Jump to content

Leaderboard


Popular Content

Showing most liked content on 11/29/2024 in all areas

  1. 7 points
    Some other needed planes: F3H Demon, F-11 Tiger, F9F Panthers, F9F Cougars, maybe a good ol' F7U Cutlass...
  2. 6 points
    My suggestion, I dream of a better Mirage 2000D/B... and for this one I will be happy to make the skins
  3. 6 points
    Some War Thunder situation...
  4. 5 points
  5. 5 points
  6. 3 points
    Update your 7zip to later than version 24.07. https://cybersecuritynews.com/7-zip-vulnerability-arbitrary-code/
  7. 3 points
    Sit Rep: Lake Superior is finished. Tomorrow i will start to make Lake Erie.
  8. 3 points
    Yes, that would be great too, especially if the TMF Mirage 2000 single-seater model is accessible for the D/B variants to be created from it, similarly to what has been done with the TMF Mirage F1 model.
  9. 3 points
  10. 2 points
    happy Thanksgiving you all its late but heres the bird hope you all enjoy(ed) your sides, and real bird!
  11. 2 points
    def like the 'stock' look better. I'd just like to mention the higher contrast of that will give a much better picture when used at night (where a LOT of intercepts were expected to happen -- expecially in the High Arctic) I went checking my books of PDF; have the Aerofax on the F-89, plus the pilot manuals for B/C, D, and H models. But they don't show the radar screen imagery. (sorry!) Still think the Phantom pit I used would be the best bet -- It's got the needed twin engine anuniciator panels for engines and such. Some of later missile controls can be easily 'moved' out of sight
  12. 2 points
    Although I am not entirely at liberty to release this...as it is based on a joint venture project also, I would prefer first, to finish the cockpit for it (and other zippers)... and some mingling with TMF... the new cockpit would be a challenge - and I have already a lot of challenges at the moment...so this is a very slow-cook project. and my very old project...somewhere I mentioned that I work on something with a name containing F and 8...(not F-8) Stary made a cockpit so in that matter it is "easy peasy" I also started Drakken a long time ago...but other more interesting projects came by then. Although I get past the wing section already.. But those are not 2-week projects. So if someone is in a hurry for a new model... I do not know how others work, but for me, every model is becoming very personal, I really need to read whatever books are available on aircraft ( which means sometimes I need to ask a lot of favors from family and friends to go "dig in old books" purchase and ship it to my place. Not to mention getting manuals and reading them back-to-back to understand how it all works when building a cockpit model. Then It is a pure pleasure to work on a model. Yes, you can buy a ready model (or download it free) and bing-bong-ta-da-dum export it for game standards. But this is not the same. And I always hope that the end user (player) will see the difference. live long and prosper.
  13. 2 points
    course you dam well know i wont let the Phantoms bow out of Homestead without making an appearance
  14. 1 point

    Version 1.0.2

    1,354 downloads

    -------------------------------------- Strike Fighters 2: RED EDITION -------------------------------------- This is "expansion pack" for "Strike Fighters 2: North Atlantic" (SF2NA) adds new aircraft, ground objects, guns, weapons, and effects to standard installs of SF2NA. It also supplies an upgraded version of the IcelandNA terrain (expanded version of the default "Northern Sabre" campaign) There are (x4) new RED Campaigns (Playable with Soviet, China, USN, USAF, FrenchNavy, RoyalNavy, RAF... ) 1. Battle for Kuril islands (2031) - [Far East theater] 2. Northern Sabre (2031) - [Iceland theater] 3. Battle for Kuril islands (1986) - [Far East theater] 4. Northern Sabre (1986) - [Iceland theater] _____________________________________________________________________________________________________________ To use this mod, you must have SF2NA installed in a merged install that also includes "Strike Fighters 2" (SF2), "Strike Fighters 2: Europe" (SF2E), and "Strike Fighters 2: Vietnam" (SF2V). Note that this is a COMPLETE mod package and should be installed to its own dedicated Mod Folder. This Download (because of size restrictions) have not included decals and have lower count of available Aircraft. (Originally Campaign enable up to 210 playable aircraft) ( in 1.0.2. version there are 132 available Aircraft in Gameplay ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ IMPORTANT: Install instructions and Credits are in the enclosed read me !!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ __________________________________________________________________________________________________________________________________________________________________________ I´ve to thank Thirdwire Combatace site owner - Erik Menrva, Wrench, GKABS, daddyairplanes & all modders who granted me permission to use their Models !!! __________________________________________________________________________________________________________________________________________________________________________ What is new: New original "Hangar" images (with all info about certain Aircraft) which will make Strike Fighters 2 RED EDITION of some type of "AIRCRAFT ENCYCLOPEDIA" Where Player can read and learn Specifications about certain type of aircraft and enjoy all that experience ! Examples: Source of information: ... many books in PDF in order to extract information that i need. from authors like Yefim Gordon, Sergei & Dmitri Kommisarov, Vladimir Rigmant and many others ! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Some of missiles have very useful "Description" : Name + inscribed Range and type of Guidance (as description), so it will be easier for player to use the potential of missile in combination with chosen Radar mode & Range. example: AIM-120D1 (160km Range ARH) MICA NG (150Km Range ARH) Meteor BVRAAM (200Km Range ARH) R-37M Arrow (400Km Range Hypersonic ARH) ARH - Active Radar Homing R-77M (193Km Range ARH) R-27EA (130km Range - ARH 9B-1103K active seeker) R-27EM (170km Range - ARH 9B-1103K active seeker) etc. Many New Stand-off Air-to-Ground missiles are there, so you can test them and place the best one in your LOADOUT. like: Kh-35E "Kayak" ASM (300Km Range) Kh-69 (400Km range Stealth Cruise missile) Kh-38ML Laser Guided Missile (40Km Range) Kh-59MKV "Ovod" [TV & GLONASS guidance] (290Km Range) Kh-102 (Izdeliye 111) ASM NUCLEAR-GLONASS & TV terminal guidance etc. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ x14 (Playable SAM systems) S-400 MISSILE SYSTEM NETWORK - 92N6E , BUK-M2, 2K11 KRUG, S-200D... etc. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Modified SAM ground models like S-400 MISSILE SYSTEM NETWORK, that now can fire at multiple targets at once. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (NEW MENU DESIGN): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SUKHOI S-37 (3D MODEL) by logan4 RED EDITION Campaign game play, support brilliant models Sukhoi S-37K, S-37KUB, S-37M, S-37UB (that are currently in Final testing phase) S-37 Fighter jets are made by also brilliant modder: logan4 When they were ready, they will be in COMBATACE download section. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SF2NA unresponsive Controls (with Joystick) - FIX SOLUTION: This mod is based on SF2NA ExpPack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When SF2NA came out TK messed up the controls.ini file so it doesn't match what the in-game controls show. He released a fix but it not works for all Joysticks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ So on this page (Link below) you have explanation what to do - by user "iahn755" he explained all well: You need manually to edit - to place a name of your controller in "Controls".ini this usually fix the problem ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Play & Enjoy Odzadze Link to video, with instructions how to install game Mod
  15. 1 point

    Version 1.0.0

    137 downloads

    What is New... There are x3 Playable tanks. M-84AS, T-80BV, T-90 MBT Tanks are originally made as Ground models (static), but now are PLAYABLE models. Tanks are equipped with x8 Shell 125MM 9K119M Refleks-M (HEAT) laser beam riding, guided anti-tank missiles. & Standard 125mm D-81K Tank Gun ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ All of this is done, because some Combatace users ask me to make Playable tanks. And i wanted to test the boundaries of Game engine. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ What is important to mention? - Strike fighters 2 maps are not made for typical ground Campaign because of that Tanks sometimes want to be "bumpy" when pass over terrain tile boundary layer. -Do not try to pass over watter (tank will get stuck) -Distance from starting position "Airstrip" to the (Primary Target) can't be skipped with (ALT+N) Because of Low Altitude so Player must pass everything on Foot (Tracked Wheels) ! Just do Time Compression x8 (ALT + T) and Speed up ! And of course Turret is in Fixed position, so you need to aim like you use Tank destroyer (etc. Hetzer tank or Sturmgeschutz) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CREDITS ---Third Wire for making this outstanding game--- ---Combatace site--- ODZADZE (me) for making Hangar, loading image, Modified Model ini. files, and for making Ground models (static) as PLAYABLE models also for: Shell 125MM 9K119M Refleks-M (HEAT) modified .ini files Credits by other authors: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (TANK M-84AS) M-84AS by GKABS Nightshade/PR for searching information for the tank blueprint. AleksejFonGrozni - GKABS used his 3d model as a blueprint F-106 cockpit by Kesselbrut & Pasko with F-102A mods by Ordway Side panels on Cockpit replaced by ODZADZE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (TANK T-80BV) Original Google Sketchup Model by SWS Ported to SF2 format by BPAo and Fubar512 INI files by Fubar512 Textures by 331Killerbee F-106 cockpit by Kesselbrut & Pasko with F-102A mods by Ordway Side panels on Cockpit replaced by ODZADZE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (TANK T-90MBT) (1)Cloostyyyk(offsite user): Original models and textures; (2)simonmiller416: port models to game, do a lots of data and texture works; F-106 cockpit by Kesselbrut & Pasko with F-102A mods by Ordway Side panels on Cockpit replaced by ODZADZE Play & Enjoy
  16. 1 point
  17. 1 point
    never know. by several accounts its happened by accident a few times in Ukraine. more Mr Magoo than Leroy Jenkins, but not unlike above
  18. 1 point
    If I´m not wrong, it is an ex Luftwaffe Canadair CL-13B Sabre Mk.6
  19. 1 point
    I like the two ways... so this will be a pleasure to play with them !!! P.
  20. 1 point
    and those missiles on the turret...yeah it will be madness believe me.. And there is no way to work it properly. You can make some walkarounds....check BMP-1P or BMP-2....This is the point where I gave up...anyway, the moment I fly I stick to the cockpit view. But yes when testing and just watching battleground...small things are annoying.
  21. 1 point
    all are great but that F-89 has my mouth watering. Certainly something I'd patiently wait years for.
  22. 1 point
    Hello everyone! I spent all day working on F-89 series improved avionics textures and I am happy with the results! You can see big difference by going from 128 x 128 to 1024 x 1024: LEFT (128 x 128) vs RIGHT (1024 x 1024) In-game from F-89B to F-89J TW style version Eagle114th
  23. 1 point
    Why you gotta put my bizness in the street, Hoss????? Anyway, let's go blow some $h*t up.... 3 oughta do it...
  24. 1 point
  25. 1 point
    I want to make a MH-60 mod for a long time, maybe call it Project B-Team I guess, and maybe not just make it ground object but also a functional bird? It is possible, but helicopter fm in sf2 make me headache. And then "B-Team" may include MH-47,Z-20,Z-9 some more series, of course. God,I need moooooooooooooooooore then 2 weeks.
  26. 1 point
    M1A2 pack is almost done, I may just wait for some new bug appear, if there is no one,it is ready to go. Besides, im planning on some more ground object,mainly modern era stuffs.Wheels, Helis, etc. Below is a pic of ZTZ-99A, it has similar firepower and protection to M1A2: Below is a pic of Mengshi CSK-131,I plan to make it as an airport decoration.: And CM-34,Infantry Fighting Vehicle with 30mm MK44
  27. 1 point
  28. 1 point
    Indonesian Sabre Dingo (coming soon!)
  29. 1 point
  30. 1 point
    meanwhile somewhere in the cold North...
  31. 1 point
    if you know the modeller, or if someone did a hella fakepilot...... EA-37B Compass Call II


×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..