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Showing most liked content on 12/30/2017 in Posts

  1. 5 points
    RAF 112 SQ in Heraclion-Crete-Greece.....20 05 1941 by Cocas & Wrench ( Batlle of Crete). Thank you.
  2. 4 points
  3. 4 points
  4. 4 points
    ...somewhere....20 05 1941....( Maleme- crete- Greece) 805/806 FLEET AIR ARM GLADIATOR and FULMAR .We do have the Gladiator.. https://combatace.com/files/file/13587-sf2-ww2-gloster-gladiator-mk2-and-sea-gladiator-by-cocas/?tab=reviews
  5. 2 points
    Thanks - just an old geezer puttering around in his digital garage. VonS and I are working on extensive improvements to a bunch of Nieuports. I noticed you released a mod pack some time ago that added a Lewis gun to already existing Nieuport aircraft. Would you be interested in making a new version of your old pack, using our new models, art, and files?
  6. 2 points
    Something a little smaller. An A-4C of VA-93,circa 1965.
  7. 1 point
    Today we are taking a trip back to 2004, a time when as you can see from the photo above featured PC CDROMs! Before Internet speeds for most were high enough to consider sending entire game files they had to distribute games to people using good old fashioned Compact Disks. The shiny CD came complete with its own (Jewel) case with cover and even a printed manual. As you can see a time when even Thirdwire had to distribute games and make them look like games used to - the manual even tells me to go to http://www.softwarehelpdesk.co.uk/ for technical support…………..ha looks like that domain is up for sale! Looking at the back we can see it even ran on Windows ME with 256MB of RAM! - Yes, I had to look back to remember what Win ME was – the very last of the Win 9x line before Microsoft thankfully ditched that and we got Win 2000 then Win XP. Of course, in 2004 or nearly all of that decade Win XP was the only game in town for home users and it was great for its time. For anybody who had bought Strike Fighters: Project 1, a Vietnam game was a logical and most welcome step forward….a game that recreates the intense air combat experience in the skies of North Vietnam at the height of the air campaign……………..what could be better! The manual lists the Player and AI aircraft, and although the VPAF selection looks fairly complete, the US selection was very limited compared to the later Strike Fighters 2: Vietnam. This was a time when there was hope for the future and many opportunities to modify the hell out of the game and start getting into place the absolute ton of things not included in the box. Terrain & Environment As you might see (from the case) the Terrain that came with WOV wasn’t much better than what comes with one of Thirdwires Phone & Tablet PC games – a pretty poor and unrealistic looking barren wasteland. Unsurprisingly it was not long before modders produced somewhat better tilesets - one of the first I remember and although free was used by Yankee Air Pirate later: The RA-5 Vigilante - does not come with WOV There was a payware tileset for sale at Razbams store at some point – but suffered from having obvious borders and tile edges – also 512 x 512 bitmap files were pretty big at the time but very low res by today’s standards. This later effort includes a version of Starys Green Hell which included a lot more trees for the first time: Vietnam was hell - Green hell! When released WOV also had no clouds either but they were added in a later patch: Low level clouds, gone but not forgotten Game play The North Vietnam Air Force (VPAF) and air defences were quite well set up as part of the terrain, with relevant SAM and AAA models for the era along with relevant AI. The MiGs varied in effectiveness from patch to patch whereas some of the SA-2s had a Kill probability of about 99% - this was rightly toned down somewhat in Strike Fighters 2 (SF2). WOV included an airbourne FAC (Forward Air Controller) role and this was usually represented by an 0-1E Birddog flying over the battlefield (Callsign Snoopy) – this was removed from SF2. The game added Carrier operations for the first time although the carrier was pretty lonely by itself most of the time, and players could only fly off it in campaigns and scripted single missions! The B-52s thought they were safe from Thirdwires lesser spotted MiG-17F Payware There were some options for payware – mostly from Razbam and Yankee Air Pirate – both had air of controversy that I won’t go into here. One of the very few payware aircraft was the A-1 skyraider pack Before the Mission Editor arrived in SF2 you had to create single missions using Notepad basically, quite a time consuming and difficult process. Yankee Air Pirate basically created single missions based on real missions from Vietnam and was quite an important addition for anyone with an interest in that subject. Populated carrier deck Landing and taking off in Hueys from smaller boats like this Shooting down Colts in Hueys Shooting the side gun in Hueys - Get some!. Of course, with scripted missions you can do quite a few things you cannot in auto generated single missions and campaigns! Advance clone army! The VPAF, masters of camouflage Looking back Wings Over Vietnam certainly started out as a fairly serious attempt to put together a decent standalone Vietnam war Air Combat simulator and in that respects, did a pretty decent job, but only if you took time to add a lot of the mods available and change the game yourself. Graphically it was using DX9.0c so was up to date in that regards although again you had to add mods to get it looking to what it should have perhaps been out of the box. F-111A - not included with WOV EB-66 - not included with WOV …………and Here we are at the tail end of 2017 and still no real alternative to WOV and SF2V on the Vietnam War flight sim front.
  8. 1 point
    Factually incorrect. The first French synchronizer to see widespread service was the Alkan-Hamy gear, available just in time for installation in Nieuport 17s in mid-1916. The Alkan-Hamy's cam follower was offset to the right, so the gun had to be mounted slightly to the right. The British used several other synchronizer gear systems, such as Vickers-Challenger or Sopwith-Kauper, so other types WERE installed but the offset Alkan-Hamy was the factory standard for the N17. First shot below shows the Alkan-Hamy gear, but with a British Hyland Type A cocking handle.
  9. 1 point
    Sorry, I don't want to be picky, but I think your model is a Nieuport 23, instead the Nieuport 17. The 17 one had the vickers at the centre while the 23 had the vickers slightly startboard. Nevertheless, a very good work!
  10. 1 point
    The solution is simple. Plant less trees.
  11. 1 point
    Most of the new Mod's have instruction's......Read me file. .................................EXAMPLE ================================================================================================================================ SF2 Boeing ............Pack 12/7/2017 = For SF2 (Any & All, Full-5 Merged Prefered) = This is a new ..........pack mod of .....................................d by the Spainish Air Force ................. ................................... If you don't have the aircraft already, it's available at the URL below:...... ............................................. ........................................................................ As always, fairly easy to follow, detailed install instructions are included. So, please READ them ... after unzipping but before installling, of course!! Happy Landings! Wrench Kevin Stein ----------------- = Install Instructions: As I always reccomend, unzip the "sf2_kc97l_spanish_af_pack.7z" to a temp folder or your desktop or somewhere else that's easy to find. Then, simply, copy/paste the /Objects folder supplied directly =OVER= your existing /Objects folder, in whichever game's mod folder you're installing it to. You'll probably be asked "OVERWRITE?", just say yes for both. ---------------------- Credits: .....................
  12. 1 point
    Now if you want to put in the SF2 NA a plane or a ship that someone makes........ Then 1 you download and open your file .. in a temp ...place like a desktop.....and unzip the file. 2 take the file and put it in the SF2 NA file or in another like WW2...folder. Vista/Win7 C:\Users\<username>\Saved Games\ThirdWire\StrikeFighters2\ WW2 or SF2 NA ? WinXP: C:\Documents and Settings\<username>\My Documents\ThirdWire\StrikeFighters2 \WW2 or SF2 NA ? -------------------------------------You don't copy paste....the new mod that you download in the original ....folder of the GAME........as you see above ....!!!--------------------------------------------
  13. 1 point
    The Game now make a new Folder ...with all the planes etc.......in the.... WinXP: C:\Documents and Settings\<username>\My Documents\ThirdWire\StrikeFighters2\ Vista/Win7 C:\Users\<username>\Saved Games\ThirdWire\StrikeFighters2\ with the name of your new Mod file....!!!!! The name is WW 2 !!!! THIS IS A MOD /NEW MOD FILE photo 06 Inside is all the planes ship's etc from the original install...........!! photo 07 08 most of us we [ - delete all...or keep some - ] and put only that we need or we want...to play.!.!You rename/remake etc the Menu files....etc...! For ww II ...you don't need the F-14........etc....jet's....!!
  14. 1 point
    How to make a Mod file ? You must go to the original install folder..... Computer>Local Disk(C)>Program Files>Thirdwire copy paste the last install...(that's mean ..the SF2 NA for you )......and make a copy in the same folder. photo 02 Look's like in photo 3 the paste..... Rename that from strike fighter's NA2 -copy......to.. . WW 2 for example photo 03 photo 04 Now send that ww2 as a shortcut in the desktop. photo 05 Now from the Desktop START the game .....WW 2. When is start ....close it...with out play.....you don't need to play
  15. 1 point
    Whrench is right. Capital letter's mean..... shouting .! I do make that mistake before. So I think you know......? ............ how to install the Game. The game install in the C ....disk..... Computer>Local Disk(C)>Program Files>Thirdwire ....but you can not find any ...plane..or ship...look ....LOCK photo 0 ...but the folder's with planes... ship .etc......is made ...in another position....!!!! Vista/Win7 C:\Users\<username>\Saved Games\ThirdWire\StrikeFighters2\ WinXP: C:\Documents and Settings\<username>\My Documents\ThirdWire\StrikeFighters2\ photo 01 Ok...until now ?
  16. 1 point
    Ingame shots of Nieuport 17 progress.
  17. 1 point
    View File Guide to Running SF1 Wings Over Vietnam on Win10 with Reshade *norrin* A guide to running SF1 Wings Over Vietnam with or without YAP3 installed on Windows 10 with Reshade (i.e. additional shaders) Submitter norrinor Submitted 12/28/2017 Category SF/WO* Utilities/Editors  
  18. 1 point
    Killerbee forwarded me max file..and ive reworked it here and there...as He requested and little my way.... but it is still work in progress...
  19. 1 point
    my opinion, it's a waste of time modding DAT stuff. Given the extreme difficulties in obtaining them. now, if one were to build a new FREEWARE Blenheim (of any/all marks).... that would be something! In fact, I'm sure Cocas' Beaufighter MAX files could probably be used as a starting point, as they're brothers (and the Beaufort as well) and share a great deal of common parts. not to disparage your work, which IS cool, just stating the obvious
  20. 1 point
  21. 1 point
    Making slow but steady progress. This is going to be a high-polycount aircraft.
  22. 1 point
    Perhaps guys could vote on what kind of cigarette our hero is smoking?
  23. 1 point
    Base template for nose ...
  24. 1 point
    Existing F-106 Cockpit. - The optical sight is in the extended position. This sight was only used for manual ranging for the AIR-2A Genie missile if the radar/ fire control system (FCS) malfunctioned or in a heavy jamming environment. Alternative F-106 cockpit. - The optical sight is in the retracted position. This is how it would be for normal flight and normal engagement of the enemy with AIM-4F/G and AIR-2A Genie missiles. - Unfortunately this cockpit only works in the normal F1 view, zoomed F4 view and target padlocked F3 view. In the zoomed out F2 cockpit view the front canopy frame disappears at the base. The Six Shooter cockpit below works fine in all views. - Canopy frames are fine if you move view around in the F1 view. Project Six Shooter cockpit. - With instillation of the M61 bombay gunpod a gunsight was added to the cockpit. In real life the gunsight projected the display from the radar scope. So the radar scope actually displayed the gunpiper and it was mirrored onto the gunsight. This was because the FCS used the AIR-2A Genie firing logic to compute a real time bullet path for the M61 cannon. It was infact more accurate than the lead computing gunsight the F-15A entered service with until the same computer logic was duplicated for the F-15A. - Because the M61 gunpod replaced the AIR-2A Genie the optical sight was removed from the cockpit. (All Six Shooter modified aircraft could be quickly converted back to carry the AIR-2A). - This cockpit has KJakker's Six Shooter (no frame) canopy mod as the clear canopy modification was also part of Project Six Shooter. Air-to-air gunsight. Air-to-ground gunsight. No gunsight or symbology displayed when employing the AIM-4F/G Thoughts???
  25. 1 point
    Updated to v1.1; adjusted engine response time (see description).
  26. 1 point
    Agosta class Sub.... I try to make the proppeler as.....radar to turn...but ......
  27. 1 point
    Thank you all for the kind replies. Well, this is still one very early tech demo, I had to test if Java and jMonkeyEngine, the engine I use is capable enough. Java does not have the performance of C, and game devs don't like it because garbage collection can cause occasional stuttering, also jME is not as actively developed as Unity or Unreal, the guys have too few resources, but it is a nice community. And it's open source, I have most of my experience in Java, and I think stuttering can be avoided mostly. Regarding the performance, I think It would be a must to surpass the Strike Fighters 2 NA detail levels, which I definitely think to be possible on modern hardware and with multithreading. There is the FlightGear route to take, I am going to check the engine, at least that has the flight physics done correctly, I suppose it already supports Blender models, but there are tons of modifications needed there too to make it a functioning combat sim, and my C/C++ skills are poor.
  28. 1 point
    Zoltan, you are my hero!!! Thats a big step my friend! Hope this will be moddable as SF2 and I think we have a lot of people her that can work this out far more ahead of SF2 NA!
  29. 1 point
    this is awesome the animation works great and each of your menu screens is a work of art , keep up the great work
  30. 1 point
    http://forum.combatace.com/index.php?autom...ode=sst&id=4824 File Name: First Eagles wallpaper set 1360x768File Submitter: kout File Submitted: 11 Jun 2007 File Category: Hanger/Menu Screens Four wallpapers (1360x768) based on (modified) First Eagles screenshots. Click here to download this file


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