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Strike Fighters 2 Series by Thirdwire

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All SF2 Series Simulation Modifications and Add-Ons

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    1. Tactical numbers and insignias for stock tanks
      *****************************************************
      This mod is made for SF2.
      ----------------------------------------------------------
      I.
      In the history it was common that tanks got tactical numbers and showed insignias for better friend and foe identification.
      This package included modded stock tank files, so that the tanks will show numbers and insignias in single missions and campaigns.
      It contains insignias and tactical numbers for:
      Leopard A1 to A5
      Centurion Shot and Shot Kal
      M48 Magach 3
      M60 Magach 6
      M48A2
      M48A3
      M60A1
      T-34-85
      T-54
      T-55
      T-62A
      T-72A
      For M48, M60, T-54 and T-55 i added workable anti-aircraft-machine guns. I also changed the armour of some tanks values to make them closer to real world
       
      -----------------------------------------------------------------------
      II.
      INSTALLATION:
      -Unzip the object folder into your SF2 mod folder

      ----------------------------------------------------------
      III.
      For remarks, comments, bugs, etc please use the forum or send me a PM.
      -------------------------------------------------------------
      IV.
      All  files are FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
      ------------------------------------------------------

      ------------------------------------------------------------

      Hope you enjoy it.

      Michael (Gepard)

      Made in Germany
      December 2021
       
      124 1
    2. Mirage F1CH (1983-2007)
       
      This mod is dedicated to BPAO, nothing would have been possible without him.
      30 Mirage F1CH were ordered from Dassault by the Royal Moroccan Air Force (RMAF) in 1975, with the first deliveries taking place in 1978.
       
      F1CH_Late specifics:
      same as CH_Early
      + AN/ALE-40 Chaffs/Flares dispenser (control panel on left bench)
      + ELT-### ECM Pod capability
      + AAQ-8 capability
       
      Covered unit :
      Escadron ASSAD  
      A big thank to all on Combatace and C6 forums that helped us solving issues we encountered.
      Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this.
       
      This addon is and will in all cases remain freeware.
       
      Released under CombatAce Fair-Use terms.
       
      Enjoy
      The Mirage F.1 Team
      146 0
    3. --------------- Seafire for CombatAce ---------------
      SF2 version 2021

      TurboSquid : original 3D model
      Snapper21 : source file donated to CA
      Wrench : project development origin and inis
      Starfighter2 : original Spitfire Mk9 cockpit
      Ravenclaw_007 : rocket ini
      Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis. New rockets 3D models and new weapons system ini.
      Cliff7600 : textures editing, decals and inis, cockpit editing.
      Thirdwire : textures and inis.
      These are the models made for CombatAce from the original TurboSquid 3D source file.
      It is made to be downloaded for free at CombatAce site only, and not to be used in any other way.
      The models have been designed for a SF2 / ThirdWire use and nothing else.
      Not to be merged with other files sharing the same original 3D model.
      - Seafire Mk3
      - Seafire L Mk3 w PTO skins
      - Seafire Mk3 hybrid (Air Spotting Wing)
      - Seafire Mk3 Irish Air Corp
      - Seafire Mk3 French Navy
      183 0
    4. Mirage F1CH (1978-1985)
       
      This mod is dedicated to BPAO, nothing would have been possible without him.
      30 Mirage F1CH were ordered from Dassault by the Royal Moroccan Air Force (RMAF) in 1975, with the first deliveries taking place in 1978.
       
      F1CH_Early specifics:
      R550, R530, S530F, CLB4, no CLB8 radio-altimeter Doppler Radar Seat Mk6 RWR BF COR-2 recon pod capability with animated cockpit COR-2 sight  
      Covered unit :
      Escadron ASSAD  
      A big thank to all on Combatace and C6 forums that helped us solving issues we encountered.
      Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this.
       
      This addon is and will in all cases remain freeware.
       
      Released under CombatAce Fair-Use terms.
       
      Enjoy
      The Mirage F.1 Team
      650 7
    5. Hello and thank you for downloading my work.
      What's included:
      Two USMC USA, NATO, and Israel M109A2 howitzer models one with the Spades up and the other is down.
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      //Please change the XXX with the correct number from your //Soundlist:
      [SoundList]
      SoundFileXXX=155MM_M126
      SoundFileXXX=TankEngine
      SoundFileXXX=GKTankTrack
      SoundFileXXX=50caliber
      [TankEngine]
      Priority=LOW
      3DSound=TRUE
      DopplerEffect=TRUE
      Looped=TRUE
      NumBuffers=2
      MaxDist=250.000000
      MinDist=10.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [GKTankTrack]
      Priority=NORMAL
      3DSound=TRUE
      DopplerEffect=FALSE
      Looped=TRUE
      NumBuffers=4
      MaxDist=500.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [155MM_M126]
      Priority=NORMAL
      Looped=FALSE
      NumBuffers=2
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=1500.000000
      MinDist=400.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [50caliber]
      Priority=NORMAL
      Looped=TRUE
      NumBuffers=4
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=1000.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      1.0.0
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      compufat for helping me with making these textures big thank you.
      Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.

      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      Site
      https://gkabs.net
      https://gulfknights.net
      110 3
    6. --------------- Seafire for CombatAce ---------------
      SF2 version 2021

      TurboSquid : original 3D model
      Snapper21 : source file donated to CA
      Wrench : project development origin and inis
      Starfighter2 : original Spitfire Mk9 cockpit
      Logan4 : additionnal 3D parts and model editing to import into TW sims, textures editing, decals and inis.
      Cliff7600 : textures editing, decals and inis, cockpit editing.
      Thirdwire : textures and inis.
      These are the models made for CombatAce from the original TurboSquid 3D source file.
      It is made to be downloaded for free at CombatAce site only, and not to be used in any other way.
      The models have been designed for a SF2 / ThirdWire use and nothing else.
      Not to be merged with other files sharing the same original 3D model.
      - Seafire Mk1b
      - Seafire Mk1b w Vokes filter
      - Seafire Mk2c
      - Seafire Mk2c w Vokes filter
      - Seafire LF Mk2c
       
      122 0
    7. Ethiopia, African Horn (1993-2028) Terrain
      December 13th, 2021 (1st Release)
      by Menrva

      >For Strike Fighters 2, Recommended Full-5 Merged
      I am proud to present a brand new terrain made from scratch! Initially proposed in private by tiopilotos, I later decided to create it in order to offer an accurate playground for different conflicts never recreated in Strike Fighters.
      The terrain completely covers Ethiopia, Eritrea and Djibouti, and a great portion of Somalia and Yemen. The tileset, based on JSF_Aggie's Desert repaint and Centurion-1's Desert 4 add-on, has been greatly expanded with necessary transition tiles. Expect long and very accurate river courses and all major lakes, the reddish deserts of the Horn of Africa and the green highlands of Ethiopia. Numerous target areas, such as civilian airports and airstrips, have been added in order to expand playability, targets of opportunity and year range.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      The terrain spans from April 27, 1993 (the day Eritrea declared independence from Ethiopia) to December 31, 2028. This terrain is adapt for historical scenarios such as the Eritrean–Ethiopian War and for territorial disputes between Eritrea, Yemen and Djibouti. Somaliland is still considered as Somalia since Somaliland is not officially recognized, though you can spot the Somaliland flag over some of its cities.
      Targets reflect Real World events as accurately as possible; for instance, some airfields will appear at a given date, cities change their name at a specific year and so on, all according to Real World changes. Off Map Airbases have been added and long range AI flights can be generated from them. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, British and French aircraft carriers, sometimes you'll see fleets being generated in single missions.
      Ground Objects are not included. You can obtain the most needed ones from Wrench's old Eritrea/Ethiopia terrain release.

      >Credits (in no particular order):
      -Wrench, for working on Wingwiner's original Eritrea terrain, producing new target area layouts.
      -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -JSF_Aggie, for his great Hi-Res Runway Textures v2.0 which I included, and for the hi-res desert tileset.
      -Centurion-1, for expanding JSF_Aggie's tileset with more variety for the Desert4 terrain by Piecemeal.
      -tiopilotos, for his continuous support in all my terrain modding efforts. Thank you very much!
      -Stary, for old .TOD files which add trees and buildings on some tiles of this terrain.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's Eritrea terrain; because of this, I included the ReadMe file from that package, to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.
      305 2
    8. Ethiopia, African Horn (1977-1990) Terrain
      December 13th, 2021 (1st Release)
      by Menrva

      >For Strike Fighters 2, Recommended Full-5 Merged
      I am proud to present a brand new terrain made from scratch! Initially proposed in private by tiopilotos, I later decided to create it in order to offer an accurate playground for different conflicts never recreated in Strike Fighters.
      The terrain completely covers Ethiopia, Eritrea and Djibouti, and a great portion of Somalia and Yemen. The tileset, based on JSF_Aggie's Desert repaint and Centurion-1's Desert 4 add-on, has been greatly expanded with necessary transition tiles. Expect long and very accurate river courses and all major lakes, the reddish deserts of the Horn of Africa and the green highlands of Ethiopia. Numerous target areas, such as civilian airports and airstrips, have been added in order to expand playability, targets of opportunity and year range.
      This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
      The terrain spans from July 13, 1977 (the beginning of the Ogaden War) to May 21, 1990 (the day before the unification of Yemen). This terrain is adapt for historical scenarios such as the Ogaden War and the Second Yemenite War of 1979 between North Yemen and South Yemen.
      Targets reflect Real World events as accurately as possible. Off Map Airbases have been added and long range AI flights can be generated from them. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, British and French aircraft carriers, sometimes you'll see fleets being generated in single missions.
      Ground Objects are not included. You can obtain the most needed ones from Wrench's old Eritrea/Ethiopia terrain release.

      >Credits (in no particular order):
      -Wrench, for working on Wingwiner's original Eritrea terrain, producing new target area layouts.
      -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
      -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
      -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
      -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
      -JSF_Aggie, for his great Hi-Res Runway Textures v2.0 which I included, and for the hi-res desert tileset.
      -Centurion-1, for expanding JSF_Aggie's tileset with more variety for the Desert4 terrain by Piecemeal.
      -tiopilotos, for his continuous support in all my terrain modding efforts. Thank you very much!
      -Stary, for old .TOD files which add trees and buildings on some tiles of this terrain.
      -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
      -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
      -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
      Although scratch-made, the terrain makes use of most objects and target layouts from Wrench's Eritrea terrain; because of this, I included the ReadMe file from that package, to the end of giving proper credit to everyone involved directly or not.

      >Disclaimer:
      This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
      Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
      This terrain may NOT in any way, shape or form be used in any payware additions.
      246 2
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