Leaderboard
Popular Content
Showing most liked content on 12/05/2018 in Posts
-
9 pointsGetting there........ HEAVILY reworked Alphasim model by me. Model is in game, basic panel lines & rivets 80% done, all animations sorted, flies like a pig.....I need an FM guy if anyone is feeling brave.... Still to do; rocket pods, tidy up some joins in max, skins etc,etc. I might attempt a pit.......then again I might not, bear in mind I'm not a proper 3ds max guy. Anybody with access to good colour unit marks etc please pm me.
-
9 points
-
5 points
-
5 points
-
2 points
-
1 pointNo, Stephen, the Poles never bought planes at Anatra Plant. This Anasal with Sagittarius on board, for example, was a trophy that the Poles seized on April 19, 1919 from the Reds in Wilno (Vilnius). Earlier, this aircraft (serial 815) was part of the 3rd Artillery Air Squadron of the Workers' and Peasant' s Red Air Fleet.
-
1 pointOriginal Message is from ShamrockOneFive posted over at Il2 Forums. It was posted in April, but right now it is a good time to reread it and maybe, buy it as an xmas gift for yourself Hey folks, I spent some serious time with IL-2: Battle of Kuban and particularly with patch 3.001 before I started to write my review. I decided I wanted to write a review for new players coming in or old players that were used to IL-2: 1946 so that they would have an idea of what this series is all about. I didn't want to hide the few warts that the series still has but I also wanted to put them in context of all of the great things that it does so well. At a little over 4,500 words I think I've captured nearly all of my main thoughts and feelings on the recent final release of the title and I try and cover as much ground as possible. This review isn't so much for you guys as it is for new players coming in. In short, I think IL-2: Battle of Kuban is a crowning achievement for 1CGS and one that points towards a very bright future for the series. https://stormbirds.blog/2018/04/11/il-2-battle-of-kuban-in-depth-review/ Thanks for reading and I hope you enjoy the review! https://forum.il2sturmovik.com/topic/35878-il-2-battle-of-kuban-in-depth-review/
-
1 pointYaks are a really "misunderstood" breed of planes, yet, they have been (and still are) versatile planes carrying a lot of missions, testing equipment and weapons, even radioactive devices were added to them. From the Yefim Gordon Book, some shots Some of them are in my modeling plans...
-
1 point
-
1 pointHi Kevin, long time, no see! Thanks for the tip. I searched for a while on the internet but I made a very slow progress. I will look for that book you instructed to hunt. Nice to see you again Kevin. I've found this:
-
1 point
-
1 pointwhich plane and what modder built it? I've never seen a pilot figure cast the shadow rope; it's usually (almost always) cause by faults in the aircraft model itself. Open or flipped meshes, etc. There is no cure
-
1 pointYou know what he said when I asked 'What are you using for screenshoots ?'. ..... PrintScreen ... I'm in depression .
-
1 pointI am old too, but I found a solution : I read a book during the loading time. Preferably a book on the subkject of the mission. For instance, I read a book on air war over during the Nivelle offensive and I fly a Nieuport in April 1917
-
1 pointOne factor I have come to appreciate all the more as I get older is the value of time. Therefore, I greatly appreciate a sim that loads quickly and expeditiously launches me into the action. I could never make any fist of ROF, so it has gone from my hard-drive. WOFF is good, but takes an age to load on my pc. With FE2, I am quickly into what Lima vividly describes as a seat-of-the-pants dogfight, which is what it's all about. The same impatience has led me back to the slimmer HSFX 7 from VP's fantastic, but slow-loading modpack; and has induced me to return to the resurrected European Air War and even to dabble with MiG Alley. It's all about the gameplay, I think. Shiny, fancy planes are all very fine, but this quality should only matter as a desirable but not necessary addendum to good gameplay.
-
1 pointSince my original post I have played WoFF extensively and as my review here reported, found it excellent and much, much improved over OFF (eg formation-keeping is now ok), not least since Ankor's shaders give it the dynamic shadows that FE/FE2 always had, plus the ability to adjust the awful 'wide angle lens' external view. It still has niggles - for example too many uneventful flights, no 'next encounter' fast-forward, AA fire not as common as it should be, 2-seaters operating always in flights of c.5 and rarely if ever alone (WoFF UE may have improved that), I have not grown to like the flight models, the AI tend to run straight for home a lot, and AI-led flights seem to potter about at low level for ages. The view system is still essentially the poor CFS3 system which compares badly with FE/FE2 or RoF. WoFF's 'quick combat' mission generator is much the best of the bunch (tho there is a mission generator for FE/FE2 that apparently works like IL-2 '46's highly-featured quick mission builder - With Pat Wilson's Campaign Generator, the Rise of Flight SP campaign experience I find much better. The planeset is now good from about late Spring 1917 with the addition of the RE8 and the Strutter, but despite now having also the FE2 (the plane not the sim!!!) Rise of Flight has hopeless gaps before that (no BE2, no 1916-17 French 2-seater). AI and representation of flak isn't great but I can live with it. It's free with two flyables and the rest AI, so is absolutely worth giving a good work-out. RB3D (modded) I think I still have installed but would only play it for a short bit of nostalgia, and to see how well it did the things that other sims leave out or don't do so well. With all the available modder-built planes available for your favoured theatre or theatres - including those from the A Team Skunkworks, with whom patience and respect of their rules is important - FE/FE2 is still hard to beat. The planeset leaves almost nothing to be desired for nearly all of the air war. There are different parts of the Western Front plus several other theatres, including the North Sea for seaplanes, and Italy. You can use the campaign system to generate quick missions with a bit of context, like your squadron and its roster and record. The aircrew animation is vastly better than WoFF and in most respects better than RoF. Capt Vengeur's medal mod means I am continually surprised by the variety of awards I can earn from German principalities, if I manage to keep body and soul together and the aerial victories coming in. As with the other sim there are niggles, like FE2 campaign weather not changing unless edited outside the sim, ghosting through some buildings and all trees, slow deceleration when landing, the fact that mission heights tend to be almost always below about 5,000 feet (which you can probably hand-edit, I haven't bothered), AI getting target fixated at times and finding their leader again if separated, regardless of distance. But the ability to 'warp' to the next encounter is a big plus, especially as unless it's an escort job, you can drag your waypoints around to control where you 'come out of warp'. The air-to-air combat AI is super, a real seat-of-the-pants, stick-gripped-tight-in-sweaty-palms experience (especially on the harder settings, where you meet expert pilots more often). The light-touch squadron management you can use or ignore; I like it much better than WoFF's semi-fixed 'A Flight/B Flight' approach. The audible rumble, visible shudder and 'feel' of your aircraft as you approach the stall is a massive plus in the flight experience and air combat departments. The plane models and skins are now mostly slightly behind RoF and WoFF, but still very acceptable to my eye. And there are just so many of them! I tend to agree with you that WW1 is the classic period for a combat flight sim, and that this is reflected in the degree to which sims can give the player a more realistic, immersive and generally more satisfactory experience. The latter is not diminished by formations that are too small, or comms from ground controllers or other aircraft that are absent or limited - as seems to be the case with recent WW2 sims. No need to fret over how your radar set or your fancy weapons work. You can concentrate on flying, flight leading and shooting, while learning to recognise the landmarks in your area of operations. You can live and fight with the on-screen aids turned off, much more readily that with more modern periods, all the better for the realism. You can't of course bail out, not even if you're on the German side near the war's end, but you can't have everything. Go get 'em, cowboy!
-
1 point
-
1 point
-
1 pointYep i agree with you 100% Olham..and im really looking forward to what OBD can do with WOTR. Im getting my WW2 fix with IL-2 1946+ BAT at the minute. They,ve done a brilliant job. Anyways back to WW1. Christmas Eve 1916,what a vile day to fly in.
Important Information
By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..