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5 pointsCompleted the model this is the first test. I need to work some more on the data file and the Green texture.
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4 pointsThe Electronic warfare special mission aircraft needed by the Turkish Air Force. The HAVA SOJ Project, carried out by the TAI and ASELSAN Joint Venture, was initiated to develop the electronic warfare special mission aircraft needed by the Turkish Armed Forces. Airborne remote electronic support and electronic attack capabilities, we have SOJA AIR Systems, defended Turkey's external dependence is expected to provide a major contribution to reduced the minimum target countries. The HAVA SOJ Project was created to develop the electronic warfare special mission aircraft needed by the Turkish Air Force. With the project carried out by TAI and ASELSAN Joint Venture, in order to meet the needs of the Turkish Air Force Command, HAVA SOJ aircraft with remote electronic support and electronic attack capabilities, as well as planning and training centers, hangar and SOJ fleet buildings, spare parts, ground support equipment. training and integrated logistics support services will also be provided. The Integrated Air SOJ System, to be used by the Turkish Air Force in air attack operations against external threats , allows the enemy to detect, confuse or deceive all kinds of radar and communication facilities without entering the threat zone. The system, which will provide capabilities to implement mission planning, execution, post-mission analysis, aircraft and mission system operation / maintenance / maintenance services, basically consists of two main elements: Air SOJ System (Mission System integrated air platform) Planning and Training Center (location / mission support elements) Services within the scope of the project The Air SOJ System, which provides interoperability of the Mission System and aircraft systems, will perform remote ED / ET missions under safe flight conditions. In the process of converting the Air SOJ Platform to the SOJ System, Group-A structural modification designs (Inner and Outer hull) on the Bombardier Global 6000 type aircraft, the Electrical Power Distribution System (EPDS) design that provides the necessary electrical power to the mission systems, the cooling capacity The design, detail part manufacturing, modification, assembly, system integration and SOJ aircraft certification of the Cooling System (SCS / LCS) will be carried out by TAI. The effects of external shape changes on aircraft on systems such as flight control (FCU), stall prevention and warning (SPC) will be examined. Systems will also be updated according to the results obtained. One of the main outputs of the project will be the delivery of four special mission aircraft converted to the Air SOJ system to the Air Force Command with Military Complementary Type Certificates (STC) and integrated logistics support activities. How is the process managed? In SOJ aircraft development, TAI manages an integrated project management process together with its business partner ASELSAN and many foreign subcontractors. TAI integrates designs, systems and components realized by all stakeholders on the aircraft in its role as a platform integrator. The process is carried out in accordance with the integrated project schedule within the framework of interfaces and job descriptions. Systems integrated into aircraft Mission Systems on Air SOJ aircraft perform detection, identification, identification, classification, direction and positioning tasks for traditional and new generation complex land, air and sea radars for communication broadcasts. Electronic attack systems, which work in integration with electronic support systems, use various scrambling and deception techniques. Air SOJ systems operate outside the radar and weapon ranges of enemy air defense systems. Thus, it fulfills its duty safely. Air SOJ Systems perform their tasks in coordination with the Planning and Training Center on the ground. By suppressing enemy air defense radar and communication systems, it allows friendly combat aircraft to safely perform their attack duties. Friendly combat aircraft can enter and exit the enemy airspace through the safe corridors created by the Air SOJ aircraft and perform their targeted attack missions. Bombardier Global 6000 aircraft are used in the project The Bombardier Global 6000 is a business jet aircraft capable of handling flight times of up to 12 hours in the air. There are at least five special mission aircraft built on Global 6000 aircraft on a global scale. With a service ceiling at an altitude of 51 thousand feet, the Global 6000 is an aircraft that provides sufficient electrical power to mission systems with its double engines and generator systems. It will provide benefits to Turkey Air SOJ is a highly complex project with a high degree of difficulty that can only be carried out by a few companies that have a say in the defense industry in the world. Once in service, it will give the Air Force Command an air superiority in the region. In this respect, Air SOJ systems have a strategic importance for the country. source
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3 pointsYour improved MiG-19 could looks like this: It is prototyp SM-12PM. And so it looked in real life: It was a combination of MiG-21PF air intake, cockpit and radarsystem with the fuselage, wings of the MiG-19PM. The engines were R3M-26 with 25 kN dry and 32kN afterburner. The fuel consumption was reduced, so that the range could be increased by 600 km. The top speed was increased by 288 km/h.
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3 pointsI also made a quick video of me dogfighting some F4s with some music from the area 88 trance cd. I used the time skip command so I had a lot more fuel than I normally would haha.
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2 pointsHi guys I havent done any modding for Strike Fighters 2 before but I was working on a little something here for personal use and thought id post about it. If there is demand id be happy to release it as long as paulopanz and the people credited in his readme are ok assuming I credit them too? On my facebook I have been running lets plays with some friends in strike fignters 2 where I modify the campaigns (also my first time doing that) and among adding new things use the knownace command to add them as max stat ai pilots in the squadron. We fly a mercenary squadron and everyone picks a plane and I take screenshots and do a write up of everyones exploits for that mission Its been a lot of fun. Ive started working on the campaign for the next one and after discovering all the area 88 skins here I decided to lean into the area 88 inspiration in the mercenary campaigns that and do an area 88 inspired campaign based in early 1980 for the lets play. (the ova shows shins contract dated april 79 iirc) its going to focus mainly on just dhimar and paran duking it out with largely older and outdated planes but with newer missiles available and only a very few modern fighters around like f14, mig23ml, f16a etc. Mostly stuff like mig 17 19 and some 21s, older mirages, f100s and f104s, f8s etc. I got the idea for Paran having a mig19 upgraded in the 70s and thought it could be a fun idea and came up with an upgraded MiG-19S called M-74. It is really just some basic ini edits and compiling stuff into one place but it ended up being a very fun plane to fly. Its essentially a MiG19S with a greatly enhanced fuel capacity, i imagine a long dorsal hump like on the mig21s witn the extra tank up tbere. It has the extra hard points of the Soviet 1960 field mod. It has been updated to be compatible with newer weapons. It can carry R60s and is compatible with the double r60 racks on the outermost pylons. inspired by the what if Dhimari Lightnings I came up with a bit of a story being Paran is looking to upgrade their stocks of outdated MiG19s. At some point someone from Parani air force sees a demonstration of the R60 missile and a deal is hatched where the planes were sent back to the Soviet Union, refurbished, installed with the new fuel tank which also helped with the fuel leak issues for more range and compatbility with new R60 missile as well as the double rack from the MiG23 when it was available. The planes usually carried 2 Atolls and later on in service improved atolls on the innermost pylons for larger targets or longer range but R60 can be carried there as well. The middle pylons were used for the fuel tanks and the outer pylons carried either 1x or 2xR60 missiles. Usually only 1 missile was mounted unless intense air combat was expected. I am thinking about doing a version of this plane for the MiG19P with an improved radar off say a mig21 and compatbility with some of the large SARH missiles like tbe SU15 or MiG25 carries on the outer pylons but im not sure of I can do a major avionics change with my skills and id also have to look if such missiles will even fit haha.
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2 pointsi like this. i wouldnt reccomend as a ini release because everyone has seemed to need different settings to get what they want, but for those that can work an ini this is great for clearing up the bottom im set for 1920x1080, but had to set my values as follows [MessageWindow] //BackgroundImage=TextBackground.tga TopLeftPosition=0.01,0.795 BottomRightPosition=0.210,0.825 my adjustments VerticalBorder=0.0015 HorizontalBorder=0.008 also my MaxMessages was set for 8, and i left that rather than drop to 1.
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2 pointsi would like to point out that you are now one of the modders on this site, where upon when i (and likely others) see you've posted within the Mods and Skinning threads, i think "oooooh, whats he got going on now?"
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2 pointsI won't be able to let this game go and get into DCS or Il-2 if you guys keep doing stuff like this
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1 pointWhen Thunder Rolled and Winds of Change - September 2021 It is with great excitement today we announce some updates and increasing momentum of the When Thunder Rolled Project. Perhaps the most significant news is a Leadership change. All founding members have approved the nomination and acceptance of a new Project Leader that has demonstrated the proficiency, commitment and quality demanded in this critical role. Leveraging his solid understanding of the Thirdwire sims, and recent leadership roles with other initiative including Operation Desert Storm, will set us up for greater success. With this change, we are expecting a surge in activity and progress which has us energized and excited. On a tactical level, our top focus/priority now continues to be on finalizing terrain work - creating incredibly accurate depictions of the Vietnam topography, cities/towns, airbases, enhanced terrain tiles (e.g., honoring requests for more rice paddies), etc. This terrain of course will serve as the foundation for everything else. We continue to excel in enhancing immersion and realism – leveraging outsourced professionals to help with creating dense jungle environments, realistic sky environments and more. These efforts are a cycle of ongoing experiments balancing how much we can push this old game engine and still maintain acceptable frame rates. We have also been making progress in many other areas such as creating realistically detailed target areas. For example, when you strike an enemy military storage area in WTR, we promise it won’t be a generic “Warehouse1” – see proof below! Next up on the target area list is creating a cluttered rail yard supporting Ed’s June 20, 1966 attack on the Railyard NorthEast of Kep Airfield. New models will include a marshalling yard with new train cars, rail yard support buildings, service equipment and more. Also noteworthy perhaps: while not formally adopted on the development roadmap but under consideration – we have received requests over the past few years regarding Yankee Air Pirate (YAP) compatibility. A majority of former YAP team members have already been involved with the WTR Project so this continues to be assessed and a greater possibility. Please enjoy the screenshots below; note these are lower res/compressed versions and representative of unedited actual gameplay. As always, we welcome and encourage community support. If you are interested in contributing, please send me a Private Message (PM). Finally, very special thanks to Erik for all his support and hosting our exclusive forum. Please feel free to share your thoughts and comments in this forum, thank you. An F-105 drops its payload over North Vietnam amidst heavy cloudy skies. Our brand new scratch F-100F; its dazzling bare metal skin catching the morning sun on an enemy air defense suppression (Wild Weasel) mission. Vivid Morning Skies over a small Vietnam Village lose their tranquility as enemy AAA chase after the contrails of an F-105 strike package (top right). Another brand new scratch model, this time showcasing the Mig-17 featuring an insane level of detail and perfect for you rivet counters. Rough inner coastal waters demonstrated by new water effects roll in to disrupt a peaceful beach. An NVA solider driving the SA-2 missile transporter takes a quick break along the Ho Chi Minh Trail. Yet another new scratch model, the AH-1 Skyraider! Employing a low bomb pass this skillful pilot scores a direct hit on an enemy truck convoy just clearing a ridge along the Ho Chi Minh trail. The sheer beauty of Vietnam, rolling hills, lush jungles and colorful fields serve as a momentary distraction from the war. May 3, 1966. Ed Rasimus’ first recorded combat mission successfully strikes a Dong Hoi military storage area in Route Pack 1. Bonus Screenie: re-creation of YAP “JumpMyers” downed pilot rescue mission integrated with the WTR Project leveraging brand new Jolly Green helo model, rescue pilot, special effects, etc from:
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1 pointI like the message bar because it tells me what ground attack weapons I've selected, but I didn't like where it was because it was writing across the instruments in the cockpit. So after ten years of fuming over it, I decided to find a new position for it. Flight Folder/Message system (You have to extract it) TextFontName=Arial TextSize=15 [MessageSystem] MaxMessages=1 MessageTime=2.0 MessageFadeTime=3.0 ;MaxMessages=25 ;MessageTime=200 ;MessageFadeTime=2.5 [MessageWindow] BackgroundImage=TextBackground.tga TopLeftPosition=0.01,0.845 BottomRightPosition=0.210,0.865 VerticalBorder=0.0015 HorizontalBorder=0.008 ;TopLeftPosition=0.2,0.2 ;BottomRightPosition=0.8,0.985 ;VerticalBorder=0.0015 ;HorizontalBorder=0.008 I removed the cockpit in the image so you can see how it neatly fits over the information box. I bet you've all done this already
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1 pointI use the padlock feature and guided bombs or Mavericks to help me find targets.
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1 pointOutstanding, It really looks amaizing. grate job
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1 point
Version 1.0.0
102 downloads
September 11 2021 YAK-130 skin pack - PART 2 This skin pack took a longer time than I previously calculated because of the holiday and the pandemic, of course. I want to thank to our estimeed collegue and friend Ludo.m54 who found time , between his valuable projects, to design four superb skins for this pack. The second pack gets two whatif skins (Paran and Argentinian). Paran skin was a request of one of my friends who's been a good boy all this time (you're welcome!). The other skins are expo skins (red/white demo/green), two Russian skins (camo 1/camo2) and one Laos skin. Later I will update the (second) skin pack with ECM pod skins to match each new skin colore made in this pack, as I did in the first pack. Enjoy and let me know what you think about them in the commentary section. INSTALL: Just unzip and copy the OBJECTS into your main SF2XXXX folder. CREDITS - Laos,/Argentina/Paran/Green skins - UllyB - Camo1/Camo2/Expo/Red skins - Ludo.m54 Skin Decals - Ludo.m54 & UllyB Additional decals - Ludo.m54 & UllyB COPYRIGHT THIS MODE IS ONLY TO BE DISTRIBUTED AS FREEWARE . You can use this product or parts of it in your future projects only with my consent if more than 30% of the original release is affected by your work . Also you must give proper credits to the ones who contributed in making it, in case I will allow it to be used by third parties as such. This package may NOT in any way, shape or form be used in any payware addition. Under no circumstances may these files be sold or uploaded to a payware site or any kind of illegal warez site. Skin pack part 1 here: -
1 point
Version 1.0.0
124 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: 122 mm howitzer 2A18 (D-30) Update by compufat All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist under Flight directory and change the XXX with the correct number If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. compufat for updating the data file and the texture. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net -
1 point
Version 1.0.0
267 downloads
FW 190A6, this is my final version of this device that includes all the experimental effects never seen in this simulator, this pack contains the plane with 1 historical skin and a clean one so you can fly with the nation you like, the new pilot of the luftwaffe (there are 2 lods, one with glasses and one not, the pilot with glasses is worn by default). Hope you enjoy it, more info in the readme file. Sorry my English is bad TORNO
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