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Strike Fighters 2 Series by Thirdwire

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All SF2 Series Simulation Modifications and Add-Ons

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    1. Spitfire MkXVIe, RAF 1944-45
       
      These will add an RAF-specific MkXVIe version of the Spitfire LF MkIXe included in the SF2 Israel Expansion Pack. Includes serial numbers for LF.XVIe aircraft, squadron and individual codes and correct RAF markings for the later part of WW2. The only difference between MkIX and MkXVI aircraft was that the MkXVI substituted a Packard-built Merlin for the original Rolls Royce. HF, F and LF variants were parallel.
       
      This will run only in SF2I or a merged install including SF2I and the SF2I Expansion Pack.
      253 1
    2. Spitfire MkIXe Royal Danish Air Force, 1945-1955
       
      This will add an RDAF-specific version of the Spitfire LF MkIXe included in the SF2 Israel Expansion Pack. Includes correct serial numbers for all airworthy RDAF MkIXe aircraft.
       
      Unfortunately, the LF.IX is not correct for the RDAF, as all MkIX aircraft in service with the RDAF were HF.MkIXs. I can not correct this myself, but if somebody else could, it would be a useful addition. The visual model is in any case identical. Danish Spitfires had rounded or clipped wingtips indifferently, and as these were interchangeable, a photograph of any particular aircraft will only show the configuration of that aircraft on that day. The "LF," "F" or "HF" designation concerns only the engine variant, not the wingtips, canopy type or armament fit.
       
      This will run only in SF2I or a merged install including SF2I and the SF2I Expansion Pack.
      118 0
    3. June 29, 1966 was a pivotal point in the air war over Vietnam.
       
      Restrictions on bombing in Hanoi and Haiphong were lifted by Washington, D.C.
      The first targets were major POL storage depots (Petroleum, Oil, and Lubricants).
      The USAF struck Hanoi and the USN struck Haiphong on this day.
      About 56.8% of North Vietnam's POL storage capacity was destroyed.
       
      However, another significant even took place on this day.
      An IRON HAND flight of four F-105s was bounced by four MiG-17s.
      Two F-105s were damaged.
      One MiG-17 was hit and last seen diving into a cloud just above the ground.
      This MiG-17 became the first confirmed kill by an F-105.
      The pilot was Maj. Fred L. Tracy of the 421st TFS, 388th TFW.
      He was flying in F-105D 58-1156, callsign Crab 02.
       
      /*****Sources******************************************************************/
       
      "MiG Killers" by Donald J. McCarthy, Jr.
      Brief synopsis of the aircraft and pilot involved.
       
      "Clashes" by Marshall L. Michel III
      Detailed but generic account of the action, no name, units, etc.
       
      USAF "Red Baron" WSEG Report 116 Event II-15
      Incredibly detailed account.
       
      /*****Design*******************************************************************/
       
      After extensive testing, this mission uses the following design decisions:
       
      Written for a stock SF2V install, no mods required.
       
      The stock environment does not permit low level clouds experienced that day.
      Only the higher level clouds are modeled.
       
      The initial aircraft positions reflect WSEG Report 116 Event II-15.
      the mission starts when the MiGs are first detected by Crab 04.
      However, the AI cannot be "bounced" as was historically the case.
      So all F-105s are immediately aware the approaching MiG-17s.
      This means that the MiG-17s do not get the first pass on Crab 01 and Crab 02.
      It also means that Crab 02 does not automatically get a point-blank free shot.
      It does lead to the correct situation of trying to clear MiGs from tails.
       
      The historical F-105 mission is SEAD until the arrival of MiG-17s.
      This forced the F-105s to jettison their ordnance to evade attack and engage.
      So the flight leader, Crab 01, has been placed on a SWEEP mission.
      This makes the AI flight leader drop all ordnance and focus on the MiGs.
       
      The player is flying as Crab 02.
      Presently, players can only be the lead aircraft in a flight.
      So, Crab 02 is modeled as a separate flight assigned to ESCORT Crab 01.
      The player cannot issue commands to any other aircraft.
      The focus is realistically shifted from MiGs to protecting the flight leader.
      To win the mission, the flight leader must live.
      As in reality, MiG kills are just an added bonus.
       
      Crab 03 and 04 are also a separate flight.
      This permits historical initial positioning of the aircraft.
      The default game formation is too close together.
      This is also necessary due to the player being assigned as a separate flight.
      Otherwise, Crab 03 would end up in the wingman position of Crab 01.
      Crab 03 and Crab 04 are also assigned to ESCORT Crab 01.
      This largely makes them act as members of Crab 01's flight.
       
      The MiG-17s have been broken up into two flights.
      A three plane flight and a single plane flight.
      This permit historical starting positions.
       
      Historically, the F-105s got separated.
      Each pilot made decisions based solely on what they saw or heard.
      Some F-105s disengaged while others were still fighting.
      This is an added advantage to having one flight get broken up into several.
      Each flight decides to fight or flee independently of the other flights.
      This permits outcomes that are very close to the historical results.
       
      /*****Playing Tips*************************************************************/
       
      Do the following to make this mission challenging and realistic:
       
      ONLY USE THE NORMAL IN-COCKPIT VIEWS: <F1>, <F2>, and <F3>
      Do not use map <M>, target <T>, padlock <F4>, or any view target <F8> keys.
      Doing so provides the player with exceptional situational awareness.
      The player unrealistically always knows everyone's location.
      This extra knowledge allows a skilled player to easily kill all of the MiG-17s.
       
      Be proficient with the POV hat, look up <NUM 5> key, and zoom view controls.
      Due to the way the game renders distant targets, spotting MiGs is very hard.
      MiGs that are not very close cannot be seen at all when zoomed out.
      Learn to zoom in and scan the horizon for small moving dots.
      This will be frustrating and the spotting distances may seem unrealistic.
      The end results are exceptionally realistic.
      The player may frequently get lost or disoriented.
      Like real pilots, level out and/or use check turns to find your way back.
      It will take skill and luck to spot MiGs.
      It requires even more skill and luck to get one or more kills.
      Of course, TrackIR makes this whole process much easier and realistic.
       
      The first thing the player should do is jettison all ordnance.
      Then the player should maneuver to cover the flight leader's tail.
      The flight leader, Crab 01, is very close and to the right of the player.
      Crab 01 can be observed to jettison his ordnance at the start of the mission.
      Historically, Crab 01 broke to the left, but the AI breaks to the right.
      Next, a decision will have to be made:
      Follow and protect the flight leader, or engage any MiGs encountered.
       
      Play the mission several times following these restrictions.
      Once used to it, the player will learn two skills critical to real pilots:
      1) Visual scanning discipline to focus and pick out distant contacts.
      2) Situational awareness to mentally track planes not within view.
       
      Good hunting!
      248 1
    4. Spitfire MkIXe RAF Desert Air Force mod.
       
      These will add an RAF-specific Desert Land Scheme version of the Spitfire LF MkIXe included in the SF2 Israel Expansion Pack. Includes serial numbers for late-build LF.IX aircraft, squadron and individual codes and correct RAF markings for the later part of WW2.
       
      This will run only in SF2I or a merged install including SF2I and the SF2I Expansion Pack.
      204 0
    5. Spitfire MkIXe RAF North West Europe mod.
       
      These will add an RAF-specific Day Fighter Scheme version of the Spitfire LF MkIXe included in the SF2 Israel Expansion Pack. Includes serial numbers for late-build LF.IX aircraft, squadron and individual codes and correct RAF markings for the later part of WW2.
       
      This will run only in SF2I or a merged install including SF2I and the SF2I Expansion Pack.
      266 0
    6. This is a pack of 2 additional aircraft for the SF2 series......The RF-4E as originally supplied to Greece with slatted wings and the RF-4EJ as used by the JASDF.
      Both are made from BPAo's original RF-4 model which he and myself were working on before his tragic death last year.
      There is no way that I could finish these models to Oli's standards but I've done the best that I can, thanks must go to Crab_02 for letting me use his intakes & other details & for all his help and advice.
      572 3
    7. Historic mission: First jets kill over Israel
       
      After IDF attacks on terrorists bases (Fedayoon) in the Gaza strip on August 1955, the EAF start penetrating the aerial borders of Israel. On September 1, 1955, a formations of four Vampires has crossed the border into Israel, northern to the Gaza Strip.
      Captain Aharon Yoeli in a Meteor FR-9 (no. 36) and Captain Yoash Tzidon his wingman, from the 117 first jet squadron, were inside the cockpit, on the runway of Hatzor AB, in an intercept standby.
      As soon as the aerial control unit has identified the invasion, the two Meteors were scrambled. They were vectored into an intercept course with the approaching EAF Vampires.
      During the airfight that follows, over the Mediterranean Sea coast, near Ashkelon, two Vampires were killed by Aharon Yoeli in Meteor 36.
      The EAF command soon announced that, two Vampires on a training mission had mid air collision.
      This was the first jet kill ever, by the Israeli Air Force, and the first air kill since the 1948 war of Independence.
       
       
      Flyable aircraft:
       
      IAF Meteor F-8
      EAF Vampire FB52
       
       
      To install:
       
      Unrar into a separate folder.
      Drop everything into the similar folder on the SF2I Exp1 mod directory, overwriting files if asked to.
       
      Enjoy
       
      Guyran
      265 0
    8. Dassault Mystère IVA for SF2I 1956-1971
       
      This skin pack is for Thirdwire's stock Mystère IVA. Included are all three squadrons that used the Mystère IVA in years between 1956 and 1971 as well as historical correct serial numbers;
      it also reflects major reorganizations and losses.
       
      No. 101 First Fighter Squadron - 1956-1961
      No. 109 Valley Squadron - 1956-1968
      No. 116 The Flying Wing Squadron - 1961-1971
       
      CREDITS:
      Original skins and decals - Thirdwire
      Decals and inis - wilco
      Testing - guyran
       
      Enjoy!
       
      Team Flying Dragon (alex70b, ekek, guyran, Stick, wilco)
       
      Released under the CombatAce Fair-Use License.
      If you have any problems or comments, contact us at CombatAce.
      259 1
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