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Showing most liked content on 05/18/2023 in Posts
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7 points
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7 pointsagain, findin things while lookin for other things. this was the best pic i could get of this tail it dont look too bad given the p*** poor ref pics i had to work with. just a little tweaking maybe, but not bad for mostly scratch made ignore the numbers, i just plugged into an empty ODS slot to do the artwork
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3 pointsIt´s for Bobrock´s model, wich i bought from turbosquid. Uses still a temporary lod. the model still needs a bit of work.
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3 points
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2 pointsA new Pacific theatre of operation World War II era combat flight simulator has started development from Jason Williams who is partnering with Barbedwire studios. Jason is the former CEO of 777 Studios who made Rise of Flight: The First Great Air War series, and the former Executive Producer of the IL-2 Sturmovik: Great Battles franchise by 1C Game Studios. Website here: https://combatpilot.com/ Interview here: https://stormbirds.blog/2023/05/18/combat-pilot-a-new-pacific-wwii-sim-coming-from-jason-williams-and-barbedwire-studios/
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2 points
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2 points
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2 pointsHave you tought in adding small lod cars and trucks on those roads? Will add civilian life to the terrain. Run for cover...
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2 pointsNah I have the USN letters, but it didn't look right. I used a British (I think it was) to get the font at least looking close to it, and seems good enough for government work.
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2 pointsNew HFD and TFD's awaiting approval. One day I might get round to completely redoing this terrain.........I've learned a lot since it's initial release.
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2 points
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2 pointsyou say to yourself, "its fine, i've got everything that was there" then you read some other article looking for something completely different more Desert Storm tail arts
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2 points
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1 pointEricJ, would it be possible to share a verison of files SHbody.jpg and SHWing.jpg from the USNTPS skin without the numbers 00 ot it? I would like to add these as decals and thus get all 4 aircraft represented - 00, 01, 02 and 03. Thank you in advance.
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1 pointAs Svetlin said it's the US Navy Test Pilot School, where they train people to be test pilots. It's actually here: https://www.navair.navy.mil/nawcad/usntps No problem!
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1 point
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1 pointView File F/A-18F Block II USNTPS skin This is just a skin of 00 of the US Navy Test Pilots School. Simply drop in your FA-18F_BlkII folder and go fly. It can be found under USNTPS in the drop-down menu. Submitter EricJ Submitted 05/17/2023 Category F-18
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1 pointFound a close enough font to work with the USNTPS. Next is the numbering and then uploading it.
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1 pointWork so far. I may not be able to show the process but this is what you get with good, efficient mapping of a model. It was relatively painless getting it done too:
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1 point
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1 pointthey look like Lear 25s. Since I left (almost) next door Santa Monica Airport, we used to see them all the in the 60s and 70s. I remember at a display show, looking inside and being amazed as how small the interior is !!!
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1 pointI modded an argentinian style static Airbus A310. So i have now 2 different painted A310. I think i will do one or two more, for the airports in Uruguay. A randomly placed flyable Boeing 707 side by side with static A310 and static Learjet.
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1 pointSorry it took so long to answer, I've had health issues - in and out of the hospital, etc. If you want the Ford FT-B to operate as a tank, showing up in ground attack missions, simply drop the folder into your GroundObject folder. If you want to place static vehicles around the terrain, you need to have in your GroundObject folder, then add some lines to the Types.ini in your Terrain folder. I used the data for trucks in the stock game and modified the code. Add this to the end of your Types.ini - [TargetTypeXXX] Name=FordFTB DetailLevel=1 FullName=Ford FT-B TargetType=TANK ActiveYear=0 TargetValue=0 UseGroundObject=TRUE GroundObjectType=FordFTB RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=MediumFire SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=100 Change the "XXX" to the next consecutive number in the Types.Ini. list Then you have to add the vehicle to the Targets.ini in the places you want it to appear, like any other target. I hope this isn't too late to be helpful.
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