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Showing most liked content on 08/11/2018 in all areas

  1. 4 points
    Seeing as the Harrier FA2 was driving me nuts I decided to take a break from it and give this old girl a re vamp, this was the first aircraft I'd skinned from scratch and also the first MF factory bird I worked on. 2006 I think it was. Myself and Oli spent many nights discussing it. RIP my friend. A fair bit of max work needed doing and a lot has been remapped along with bump/spec maps etc.
  2. 3 points
    All markings are currently painted on, I dont have enough information about serials unit codes etc to make up decals so I've just chosen a few pictures from the web for that individual aircraft. If anybody wants to make decal sets for them let me know.....
  3. 2 points
    Mostly off-topic... but I remember enjoying instant action on the original SFP1 Wallmart release over and over. I had an F-4E with an SEA Shark-mouth paint scheme with a full air-to-air loadout and a sky full of commies in front of me. It flew and played so much better than Jane's USAF and looked so much better than Jane's Fighters Anthology. It was the start of many years of fun.
  4. 2 points
    Hello gents', please find attached below the latest R.11 data ini file that replaces the old one posted in a previous post above, and that incorporates Crawford's correct node names. Also included is the cockpit ini file again if you find that a seating position fix is needed, and a general ini file with the correct calls. Don't forget to rename the aircraft folder itself to "Caudron_R11" for these files to work correctly. Some more info. on the latest changes below: ---------- Crawford's fix to one of the stuck engines (from previous updates) gave much more power to the aircraft than in my initial tweaks...with all the extra rpm now correctly at work (so that the top speed was exceeding 205 kph). The engines have now been properly de-tuned, and other tweaks applied to rudder/ailerons/elevator, for slightly less sensitivity. You will notice slight yaw if turning only with ailerons...also wing vibrations are present at extreme angles of attack and excessive climbs/dives. More specific stats on the latest data ini: - stalls below about 75 kph into vibrating side-slips usually - climbing below about 85 kph not advised - good climbs of about 3.5 to 4 m/s in 90s to 130s kph - climbs at about 3 m/s in 140s and 150s kph - elevator effective at maintaining dives to about 360 kph - take offs at around 120 kph are recommended - land at around 90 kph or so (wheels should touch down close to this speed) - speed near sea level is now close to 190-191 kph (sometimes recorded top speed for R.11) - speed at 5000 m alt. is 161-2 kph (close to historical of about 165 at that alt.) - rudder recommended for tighter turns and higher banking angles than possible with ailerons alone - fairly stable craft, tends to right itself if controls are let go - can still do a modern Immelmann but watch speed/coordination Von S Edit: link removed, please see all-in-one download link below.
  5. 1 point
    I have uploaded a new plane - the Siemens-Schuckert D.I. It was a copy of the Nieuport 17, with a different engine and a few other minor differences. Production was delayed so it wasn't used very much on the Western Front. It saw more service on the Eastern Front. My upload includes a 3 color camo skin, a full set of number decals, and a fully functional cockpit. My skinning templates are included. Ojcar has made a new FM for this plane, it flies a little heavier than the Nieuport, but has a slightly more powerful engine. I have also included a sound file recorded by Nixou.
  6. 1 point
    This is way cool. A cockpit camera catches a demo flight over Oshkosh. Watch the G meter when it is in view. I don't know how he managed the camera but a spectacular view!
  7. 1 point
  8. 1 point
    Great pics Crawford....takes me back nicely into the history of WWI flight sims. The sequel "RB3D" with glide/3dfx graphics was a slight upgrade....see representative pics. below...and has inspired a lot of my historical FM tweaks for FE/FE2...especially inspiring were the wonderful Greybeard FMs used in RB3D...those were very hard FMs but I managed to "tip" the Alby. on its nose in the flight below, as seen . Von S
  9. 1 point
    do you mean "edit the instant action ini" to fit a certain era or theatre? if so, the answer is yes. Very easy to do. It's a simple text edit. You can even leave the terrain listed as one of the stock ones (say, use the Desert for anything Mid East or North Africa and so forth)
  10. 1 point
  11. 1 point
  12. 1 point
    Gents, the world needs your dogfighting skills for another conflict in... Timor, North Oceania (1950-2018) Indonesia is testing its boundaries, putting pressure on the nearby East Timor. China is also keeping an eye on the situation. The combined military units of Australia and New Zealand are on station to repulse any threat in the area.
  13. 1 point
  14. 1 point
    Post-apocalyptic Mad Cobra Max not flying but base on flyer.... just havin fun ...


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