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5 points
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3 pointsHere is screenshot of MiG-19R / 19S / 19SV and J-6 / 6C / 6III Cockpit WHen switching to air to ground mode, the gunisght is in smaller size and is depressed for rockets and bombs MiG-19P / 19PM / 19PT and J-6A / 6B NOTE: - As stated above, the cockpit's radar lock light is re-positioned to align with the radar texture. ------------------------------------------------ >>> GUNASIGHT - 50 MILS GYRO SIGHT <<< This situation worries me because the gyro range, among aircraft are different and can cause us to miss targets when using gyro sights. Therefore, I started tweaking the Gyro sight based on 50 MILs. As stated, there is no dynamic expanding / shrinking gunsight for early cold aircraft, so all gyro sight is fixed as 50 MILs. First, I want to tell you what I learned about MILs size: MILs stands for milliradians. It is an angular measurement. 1 MILs = 1/1000th of the distance to the target. Simple formula for math: Size (in meters) = (Distance in meters × MILs) / 1000 With 50 MIls sight, at 100 meters distance (100 x 50) / 1000 = 5 Meters target size 50 MILs sight, 1000 Meters distance (1000 x 50) / 1000 = 50 Meters size However, there are various aircraft with different wingspan sizes. So it all comes down to what is most common targets that each aircraft faces or most likely. For example, F-86s, the most common target would be MiG-15, not Tu-95. Same with MIG-15, the most common or likely target would be F-86 rather than B-29. That is how I find the practical range for gyro sight based on aircraft and common / most likely target. Here is an example: for F-86's Mark 18 / A-1 / A-4 gunsight at 50 MILs and the wingspan of MiG-15 being 10 meters. Formula: Range = (wingspan of target x 1000) / MILs size Range = (10 m x 1000 m) / 50 = 200 m Therefore, the F-86F's 50 MILs gunsight would have default range of 200 meters. And for MiG-15's ASP-1N / 3N gunsight: NOTE: F-86F's wingspan is 11 M Range = (11 x 1000) / 50 = 220 meter Finally, there are three codes to look at from cockpit.ini: (For rangefinder / radar based gunsight) MinLeadRange= MaxLeadRange= (For non-rangefinder / radar or not using radar) DefaultLeadRange= After the projects with MIGs / Js are completed, I plan on re-visiting all of another aircraft's gyro range based on the data and flight manual.
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3 pointsHi, There are no units for these, usually they require a number between 0.0 and 1.0 as their values (in some cases they can have higher numbers). To put it simply, they refer to 'how far the throttle is pushed forward' for the Idle/Cruise/etc. settings, what RPM is reached at the given throttle setting, and, if the model has an animated nozzle, to what extent the engine nozzle should open or close.
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2 pointsF2J-GN Super Fury on board of german carrier Graf Zeppelin in mid 1960th.
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2 pointsI forgot to add, here is the updated information I have from researches on the MIGs and Js: (Thank you Stavka5 and Michaelk, and everyone for helping me with the information and data!) Eagle114th
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2 pointsHello everyone! It have been a while since I posted here. There have been so much works done on the following projects: - MiG-9s / 15s / 17s / 19s - J-5s and J-6s (Will explain about J-2s and J-4s confusion below) - Cockpit tweaks / overhaul - View / Camera system tweaks - Gunsight and lead computing range for non-rangefinder, rangefinder, and radar version. ------------------------------------------------------------------ >>> CHINESE AIRCRAFT DESIGNATION SYSTEM <<< While working on both Soviet and Chinese MiGs and Js, I learned something very interesting about Chinese J series fighters history: NOTE: This is based on what I understand. If there is any information that appear incorrect, please post here and I am more than happy to discuss it with you here! I always learn new things everyday! Through deep researches, it turns out there are conflicting reports on aircraft names of Chinese La and MiGs aircraft imported by Soviet. According to the sources from China, there is no J-2 nor J-4, instead, there is only J-5 onward when they build aircraft locally for the first time, based on Soviet fighter aircraft. I have a theory why they chose number 5 for J-5 for Chinese version of Soviet MiG-17F, along with J-5A basing on MiG-17PF; For PLAAF (People's Liberation Army Air Force), China's air force starting in 1949, they have their own first fighter, which is imported La-9, followed by La-11 as second fighter. Then third, MIG-9s, then four, the MiG-15 and MiG-15bis. Then fifth being MiG-17 Fesco-A. Therefore J-5 (Mig-17F) and J-6A (MiG-17PF). Then there exists the J-6s (MiG-19). However, this get more interesting, initially they license built the copy version of MIG-19S, then they started evolving into their own built variants, such as J-6C, J-6III, and another variants, especially Q-5 "Fatan". By the way, there is also confusion with the difference between 'J" and "F', as well "Q' and A', and "H" and 'B". For aircraft that is locally built and used domestically by PLAAF is known as J, Q, and H series for fighter, attack, and bombers. When they export them, they become F, A, and B. Therefore, in SF2, using USERLIST.INI system for export Chinese aircraft as J-5s and J-6s is incorrect. They should be F-5s and F-6s. That is fixed in this SF-2 CAP next version, there will be two folders separately, one for PLAAF version and other for Export. For excellent works of Paulopanz's J-2, J-4, J-5, and J-6 packs, there is corrected names in SF2: J-2 -> MiG-15 Fagot-A, 1950 =CHINA= J-2 (51) -> MiG-15bis Fagot-B, 1951 =CHINA= J-4 -> MiG-17 Fresco-A, 1955 =CHINA= - ------------------------------------------------------------------ >>> MiGs and Js / Fs COCKPITS <<< The cockpit have been overhauled for radar texture, gunsight, position / offsets, and the trips on top of canopy. the gunsight have been re-worked as I find more information on them. Turns out that the radar symbol was too small, re-made that sight. There is also different size of sight for both AA and AG mode. In every aircraft, due to lacks of dynamic sight based on range for early cold aircraft (Expanding / Shrinking sights), al gun is always set on 50 MILs size by default, this includes MIGs and Js gunsight in this project. By the way, I would like to talk about the MiG-15s and 17s cockpits. After flying and testing various MIG-15s and 17s cockpit, I realize that it sometime feels like my head is too close to the reflector glass, so I moved back while ensuring that the S-13 (fixed sight of ASP-3N and ASPP-4N) still fits the reflector glass. so here is updated cockpit view: MiG-15 MiG-15bis MiG-17 / 17F / J-5 MiG-17PF / PFU / J-5A NOTE: - here are EARLY and LATE version with RP-1 / P-1 and RP-5 / SL-1. RP-1 and RP-2U have orange radar screen with track range of 2 KM while RP-5 / SL-1 have tracking range of 4 KM. - Stary's great works of MiG-17FP / FPU cockpit have radar lock light. While being unable to re-size it, it is moved to align with the texture of RP-1 / P-1 and RP-5 / SL-1. - The radar hood have been tilted toward the position of pilot, for better visibility of the radar scope and the instruments. >>> Operating RP-1 / P-1, RP-2U, and RP-5 / SL-1<<< From what I have learned, the radar have two mode: Search and track, whichi s very simple. So in order to track, you can switch from search to boresight mode. And please note that RP-1 and PR-2U have track range of 2 KM while RP-5 have range of 4 KM. All share the same range of searching around 12 KM. Search mode for RP-1 / P-1 / RP-2U (When the target pass the 2 KM line, that is when you can to switch to boresight to track the target) Here is TW style version of RP-1 / P-1 and RP-2U RP-5 / SL-1 radar in MiG-19FPU (1957)
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2 pointslittle more progress. between a million rivets and a hell of a week IRL not much but i'm almost dont with fuselage details why did TK make the interiors so damn dirty? yeah it was Vietnam, but they were also still SAC......
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2 points
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2 pointsWhat if the 42ECS, which provides USAF personnel to the USN growler squadrons, gained it's own aircraft and deployed to RAF Upper Heyford in homage to it's historic EF-111A deployment.. But of course, that's a what-if because RAF Upper Heyford closed in the early/mid 1990's for redevelopment, and the 42ECS instead became part of the 48FW at RAF Lakenheath... The squadron joined the other USAF Superhornets units based there, namely 493FS flying the F/A-18E, together with 492Fs and 494FS operating the 2-seat F/A-18F
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1 pointView File Keyboard shortcut printable PDF for Strike Fighters 2 I didn't find printable keyboard shortcuts on the net so i made my own. It is in vectors so you can edit it to your liking. The shortcuts were mapped from the official site. There are two layouts, one is horizontal, other is in two rows. Let me know if i missed something. If there is something similar on the web i don't mind, i had fun making it. Cheers. Submitter sektorao Submitted 06/05/2025 Category Utilities / Editors
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1 pointyou gotta quit teasin folks with those not everyone has toys while waiting on RC to finish the 4096 tiles ---------- " Energy of the gods, adrenalin surge....."
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1 pointHello guys, good day all! I am trying to make the pit to work, many questions may arise :) What is this instrument for? what does do? It is on the PFM, FL and MF
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1 point>>> VIEW / CAMERA SYSTEM OVERHAUL <<< The works on AIRCRAFTOBJECT.INI allows me to edit the view / camera to give you more realistic feelings of flying aircraft. Based on the work of Warbirds's Realistic Head Movement base, modified it so the head movement is not as dramatic. Since in the early cold war aircraft to modern, the pilots are tightly melted on the chair, as well have Gs suits. Spent a lot of time testing and tweaking it. AIRCRAFTOBJECT.INIIf you don't have the file, here is the file. To install it, drop the file in Objects folder. Cheers!
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1 pointHere is a link to the XWVM discord server for anyone who wants it. https://discord.gg/juNj4BKMQq @Wrench You may find this interesting. There is a modern mission editor that works with all of the games. X-Wing, TIE Fighter, X-Wing Vs. TIE Fighter, Balance of Power, and X-Wing: Alliance. https://github.com/MikeG621/YOGEME
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1 pointand you MISSED the EvilDamnCommBuilding?????? ======= On an equally silly note found under "Oddball things you see on terrains"
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1 point
Version 0.2.1
1,843 downloads
In this package you find the current versions of my programs. Since all programs are using the same Qt and Microsoft Visual Studio libraries I thought it is convenient to put them all together. This package contains currently: LOD Viewer V0.5.2 (old obsolete version, please download and use V0.6.3) Target Area Editor V0.2.2 (Updated) CAT Extractor V0.1.0 (NEW!) For usage instructions of the programs please read the readme files located in the Readme folder. Update 29.03.2025: I think it's best for the community if my tools are freely downloadable for everyone. External download link: https://www.dropbox.com/scl/fi/uy29n6jh3fu35inxlhhuf/MuesToolBox.zip?rlkey=94k9s0iv3enz4b6b6l2tstfyz&st=vtdl2gh9&dl=0 -
1 point
Version 0.6.3
1,640 downloads
This is the newest version of the LODViewer. New features: -decal support -display of collision and pivot points -added transparency and wireframe display mode -user definable background color -view manipulation via keyboard -64 bit application -uses the OpenSceneGraph library and Qt 5.9.5 Install instructions: Extract the content of the zip package to a convenient location. The LODViewer depends on the Microsoft Visual Studio 2017 C++ libraries. If not already installed on the computer (e.g. by other applications) it has to be installed by running vcredist_x64.exe (you can find it in the redist subfolder of this package). Have fun! And report bugs Update 29.03.2025: I think it's best for the community if my tools are freely downloadable for everyone. External download link: https://www.dropbox.com/scl/fi/a4ah52r9gb2cm3rwhi3iz/LODViewer-0.6.3.zip?rlkey=e1l9jlvagiroyoc88xy5jahr3&st=si329dc9&dl=0 Mue -
1 point
Version 0.1.2
427 downloads
After nearly 6 years since my proof of concept experiments with the TOD files I'm ready to release a first version of the TODEditor (could almost be a nominee for the Duke Nukem Forever Award ). Main Features: Easy editing of TOD files: cut/copy/paste, moving and rotating of objects Import of object models files: *.lod, *.obj or *.3ds Warning: Use at your own risk. The TODEditor is currently in an early beta stage and can contain serious bugs. So, please backup your terrain files before you work with the TODEditor. I have warned you! The program is free for whatever use (commercial or personal). Installation: Extract the content of the zip package to a convenient location. The TODEditor depends on the Microsoft Visual Studio 2019 C++ libraries. If not already installed on the computer (e.g. by other applications) they have to be installed by running vcredist_x64.exe (you can find it in the redist subfolder of this package). Start the program by double click the todeditor.exe. For further information see TODEditor_readme.txt. Update 29.03.2025: I think it's best for the community if my tools are freely downloadable for everyone. External download link: https://www.dropbox.com/scl/fi/5m8zr6odggwn5aivevv4v/TODEditor_V0.1.2.zip?rlkey=0togau4znjxrjyw4arvn19itg&st=87b65uok&dl=0 Mue
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