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Strike Fighters 2 Series by Thirdwire

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All SF2 Series Simulation Modifications and Add-Ons

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    1. Third-generation Canberra derived from B.6 as an interdictor.
      Fitted with a new forward fuselage with teardrop canopy on the port side,
      and Navigator station forward of pilot (early marks had the navigator
      behind the pilot). Provision for a ventral pack similar to the B(I)6
      with 4 20 mm (0.787 in) Hispano Mk.V cannon, one external hardpoint
      under each wing for up to 1,000 lb (454 kg) of bombs or unguided rockets,
      LABS (Low-Altitude Bombing System) for delivery of nuclear bombs.
      Prototype converted from the only B.5 and first flown 23 July 1954,
      72 built including 17 for export and two converted from B.2s.
      WHAT's IN:
      - a new plane
      - 10 skins for all squadrons
      - every 72 plane serials made
      - screens
      - sounds, pilot, weapons
      CREDITS:
      - Bobrock/Soulfreak: model & original temps;
      - Paulopanz: skins, decals, screens, ini tweaks
      INSTALL:
      - All in Main mod Folder and overwrite
      Enjoy.
       

       
      279 0
    2. This is an standalone F-16 as If Ukraine recieved them starting in 2022. Is based on the Viper Team F-16C Blk25/30 and is basically a repaint with some DATA inis and added the Lightning pod, I added the original readme down there, please read it and pay respects to them. Skin and DATA edition by AngelP. Kudos to him!!
      Enjoy!

      F-16C Blk25/30 By the Viper Team.
      Pit by ravenclaw. (A master piece and you haven't seen nuttin' yet.)
      Models by bpao, modified highly by Jat and ravenclaw. (You guys are one hell of a team)
      Skins templates by Migbuster (Went back and made even higher res skins...because he could)
      MFD panel glass by Stary (Did you know he does terrains and clouds too?)
      Units skins by Dave and Jat (I think Jat did like 4 and I did the other 70 or so) lol
      Weapons by ravenclaw and GrinchWSLG (Masters of disaster)
      Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
      Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
      To install:
      Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
      This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this.

      This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations. 
      174 4
    3. Strike Fighters 2: Europe - NATO Fighters 5 Menu Screens
       
      1920x1080 menu screens for Strike Fighters 2: Europe - NATO Fighters 5 by eburger68
      This is a set of images only; to install just drag&drop, copy/paste, etc. into your Menu Folder in C:\Users\<YOU>\Saved Games\ThirdWire\StrikeFighters2 .../
      If you don't have a Menu folder, simply create it in the main directory.
      Thanks to eburger68 for his great mod.
      --
      Citizen67
       
      90 0
    4. Banidos TA 50 (SU-57)

      This is a model of the prototype of the TA 50 (SU 57) created by AleDucat, the model is beta, this means that it has not been tested enough, it may have missing parts and some inconveniences, (none affects anything in the simulator)
      the installation method is the standard one, copy the contents of each folder into the corresponding folders in your simulator installation.
      The flight model is super unstable, this means that you can perform cobra, super cobra and rotate like a juggler's baton.
      if you press the vectoring key (as used on helicopters and harriers) the model will deploy the refueling zone and become more stable.
      For animation reasons, the cockpit is unfolded with the key to unfold the mooring hook.
       The center bays deploy automatically when firing a radar guidance missile.
      In order to engage and fire infrared missiles housed in the wing root wells, you must open them with the key that corresponds to the openings of common wells.
      the model is the prototype, remove the pitot t antennas that the working model does not bring from the ini files.
      I hope you enjoy.
      This folder contains a 3d model of the SU-57, a 3d model of the cockpit, a 3d model of the pilot's seat and optronic seeker, 3 skins with the corresponding decals, and several engine sound files.

      3d model :AleDucat
      textures: Torno 
      excuse my bad english this was translated with google translator.
      1,048 5
    5. Per Read me :
      SF2 CF-101 Voodoo (Version 2.0)
      You will have to get the original package  in order to have the update working as not all the files are on this download. Package can be found there : 

      *** For SF2, Full-5 Merged (Recommended/Preferred) ***
      This package contains files needed to go from V 1.0 to 2.0. Skins have been reworked here and there.
      Skins included are :
      Squadrons 409, 410, 414, 416 and 425 :
      61-65 era
      65-68 era
      68-73 era
      73-84 era
      Squadrons 409, 414, 416 and 425 :
      Special schemes
      (NEW) - Maple Flag ’83 :
      Camo patter used on one plane (with water paint in real life)
      Different sqn planes (grey schemes)
      Installation :
      Simply drag and drop files where needed and overwrite when prompted.
      Special tanks to:
      ErikGen – Base aircraft where the F-101B can be found : 
       
       
      yakarov79 – for sharing his F-101 data as I had an issue with the weapon selection and it was at great help to solve it on the original release.
      Sundowner – For some layers I borrowed on his F-101C templates :
       
       

      Happy flights!
      Mario C.
       
      48 0
    6. My best rendition of the Ferris scheme applied to the TW F-14A. It has some inaccuracies due to the mapping of the aircraft, but still came out pretty good. Simply drop in your F-14A_77 folder and go fly. It can be found under "Ferris Scheme" in the drop down menu.
      86 1
    7. The Vickers Valiant was a British high-altitude jet bomber designed to carry nuclear weapons, and in the 1950s and 1960s was part of the Royal Air Force's "V bomber" strategic deterrent force. It was developed by Vickers-Armstrongs in response to Specification B.35/46 issued by the Air Ministry for a nuclear-armed jet-powered bomber. The Valiant was the first of the V bombers to become operational, and was followed by the Handley Page Victor and the Avro Vulcan. The Valiant was the only V bomber to have dropped live nuclear weapons (for test purposes)
      All the 11 Squadrons that used the Valiant
      (included the 4 Suez ones) with historical
      numbers (Those from suez with  note
      for campaign numbers to choose).
      What's new:
      - SF-2 porting
      - 24 Skins edited and resized
      - New decals
      - New historical decal numbers by squadron
      - Decals positions fixed
      - New loadout image
      References:
      - Warpaint n. 63
      - Scale Aircraft Modelling - vol.25 n. 5
      - Vickers Valiant - Aerofax
      - Osprey Combat Aircraft n. 95

      All credits to A-TEAM for model and base skins I edited & upgraded.
       
      (*) You need Valiant-B1-R3d (new) lod from A-TEAM site.

      One community, more planes, so much fun.

      @ paulopanz
       

       
      131 3
    8. The purpose of this mod is to improve the chaff and flare effect. The stock effects does not provide realistic drag efficient for both Chaff and Flare. This mod improves these aspects to make combat countermeasure effects a bit real.
       
      Installation
      -----
      Extract the files under your SF2 mod main folder and overwrite the file.
      615 5
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