Leaderboard
Popular Content
Showing most liked content on 01/09/2025 in all areas
-
4 pointsHello everyone! This week have been very interesting with tons of researching, experimenting and testing the TV filters and FX (Shader) files. What I have learned so far with this theory from observation and countless testing; SF2 Engine does not allow us to direclty mix the shaders with 3D world for TV screen via radar texture methods. (UseRadarTexture=TRUE), BUT it does allow us to use sampling to add the 'tilted / hue colors' to the TV. After testing various .FX, including FLTDTVFILTER.FX, turns out that TWCOLOR1.FX and TWCOLOR2.FX works because it uses sampling methods. However, after testing TWCOLOR2.FX, what I learend is that only one of colro can be used with taht FX due to Alpha being 1.0 by default, which mean, the last texture laoded will overwrite the first one. Fortuantely, it got fixed, by setting Alpha to 0.5, which allows me to combine any two colors that would give me various colors. For example I have various color texture (mostly JPG, except for Alpha one that have invisible color) When testing with two colors with updated TWCOLOR2.FX, used this folowing codes in .INI FILE: The result in-game (A-4E '65) I was even more curious, what happens if I add third color? The resault: I have many files to share here, so anyone can have resources, information, and files to experiment with, not only TV, also any thing else in SF2. IN the files "TW SHADER FILES.zip" it is extracted files using SF2 Extractor and the file names inside each file's header are corrected to avoid the confusion. TW SHADER FILES.zip And in the file "TW SHADER FILES - NEW", there are updated TWOCOLOR2.FX, along with new TWCOLOR3.FX and TWCOLOR4.FX, you can experiment with various texture files. TW SHADER FILES - NEW.zip In the file "TW FX FILES INFORMATION.txt", it contains summary of each shaderas. It seems too bvious for us who already are familiar with it, but it does not hurt to at least have it. I used SearchGPT to assist with me. WIthout it, it would have taken me too long time. TW FX FILES INFORMATION.txt Finally, the file "FX FILES CONTENTS.txt" have long list of Shader's codes, consdier it as 'hand book" for quick references to any shader codes. FX FILES CONTENTS.txt RIght now I am continuing to experiment with many thories I have about sampling techniques to turn TV into grayscale for early CRT TV in early cold war aircraft. Eagle114th TW FX FILES INFORMATION.txt
-
3 points
Version 1.0.0
21 downloads
SF2 Sukhoi Su-7BMK Indian Air Force Pack (3W) 1/8/2025 -For SF2, Any and All (Full Merged Recommended) The pack contains 4 remade skins for the stock 3rd Wire Su-7BMK "Fitter-A" fighter-bomber as used by the Indian Air Force. It also includes Stary's cockpit, modified data, loadout and avionics inis. The aircraft is now Player Flyable (tm) As is to be expected on stock normally AI-only aircraft, a quick restore main ini is also included. It should also be stated, the 'game using' Main Ini, has been rendered "Read-Only", so as not to loose it's Player Flyable (tm) status. The included "make if flyable" parts can be used on any of the other Su-7s in the Game's Hangar. An SF2 version of my "box art" hangar screen is also included. The canopy opens/closes with the Standard Animation Keystroke (tm), Shift/0 (zero). The Indian Air Force squadrons represented herein are: No. 32 Sqdn "Thunderbirds"(Blu/Tan/Brn-71) No. 101 Sqdn "Falcons" (NMF) No. 221 Sqdn "Valiants" (Brn/Grn Camo -74) No. 222 Sqdn "Tigersharks"(Blu/Grn/Brn <71) The SF2 "date switch" is active, and will turn on the various skins on the year indicated above. 101 Sqdn, being NMF is the 'start at the beginning skin'. All markings are decals, with the exception of the national markings on #32 Squadron. All serial numbers (86 - all I could find) are 100% historically correct for this mark Fitter. Decal Randomization is TRUE. Unfortunately, I could not match serials with squadrons, so these serials are done "3rd Wire Style (tm)", being pooled for use on all 4 skins. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. The Change Log List is also in the Notes section. Where possible, I've included the original 1stGen readmes for historical credits. Happy Landings! Wrench Kevin Stein -
3 pointsit could be that this is one of the experimental camos on the F-14 like the ones below
-
3 points
-
1 pointG'Day all, I am getting close to release for the latest updates and additions that I have made to the C-130s. Please vote on if you would like updates to the current packs and a new add on pack or a complete package. Regards Dels
-
1 pointthe Navy did plenty of one offs with experimental or aggressor schemes. yes i said aggressor even though its a VF-31 line bird, sometimes they'd paint one up for a known exercise plus frankly these days i'd trust the authenticity of a grainy photo over something crystal clear (and generated in DCS)...
-
1 pointThanks to all who voted, it looks like I'll be going with an all inclusive mega pack. Dels
-
1 pointSorry none of my own reference photos has that picture either, so it was probably a Photoshop job. I know they did experimental schemes, but even after a Google search nothing came up either.
-
1 pointI would love to have that too! However, after days of experimenting and trying countless testings; It only ended ujp giving me black screen on TV screen. It turns out that, the most pracical thing to do is to use multi layers of textures: Main texture (gray) to 'simulate' gray scale sorta next layer CRT lines and other graphic on top of it, with transparent background (alpha) then final, the darkness adjustment, darker around corner, less dark (more transprent) toward center That is what I am doing now. However, ti does not mean I have given up finding the way to have 'true grayscale" I hope someday it can be figured out. Eagle14th
-
1 point
-
1 pointYes, I understand the nuance, but it is true nonetheless. It is a pleasure to communicate with former "opponents". Those days are long gone... (no politics). I am here for pure motives and interest. Many very good flight simulators (IL-2, LockON/LockON 2, Rise of Flight, DSC World) have Russian origins/Russian developers. Best wishes to all. (Maybe my English is not very good, I studied it in 89-91 at service)
-
1 pointHello Screen 10 Big Labels. Lots of grammatical errors. Full TRUE Text. Label 1. ВНИМАНИЕ! 1. ПЕРЕД СНЯТИЕМ СИДЕНЬЯ ОТСОЕДИНИ ТЯГУ ПИРОПИСТОЛЕТА, ФАЛ БЛОКИРОВКИ ФОНАРЯ С СИДЕНЬЕМ, ШЛАНГИ КПА 4 И ОТКРОЙ ЗАМОК СТОПОРЕНИЯ ПЯТЫ КСМ. 2. ВЫНУВ СИДЕНЬЕ ИЗ КАБИНЫ ЗАГЛУШИ ШТУЦЕРЫ, ОТВЕРСТИЯ В ОРК 11 И ШЛАНГАХ КРА 4 СПЕЦ. ЗАГЛУШКАМИ. 3. УСТАНАВЛИВАЯ СИДЕНЬЕ ПОДСОЕДИНИ ОРК 11, РАЗЪЕМ МП 150Д И ПРОВЕРЬ ПРАВИЛЬНОСТЬ РАСПОЛОЖЕНИЯ ШТЫРЕЙ ПОДНОЖЕК В НАПРАВЛЯЮЩИХ НА ПОЛУ КАБИНЫ. 4. УСТАНОВИВ СИДЕНЬЕ, ПРОВЕРЬ ЗАПИРАНИЕ ЗАМКА СТОПОРЕНИЯ ПЯТЫ КСМ ПО РИСКАМ НА ПОЛУ КАБИНЫ, ПОДСОЕДИНИ ШЛАНГИ КПА 4, ФАЛ БЛОКИРОВКИ ФОНАРЯ С СИДЕНЬЕМ, ТЯГУ ПИСТОЛЕТА. Label 2. ПЕРЕД СНЯТИЕМ ФОНАРЯ ОТСОЕДИНИ НА ФЮЗЕЛЯЖЕ, А ПОСЛЕ УСТАНОВКИ ФОНАРЯ ПОДСОЕДИНИ И ЗАКОНТРИ ТРОС ОГРАНИЧЕНИЯ ОТКРЫТИЯ. Label 3. ПЕРЕД СНЯТИЕМ ФОНАРЯ ОТСОЕДИНИ НА ФЮЗЕЛЯЖЕ, А ПОСЛЕ УСТАНОВКИ ПОДСОЕДИНИ ФАЛ БЛОКИРОВКИ ФОНАРЯ С СИДЕНЬЕМ. ..Best Regards.
-
1 point
-
1 pointI had some days with not publishing much of my WIPs, but I have been busy adding details, please, if you find errors, feel free to correct me :D And at the end I may have a question for @gepard What is that lever for?
-
1 pointok, just these few more and i'll have Phantoms out my system for a bit
-
1 point
Important Information
By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..