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Showing most liked content on 12/12/2022 in Posts
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6 pointsHi Torno, Very nice aircraft. About the wingfold pylon trouble, like above Cliff and Crusader mentioned it could be a pivot issue of the pylons. I guess the naval Flanker shares the same pylons like the released 27. On the bellow pic it is more visible what they are talking about. When the game applies the rotate/moving pylon constrains then it tries to maintain the Y(toward the nose), X (spanvise) and Z(vertical) pivots orientation. On the pic the pylons 90 degrees off from their correct orientation. Y axis is green, X axis is red and Z axis is blue in games default (bottom right large pivot symbol). If you un-link the pylons from the wing, apply X-form reset, that should reorient these to the correct way, then link them back and that should solve the issue you are having. Based on the picture, the wingtip missile pylons actually face toward the correct way, if you load those with missiles then with the moving/ratating pylon=true settings on the weaponstations those should stay on their correct positions in game. Using those as a guidance you can correct the other pivots without much problem. (Don't forget to save any changes before application of X-form reset). Nice bird what you guys made!
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6 points
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5 points1. Avro Canada CF-100 Mk.4 - 21° Gruppo, 53° Stormo, Aeronautica Militare, 1960 2. Avro Canada CF-100 Mk.4 - 101 Squadron, Israeli Air Force, 1967 3. Avro Canada CF-100 Mk.4 - No.153 Squadron, Royal Air Force, 1957 4. Avro Canada CF-100 Mk.4 - Fliegerstaffel 16, Swiss Air Force, 1962
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5 pointsAvro Canada CF-100 Mk4 - 21°Gruppo, 53°Stormo, Aeronautica Militare, 1960
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5 pointsBattles in the parani sky A F-108 shot down my wingman Two F-101s crossed our border (or maybe it's us). Both wingmen kill each other I quickly maneuvered the leader and it's a gun kill No we don't have F-14s, just like Dhimari don't have AIR-2 nuclear rockets A lonely MiG-23 on patrol
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4 pointsI have been toying with this idea for a while now...a set of simplified skins & decals for the stock P-51D/K kind of like what ndicki did for the Mustang IV a while back. I already have 51 units represented from both the 8th & 9th Air Forces. Here's an example:
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4 pointsHeaded out to find trouble. No Sir, It is NOT THE RIGHT TO ARM BEARS!!!!!!!!
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3 pointsView File SU-27 Flanker This is a primitive version of the SU-27 Flanker heavy fighter, it is not optimized for ground attack but it can carry a lot of bombs. the model is a SU-35 casing that we once worked with ALEDUCAT and it was never finished, today I finished it as a Sukhoi 27 to share it. the chosen cockpit is the one created by YEYEYE, the original readme is added. The missiles that I chose are from some weapons pack, I don't know who created them but it is appreciated. I hope you enjoy. By pressing the corresponding vectorization keys (vertical thrust) the plane becomes unstable like the SU-57 model, being able to perform the Cobra maneuver. Submitter torno Submitted 12/11/2022 Category Su-27
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2 pointsNational insignias & theater markings are painted on. Spinner, unit code, AC code, serial numbers and rudders are decals.
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2 pointssome screenshots, the SU-27 A&U is finished soon, they will be available for download, meanwhile the SU-27K could not solve the problem of folding the wing weapons, so it will come out with this problem, the cockpit used is the one created by YEYEYE
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2 points
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1 pointfor my part, i would very much appreciate to have those fine skins of yours on my hard drive ;-) you are a master of arts cheers sokol
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1 pointI'm not much a fan of the WW2 era, more spoiled by the modern era... But those look real good amariani
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1 pointView File IL-28 - H-5 COLLECTION THE BEAGLE KENNEL A FULL COLLECTION OF ILYUSHIN IL-28 & HARBIN H-5 "BEAGLES". A "one stop shop" for the IL-28/IL-28R/H-5 with all the colour schemes for all the nations using the type. Of course some of the schemes are somewhat speculative, but, I think they are definitely useable and valid, the Pakistani beagles for example, were not in service for very long, as the aircraft were not popular in Pakistani service, also the Finnish ones, Finland only had about 3 or 4 actual airframes, and were mainly used for target towing. However, I think we can all apply a little artistic licence and imagination here. I have adjusted the aircraft a bit, ie I have added Geezers excellent RAF pilots to the crew positions, as Beagles tended to be flown in leather flying helmets rather than bone domes, I have also swapped the rear guns on the H-5's to reflect the changes done by the Chinese. Also I have upgraded the cockpits to utilise STARY's pit for the type, and enabled the RWR as well. This enables a viable bombing position and is a really nice upgrade to the aircraft. I have made the weapons for the Harbin H-5 Chinese, and included the weapons in this upload. This is an all inclusive upload, so you will need all 4 files to get the full experience !!! The first 3 files are the actual aircraft, and the "ADDONS" file contains all the sounds, pilots, weapons, guns, decals So please make sure you do use that file as well !!! All the usual shout outs to all the usual people, who keep this sim alive and kicking. AS ALWAYS......................ENJOY !!! Submitter trotski00 Submitted 12/11/2022 Category Other
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1 pointI will echo Cliff7600's post, it could be a misalignment (wrong orientation) of the XYZ axis of the pylons
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1 pointMikoyan-Gurevich MiG-15bis - Grupo Aéreo de Caza 32, Fuerza Aérea Boliviana, 1960 DAT's new MiG-15bis
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1 pointA-4C Skyhawk ready to take off from carrier 25 de Mayo. Here we go! Heading toward british carrier group. Kaboom!!! Sheffield is firing a SAM One buddy lost, but sunk the Invicible! Heading home. Touchdown! Home again.
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1 pointFor Wolf's P-47D Razorback. The pylons were never mapped, so I did this... This should give you some idea .... no parts included, just "text". Ignore the "remove/hide" statements, as those are for the removal of the unmapped original pylons. You should be able to figure it out from there Also curious. WHICH airplane needs additional pylons??? And Why? kj-P-47D_DATA.ini
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1 pointjust a small update on the new F-4E 3d model , from the beginning i did not like the way the vents on the F-4 look like , Sundowner made some big improvements with new textures but i think it is about time to make them in 3d , thats how they look like now , also new the missile hard points and the splitter plate the aircraft is not yet done , still a lot of work ahead including the new cockpits and some new skins and much more on details
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1 pointRolling in to bounce 2 careless F-104's that flew directly underneath me, and never twitched...
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1 pointHow I survived this run I'll never know, as they had me bracketed all the way in...
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1 pointhmm.... we REALLY should get one of our 3d guys to build us a McDonalds!!! ' ====== required screenshot
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1 point"One Big Mac, fries and a Coke Light please!" (Socotra terrain, easter egg)
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1 pointNo problem at all, a little bit polish and all will be okay.
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0 pointsWhat can be the solution? I have this problem when folding the wings. If these entries are not loaded in the DATA of the corresponding pylons, the weapons remain stationary when folding the wings. Here is an image capture without the entry adding the input to the pylon MovingPylon=TRUE but for it to rotate perfectly next to the pylon you have to add the following input RotatingPylon=TRUE and this happens, and I can't understand what data is missing so that it doesn't happen, any suggestions?
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