Leaderboard
Popular Content
Showing most liked content on 10/09/2023 in Posts
-
11 points
-
7 points
-
6 pointsthis week on Mig Monday Wrong Reciever, or The Case of the Serbian Photobomb.........
-
6 pointsBTW, What does this mod probably have? (1) First, it contains two advanced birds, J-20A and J-20S. In case some people don’t know much about it, the J-20 is a fifth-generation stealth twin-engine heavy fighter from the mysterious country in the East. The first verification aircraft completed its first test flight in 2011 and entered service with the Chinese Air Force in 2017. It has been used in the past It has undergone numerous major or minor upgrades and improvements in more than ten years, giving it excellent low detectability (stealth capability), omnidirectional situational awareness, powerful radar and breakthrough collaborative combat capabilities. The J-20A is the single-seat basic model, while the two-seat version, the J-20S, was first spotted in 2022. Most people speculate that it will serve as a "loyal wingman" command unit. (2) Independent cockpit, but it should be noted that this cockpit is fabricated out of thin air and does not represent the real appearance of the J-20 cockpit. It is only based on vague news videos and simulation cockpit pictures at air shows. ; (3) The Chinese alarm audio generated by AI, of course, fabricated. There are related videos circulating on the Internet that prove the existence of cockpit voice, but we are unable to determine the exact content; (4) Since the J-20 uses the same AESA radar as the F-22, I set a higher scanning frequency and intensity for them to avoid the disadvantages of traditional mechanical scanning radar and improve the resistance to old ECM . Of course, based on the SF2 game, there is essentially no difference between them, except that the player's operation will be more comfortable; I have performed the same operation on all similar radars of the same era in my own game, and for myself Said they did a good job, but I don't know if that would be a bit IMBA for you guys. (5) In reality, there is no sign that the J-20 carries a cannon, so I did not equip the 20A and 20S models with cannons, Hit and Run! Moreover, the current J-20A in reality has no signs of using any air to ground weapons, so I designed it as a pure air superiority fighter and used the avionics module dll of the F14A to enable it to track and attack four targets at the same time, which removes the ability to scan the ground objects, even though EOTS is still available. For the J-20S, since there is only speculation about how it works, I regard it as a multi-role fighter and hope that it will have complete ground attack capabilities, so the 70s avionics module is used to detect ground targets. =========================================================================================================== Original basic model and textures: Ice is silent water (Not a member of CA,I purchased the resources from him) Special Thanks: yakarov79(When I just started to import the model, I was prompted about the key problem of the number of model faces. This is very basic, but if no one reminds me, I might give up early) logan4(Generously gave detailed case references in difficult problems such as model shadows and cockpit normals to help me solve problems) Sundowner (Helped me solve the problem that the formation (slime) lights don't work) Wrench (Also gave me hints in the formation lights question, but I especially want to thank him for the extra “modding help”) EricJ(Great ideas in my modding process) Menrva(Great ideas in my modding process) JAT81500(For the JHMCS/pilot mod) Crusader(For parts of HUD textures) angelp(For the PLAAF Weapon Pack Redux Part 1) Of course, there are far more than these people. In the knowledge base of the forum, many people's detailed discussions have given me a certain level of foundation for modding through years of ini editing. It can be said that most of the people here have helped me indirectly. If I forgot to mention you who also contributed, please be sure to let me know as soon as possible. In the end, the most in need of thanks is TK, which allows this high-degree-of-freedom game to appear. I'm just standing on the shoulders of giants.
-
6 points
-
6 pointsI forgot the B57 was fitted with a drogue chute......... Meaning the end result shows it wasn't the only thing retarded on this mission.
-
5 pointsoh yeah some engine work too
-
3 points
-
3 pointsthe E models are just about ready for the general public, im literally waiting to hear back from an Air National Guard Wing about their history. a standard nose art across their fleet, and i have 4 made, with 2 more known to exist but not what they are. if no word by next weekend then out of the paint barn they come meanwhile, after some RL business, modding goes on. the R needs some love too, although its not getting as much as the E did APU fixes original new
-
3 points
-
2 pointsView File Improved Dassault Rafale C3 Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Dassault Rafale C3 with Qatar texture. improvement on the Beta in 3ds Max by me: I fixed the cockpit to almost the correct size. New Pilot with modern French helmet New Rafale MK16 ejection seat added pilot ladder and engine cover and remove before flight tags Added miner addon to the model and fixed some model miner 3ds model imperfections ejected and added the hitboxes New Qatar texture and decales. All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory Shift+1 Open the pilot canopy and deploy the ladder Shift+2 Deploy Damocles Intake sensor on/off Shift+3 Remove Before Flight tags If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Virgin 1.0 LICENSE: You are allowed to use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. You need to contact me for permission for use outside of this scope. gkabs@gkabs.net Credit goes to the following: Compufat for working on the texture, Decals, and testing the model. Coupi for fixing hitboxes and testing Pilots: GKABS (3D models) and Ludo.m54 (texture) JAT (JAT81500) for making this beautiful Rafale model ravenclaw_007 for sending me the 3ds Max file (Big thank you) Original Beta credit form JAT81500 readme file: Export Rafale Mod "3D model: Heberth/CadeteBRA, aleks, 76.IAP-Blackbird, ravenclaw_007, JAT. Templates: ravenclaw_007, JAT. Cockpit: Gux, Marcfighter, Heberth, ravenclaw_007, JAT. Legs skin: Centurion-1. pilots: Amokfloo, JAT. Weapons: ravenclaw_007, JAT. Seat: aleks. Loadout tga: JAT. Skins: ravenclaw_007, JAT. Decals: Many modders!!!, JAT. Hangar and loading screens: JAT. Special advisor: peyo." Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please get in touch with me at gkabs@gkabs.net gulfknights.net Submitter GKABS Submitted 10/09/2023 Category Rafale
-
2 pointsLet this be our little secret. Due to some personal reasons, we may not continue to make mods for SF2 in the short term (at least we won’t devote ourselves to it day and night). This version is still in a very Beta stage. There are still quite a few issues, so I'm going to share this test version here rather than on the official download page. There are currently two biggest problems, 1. The cockpit model is still not perfect, and 2. The FM of the airframe is not perfect. I've spent quite a bit of time there, but I'm really not an expert on some things (especially FM), and I figured some of the talented folks here might be interested in helping. Thanks in advance! https://drive.google.com/file/d/1fpebvaRMwmBeljv1Dg8Jn3lFk17n5-iV/view?usp=sharing
-
2 points
-
2 points
-
2 pointsI was trying to record a video of me plinking targets last night and the game wasn't working with me, using LGBs. Apparently the F-4 settings have it so it stutters when I select the LGBs, so I got annoyed, dropped all of my ordnance, and flew to the deck, where I landed safely.
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 pointhello, we have some last minute corrections to made for the plane's skins (bump maps) so it will take a couple of days more I think. I apologize for inconvenience, I'll keep you updated. Thank you for your patience. Meanwhile some shots with all our skins tested.
-
1 point
-
1 point
-
1 point
-
1 point
-
1 pointWith a range of 1.000 km and 1.900 km with droptanks, the MiG-17 would have had the legs to fight over South England.
-
1 pointFencer Update: Landing gear animation is figured out, Gun is done, the LG secuence is below, veeeeeeeery funny:
-
1 pointserious question, would the 17 have had the legs to fight over south England for a while? or would it have been jet age Me 109s, ten minutes on station and then its really time to go home? --------- Mirage killer over the desert
-
1 point
-
1 point
-
1 point
Important Information
By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..