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Showing most liked content on 05/25/2022 in Posts

  1. 7 points
    RCAF taking delivery of their first two CF-355A
  2. 6 points
    I already posted a similar one a few months back, but here is my contribution............ 1. Sopwith Pup early and late versions. 2. An all new SVA . 3. Brisfit, I think everyone wants...no, needs this. 4. Roland Walfisch. 5. Bristol Scouts. 6. FE2's 7, Avro 504's all marks. I know a lot of these are available from A-Team, but most people dont have that access unfortunately.
  3. 5 points
    It is intended. So far i have streets placed only at the Crimean Peninsula. They are connected with the airfield placeholders, as you see in the screenshot below: When finished this will be the two airfields close to the town of Simferopol at Crimean Peninsula.
  4. 5 points
    1. Pfalz D.XII 2. Siemens Schuckert SSW D3. Now there are very poor and very "strange" models.
  5. 5 points
    Been a while since I saw fresh wish lists on the FE2 forums, so I thank you for opening the thread Wilches - and here is my list below: 1. Fokker D.V 2. Fokker D.VI 3. Fokker D.I (with the inline engine and the vertical, fish-like fin in front of the all-flying rudder) 4. experimental Aviatik-Berg Dr.1 (yes only two of them made, I think, but they look nice) 5. experimental Fokker V.7/III variant (with the Goebel Goe engine and four-bladed prop, slightly longer fuselage than the Dr.1, and the small wing from the landing-gear setup removed) 6. a fresh Pfalz Dr.1 (the one from A-Team is showing its age) 7. a completion of the Bleriot XI Anzani 6-cylinder project (if Swambast manages to retrieve the necessary files after a HDD crash of late 2021) Happy flying all, Von S
  6. 4 points
    Calm down moderators, it´s just to shake the group. 1 - Fokker D.VI 2- Bristol F2B Fighter 3 - Ansaldo Balilla 4 - Fokker D.VIII (E.V) 5 - Fokker E.I/II/III/IV I mean all new models. Post your list!
  7. 4 points
  8. 3 points
  9. 2 points
    Hi gang, one of the reasons I sort of stopped caring for the series couple of years back and went my way of not flying combat flight sims was plethora of controversial movements by TK around 2010-2013 period -followed by lack of QOL updates and Thirdwire's focus on mobile market that followed; one of these design decisions was locking clouds altitudes at unrealistic and immersion killing levels of over 14-16k feet ASL which made game less of a fun or challenge turns out solution was very simple hack of vertex shader in ENVCLOUDS.FX which you will find attached in this post, just drop it into your mod's Flight folder, overwrite if asked tested with stock clouds, SARCASM 1.5 and excellent Menrva's realSKY Environment -which I am looking at modding a bit on my end technical blurb: this is simple vertex shader hack that pushes the vertices of clouds plane meshes downwards in world space by user-configurable value: const float4 P = mul(float4(input.pos.x,input.pos.y,input.pos.z - 1900, 1.0), g_mMeshToWorld); // position, world-space where 1900 is world-space units (= meters), all the hack does is feeds the shader skewed z (z being height in SF series, as things should be) value of course there are some issues with intersecting with close range terrain meshes (near_scene) so visual glitches might ensue at times but that was the reason TK pushed them up in the first place Also, if this or other method was posted earlier apologies, haven't looked around much the forums. Cheers, Stary ENVCLOUDS.FX
  10. 2 points
    Yes that sweet little Macchi is often overlooked !!
  11. 2 points
    That is the plan! It is my goal to overhaul all planes, this involves making Soviet’s aircraft flyable too. Cheers
  12. 1 point
    After facing the issues with effect (Posted at another thread about it), I had to resort to using dirtyexhaustemitter and cleanexhaustemitter. However, for a few specific aircraft, I still am able to make custom effects for them. Here is A-1 with a new effect, note they come directly from engine exhaust directly. You can see a fade smoke. I am looking forward to the feedback, so all features can be improved further. By the way, I contemplated this, it turns out that I also have the goal of updating all aircraft data.ini, loadout.ini, and other ini. files. However, as stated in SFCE, I am not adding any new aircraft or skins. For example, all A-4s get updated .ini to carry more accurate loadout, updated flight model, and other tweaks. This is what I aim for. When SFCE is completed, anyone can use it as a base to install any mods on it. However, specific nation aircraft, such as A-4G an example, get overhauled as well. SFCE includes custom weapons, fuel tanks, and other types of equipment for A-4G. But keep in mind, I intend to keep add-on ordnance/weapons as minimum as possible. Right now, it looks like F-4s, A-1s, and A-4s are almost completed. They will be uploaded for next version of SFCE Beta. Eagle114th
  13. 1 point
  14. 1 point
  15. 1 point
    You welcome Sir! I´m glad to know you´re still around. We are the resistance!!!
  16. 1 point
    That's some fine and fast service Wilches - I thank you for the file. No wonder I was not getting results (I was using Fixed_Gun as the type, instead of Inactive). Now to do some more tweaking of the FM, then it's onto the Snipe, and other tweaking for a Spad 17 300 hp FM, which I am already tinkering with but have set aside for the moment. Stephen's Nieup. 21 has already been overhauled into a 110 hp LeRhone upgrade - more info. and pics. to follow soon under this thread. I've also done a few minor tweaks to some previous data inis and will probably release all as a big ver. 10.0 FM package that will be more streamlined than the current ver. 9.9 package. With the current package, there is both a 9.9 and 9.7-era set of files in it (too cumbersome) - as well as a bunch of individual FM packages under the support thread for the big FM pack. All will be rolled into the same file, for convenience. Will post some pics. later today or over the next few days, from testing. Cheers all, Von S
  17. 1 point
    Just fixed the rocket's launching sequence to match the BM-30. I also added so more goodies to the model.
  18. 1 point
    I made it. AlbatrosD1_COCKPIT.INI
  19. 1 point
    New updates on A-4 engine node animation (military thrust) and exhaust emitter (clean):
  20. 1 point
    Exactly. The SF2 games still have a reason to exist, they may be dated but they still are a very decent platform and framework for mods. The amount of third-party content made for them is unrivalled. However, TK insists on selling them overpriced on a late 90s-looking store, thus making these games even more unknown and scam-looking. Probably we got it wrong all these years, TK actually stands for Taken Down, with reference to his own game series...
  21. 1 point
    Yes! This is something SF2 can really need! That would be awesome to see! and like the community said, it is great to see you back here, sir! I also thank you for the support with my mod projects too. Cheers
  22. 1 point
  23. 1 point
    try here: http://cplengineeringllc_bb.cplengineeringllc.com/Forum/viewtopic.php?t=112 but be ready to answer a lot of questions, submit a blood sample and worship the almighty capun or suffer eternal torment.
  24. 1 point
    Somewhere over the legendary skies of Porco Rosso... Island tiles courtesy of @tiopilotos
  25. 1 point
  26. 1 point


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