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Showing most liked content on 11/25/2024 in all areas
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4 pointsHello ! Here several pictures of my 1:72 WWII fighters I began to build two years ago... an old project ! Next ones : Me 163, Bf 109s, P-47s, etc... P.
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4 points
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3 points
Version 1.0.0
137 downloads
What is New... There are x3 Playable tanks. M-84AS, T-80BV, T-90 MBT Tanks are originally made as Ground models (static), but now are PLAYABLE models. Tanks are equipped with x8 Shell 125MM 9K119M Refleks-M (HEAT) laser beam riding, guided anti-tank missiles. & Standard 125mm D-81K Tank Gun ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ All of this is done, because some Combatace users ask me to make Playable tanks. And i wanted to test the boundaries of Game engine. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ What is important to mention? - Strike fighters 2 maps are not made for typical ground Campaign because of that Tanks sometimes want to be "bumpy" when pass over terrain tile boundary layer. -Do not try to pass over watter (tank will get stuck) -Distance from starting position "Airstrip" to the (Primary Target) can't be skipped with (ALT+N) Because of Low Altitude so Player must pass everything on Foot (Tracked Wheels) ! Just do Time Compression x8 (ALT + T) and Speed up ! And of course Turret is in Fixed position, so you need to aim like you use Tank destroyer (etc. Hetzer tank or Sturmgeschutz) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CREDITS ---Third Wire for making this outstanding game--- ---Combatace site--- ODZADZE (me) for making Hangar, loading image, Modified Model ini. files, and for making Ground models (static) as PLAYABLE models also for: Shell 125MM 9K119M Refleks-M (HEAT) modified .ini files Credits by other authors: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (TANK M-84AS) M-84AS by GKABS Nightshade/PR for searching information for the tank blueprint. AleksejFonGrozni - GKABS used his 3d model as a blueprint F-106 cockpit by Kesselbrut & Pasko with F-102A mods by Ordway Side panels on Cockpit replaced by ODZADZE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (TANK T-80BV) Original Google Sketchup Model by SWS Ported to SF2 format by BPAo and Fubar512 INI files by Fubar512 Textures by 331Killerbee F-106 cockpit by Kesselbrut & Pasko with F-102A mods by Ordway Side panels on Cockpit replaced by ODZADZE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (TANK T-90MBT) (1)Cloostyyyk(offsite user): Original models and textures; (2)simonmiller416: port models to game, do a lots of data and texture works; F-106 cockpit by Kesselbrut & Pasko with F-102A mods by Ordway Side panels on Cockpit replaced by ODZADZE Play & Enjoy -
3 pointsi was having a discussing about teh whole "do not fire unless fired upon" schtick that you see in movies. personally, i dont ever recall seeing that in real life. if you observe actions that reasonably demonstrate the other guy is going to try to hurt you, you can engage like the USS Higbee in '72. i dont know teh ROE at that time, but one can assume VPAF fighters coming out over the water and towards your ship are not coming to say hi.... should have gave teh wingman the rockets. he missed and two pods of 57mm evidently werent enough to sink the Yankee pirates....
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2 points
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2 pointsLooking cool, maybe a Ukraine version with the blocks on it? Anyway looking cool so far man
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2 pointsOne step by another. First i made the basics of the terrain. And this means making the Lakes by hand. The TerrainEditor cant handle this in this terrain, because the lakes have different high levels. And when the lakes are placed, i will creating forrest tiles and when this tiles are layed out, then i will create transistion tiles. And when this is done, then i will create the target areas, beginning with the airfields. So the terrain looks at the moment: You see, that Lake Huron is now on the map. The next lake will be Lake Superior.
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2 pointswill you be including NAS Glenview, Midway Airport and O'Hare International? all airfields in Chicago, O'Hare and Glenview with military presence as well. really great if you add Miegs Field. now closed, it was a small field on a peninsula (almost an island though) in Lake Michigan. mostly light civil aviation, it was (barely) capable of landing a 727 though so medium cargo and fighters should be no prob
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2 points
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1 point
Version 1.0.2
1,354 downloads
-------------------------------------- Strike Fighters 2: RED EDITION -------------------------------------- This is "expansion pack" for "Strike Fighters 2: North Atlantic" (SF2NA) adds new aircraft, ground objects, guns, weapons, and effects to standard installs of SF2NA. It also supplies an upgraded version of the IcelandNA terrain (expanded version of the default "Northern Sabre" campaign) There are (x4) new RED Campaigns (Playable with Soviet, China, USN, USAF, FrenchNavy, RoyalNavy, RAF... ) 1. Battle for Kuril islands (2031) - [Far East theater] 2. Northern Sabre (2031) - [Iceland theater] 3. Battle for Kuril islands (1986) - [Far East theater] 4. Northern Sabre (1986) - [Iceland theater] _____________________________________________________________________________________________________________ To use this mod, you must have SF2NA installed in a merged install that also includes "Strike Fighters 2" (SF2), "Strike Fighters 2: Europe" (SF2E), and "Strike Fighters 2: Vietnam" (SF2V). Note that this is a COMPLETE mod package and should be installed to its own dedicated Mod Folder. This Download (because of size restrictions) have not included decals and have lower count of available Aircraft. (Originally Campaign enable up to 210 playable aircraft) ( in 1.0.2. version there are 132 available Aircraft in Gameplay ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ IMPORTANT: Install instructions and Credits are in the enclosed read me !!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ __________________________________________________________________________________________________________________________________________________________________________ I´ve to thank Thirdwire Combatace site owner - Erik Menrva, Wrench, GKABS, daddyairplanes & all modders who granted me permission to use their Models !!! __________________________________________________________________________________________________________________________________________________________________________ What is new: New original "Hangar" images (with all info about certain Aircraft) which will make Strike Fighters 2 RED EDITION of some type of "AIRCRAFT ENCYCLOPEDIA" Where Player can read and learn Specifications about certain type of aircraft and enjoy all that experience ! Examples: Source of information: ... many books in PDF in order to extract information that i need. from authors like Yefim Gordon, Sergei & Dmitri Kommisarov, Vladimir Rigmant and many others ! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Some of missiles have very useful "Description" : Name + inscribed Range and type of Guidance (as description), so it will be easier for player to use the potential of missile in combination with chosen Radar mode & Range. example: AIM-120D1 (160km Range ARH) MICA NG (150Km Range ARH) Meteor BVRAAM (200Km Range ARH) R-37M Arrow (400Km Range Hypersonic ARH) ARH - Active Radar Homing R-77M (193Km Range ARH) R-27EA (130km Range - ARH 9B-1103K active seeker) R-27EM (170km Range - ARH 9B-1103K active seeker) etc. Many New Stand-off Air-to-Ground missiles are there, so you can test them and place the best one in your LOADOUT. like: Kh-35E "Kayak" ASM (300Km Range) Kh-69 (400Km range Stealth Cruise missile) Kh-38ML Laser Guided Missile (40Km Range) Kh-59MKV "Ovod" [TV & GLONASS guidance] (290Km Range) Kh-102 (Izdeliye 111) ASM NUCLEAR-GLONASS & TV terminal guidance etc. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ x14 (Playable SAM systems) S-400 MISSILE SYSTEM NETWORK - 92N6E , BUK-M2, 2K11 KRUG, S-200D... etc. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Modified SAM ground models like S-400 MISSILE SYSTEM NETWORK, that now can fire at multiple targets at once. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (NEW MENU DESIGN): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SUKHOI S-37 (3D MODEL) by logan4 RED EDITION Campaign game play, support brilliant models Sukhoi S-37K, S-37KUB, S-37M, S-37UB (that are currently in Final testing phase) S-37 Fighter jets are made by also brilliant modder: logan4 When they were ready, they will be in COMBATACE download section. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SF2NA unresponsive Controls (with Joystick) - FIX SOLUTION: This mod is based on SF2NA ExpPack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When SF2NA came out TK messed up the controls.ini file so it doesn't match what the in-game controls show. He released a fix but it not works for all Joysticks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ So on this page (Link below) you have explanation what to do - by user "iahn755" he explained all well: You need manually to edit - to place a name of your controller in "Controls".ini this usually fix the problem ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Play & Enjoy Odzadze Link to video, with instructions how to install game Mod -
1 pointView File (PLAYABLE Tanks) - M-84AS, T-80BV, T-90MBT What is New... There are x3 Playable tanks. M-84AS, T-80BV, T-90 MBT Tanks are originally made as Ground models (static), but now are PLAYABLE models. Tanks are equipped with x8 Shell 125MM 9K119M Refleks-M (HEAT) laser beam riding, guided anti-tank missiles. & Standard 125mm D-81K Tank Gun ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ All of this is done, because some Combatace users ask me to make Playable tanks. And i wanted to test the boundaries of Game engine. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ What is important to mention? - Strike fighters 2 maps are not made for typical ground Campaign because of that Tanks sometimes want to be "bumpy" when pass over terrain tile boundary layer. -Do not try to pass over watter (tank will get stuck) -Distance from starting position "Airstrip" to the (Primary Target) can't be skipped with (ALT+N) Because of Low Altitude so Player must pass everything on Foot (Tracked Wheels) ! Just do Time Compression x8 (ALT + T) and Speed up ! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CREDITS ---Third Wire for making this outstanding game--- ---Combatace site--- ODZADZE (me) for making Hangar, loading image, Modified Model ini. files, and for making Ground models (static) as PLAYABLE models also for: Shell 125MM 9K119M Refleks-M (HEAT) modified .ini files Credits by other authors: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (TANK M-84AS) M-84AS by GKABS Nightshade/PR for searching information for the tank blueprint. AleksejFonGrozni - GKABS used his 3d model as a blueprint F-106 cockpit by Kesselbrut & Pasko with F-102A mods by Ordway Side panels on Cockpit replaced by ODZADZE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (TANK T-80BV) Original Google Sketchup Model by SWS Ported to SF2 format by BPAo and Fubar512 INI files by Fubar512 Textures by 331Killerbee F-106 cockpit by Kesselbrut & Pasko with F-102A mods by Ordway Side panels on Cockpit replaced by ODZADZE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (TANK T-90MBT) (1)Cloostyyyk(offsite user): Original models and textures; (2)simonmiller416: port models to game, do a lots of data and texture works; F-106 cockpit by Kesselbrut & Pasko with F-102A mods by Ordway Side panels on Cockpit replaced by ODZADZE Play & Enjoy Submitter Inostrancevia Submitted 11/25/2024 Category Other Origin
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1 pointYou mean Gerwin's. From Mue we got other important tools, but not TFDtool. Keep up the great work!
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1 pointi loved that place, It was the default home airport for the early microsoft flight simulator games (until FS98 i think)
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1 pointDon't I know that one!!! On the MidWest USA map, EVERYTHING had to be done by hand; all the rivers, lakes and such like. I feel your pain, brother!!!
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1 pointSome guys wanted to know something about Michigan terrain. Which areas are included and how far the project is gone today. To beginn. There is a small problem with the GOTOPO30 database, which is the basic of terrain making. As more you come to north as more "warped" is the terrain data. The north to south distances are shorter as in reality while the west to east distances are more or less correct. For instance, the Lake Michigan is around 500 km long in north south direction, while the GOTOPO30 gives it a lenght of around 300 km. I have tried to equalize the data to get the correct distances. On the first view the result was promissing, but then i found strange artefacts on the terrain heightmap, like hundrets of 50 meter high hills in the Lake areas and other strange things. Thatswhy i decided to use the data, which i got from Terrain Editor. The hightfield you see in the right part of the following screenshot. As you surely see is that the dimensions of the Big Lakes are not so, how we know it from the map. But we will have to live with it, so as it is. The left side of the screenshot shows the tiling of the map at the moment. As you see Lake Michigan is done. The rest is farmland, with one exception, at the left lower part of the Lake you see the first Citytiles, at the place were Chicago will be. The next step will be to bring Lake Huron, Lake Erie and Lake Superior on the map. The next 3 screenshot showing the Citytiles and how the looks from different altidues.
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1 pointIt is an airport in France. You can find it soon in my Battle of Britain 1960th terrain. The planes are static objects made by Jimbib. Mandatory screenshot (WIP Michigan, USA terrain)
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1 pointthen why not some SABENA jets on the ramp in back mando screenie, or why is it so hard to find good pics of regular units from teh mid 80s? Desert Storm is not the end of be all of fighter markings......
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1 pointwhile checking (and adjusting) the wing tip lights on Yakarov's NEW Sabre Dingo, as I rolled around the bird, caught this image of the newly risen Moon. I thought it was coooooooooooool!!!
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Version 1.1
348 downloads
V/W Class destroyer pack for World War II in SF2:NA installs. ---------------------------------- Model and Skins by Stephen1918. Data files, Names list, decals, guns, and weapons, by KJakker. The Mk VIII torpedo uses the "Mk48 Torpedo.LOD" and "Misc.bmp". If you made these let me know and I will credit you. ---------------------------------- Ships included represent four variants of the V and W Class destroyers. A general V/W Class, the Fast AA Escort, Short Range Escort, and the Long Range Escort. Included are Decals for each ship's pennant number, as wall all necessary guns and weapons for each ships type plus some optional guns. ---------------------------------- These models are not to be used in any commercial or for-profit packages. However, they may be used in freeware mods. Installation for SF2: Simply extract each folder into the matching folders in your mod directory.
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