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Showing most liked content on 09/21/2018 in all areas
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5 pointsZD892,Helen ZD739,Arm. Charmer ZD844,Donna Ewin ZA374,Angel Face ZD747,Anna Louise
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1 pointDCS: F/A-18C Hornet, DCS: Persian Gulf Map, and Su-33 for DCS World Bundle Pack Announcement Coming October 1st, 2018 and lasting until October 21st, 2018, purchase the DCS: F/A-18C Hornet, the Persian Gulf map, and the Su-33 together for just $89.99! This bundle has an almost $150.00 value. DCS World e-Shop The Persian Gulf map was in large part chosen to act as the setting for DCS: F/A-18C Hornet combat operations. Operate from numerous, detailed airfields in the UAE and Oman or from the deck of a Nimitz-class aircraft carrier. Conduct air-to-air and air-to-ground operations over a huge, detailed portion of southern Iran and many of the Persian Gulf islands. New additions coming to the map in time for the pack include the SA-2 and Rapier surface-to-air missile system, the HY-2 Silkworm anti-ship cruise missile, the Aldar Headquarters building, the Sheikh Zayad Grand Mosque, and oil platforms. More map items like new airfields, unique buildings, and weapons will be added after the Pack. The Su-33 adds a great adversary aircraft for the Hornet. More screenshots This same Bundle Pack will also be available on Steam! Don't miss out on this great savings, and experience these three great modules together! Read more about the Hornet, Persian Gulf map, and Su-33 here: DCS: F/A-18C Hornet DCS: Persian Gulf Map Su-33 for DCS World DCS: F/A-18C Hornet and Persian Gulf Map Discounts If you already have one of the two modules of the Bundle Pack, then we have a deal for you! DCS: F/A-18C Hornet owners can get a $10 discount on the Persian Gulf map, and Persian Gulf map owners can get a $20 USD savings on the Hornet! This offer is from our DCS World e-Shop These savings last until October 1sth, 2018. DCS World 2.5 Update This week we updated the DCS World 2.5 Release version from the current Open Beta version. Corrected inaccessible controls when using 4K display. Addressed an intermittent multiplayer host crash. Fixed a crash related to multi-monitor use. Corrected VR issues related to 4K monitors and cursor scale. Aircraft carrier catapult adjusted for low-temperature conditions. Added a work-in-progress update to properties of Medium and High PRF radar emission. There is a known issue with Medium PRF with high-aspect targets. Hornet ACM boresight mode extended to 10 nm. Corrected UH-1H glass transparency. Numerous AJS-37 fixes and improvements. Added the Yak-52 to the Logbook. Our primary focus of the Hornet is currently a re-coding of the air-to-air radar to make it more effective and realistic. Updating the radar is not a simple task, but we will release into a later Open Beta as soon as possible. Full changelog you can see in the dedicated thread on the DCS forum. Ongoing DCS World Helicopter Autumn Sale Pack Running now and lasting until September 30th, 2018, we are offering all four DCS World helicopters for just $69.99! Normally a $199.96 value; this is a 65% saving on each helicopter. DCS World offers some of the most realistic helicopter simulations available on the PC, and nothing compares to the helicopter combat environment that DCS World offers. You can purchase from our e-Shop We are also offering the same bundle sale from our DCS World Steam Edition page Please see our sale video Sincerely, The Eagle Dynamics Team
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1 pointMy 2cents. A campaign is finished if the campaigns target is achieved. That means, that the enemy or the friendly BaseArea is captured by the other side. If there is a mismatch between the campaign and the terrain map in the kind, that the BaseArea is not a target area, then the game engine decides, that the campaign is over. I would check, wheter there is a target area in the map with the same name as the BaseArea in the campaign.
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1 pointMartial arts, and data. ini entry in the hook section - Retractable=FALSE. But in your case, you are using a different type of animation. I think this way is not working. If I remember well...but I might be wrong...
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1 point@ Nyghtfall , Thanks for the info , i did change it right a way for me that is not nitpicking , it is a big help , i´m only human and i make mistakes , i'm very grateful if someone can help me to fix this small errors that i did not find by my own
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1 pointnice work! you've got a spelling error on the mentioned sticker - greather - get rid of the "h" and another 2 in the second to last one - befor --> before, and separaded --> separated sorry for nitpicking
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1 pointI believe adding DeployWhenOnGears=TRUE in the data.ini, in the section with the animation, that makes the change between cockpits should do the job.
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1 pointYup, fired missile isn't friendly for anyone.
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1 pointcheck the amount of fuel in the tank(s) (there are actually 2 in the lower fusealge, or as used here, 1 large one of more-or-less correct gallonage front tank: 232 lt. rear tank: 293 lt. easier to just use one total gallon numbers (literage?) check BFSC also (iirc) - which controls fuel consumption. I have all the hit boxes done; just have some final testing. Took substantially LESS than a half hour to do them. AND correct the muzzle flash and ejected shell locations.
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1 pointLooking to fill the aggressor requirement for USAF ,USN and possibly NATO customers , private companies investigated the purchase of modified JF-17 Thunder fighters . The US government agreed to the private purchase on condition that a US engine and avionics were fitted,and that no "live" weapons could be carried . The modified jet was known as the A-17 .
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1 pointYour office.... Unlike the previous pics, this has one simple light applied to it to simulate sunlight. Also: Visible legs in the cockpit, yay or nay? And hand on stick but static stick or moveable stick. Also the stick will block the view to a lot of the small pressure meters et cetera.. Not a big deal ingame i guess but still.
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1 pointSwitchophilia Was dissatisfied with the texture layout plans I had made so I restructured to get better resolution for the side panels, it was too blurry in my opinion. This is just a fast tex, no weathering etc only labels and AO. The right side of the cockpit is now nearing completion and is starting to feel like it matches the front panel nicely, it now looks "whole".
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