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Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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Mirage Factory F-4K/M RN/RAF for the SF2 series.
First and foremost lets just spend a moment remembering who made these things possible.........Olivier ANGUILLE (BPAo)....rip my friend.
Ok this is pack 3 of 3, it comprises new aircraft models and skins but you still need pack 1 installed to get the decals,sounds etc, but it does use the stock F-4M cockpits so you will need SF2 Europe installed, I have the combo pack so they've only been tested on that...patched to Feb 2010.
Installation instructions are in the readme, its there for your benifit not mine so be sure to read it.
Many thanks.
Sundowner.
By Sundowner900 0 -
Unpack into your Skyray folder. This patch adds normalmapping for the Skyray and also tweaked textureset entries to better bring out the specs and highlights.
By Julhelm138 0 -
For those who have not done this already, this is a small user friendly pack for SF2 to add Ravenclaws nose camera to the A/B/D models and
flaviodutra's drop tanks and weapon rails. It is a drag and drop installation with some data.ini edits spelled out in the readme. All credit goes to Ravenclaw and flaviodutra. I think it improves the external model of the MF F-14A, but I'll let you be the judge. Read the included readme before you attempt the mod.
Spiff
By Spiff907 0 -
This is the SF2 Weapons Pack called "MGunny 331KillerBee's Ordnance Shop II"
A "READ ME" Text is included in the .Zip and MUST BE READ FIRST!
It has all the Installation Instructions.
Included is Weapons, Guns, Sounds, Effects and Manuals.
This has been and always will be a Community Project. It's dedicated to TK and ThirdWire and all the Members of the Strike Fighters Comunity.
Much Appreciation goes to EricJ for doing alot of Editting and fixing. Thanks EJ!
Now go Blow some Stuff Up!
Semper Fi!
331KillerBee
By 331Killerbee5,118 5 -
A simple missile simulator which can give you ease setting missile's drag coefficients and propellant parameters.
this tool is easy to use, just fill in/modify the necessary information and click "simulate" button and here you go.
several notes:
1. this simulator may be inaccurate and missiles may perform differently in real game so this is just for your reference only. the simulation is based on level flights only, so you should take gravity and maybe other factors into account.
2. if your missile doesn't have sustainer, just make the sustainer parameters to 0.
3. the cutoff parameter is used so that the simulation will end when the missile's velocity drops down and be smaller than its value. *but* the simulation will not ends until both booster and sustainer periods are finished.
4. initial speed should be set to the velocity of the launching platform, because planes flying at high speed will enlarge the missile's range that's for sure.
By Guest437 5 -
Max 2009 Exporter now with bump mapping..
By Dave395 0 -
SF2 Feb 2010 Gun Editor
By Dave436 0 -
SF2 Feb 2010 Weapon Editor
By Dave694 2
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