Leaderboard
Popular Content
Showing most liked content on 02/27/2025 in all areas
-
3 points
-
2 points
-
2 points
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
Version 1.0.0
20 downloads
This is a visual (only) improvement of the F3H Demons cockpits. I offer a visual (only to improve the look) improvement "as is" based on photos and other data (in fact, this aircraft had different panels in different versions, radars etc., so this topic actually requires deep development). What's inside: 1. Improved central panel texture 2. Improved radar texture Installation: 1. Make a backup of your files 2. Delete (!!) your cockpit and avionics files, as well as your Cockpit folder (all mod panels in JPG format) 3. Place the Cockpit folder cockpit and avionics files in your aircraft folders (check the names if necessary, rename the cockpit and avionics files to your names (look at the names in your backup) Thanks: Foxmonter ........................ F3H-2M Demon ChampionsVA56 .................... F3H-2M Ultimate Pack F3H here: -
1 point
-
1 pointTesting new RWR and radar texture on F-4B Phantom IIs. Added some of 'light shadow to the white lines, looks great this way: TW style radar texture
-
1 pointthat would explain why there are 2 shapes for the radome , i was wondering why so i´m going to make 2 AIM-4F a early one and the late one Thanks to MigBusters drawing i was able to change a mystake i made , the total lenght for the AIM-4F is stated as 86.365 inch and i made the missile that way , but the drawing is showing the 83.365 inch including the probe , after measuring pictures i came to the conclusion that the AIM-4F and AIM-4G have the same basic body dimensions the only exeptyion is the nose part , the one from the AIM-4F is slightly longer measurment from my 3D model AIM-4F body lenght 83.267 inch (without the probe ) 83.365 ( with probe ) AIM-4G body lenght 82,50 inch that is how the AIM-4F looks like now , still have to finish the skin , the probe looks now more like the one on the picture from Svetlin above AIM-4F early and AIM-4F late
-
1 point
-
1 point
-
1 point
-
1 pointView File Su-17 Fitter-C V1.0 I know this has been a long way, but finally, we are releasing the first variant for the swing wing Su-17 series. The Su-17 (Sans Suffix) is the first production swing wing series coming from the fixed wing Su-7 series, which has been in service since 1959. the plane still shared some common parts with the 7, like the tail (same as the Su-7BKL series) and fuselage fuel pipes, to mention some external ones. The same store payload (more or less) was hanging from 6 external hardpoints, all for unguided munitions, the only real advantage with the Su-7 series is the swing wings that shortened the takeoff and landing runs. Unless its predecessor this specific variant was not widely exported, only Egypt was provided with a few examples (named Su-17K). CombatACE team who deserve credits on the project is mentioned below, please if someone is missing (Hey, this has more than 10 years in the making) is listed below: For the 3D aspects: Martin K. A.K.A. 76.IAP-Blackbird. Laszlo B. A.K.A. Logan4. Enoc M. A.K.A. FLOGGER23. The FM: Cliff7600 Armament Department: Snailman Cliff7600 Skinning: FLOGGER23 I want to thank the advice to the following guys: Snailman for the references Soulfreak for the stencil pics Stary for general skinning tips General installation tips. As this is a first release and the plane was operated by the Soviet Air Force, I recommend using it in the European/Asian-Ish terrains for realism. All squadrons and decals have been verified as historical, but errors may have been made, be nice to us (me) All of the mod folders have been arranged for you to drop them in the main game folder of your preference. Some weapons have been made from scratch, please review what you have and what you need. Some effects have been made, also, please back up what you have. Su-17K as mentioned above, will be released as separated for SF2:I Thanks to all who stayed this long with us to (hopefully) enjoy this release, we will work on the next variant as time allows, as they are in the final stages of release. Safe flights everyone! Submitter FLOGGER23 Submitted 02/14/2025 Category Su-17
-
1 point
Version 1.0.0
73 downloads
I know this has been a long way, but finally, we are releasing the first variant for the swing wing Su-17 series. The Su-17 (Sans Suffix) is the first production swing wing series coming from the fixed wing Su-7 series, which has been in service since 1959. the plane still shared some common parts with the 7, like the tail (same as the Su-7BKL series) and fuselage fuel pipes, to mention some external ones. The same store payload (more or less) was hanging from 6 external hardpoints, all for unguided munitions, the only real advantage with the Su-7 series is the swing wings that shortened the takeoff and landing runs. Unless its predecessor this specific variant was not widely exported, only Egypt was provided with a few examples (named Su-17K). CombatACE team who deserve credits on the project is mentioned below, please if someone is missing (Hey, this has more than 10 years in the making) is listed below: For the 3D aspects: Martin K. A.K.A. 76.IAP-Blackbird. Laszlo B. A.K.A. Logan4. Enoc M. A.K.A. FLOGGER23. The FM: Cliff7600 Armament Department: Snailman Cliff7600 Skinning: FLOGGER23 I want to thank the advice to the following guys: Snailman for the references Soulfreak for the stencil pics Stary for general skinning tips General installation tips. As this is a first release and the plane was operated by the Soviet Air Force, I recommend using it in the European/Asian-Ish terrains for realism. All squadrons and decals have been verified as historical, but errors may have been made, be nice to us (me) All of the mod folders have been arranged for you to drop them in the main game folder of your preference. Some weapons have been made from scratch, please review what you have and what you need. Some effects have been made, also, please back up what you have. Su-17K as mentioned above, will be released as separated for SF2:I Thanks to all who stayed this long with us to (hopefully) enjoy this release, we will work on the next variant as time allows, as they are in the final stages of release. Safe flights everyone! -
1 point...and just for grins and giggles after FINALLY figuring out how the TOD editor works, I've been looking over the India-Pakistan map, and rearranging the fugly TODs that I've hated from day one!! A major improvement in being able to have building ACTUALLY follow the street grid and not be all over the map (pun intended). Also will let me fix a bunch of things I never go right the 1st time
-
1 point
-
1 point
-
1 point
Important Information
By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..