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2 pointsHallo may be you know it already but in case you dont i work on a early F-4G cockpit , in the moment i make complete new side panels the left side is almost done the right panels will be next i still have one problem that is the threat warning panel , on that panel are 4 warning lights LF , RF , LA and RA this lights should show the threat from a certain direction , for example the LF from 270° up to 360° and the RF from 0° to 90° and so on , but in game i dont get them to work so now i wonder how do the guys who work on russian jets get this russian warning panel to work , this one is showing even more directions ??? i realy need some help here by the way is there a way to get the range and direction counter working , the should show the range and direction to the threat i have try all now but in both cases i have no success
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2 points
Version 1.0.0
186 downloads
Soviet NAVY AEW&C Yakovlev Yak-44 [DRLOiU-Dalnee RadioLokatsionnoe Obnarujenie i Upravlenie] Histiry Yak-44 - Deck aircraft of radar surveillance, guidance and control (RPLNU / DRLOiU) and electronic countermeasures (EW). Developed by OKB im. AS Yakovlev in the mid-70's. The prototype of the Yak-44 (Yak-44RLD) aircraft was the American E-2 "hawk of the eye". The basing of the aircraft was supposed on the atomic aircraft carrier of project 1143.7 "Ulyanovsk". Because of the difficulties in developing on-board equipment, only the Yak-44 model was built. In 1993, the work was frozen due to lack of funding. INSTRUCTIONS Mod based on E-2C by TW. Works in SF-2 NA or Full 5 Merged Tactical two-color numbers yellow/red in DATA.ini, I disabled two internal vertical stabilizers . Credits E-2C Hawkeye-TW Skin & decals- SaVaGe Special thanks to everyone in the wider Third Wire community. Regards SaVaGe -
1 pointVeltro's B-17. Reminder: these are ETO only!! B-17E B-17F B-17G Fortress IIA (RAF, CC) I've also taken the liberty of adding Crusader's bomb sight mod. While I'm not for having Player Flyable bombers (tm), we all do it. It's just that the game engine has serious issues with formations (2 A/C) and giving orders to wingmates (game lockup/crashing). But for girns and giggles, here it is. Cursader's readme is inside each of the aircraft's main folders. It gives "instruction on how to bomb". Good time to take them out and practice on the new WW2 Allied Bombing Range, eh?? It is easily de-activated by a few text edits ww2_v2k_b17_tweeks.7z
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1 pointView File Kfir Over Israel. SF2. This is total pack of IAI Kfir versions used by Israeli Air Force. Pack contains all required models and it is based on regular TW model and available mods on Combat Ace. All skins are based on templates by ludo.m54 => http://combatace.com...ge-5-templates/ Ive edited ini files mostly in weapon stations to seperate bomb stations from IRM, FT etc. Also removed some lines of unrealistic loadouts (like inboard IRM,lgb on belly station etc.) Two seater mod is based on denisoliveira models. Ive renamed all required folder /fake pilots/ mods to avoid causing problems with older versions. You need fake pilot mod to run some of the parts from this pack. To run this mod you need also access to TW lod files from SF2:I (lods and cockpits for Kfir) Generaly full merged instal of SF2 family is recomended. All canopies can be open by Shift+1 animation key. Aircrafts in this pack will apear as: Kfir '75 - First version of Kfir (often wrongly named C1 - it is Kfir only) Kfir Canard '77 - upgraded version of Kfir with small canards added. Kfir C2 - most common version, with bigger canards, additional pylons, Kfir C7 last version of Kfir with engine and avionics improvments. Kfir TC2 Two seater training version. Kfir RC2 Tsniut - early Kfir recon version with adopted from Shahak Tsniut nose with LOROP camera. Kfir RC2 Tsilum - late version of recon Kfir with new nose. All skins are done by me in 2048x2048 format based on templates by ludo.m54 Kfir C2 and C7 can carry MER and TER bomb racks. To have realistic loadouts I've made seperate weapon racks for Kfir based on regular racks (diameter and weight limits) Credits: Ive made all decals for all versions covering years of use in IAF based on available reference materials. All C7 Kfirs were named. Even if i know all names I didn't do all decals..(update may follow soon) Weapons MER and TER racks by ravenclaw. Two seater versions are based on original pack by denissoliveira =>http://combatace.com/files/file/15490-kfir-tc-2/ 3d mods - denissoliveira nose skins in 2048x2048 format yakarov79 data.ini Coupi and small fixes by me. C7 version is based on original pack by denissoliveira =>http://combatace.com/files/file/15556-kfir-c7/ 3D mod: Denis Oliveira Original C7 Cockpit: MirageFactory RC2 Tsniut is based on Tsniut nose from denissoliveira pack => http://combatace.com/files/file/15132-mirage-iiirj-iiicj-recon-converted/ 3d mods - denissoliveira RC2 Tsilum - mod made by me. Its version 0.9 update will be released someday in future. National and squadron markings as always in my case are painted on skins. Effect files are added. Ive also used standard sound files that everyone should have at this point (year 2017). report bugs. Hope you will like it. Enjoy Jarek Hereda Submitter yakarov79 Submitted 07/08/2017 Category Israeli Origin
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1 pointwhy not just use the one that Cocas and I did?? ------------------ BPF Over Takao harbor, Formosa
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1 pointWow nice still a lot of life left in these old sims, I have just reinstalled my old CFS2 I wanted the Pacific theater and modded it with lots of stuff off S.O.H and what fun it is even for a old boy like me in my mid 70s (still a kid). Lots of add-on's on the S.O.H Combat flight center site. Please I do not wish to high jack this great forum with CFS2 stuff so keep it to FE2 and S.O.H is the place for Microsoft combat flight sim 2 stuff and forum.
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1 pointUsing the methods described above, I just took these shots. A bit melodramatic, but nothing succeeds like excess!
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1 pointFor dramatic dogfight screenshots: 1) Start a Single Mission using large numbers of the aircraft you select (FE2 will go as high as 16). 2) Using map (M), vector your flight towards enemy formations, just like a normal mission. 3) When battle is joined, pause the game (ALT+P) and use Free Camera (CTRL+F12) to move around the dogfight. 4) Look for interesting shots. 5) Old pulp magazine covers will give you an idea of a dramatic layout. Generally, you want one aircraft to be close to the camera and others to be nearby. Long distance shots are less dramatic than shots taken at close or middle distance.
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