Leaderboard
Popular Content
Showing most liked content on 04/13/2018 in Posts
-
6 points
-
5 points
-
5 points
-
4 points
-
3 points
-
3 pointsthe canopy animation is done now and some minor items are fixed , i have to check for some more items to fix
-
3 pointsHello all!! Thanks for your concern and interest. Like Ravenclaw stated earlier, he got into contact with me, and God bless him, he has graciously offered to help; so we are going to make a concerted effort to get a couple of versions out there for you as soon as possible. Thanks again for your support!
-
2 pointsI was never a newbie - I held the Wright Brothers horses at Kittyhawk!! Just ask anyone here!!
-
2 points
-
2 pointsEqualizing the talibans... The receiving end... Remember this game?
-
1 pointView File RF-101 Camo 2 Skins for Erikgen's Superb RF-101 Voodoo. Please read the readme. Submitter Sundowner Submitted 04/13/2018 Category F-101
-
1 pointHello guys, after the release of 3.001 of Il2 Series, there is a good in depth review at Stormbirds. For all who is interested in an up to date and very detailed WW2 sim, should read it and maybe, try it out. I hope you guys enjoy the reading and if you have any comments or questions, just post them below. I will read them all. https://stormbirds.blog/2018/04/11/il-2-battle-of-kuban-in-depth-review/ Have fun and have a nice weekend
-
1 pointyou can shoot them (CM), but the intercept missions are against the bombers carrying them. Once they launch, you can target and engage them with the Phoenixs (Phoenixi?) what about treating them as a single shot, VERY long range artillery unit? ---wait, that won't work either. They'll fly out to their target but are not engageable.
-
1 point(Preliminary) Info for the HUD of the F1CR, CT, EH Digital readouts on the top: airspeed KIAS ___________ heading tape ____________ baro altitude mach number _____________________________________ radar altitude (NAV and A/G) tgt closure speed (kts, with rdr lock) _____________________ range to next WP and WP #, OR tgt radar range in NM windshield-mounted radar lock and weapon shoot lights are inactive or limited (in-range/shoot light will work with LGB ARM only - certain types) HUD changes with missiles: - missiles selected, you have the inverted T "aircraft" symbol to show where the boresight radar and missile seeker look and below it, 2 missile symbols: two small circles with a "tail" - indicate missiles present and ready if the missile seeker sense a target a seeker acquisition symbol appears on top of the missile rdy symbols (shaped like a "house") if inside range and G-limits a in-range circle will appear around the aircraft symbol (this is the new Shoot indication) - With last missile of a particular type (radar or IR) fired the missile ready and seeker symbols will disappear = no missiles left - Gunsight reticle doesnt have the rangebar anymore (a trade-off for having the HUD missile and shoot symbols) - CCIP rocket elevation adjusted for ravenclaws SNEB missiles (used by LR F1, 2 and 4 pods) KNOWN issues : Cockpit layout is a mix of several types (for now). The available weapon indicator lights are working only partially (its WIP) The stand-by compass is not working (set to be fixed) 1000 other things ... Have fun HUD with AA Gun (VR = vitesse rapproché , closure speed) HUD with Super 530F selected, shows the -- -- bar with gap (ASE circle function, shoot cue (circle) and missile rdy and lock symbols
-
1 point
-
1 pointSimple answer is I cheat! For dramatic effect the airfield pictures are from various missions I've recently flown in my new SF2: USMC install, and the queue of aircraft waiting for take-off is just from me choosing lots of different aircraft for my squadron in the single mission Load-out screen. Having said that, once I took off I sent everyone else home and flew the RAF C-130 to make a cargo drop close to a village near the Ethiopia-Sudan border, where I was shot at by AAA an on egress was engaged by a Sudanese MiG-29 which I dodged while two USMC F/A-18Cs came to my rescue and took him out. I didn't take any pictures of that mission after takeoff, so my mandatory screenies are a Force Recon insertion off a hostile coast in my SF2: USMC install (the Zodiac is a Groundobject from YAP Straits of Hormuz):
-
1 pointIt was a crappy day to fly. I don't care if it's an all-weather interceptor...I'm a fair weather pilot kind of guy. Anyway, when the Frigates began to fire on the target I was closing on, I knew it wouldn't end well for him.
-
1 pointUSMC and Armee de l'air units spearhead a multinational UN effort to bring aid to war-torn Ethiopia.... Eritrean MiGs routinely buzz the aid flights And French fighters scramble from Djibouti to provide escort and chase off the intruders USMC Harriers spot a group of marauders threatening a nearby aid convoy.... Winchester and heading for home
-
1 point
-
1 pointA break from Suez and 800 SQN colours. I need someone who like making decals....I hate doing all those numbers.
-
1 point
-
1 point
-
1 point
-
1 point
Important Information
By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..