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Help fund the Strike Fighters 2 Windows 10 update!

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Good points streakeagle.

Now I know how to word it better; Customers unable to venture out of the Gog/Steam realm are unlikely to put effort into learning to control + play Strike Fighters 2. They are even more unlikely to appreciate its modding possibilities.

Though I may never really understand it, because I am not like that at all.

On a side note. I remember ordering the 'Battle over Europe' addon for IL-2 Forgotten Battles, years ago. In the DVD case was a brochure. Besides  the MS Flight Sim addons advertised, there were pages showcasing Strike Fighters Project 1 + Wings over Vietnam. Of course I took note immediately. Combat flight sims were already a rare thing.  Maybe I should try to find that brochure again, and scan these SF pages.

Edit; Pretty sure I threw it away. IIRC it was a https://www.justflight.com brochure. They did sell Strike Fighters for a while, as shown here: Web Archive 2003

Edited by gerwin

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From TK:

 

Quote

Thanks for all your support!

We were hoping to get this funded so we can release the Windows 10 update this year, but sadly, we didn't reach the funding goal. Luckily, not all is lost since this is a "Keep it all" campaign, the amount raised will be used to partially fund the update early next year.

Everyone who contributed will get a confirmation e-mail next week, with access code to Third Wire Online Store where you can get your Windows 10 update free when it becomes available. If you've purchased from our store in the past and used different e-mail to contribute, please let us know so we can merge the account together.

We'll keep everyone here updated on our progress. Thank you!

 

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4 hours ago, sophocles said:

Man! That's fantastic news!  I'm getting a vibe that TK is falling in love with Strike Fighters PC again!

We can but hope!

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well he got 4K better than I expected lol...still its a chunk less for TK to find....hope he keeps his promise......not bad ,update for me for $1   lol     j\k

did donate considerably more

Edited by russouk2004

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ok then...but is he aware of modders community that could (hypothetically) work on a thing or two...only if he has a little good will?

Because he is always complaining of things that the company can not afford... But there are other ways...not only fundraising. With little help and encourage this game could be much more long time ago. 

I wonder why he is insisting in that W10 update...since it is old game and not so very popular ( "100 people buying them...") 

 In case - I did not contributed...was planning to..but I concluded that It will be better (mainly for me - same expense) if I will buy SF2 super pack (since i miss one or two DLC) 

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4 minutes ago, yakarov79 said:

ok then...but is he aware of modders community that could (hypothetically) work on a thing or two...only if he has a little good will?

Because he is always complaining of things that the company can not afford... But there are other ways...not only fundraising. With little help and encourage this game could be much more long time ago. 

I wonder why he is insisting in that W10 update...since it is old game and not so very popular ( "100 people buying them...") 

 In case - I did not contributed...was planning to..but I concluded that It will be better (mainly for me - same expense) if I will buy SF2 super pack (since i miss one or two DLC) 

My take is that Third Wire wants to keep selling their earlier investments. Even when it is not selling much, it is better then having to remove it from the catalog entirely. To keep it in the catalog the Windows 10 update is required.

When Third Wire is lacking funds and time, I recon they should NOT start a dialogue with the small SF user base. What else would it do then take more time, without bringing in any money.  I don't see a way that benefits both developer and users.

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One other factor, that I really don't know the answer to, is that the original Strike Fighters series started out in 2002. There are people out there that would probably enjoy the game that weren't even born then. Strike Fighters 2 came out in 2008, so there are probably some people that are now old enough to be interested in Strike Fighters, that have just plain never heard about it. It really would need to be re-marketed..and I'd argue that keeping the Strike Fighters 2 name does not really help. A bit of a rebranding with some new features might work wonders. I still think the key to success would be multiplayer (probably moreso than VR) but apparently that is hugely expensive. The hype that would be generated by watching half a dozen of us fly in MP on a strike against Haiphong or Port Stanley or Reykjavik would be phenomenal. I'm convinced that there is a market for SF2 type gameplay, but it has to be brought into the light by both the developer and us fans if we can get some improvements to showcase.

 

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I am a huge fan of multiplayer for SF2, but it was barely useable and unpopular as implemented in SFP1/WoX. TK has made it clear that only a very small minority actually use multiplayer, so it is far more cost effective for him to stick to focus on single player development. I have and love VR, but that is also a small minority of players. Other than a few bug fixes, I don't know what else TK could do to improve the sim with minimal time and money. All it really needs to compete with DCS World and IL-2 are: well-implemented multiplayer, VR, and a new terrain/graphics engine. But that is way out of TK's budget range in terms of money, time, and manpower. So, beyond this minor Win 10 compatibility fix, I don't  see SF2 evolving any further than modders can take it.

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2 hours ago, streakeagle said:

I am a huge fan of multiplayer for SF2, but it was barely useable and unpopular as implemented in SFP1/WoX. TK has made it clear that only a very small minority actually use multiplayer, so it is far more cost effective for him to stick to focus on single player development. I have and love VR, but that is also a small minority of players. Other than a few bug fixes, I don't know what else TK could do to improve the sim with minimal time and money. All it really needs to compete with DCS World and IL-2 are: well-implemented multiplayer, VR, and a new terrain/graphics engine. But that is way out of TK's budget range in terms of money, time, and manpower. So, beyond this minor Win 10 compatibility fix, I don't  see SF2 evolving any further than modders can take it.

Just look how far community-modded BMS has evolved from stock Falcon 4.0. BMS isn't a mass-market title either but they at least require you own the original game to use their mod, so it still sells steadily on Steam & GOG. With a little source code, almost anything is possible. But the default terrain isn't fantastic there either, even after 20 years of community development they still have minecraft coastlines too.

Multiplayer isn't a huge thing in flight simming. ED have said the same themselves when the shit-storm blew up around the paywall for the enhanced carrier add-on. So, they say they have a few hundred thousand players who NEVER go online. I bet there's a good proportion of them using easy avionics and all the other 'arcadey' elements who would appreciate SF2 as well. 90% of my DCS flying is online though & I've never got more than a couple of missions into any single-player campaign so I'm not representative of their main fan base, and conversely I don't fly BMS online (anymore) yet I still fly SF2 fairly regularly because it's so easy to pick up & play for just an hour or so when I don't have the time for planning & flying some long-ass mission in Korera or the Persian Gulf.

DCS & BMS are well represented on Youtube, Twitch & Discord. I'm sure that helps sales. The same can't be said of SF2. I subscribe to 1 SF2 Youtuber, Devin Horner, and I'm hard pressed to find any others with recent content. I think that's a good indicator of the current demand & level of interest in Strike fighters as a whole.

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Falcon 4 was a special case: the source code was leaked and those using it to produce new releases were not legally prosecuted. The new owners of the Falcon 4 license are permitting BMS to continue developing and distributing new code, but with a new condition: the BMS release must detect a stock Falcon 4 install on the host PC in order to run. TK has not released the source code for any SF series game and has exercised his intellectual property rights establishing that no one is legally authorized to reverse engineer or alter the original code. Without TK's permission and technical support, the SF series cannot be significantly improved.

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5 hours ago, streakeagle said:

Without TK's permission and technical support, the SF series cannot be significantly improved.

Isn't it that he said you can modd any way you want as long you not gonna sell and profit ?

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5 hours ago, yakarov79 said:

Isn't it that he said you can modd any way you want as long you not gonna sell and profit ?

The thing was, we can mod any way you like, but we need to revert to the original games, for example, we can create avionics enhancement patches, but they need to be installed over the original games, and they cannot content any of his original files.

poLvlG5.jpg

Look at the date!

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Strike fighters 2 is a good simulator, it has a wide range of fighter planes covering various historical periods. It also has an incredible amount of MODS, which makes the game much better. I think it's graphically much better than Falcon BMS, what SF2 lacks is being put on STEAM and GOG for sale and if it were possible to do just like BMS, partially open code access for the community to improve the game and implement the Multiplayer. The game has great potential because inside it you can simulate an aircraft campaign with Helicopters (community-made mods) like the old EECH (Enemy Engaged), one thing most games don't have.

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Try  making meaningful mods to the game without the source code. Again, Falcon 4's complete source was leaked. Rowan gave out the source code for Battle of Britain and MiG Alley for free. A2A Simulations released the much improved Battle of Britain 2 developed from and continuously improved by community efforts. But MiG Alley never got the same treatment, just a few minor bug fixes and the very useful support for TrackIR.

So, if you want to make a patch that edits the source binaries to include new features, knock yourself out. But this sim has been out for quite some time and I haven't seen a single public release make even the smallest change. I qualify that with "public" because I vaguely remember this strange guy that would post videos and screenshots purporting to show actual game engine changes/improvements. But I have no idea what happened to him or whether his achievements were real or faked.

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Quiet be Jules with pointing the obvious anti-Chinese bend there or you'll get us banned again. I re-read that 2014 topic in it's entirely, the guys pointing that the video is most likely faked in video editing software... gosh.

Crowdfunding eh?

Is SF2 on GOG and Steam since say, 2012? Humble bundle once a blue moon? GamersGate? Itch.io even?
Noooo?
Then good luck with any crowdfunding in the future.

Playerbase is a thing only if you try your best to build yourself one. These days it's game Discord and Twitch channels. If TK is still living in 2002 modem-and-Altavista-search era it's his choice.
Want to argue? Is this harsh statement? Show me the latest "Strike Fighters Legends" official launch trailer on Youtube, please. Or the shiny cinematic high production values "SF 2 Complete" one going viral via network of CombatAce aficionados, how many views does it ha... ahhhh, riiiiiight.


See my point?

Yes, still nice to see TK still pushing the semi-necessary update next year but there are other things that would give him more revenue. Like rebranding/re-launching the possible Win10 edition to break the SF-stigma (I can argue it is a thing) with say added seated VR to it, even limited in capacity. Ever played the House of the Dying Sun, Il2 BOS or even something casual like Overload? Works great with standard controls, mouse even (but can't beat VTOL VR or XP11 in terms of immersion). (And for the VR-haters, sorry the tech is battle proven and stays. Don't like VR? Go back to 2015 with your hate and try harder next time. You lost iteration 2 E3D6 61FE)

Avionics -apart from floating immersion killing HUDs- and FMs are still rock solid as these are when you compare it to anything post-WW2 that is not DCS. Because there is nothing like this on the market. Not yet. Someone finally will notice the gap, TK.
In -flight refueling? Players don't give a crap about in-game refuelling to be honest. Ohh you do? Delusional lot. Sorry to break it to you but you're minority. Three times the charm novelty not worth the resources that could be put into better presentation first and foremost.

And don't even think again about making it "moar realistic" in times of DCS. Just don't. It's futile.

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In -flight refueling? Yeah I know its just a sim; as in real life, one of the hardest to master! When all the players are in the "heat of combat" they're damn glad there are tankers pre and post strike in real life. I for one would love to have a tanker especially after dodging the damn SAMs in burner for post strike/egress! Better immersion big time at least IMO.............."Can't Kick Ass without Tanker Gas"

Do love your mods Stary - Thank you, much appreciated!

NIELS

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6 hours ago, Stary said:

In -flight refueling? Players don't give a crap about in-game refuelling to be honest. Ohh you do? Delusional lot. Sorry to break it to you but you're minority. Three times the charm novelty not worth the resources that could be put into better presentation first and foremost.

I am with you on that! I really don't get the need for in-flight refueling. Users seem to forget that TW's terrains are not full size. All terrains are about 60% of real scale size. By asking TK for a feature like this, you also ask him to remake his terrains from zero in real scale. Not really worth the effort. I'd rather have a refueling and rearming the moment I land at an airbase, arcadish ala Novalogic's light flight sims.

Edited by Menrva
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Why have I never thought of that old school touch and go rearming/refill? Must be memory leaks.
@NIELS I very much understand your stance mate but the amount of work and the can of worms issues it opens when you factor in AI, mods ability etc is really big. Also the maps are really really compressed as Menrva points out.

There are more important things if you want to attract new players, like lack of polished 3d hangar plane selection/loadout management scenes ye olde Novalogic sims / Aces High style etc. TK sort of heads in that direction with mobile offsprings but it is more due to differences between engines used. The SFP1 one doesn't really allow that, sadly.

Interesting thing with that F-16 cockpit view in SFMC mobile reinforcement pack though, sort of if like TK is testing new ideas there.

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3 hours ago, Stary said:

Why have I never thought of that old school touch and go rearming/refill? Must be memory leaks.

LOL! I have recently installed one of Novalogic's sims for it contained some details of a plane skin I'm working on. They are far from being good nowadays under many aspects, but the detailed campaign mission briefings are a nice touch I'd like to have in SF2, alongside 3d hangars.

Off-topic: Stary, time ago I had sent you a PM regarding a project I am working on, and one of your past experiments might be useful for it. I know you're busy with RL, but if you could answer me when possible, I'd really appreciate! Maybe you didn't receive the PM because your inbox is full.

 

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I like Novas F16 F22 and Mig 29  still got em in orig cd cases

im not bothered by refueling in air...I just want it to run proerly and not wonder what next gfx update is going to break next....

Edited by russouk2004
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@Stary & @Menrva - Ya All know more about SF2/WOx V2 series specifics than I do. Makes sense what you mention regarding terrain size. Just one of my 'Wish List' items for this wonderful Air Combat Sim. Appreciate all you guys do for this series to keep it alive and well...............Keep up the good work, well done!

Sincerely, NIELS

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      79. The forward lights of the G-8 locomotive no longer shift from it when viewed from a far distance;

      Scenario campaign improvements

      80. Fortress on the Volga: aircraft appear and disappear according to the new visibility distance;
      81. Fortress on the Volga: you can encounter U-2VS when flying over the enemy territory;
      82. Fortress on the Volga: U-2VS and Hs 129 can be seen on airfields;
      83. Fortress on the Volga: the movement of all transport and armored columns has been corrected;
      84. Fortress on the Volga: Soviet tank attack in mission 3 has been completely overhauled;
      85. Fortress on the Volga: other minor improvements;
      86. Blazing Steppe: aircraft appear and disappear according to the new visibility distance;
      87. Blazing Steppe: you can encounter U-2VS in the air;
      88. Blazing Steppe: U-2VS, P-40 and Hs 129 can be seen on airfields;
      89. Blazing Steppe: the movement of all transport and armored columns has been corrected, there are more of them and they are larger;
      90. Blazing Steppe: new aircraft groups added;
      91. Blazing Steppe: all Soviet 85 mm AA gun batteries were overhauled;
      92. Blazing Steppe: all static objects have been updated to correct durability values;
      93. Blazing Steppe: the forces and mission logic have been corrected in missions 6 and 8;
      94. Blazing Steppe: other minor improvements.
       
      Please discuss the update in this thread.
    • By FETCH2015
      Can you help this little Pony
      Can you help me,   help this little Pony ?
    • By FETCH2015
      A closer view of the F-22 HUD used in the OPERATION DARIUS Add-On.
    • By FETCH2015
      screenshot of the F-22 Cockpit used in the Operation Darius Add-On.
    • By PJB
      hi bro my game graphics are too childish while this video shows some real effects and colourfull things , + my aircrafts are not so clear in pixels when i zoom out ,i have i have forced dx9 on and intel HD 3000 graphics laptop hp
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