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Showing most liked content on 10/24/2024 in all areas

  1. 3 points
  2. 3 points
    "Hey, you can't park that animal there!!!"
  3. 2 points
  4. 2 points
    I also believe it's a similar reason, but lowering the Ground Object quality works for me. For example, on the Donbass map, when I set the Ground Object(in options) quality to high or very high,I get CTD in 5 of 10 rounds of playing. But when I change that to low, everything will be fine, no CTD, but there will be almost no trees and buildings on the map (this is why I said it will become an Android game lol) I'm not criticizing the terrain itself, on the contrary, I like it very much, I can notice that the Donbass terrain has a lot of well-designed engagement zones and key positions, so there are a lot of unit spawns.This must be the cause of the CTD, but the direct cause is still those high quality vehicles, yes, NOT the terrain. About NVIDIA driver, indeed.About five years ago, I had a laptop with a GTX950M, i5-6xxx, 8GB DDR4, and everything was working fine.I believe older versions of the driver will be fine (iirc there was a thread mentioning this),but unfortunately they don't work with more modern games and software.
  5. 2 points
  6. 1 point
    I see a lot of confusion on the matter. The problem @citizen67 showed is what @Gepard already described, it's a custom airbase made of several separate objects for runway, taxiways, etc., as such the issue is only due to a wrong placement of a taxiway object over the runway object. Stock TW airbases are monolithic instead, taxiways and runways are all part of the same 3d model. When terrain overlaps it's an entirely different issue, it may be due to improper flattening of the heightmap or due to the TAG value of the tile being other than 0, both errors are fixable with TFDtool.
  7. 1 point
    Hi Wrench, I don't remember... I'll pay more attention next time. I've encountered a similar problem in Operation Odyssey Dawn, in which sometimes desert texture randomly overlapping runways. I don't remember who, suggested me to replace: [HeightField] DetailScale=0.2 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 with: [HeightField] DetailScale=0.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 in Libya_Data.ini Could it be a similar problem? Meanwhile I'll try what Gepard suggest.
  8. 1 point
    thank you for posting a better image!!! :) could be what Gepard said, or maybe the 'airfield zone" wasn't properly flattened??? I'd try his suggestion first, as it's super easy with the TAE (much easier they trying to flatten with the 3w terrain editor) also, which airfield is it? I can look it up on my copy of Rend's GCE
  9. 1 point
    It looks like on of my early airfields, wich i made for Baltic Entrance Terrain for WOE. To solve the problem take Mue's target editor and move the wrong placed taxiway in the right position.
  10. 1 point
    And I agree with you. I've already checked my GroundObjects folder and there weren't many high-res textures. The ones I found, I reduced to 1024, and to be honest, I didn't see any difference in gameplay in terms of visual quality. There are things that don't make sense to me, like a missile or rocketpod with 4096 textures, for example.I think it's unnecessary, it's such a small object to have such a refined texture, taking up resources, especially in SF2, which everyone here knows has terrible memory management. (It would be great if there was an automatic memory cleanup in the engine, between one mission and another, it would solve a lot. This probably wasn't a problem when the game was created, and it used textures in 256, 512 and few objects). As I said before, I understand that many may think that my video card is insufficient, but in my opinion, the crashes that occur have more to do with some failure like this at 80% than with graphical inability. Remembering that this doesn't always happen, generally only on maps where the map creator himself has already warned that CTDs can occur. What bothers me is that I used to play without any problems, but now I don't. Maybe some recent NVIDIA driver started causing this, because when I look in the event viewer, the error is associated with "DX10.dll". Who knows That's why I thought that maybe some different configuration in those flightengine.ini parameters could fix this. ArmA has always been a co-op game, focused on milSim. So much so that it didn't appeal to the average competitive FPS player, like BF or CoD. When A3 came out, and I saw that strange gameplay, the strange physics, those weird animations, the strange way enemies died, that standard FPS crosshair instead of the excellent one from previous games, I left a bad taste in my mouth. For me, it didn't have the same immersion as the previous games, where you felt immersed in a conflict in Afghanistan, or Eastern Europe. Those futuristic weapons that were so senseless, were unbearable to me (And yes, I know why). I tried to play it for months, but not even the people I played with liked it, and we always went back to the fights in Fallujah and etc. in the good old OA with ACE and other mods. But I understand that for Bohemia it was a financial success, even if it displeased the more hardcore fans. The Reforger seems to me like a call to these old fans, the Cold War era, if the A4 continues on this path, I think it will be cool.
  11. 1 point
  12. 1 point
  13. 1 point
    SAM inbound! Break!! Break!! Break!!!!
  14. 1 point
    added missing sound files as well as updated the data.ini file for all the A-C versions A-6C Intruder 1.0.1 A-6B mod0 & mod1 Intruder 1.0.1 A-6A Late Intruder 1.0.2 A-6A Early Intruder 1.0.5
  15. 1 point
  16. 1 point
    Yuma Rocket Meet 1956. 498th FIS.
  17. 1 point

    Version 1.0.1

    208 downloads

    Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: A-6C Intruder (Please delete the old files before installing the new one) This is a new model with many new features. - AOA in the front landing gear that functions like the one in the cockpit. - Cockpit versions, ALR-15 and audio RWR - Added bombing system. - New pilot. - New pilot seats. - added LAU-34 and LAU-7 Rails - bonus- A-6A with fuselage air brake LOD - added LAU-34 and LAU-7 Rails - added LAPR-25 - TRIMM_pod - Other addon All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You can use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. You need to contact me for permission to use outside of this scope. gkabs@gkabs.net Credit goes to the following: Coupi: for making the data files and FM and the skin. Snapper21: for the donation of the model to the community Nyghtfall: 300 gal drop tank model and texture Nyghtfall: for LAU-34 and LAU-7 Rails Ravenclaw: for the AGM-12B, AGM-12C_A, and AGM-12E missiles and all the other ones linked in the loadout.ini file. Cliff7600: for AOA light data for the front landing gear. yakarov79: for helping with the 3ds model and fixing so many bugs (one is the moved APR-25) with it, also for his feedback and information, making new texture sets, fixed collision points, and hitboxes, fixed lights, and some small data issues reworked weapon stations, now it uses a common US 300gal tank, corrected attachment points for big and small bullpups, shrikes, and all weapons in general. and finally reworked my TRIMM_pod and made it a totally new one. I thank you for everything. Additional credits: I have added all weapons that are stated in loadout.ini. all weapons are made by Ravenclaw Zuni rockets for launchers except two refueling pods made by nyghtfall from his A-4 pack. For the community for sending all the information and PDF files. Third Wire for making this outstanding game. Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net
  18. 1 point
  19. 1 point
    Ups, that hurts a little bit.
  20. 1 point
    https://www.stripes.com/branches/air_force/2024-09-29/last-air-force-kc-10-extender-15344161.html#:~:text=The last U.S. Air Force KC-10
  21. 1 point

    Version 1.0.0

    29 downloads

    ALBATROS D III REDUX PART 1 An overhaul of the Albatros D III, this upload will be in 4 parts, this the first of 4, are 2 generic Albatri, in factory finish, with spurious markings, 1 Yellow and black checked example from Jasta 36, and Ottoman machine in generic markings, as most Turkish aircraft seemed to be. The following 3 uploads shall be machines from Jastas 2, 11, and 12 respectivly. each jasta will be the complete D III, with the .INI file named thus " ALBATROS D III ( JASTA***) this allows you the end users to have Jasta specific Albatros D III's seperate from the generic D III files, sorry I am possibly not explaining this correctly, but it will become self evident should you download ALL 4 files. On to the description of what I have done here, I have redrawn the panel lines, fixtures and fitting, and generally tidied up the frankly quite awful mess that are the Thirdwire skins, obviously, I have not done any remodelling as such, other than to move panels around, and put things in that are missing from the TW stock skins. I have reworked ALL of the Camouflage, and wood textures, and made the aircraft clean, rather than the over done dirty textures on the originals. As with all my previous uploads of the DI/DII/W4 series, these are just straight up unpack and drop into your save directory, with again, the warning that the WILL overwrite any existing D III files you may already have installed, so if you wish to preserve your originals, make sure you back 'em up !!! or rename !!! Everything is included as usual, Aircraft, Skins, Decals, Guns, and Pilots, and of course the sounds. Unpack, plug, and fly !! As always..............ENJOY !!!
  22. 1 point

    Version 1.0.0

    23 downloads

    ALBATROS D II ( OEF ) REDUX This is the file for the Albatros D II ( OEF ) which for some reason I didnt include with the earlier upload of the D II ( Late ) I was sure that I had included this file, but apparently I did not, and no one, brought it to my attantion, you little tinkers you !!! However, here is the file that SHOULD have been there, and was not. Anyway, as always, both these Albatri are in plug and play format, unpack, and install, with the usual proviso, that any existing D II ( Late ) and ( OEF ) aircraft you may have WILL be overwritten, so please ensure you do the sensible thing, and back up or rename. Everything is included for both aircraft, Decals, Guns, Pilots and sounds. A shout out to Stephen 1918, for his sterling work on the original models, also to Geezer for the pilot models. As always...............................ENJOY !!!
  23. 1 point

    Version 1.0.0

    49 downloads

    ALBATROS W 4 ( EARLY ) ALBATROS W 4 ( LATE ) REDUX I have redone both the Early, and Late versions of the Albatros W4 seaplane fighters, completely reworked skins, in both German Navy and Austrian navy versions. the early models are in dark ply for the Austrian, and a light ply for the German machines. These also have alt versions of the schemes if you dont like the options I have used as the default, you will see this when you install the relevant W4 ( early ) Schemes, so if you are not keen on MY new skins, just swap them with the alts. The W4 ( Late ) has the Austrian aircraft in an all over Blue Grey linen, and the German one is in the original Blue Lozenge over Blue, I have redone the lozenge somewhat, to allow for the panels I have reworked, on the fuselage, and floats, so it is very similar to Stephen 1918's original scheme, just tweaked. Anyway, as always, both these Albatri are in plug and play format, unpack, and install, with the usual proviso, that any existing W4 ( Early ) and ( Late ) aircraft you may have WILL be overwritten, so please ensure you do the sensible thing, and back up or rename. Everything is included for both aircraft, Decals, Guns, Pilots and sounds. A shout out to Stephen 1918, for his beautiful work on the original models, also to Julio Junqueira for the pilot models. As always...............................ENJOY !!!
  24. 1 point

    Version 1.0.0

    39 downloads

    ALBATROS D II ( LATE ) ALBATROS D II ( OEF ) REDUX An overhaul of both the Albatros DII late version with the upper wing mounted radiator, and the Oeffag built version, with the Austro Daimler powerplant, and armed with a single Shwarzloze 8mm machine gun, the Oeffag variant is in standard linen over ply for the KuK Luftruppen, then we move on to the D II ( Late ) these include 2 differnt Turkish machines one with an all over Green/Brown Camouflage scheme, and the other in ply and a 2 tone scheme on the upper wings and tail unit, the markings are fictional of course just to give a little visual uplift, as Turkish machines seem to have been very bland, also very few photos of actual Ottoman aircraft either, so of course you can always remove the markings if you wish. Next we have a generic 3 tone Camouflage over medium ply, all these Albatri have again generic personal markings, as they do not represent any particular Jasta. The final one for your enjoyment, is an all over 3 colour Camouflage, very smart looking if you ask me, again the markings are fictional, but all 16 airframes in the " Jasta " have the same stripes, and there are no personal markings ( not every German aircraft did have them anyway ) Anyway, as always, both these Albatri are in plug and play format, unpack, and install, with the usual proviso, that any existing D II ( Late ) and ( OEF ) aircraft you may have WILL be overwritten, so please ensure you do the sensible thing, and back up or rename. Everything is included for both aircraft, Decals, Guns, Pilots and sounds. A shout out to Stephen 1918, for his sterling work on the original models, also to Geezer for the pilot models. As always...............................ENJOY !!!
  25. 1 point

    Version 1.0.0

    29 downloads

    ALBATROS D I I ( EARLY ) REDUX Following on from my previous upload of the Albatros D I, it is only right and proper to continue on with the D II ( Early ) As with my previous uploads, this is a total workover of the original D II ( Early ) From Stephen 1918. So, a brief callout of what is included skins wise. First a generic 3 tone Camo scheme over light ply, I have done this as that way I could amalgamate several generic but mainly correct personal markings, without assigning them to any particular Jasta, so a pot luck/generic DII. The next one is an early Turkish Ottoman Albatros, again very generic, and not intended to be any particular Turkish unit. Then the really tasty one, or at least I think it is, 16 Aircraft from Jasta 2, including 7 correctly numbered and marked Albatri, as follows :- 386 Oswald Bolcke 437 Erwin Böhme 390 Otto Höhne 391 Karl Büttner 426 Lt. Günter 372 Stefan Kirmaier 491 Manfred Richtofen The remaining 11 aircraft are figments of my imagination, but I think they fit in with the general theme of Jasta 2 Bolcke. Finally I have included Von Richthofens first red Albatros, which he used later on in 1916 most likely after the unfortunate death of Oswald Bolcke.Apparently it was his orginal Albatros ( D491 ) with all the fuselage, markings and tail feathers given a red wash, very cool indeed. As for everything else, as with all my uploads the whole package is there, so it is an un zip, drop and go sort of deal. If you haven't had any of my aircraft before, then everything is included in this package, Aircraft, Skins, decals, Guns, Sounds, and Pilots. Merely unpack the zip/Rar file, and drop it into the save folder where all your other goodies are stored. I shall again Warn that this package WILL overwrite any other ALB DII ( Early ) you already have installed if that is the case, so PLEASE PLEASE PLEASE back it up or rename it so no untoward harm comes, so there you go, I warned you, so if you futz it up, it's your fault 'cos ya didn't read the boring blather on here As Always..............ENJOY!!!!!................
  26. 1 point

    Version 1.1

    33 downloads

    ALBATROS D I REDUX A workover of my previously uploaded Albatros DI models, I have completely reworked the skins and markings, there are 5 versions in this upload, A factory "Standard" skin in ply and Linen, a version with a lighter stained ply and more yellowis Linen for the wings and empenage. The next one is an all over 2 colour camouflage over blue scheme, then an rework of the previously released DI of Prince Friedrich Karl von Preußen, which is an all over sea green colour, there IS a discussion as to whether this aircraft had a camouflage scheme on the upper surfaces, however it is only speculation, as there are no actual photos I can find of this machine. The final DI is an all blue with camouflage upper surfaces, of Hans Bethge of Jasta 1. Everything as always is packed up and ready to go, just unzip, and drop into your directory where you have all your other flying circusses !!! Just be aware it will over write any existing DI's you may have already installed, so dont forget to backup or rename the original files, to avoid any unfortunate mistakes !!!! Included are all the sound files, decals, guns, pilots and of course the actual Albatros. A shout out to Steven 1918 of course, without whom we wouldnt have the DI/DII Albatros in the first place, also to Geezer for the Pilot figure, and anyone else I may have inadvertently forgotten. As always...............................ENJOY !!!
  27. 1 point

    Version 1.0.0

    36 downloads

    Albatros C III Redux This is a complete work over of the Albatros CIII. I was inspired by both Steven 1918's and Sinbads earlier releases of this aircraft. I used Stevens original release as a baseline, and also took inspiration from Sinbads relese as well. However, these are totally new skins. there are 3 from early war, with the early style of cross. an all over Linen one, a Blue aircraft, and a Stained ply wood version, the next set are from the mid war period, with the newer syle of Cross,. A more Blue Grey version, a Dark Stained Ply aircraft, a Green over Blue , and finally a Camouflage painted Albatros. The next couple are both in Lozenge, one Blue, and the other Green with the lozenge on the uper surfaces, and the lower surfaces of the wings. Finally I did an Austrian machine, which is speculative, as some references sat the KuK Luftruppen did use the type, whilst others do not seem to refer to it being in service with Austria at all, but it's there anyhow, and the last one on the list would be a Turkish machine in all over Light Grey. I have not made any of the Aircraft as belonging to any particular Kasta, as information is not particularly good on this aeroplane, so all the markings are generic, but also different for each colour scheme. This is an all in one package, so everything you need is included Sounds, Pilot, Guns, Decals, simply unzip the file and drop it straight into you FE directory. Just be aware that if you already have the C III installed, that this WILL overwrite it, so please back up or rename your existing Albatros C III !!! A shout out to Stephen 1918 for doing the original, to Sinbad for his model, from which I copied and improved some details from, also to Geezer for the Pilot model. As ever ....................ENJOY !!..........................
  28. 1 point
  29. 1 point

    Version 1.0

    90 downloads

    In late 1977, the Philippine government purchased 35 secondhand U.S. Navy F-8Hs that were stored at Davis-Monthan AFB in Arizona. Twenty-five of them were refurbished by Vought and the remaining 10 were used for spare parts. As part of the deal, the U.S. would train Philippine pilots in using the TF-8A. They were mostly used for intercepting Soviet bombers. The F-8s were grounded in 1988 and were finally withdrawn from service in 1991 after they were badly damaged by the Mount Pinatubo eruption, and have since been offered for sale as scrap. Here a new skin with its historical decalset for our F-8 collection. ----> needs SF-2V to work edited data.ini included: - key 10 canopy open - key 9 wingfold operation with automatic closing at take off INSTALL: All in main mod folder CREDITS: Tk for the plane & the stock texture me for decals and tweakings Enjoy @paulopanz


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