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Lightweight placeholders: Starfighters
By macelena
Proper mods take a severe toll in my laptop, so these are ini edits to provide a cockpit and make stock aircraft flyable using only stock resources. That being said, there are much better mods that are much closer to the real thing, i only provide this in case normal mods cause performance issues in your install
These are a few edits to make DLC28 and stock Starfighters flyable
Basically, i used stock Crusader cockpits and tweaked them a little bit to serve as placeholders, so you will need SF2V, and to already have the aircraft themselves
either (or both) from SF2E and DLC28
F-104As are a basic F-8C cockpit with an F-4E gunsight
Most others (F-104C, F-104C(61), F-104G, CF104 and CF104(72)) are the same plus a ground search radar
And F-104C (66) and CF104(76) add an audio only RWR
If any issue arises, please tell me, will try to fix ASAP.
73 downloads
0 comments
Updated
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Lighweight placeholders: Arab Mirages
By macelena
Proper mods take a severe toll in my laptop, so these are ini edits to provide a cockpit and make stock aircraft flyable using only stock resources. That being said, there are much better mods that are much closer to the real thing, i only provide this in case normal mods cause performance issues in your install
These are a few files to make DLC28 LARAF and EAF Mirages flyable
Requires SF2I and Mirage3EL DLC, as it uses Nesher and Mirage3EL cockpits
I just added dtmdragon's sight fixes for Nesher and Mirage3Os, and audio RWR.
There are more juicy mods around, but if you like keeping it down to a few INI fixes, this does the trick.
Just drop contents in your SF2 mod folder and everything should go where it has to.
If something goes wrong, blame me and me alone, and please send a PM with the issue, will fix ASAP. Can't promise anything
since I've become a mature and dependable professional and I'm supposed to be busy all day, but tell me anyway.
78 downloads
0 comments
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Lightweight placeholders: F-84F
By macelena
Proper mods take a severe toll in my laptop, so these are ini edits to provide a cockpit and make stock aircraft flyable using only stock resources. That being said, there are much better mods that are much closer to the real thing, i only provide this in case normal mods cause performance issues in your install
You will need SF2 (the basic, desert one) since this uses both A-4B and F-100D elements (the manual says SF2V doesn't include A-4Bs, and the compressed
files seem to agree, i can't tell since i'm on the complete edition)
It should just drop in the mods folder and ask you to overwrite a couple of things, if you have any issue with the fix just tell me.
44 downloads
0 comments
Updated
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Lightweight placeholders: Vautour
By macelena
Proper mods take a severe toll in my laptop, so these are ini edits to provide a cockpit and make stock aircraft flyable using only stock resources. That being said, there are much better mods that are much closer to the real thing, i only provide this in case normal mods cause performance issues in your install
It uses the MystereIVA cockpit with Mirage sights, so besides SF2I you need
EXP 1. It has certain issues, among other things, it is basically a single engine,
two cannon cockpit with a two engine, four cannon aircraft, so you only get
gauges for one engine, and i don't even want to look at the ammo counter.
Any other issues or suggestions, don't hesitate to send me a message
63 downloads
0 comments
Updated
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Florian's AlphaJet-A cockpit Fix
By Cliff7600
This fix is for Florian's AlphaJet-A to improve the cockpit.
To use with this addon :
Back-up your files first because you may not like it.
Reminder : the 3D model source of this cockpit is lost and won't be redone.
Read the readme files first.
You will have edited files :
- the cockpit and avionics ini files
- 3 textures for the cockpit folder
In the In the AlphaJet_Data.ini file, change to
"CGPosition=0.0,0.0,0.0"
(because the original entry "CGPosition=0.0,0.0,-0.3" won't give the right position of the cockpit view)
92 downloads
0 comments
Updated
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Bae HawkT1a Cockpit.7z
By russouk2004
Bae HawkTmk1A cockpit for SF2 by me Russouk
Hawk cockpit contents...
Accurate ish pit of ealy Hawk cockpit before the SatNav box fitted to later versions.
Instructions................
copy Cockpit folder,and avionics and Cockpit.ini to Hawk folder.
Add this to the Hawk ini
CockpitDataFile=T1A_Cockpit.ini
AvionicsDLL=Avionics70.dll
AvionicsDataFilename=HAWK_AVIONICS.INI
Tested in new hawk model,so if you use my current model....open its data.in and copy pilots position to the new cockpit.ini...so...
[CockpitSeat001]
ModelName=
OpenCockpit=FALSE
Position=x.x,x.x,x.x
Animations...controls...
Shift and Zero opens canopy....
H (hook) ket turns on gauges lights....basic but works...
Animated canopy latches,brake lever,pilot feet and rudders,and working stick.
also notice pilots digital watch....scoth taped to hud lol......
Cockpit uses opencockpit=False
to use default value remove the line from the cockpit.ini.
[CockpitSeat001]
ModelName=Hawk_Cockpit.LOD
OpenCockpit=FALSE
I prefer the setting included as it give illusion of real ish shadows etc.....
Files are freeware and NOT to be used for any other purpose...
also Files herein NOT to be uploaded outsie of CombatAce.com,under ayn circumstance,unless permission given.
contact me at Russouk2004@gmail.com.
Hope you like flying this pit....new hawk out soon...ish...time permitting.
cheers.
175 downloads
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DC-3 Cockpits.7z
By russouk2004
DC-3 \ C-47 Cockpit for SF2
Converted from FSX Freeware DC-3 model.from http://flyawaysimulation.com
I remade quite a few bits as they were poor...some parts remapped and moved...there are some recoloured pit textures too...will upload when later after ive altered them to fit what Ive moved...
2 versions included....
pilot only..
and with copilot.
Install............
Drop selected cockpit folder into stock C-47A folder,after 1st deleting any cockpit installed....
IF using as C-47A cockpit...
Copy over details in suppled DC-3.ini to the C-47A ini and replace them with the lines supplied...
CockpitDataFile=DC3_COCKPIT.ini
then add supplied DC3_Cockpit.ini into C-47a folder.....
If using Pilot only just copy cockpit folder in the C-47A folder supplied
if using copilot LOD, replace the line in the cockpit.ini
ModelName=DC3 cockpit.LOD with...
ModelName=DC3 CoP.LOD
Then move the DC3 CoP.LOD into cockpit folder
......................................................................
or,if converting to a DC-3. (uses stock c47a.data.ini until new DC3 available)
.......................................................................
Rename C-47A Main Folder DC-3,and the C-47A.ini to DC-3.ini then replace some lines with these..
[AircraftData]
AircraftFullName=DC-3 "Dakota"
AircraftShortName=DC-3
CockpitDataFile=DC3_COCKPIT.ini
then add supplied DC3_Cockpit.ini into C-47a\DC-3 folder.....
If using Pilot only just copy cockpit folder in the DC-3 folder supplied
if using copilot LOD, replace the line in the cockpit.ini
ModelName=DC3 cockpit.LOD with...
ModelName=DC3 CoP.LOD
Then move the DC3 CoP.LOD into cockpit folder
Thats it...
Windows open and close with gears as no option to link them...
Animated.....Pilot feet,Rudder pedals,Flap,brake and gear levers...
When I get around to doing the DC-3 will update the cockpit.
lights...some are always on...ie,oil,fuel lights....
autoplilot,gears and cab doors lights work but not manually...nightlight does work as I based this cockpit.ini on basically default entries.
any problems feel free to pm me and will try to answer asap...
hope you like it and enjoy flying it...I think it looks good in game....im very happy with it...
Thanks to...below for assistance and guidance..after me pestering them lol....not done many pits so thanks gents.
Logan4...
Yakarov79...
Crusader.....
Swambast.......
cheers
Russouk
168 downloads
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SF2_F35_HUD_Steerpoint
Incorporates a waypoint marker in the middle of the HUD of the F-35.
Installation :
Extract files to Objects/Aircraft/F-35 (Any version) and overwrite when prompted.
If required, rename the avionics.ini file to suit the version, e.g. F-35A_AVIONICS.ini to F-35B_AVIONICS.ini
Credits :
Fastcargo - Original F-35A/B/C Lightning II V 2.5 for SF2 pack
JAT81500 - Armée de l'air Rafale Mod for SFP V2 (SteeringCue.tga and Steerpoint.tga)
38 downloads
0 comments
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0.9 OPEN BETA FOR F-111 CCIP BY JOSEFK
By JosefK
Here is a wad of avionics.ini mods for the SF2 F-111s by @FastCargo. Now granted I recommend @viper63a's F-111 add-ons to graft on top of 'em you can get here: https://combatace.com/files/category/630-f-111/
Basically what I've done is add a CCIP or Continuously Calculated Impact Point to the HUD. The intent is to give you the chance to be a lot more accurate droping Mk 80-series dumb bombs in the F-111. Especially since there is no feedback when bombing from the Weapons System Operator/WSO in SF2.
Now I realize this isn't realistic for the days of the F-111 when there was absolutely NO helmet-mounted display that could project on top of a cockpit like now in 2020 with the Lightning IIs, Flankers, Fulcrums and arguably other front-line jets like the Super Hornet & Typhoon. Frankly from the research I've done most of the F-111 variants with the exception of the D likely never got a CCIP. The fact later models got a PAVE TACK to drop laser-guided bombs was a factor and of course, the F-111 had the Lead Computing Optical Sight that one can't program in SF2. So this copy-paste job of mine could very well be the next best thing with at least a realistic icon big enough to have some decent risk of circular error.
Maybe there is better, hence this being an open beta. I would also like to incorporate terrain following into a bigger avionics upgrade... ;-).
87 downloads
0 comments
Submitted
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La-5FN (Avia S-95 Cockpit)
By starfighter2
The La-5FN is the last of the La-5 modifications before improved La-7 and was one of the best prop planes. Designed to be contemporary to the universally feared German Bf-109, it maintains excellent energy retention, adequate speed, brutal acceleration, and an amazing turn rate.
Consider this pit as is, therefore consider it as beta. As issued, the cockpit position in the cockpit ini is for the Dev-A Team's La-5. If used on any other, the position will require some positioning adjustments.
83 downloads
0 comments
Updated
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Yak-9P "Frank" Cockpit
By starfighter2
This is YaK-9P Cockpit. I hope that you will like the mod.
Cheers, Starfighter2
148 downloads
0 comments
Submitted
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Spitfire 9e Cockpit
By starfighter2
Spitfire IX (E Type) Cockpit, and for other late Merlin-powered variants.
I hope that you will like this mod.
Cheers, Starfighter2
220 downloads
0 comments
Submitted
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S-199 Cockpit
By starfighter2
Avia S-99/ S-199 Cockpit, may be used with later Bf-109 models as well - G...etc
I hope that you will like the mod,
Cheers, Starfighter2
193 downloads
0 comments
Submitted
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Mig-9 "Fargo" Cockpit
By starfighter2
This cockpit was too long on my computer and it wasn't uploaded, I just forgot about it. It should work with:
The cockpit.ini file name may need to be renamed,and there may be a need to adjust the position of the cabin itself.
I am sure that even a less skilled user can do it with ease.
I hope that you will like the mod.
Cheers, Starfighter2
164 downloads
0 comments
Submitted
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Mirage III & Nesher Gun Sight Fix.
By dtmdragon
Mirage III and Nesher Gun Sight Fix.
This mod corrects the Stock Third Wire Gun Sights for the Mirage IIICJ Shahak, Mirage IIICJ Shahak (71), Nesher and as a bonus the DLC 17 RAAF Mirage fighters.
I recently read the Osprey book Israeli 'Mirage and Nesher Aces' and 'Mirage III vs Mig-21 Six Day War 1967.' Both books are full of gun camera images of Israeli Mirage IIICJ and Nesher fighters killing MIGs.
From these I realised Third Wire has made an error on all the Mirage gun sights by aligning the (horizontally elongated) aircraft reference cross with the gun bore-sight and thus the gun piper. In the Nesher and Mirage IIIO that leaves the actual gun bore-sight cross sitting above the gun piper doing nothing.
This mod corrects the position and alignment of the aircraft reference cross, gun piper and gun bore-sight cross (Nesher and Mirage IIIO).
This correction should be applied to any other version of Mirage III, Mirage 5, Nesher or Dagger you have that uses a Third Wire Mirage cockpit and/ or Mirage gun sight.
CombatAce fair use agreement applies.
Cheers,
Dan.
244 downloads
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Tornado_F3_HUD_update_10oct2018
By Crusader
Small update for the Tornado F3 HUD
Adds new gunsight / HUD symbols.
Not fully finished (WIP)
137 downloads
- tornado f3
- tornado adv
- (and 3 more)
0 comments
Submitted
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F-16 Cockpits with NVG
based on a request here are all F-16 Cockpis from the Team Viper with NVG
the red cockpit light is removed for better NVG results , if you want it back you have to add the lines below in the , cockpit.ini / CockpitSeat001 , below the DiffuseLightFactor=0.5 entry
NightLightOn=0.25
NightLightColor=0.88,0.25,0.25
to install simply select the aircraft you need from the included file and overwrite the existing aircraft in your mod folder
if you have any problems feel free to kontakt me
have fun , ravenclaw_007
286 downloads
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Mig-15 / Mig-15 bis / Mig-17 cockpit
By Stary
This is updated version of Mig-15 cockpit
This package is preset to be used with stock Thirdwire Mig-15 bis. "Expansion Pack I" required for Mig-15
several things changed in version 2.0 among them:
stick added
pedals added
corrected gunsight a bit
slightly adjusted, smoother canopy framing
new slightly better and higher resolution textures for baked materials
more real-size lamps
other tweaks here and there
original mod description:
Credits:
TK,Thirdwire
CrazyHorseB34 -betatesting
Crusader, Ravenclaw_007,RussoUK, Zurawski -for max examples and help on the way
Mod description:
This is simplified Mig-15/Mig-15Bis cockpit. Very similar to non-radar equiped Mig-17 one. Please note there are some issues with some instruments despite my battling with the ini horror -feel free to tweak and share!
2,065 downloads
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TMF Mirage 5F cockpit
By Crusader
Mirage 5F cockpit made in 2007 by Olivier ANGUILLE (RIP)
Read README.txt contained in the file for the details.
The Mirage Factory
207 downloads
- the mirage factory
- mirage 5
- (and 2 more)
0 comments
Submitted
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SF2_F-4E_Austere_HUD
By Crusader
F-4E_75_AHUD (Austere HUD) mod
The real Austere HUD modification has been tested on F-4E 68-0304 during 1974-76.
The goal was to have a better sight display, primarily for air to air combat.
Further modifications were made to the radar for a quicker boresight lock-on and new dogfight
scan modes.
The Austere HUD modification remained a F-4E test and didnt went into production aircraft
or upgrades.
Ive re-created the Austere HUD, using the TW F-4E_75 (required for the mod to work).
Ive used the
Wraparound desert skin for stock F-4E
by amariani
http://combatace.com/files/file/12057-wraparound-desert-skin-for-stock-f-4e/
for a quick "make it fly" setup (we dont have a proper Edwards Test Unit white with red trimmings
skin)
The real Austere HUD was a test setup, so its no problem to add/remove readouts to the HUD modes
to ones personal liking.
242 downloads
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Hawk T1 Stand-in cockpit
By Happy308
This is a Stand-in Hawk T1 Pit I made for my own use.
I thought I share it with you guys.
It is based on the TW Mystere cockpit.
146 downloads
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F-106_Project_Six_Shooter_Canopy
By KJakker
This mod will get rid of the CanopyFrame mesh of the F-106_Pit.LOD so that you can have the equivalent of a proper Project Six Shooter canopy for your F-106.
By KJakker, 8/9/2016.
Credits: Original "F-106A_COCKPIT.INI" by Kesselbrut.
See ReadMe file for installation instructions.
122 downloads
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MiG-15 Bis cockpit HD
By Stary
This is highly detailed, high poly cockpit model of iconic soviet jet fighter MiG-15 Bis.
Thanks to Do335 and Coupi for some very nice tweaks to my previous MiG-15 cockpits which were incorporated into this mod; also to Swambast for some reference materials.
I made my best to make most of the instruments working; possibly includes some new never before seen creative solutions ;)
Read the readme for the boring stuff and additional info.
Have fun
Stary
531 downloads
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F-15E "Strike Eagle" Hi-Rez Cockpit Repaint
By Viper63a
F-15E "Strike Eagle" Hi-Rez Cockpit Repaint
by Viper63a 2016/03/11
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Warning! This mod includes hi-rez 2048x cockpit panels. Please backup and restore your current "Cockpit" folder if these files causes you any performance issues.
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This F-15E cockpit was created for FastCargo's F-15 Super Pack. They may work for other mod packs, but I only tested these with FastCargo's pack. If you would like to download FastCargo's F-15 Super Pack, you can try this link...
http://combatace.com/files/file/10443-f-15-super-pack-version-24/
Credits: Fastcargo, James Fox, Wrench, USAFMTL et all for the EXCELLENT mods in CombatAce!
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This mod contains updated/enhanced F-15E Strike Eagle cockpit files. This mod will replace your current F-15E "Cockpit" folder, so back up!
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To Install, Uncompress the zip file and copy the uncompressed "Cockpit" folder into your target F-15E aircraft folder in your Saved Game mod folder. Overwrite any conflicts.
Thats it! Enjoy!
=V=
422 downloads
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Sa'ar cockpits dual pack
By Stary
File version 1.1 check the changelog for more info
This is dual -two cockpits in one!- pack of slightly "what if" cockpits for IAI Sa'ar.
The cockpits are bit of "creative guesswork" Israeli updates of my SMB2 cockpit released earlier this month.
The two variants are BOTH installed in the same folder, you have two cockpit ini files so the matter of chosing the right cockpit is which one you'll point towards in SuperMystere_Saar.INI
SAAR_COCKPIT.INI -this one is basically upgraded and slightly repainted SMB2 cockpit with added RWR and some RHAW annunciators lights.
SAAR_COCKPIT_Upgraded.INI -this is slightly more advanced with slightly redesigned dashboard and it's frame (annunciators lights, moving of brakes and chute pull levers, removal of SMB2 style attention lights here and there etc) added RWR and tape-style AOA and accelerometer instruments. Currently the AOA doesn't work, blame my brainfarts.
I have addded new avionics data file that adds simple RWR (vector type, detection based on A-4F one) and 2.7NM range boresight radar for A2A ranging use.
The simpler version uses simplified gunsight from Kfir, the advanced uses one taken from Nesher to represent avionics, optics and electronics upgrades.
Installation:
This pack assumes you have Saar installed in your SF2 installation -the stock Saar version prefferably but should work ok with 3rd party version (or other plane of your choice for that matter)
Unpack to SuperMystere_Saar folder, overwrite when asked.
now, by default this pack uses the CockpitDataFile=SAAR_COCKPIT.INI cockpit data, change to CockpitDataFile=SAAR_COCKPIT_UPGRADED.INI to use the other bit more advanced version.
have fun
Stary
367 downloads
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