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Showing most liked content on 08/29/2024 in all areas
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4 points
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4 points
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3 pointsRare secret photoshoots proved, that Canada was a communist country that used the MiG-21. It's astonishing what can be done with AI.
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3 points
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3 pointsLooks pretty nice! Any plans for other Skins (Luftwaffe, RAF, SAF, AMI)? Can´t wait for the 2 seater...
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3 points
Version 1.0.0
24 downloads
Albatros C III Redux This is a complete work over of the Albatros CIII. I was inspired by both Steven 1918's and Sinbads earlier releases of this aircraft. I used Stevens original release as a baseline, and also took inspiration from Sinbads relese as well. However, these are totally new skins. there are 3 from early war, with the early style of cross. an all over Linen one, a Blue aircraft, and a Stained ply wood version, the next set are from the mid war period, with the newer syle of Cross,. A more Blue Grey version, a Dark Stained Ply aircraft, a Green over Blue , and finally a Camouflage painted Albatros. The next couple are both in Lozenge, one Blue, and the other Green with the lozenge on the uper surfaces, and the lower surfaces of the wings. Finally I did an Austrian machine, which is speculative, as some references sat the KuK Luftruppen did use the type, whilst others do not seem to refer to it being in service with Austria at all, but it's there anyhow, and the last one on the list would be a Turkish machine in all over Light Grey. I have not made any of the Aircraft as belonging to any particular Kasta, as information is not particularly good on this aeroplane, so all the markings are generic, but also different for each colour scheme. This is an all in one package, so everything you need is included Sounds, Pilot, Guns, Decals, simply unzip the file and drop it straight into you FE directory. Just be aware that if you already have the C III installed, that this WILL overwrite it, so please back up or rename your existing Albatros C III !!! A shout out to Stephen 1918 for doing the original, to Sinbad for his model, from which I copied and improved some details from, also to Geezer for the Pilot model. As ever ....................ENJOY !!.......................... -
2 points@Nightshade/PR Ha ha, that is always a fun target... and actually reminded me that some time ago I had made an update to that "high priority strategic target" (think somehow encouraged by Wrench?). Anyway, here was the revision based on a real world representation with some artistic licensing and a functioning smoke stack once in-game, PM me if you'd like it! The "real deal" reference New rendition: seems innocent enough, little eatery... Wait just a minute - what's this? Some secret "cellar" door with a restricted sign warning? It must lead to some hidden VC supply cache, underground HQ or something of strategic importance worthy of being designated a target...!
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1 pointView File Albatros C III ( REDUX) Albatros C III Redux This is a complete work over of the Albatros CIII. I was inspired by both Steven 1918's and Sinbads earlier releases of this aircraft. I used Stevens original release as a baseline, and also took inspiration from Sinbads relese as well. However, these are totally new skins. there are 3 from early war, with the early style of cross. an all over Linen one, a Blue aircraft, and a Stained ply wood version, the next set are from the mid war period, with the newer syle of Cross,. A more Blue Grey version, a Dark Stained Ply aircraft, a Green over Blue , and finally a Camouflage painted Albatros. The next couple are both in Lozenge, one Blue, and the other Green with the lozenge on the uper surfaces, and the lower surfaces of the wings. Finally I did an Austrian machine, which is speculative, as some references sat the KuK Luftruppen did use the type, whilst others do not seem to refer to it being in service with Austria at all, but it's there anyhow, and the last one on the list would be a Turkish machine in all over Light Grey. I have not made any of the Aircraft as belonging to any particular Kasta, as information is not particularly good on this aeroplane, so all the markings are generic, but also different for each colour scheme. This is an all in one package, so everything you need is included Sounds, Pilot, Guns, Decals, simply unzip the file and drop it straight into you FE directory. Just be aware that if you already have the C III installed, that this WILL overwrite it, so please back up or rename your existing Albatros C III !!! A shout out to Stephen 1918 for doing the original, to Sinbad for his model, from which I copied and improved some details from, also to Geezer for the Pilot model. As ever ....................ENJOY !!.......................... Submitter Trotski Submitted 08/28/2024 Category First Eagles - WWI and Early Years - Terrain and Environmental Mods
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1 pointwell, im almost almost done got something new in to test out
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1 pointDays Gone By............ Took a hit from 1 random Mig-23 that appeared from nowhere, and took off after firing twice....
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1 point
Version 1.0.0
75 downloads
SF2 Green "Not Desert" Terrain Pack 8/23/24 == For SF2, any and all, but Full 5 Recommended == *** Your mod folder(s) =MUST= have, or access to, the stock Desert terrain, as many items are referenced from that stock terrain cat. *** Once upon a time, in the early 2000s, one of our first terraformers, Deuces, released a "Euro-Desert". Basiclly, retiled to a more lush green environment. This is my contribution in that vein. This terrain is designed to be FUN, and perhaps more than a little silly. As can be expected, there are Easter Eggs (tm) EVERYWHERE. This is a revamp of the stock 3rd Wire "Desert" terrain. It has gone through a somewhat extensively large rebuild (tile-wise), being retextured to a more cooler climate (see Notes) Large amounts of "eye candy" have been added to the airports, cities and other military targets. Ports have been upgraded with buildings, docked ships and other maritime goodies. The movement ini has also been modified, with additional and/or re-plotted routes. Be advised, that the original Desert campaign(s) MIGHT work, as I kept "things" as close as possible to the original, with the exception of FINALLY naming the tiled city regions in the southwest of the map that had never been touched since the 2003 initial release of SFP:1. However, I cannot gar-un-tee any of the existing stock or user made campaigns will work on this modded terrain; Be Advised! I've supplied a great number of Ground Objects (many of which you may already have), but you'll want to double check them after unzipping, to make sure you have everything before installing. Meaning: not everything has been supplied. Ground defenses (AAA & SAMs) use the generic tags (SAMLauncher, SAMRadar, etc), so there should be no problems with the Game Engine (tm) using what's in your Mods Folders. With Ground Objects in mind, this terrain has the usual minimum year spread from 1945 through (at least!!!!) 2050. There are NO mission restrictions, excepting Naval Action (no CVs!!). When 'in game', on the terrain selection drop down, you'll see NotDesert (Green) Select it, and play normally. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE READ THEM!!! It should be noted, you might (ok, WILL) experince longer than normal loading times on this terrain. It's because of all stuff I found I needed to include when (re)building it. Also, PLEASE read the "Notes" section for more data on the astronomical, geophysical and climatic conditions of this "region". Good Hunting! Wrench Kevin Stein -
1 point@GKABS Huge fan of the more photorealistic look, love those type of intricate details, keep up the great work!!!
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1 pointThey could be very accurate within CEP. I think GPS guide EOGB always have some problem,so I set them as EOGR. 2 weeks yeah
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1 point
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1 pointYou can do this easily step1: move you mod folder to other drive. step2: you will need to run a windows command to make a directory link from C:\Users\your user account here\Saved Games. The command is as the following mklink /J Your_shortcut_Name Your_Mod_Folder_Path For example, your mod folder is the one called "Thirdwire" under the "Saved Games" folder. You moved the "Thirdwire" folder to your drive D:\ Then you need to create a linked folder still named "Thirdwire" under your Saved Games folder, which points to your moved folder that have a new path now D:\Thirdwire Then the command is mklink /J C:\Users\your user account here\Saved Games\Thirdwire D:\Thirdwire
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1 point
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1 point
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1 point
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1 pointFrom way back when, before I was banned, excommunicated, banished and generally told to go kick rocks........
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1 point
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1 point
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