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Showing most liked content on 07/03/2025 in all areas

  1. 3 points
    Somewhere over North Vietnam.
  2. 2 points
    Nice Oilfield you got there: Be a shame if something happened to it.
  3. 2 points
    "Rick? Everyone knows Rick. This is his place. Everyone comes to Rick's"
  4. 1 point
    I've Sumner class. Downloaded it long time ago and can't remeber from where ;-). I can give you this model to make it game ready. It's in Blender format, but I think , I can export it to FBX or collada if you want ..
  5. 1 point
    This was a great site back in the day .. learned a lot about painting. Thanks Kevin
  6. 1 point
    Coastal tiles are done. Still to do are river in city tiles and railways i farmland tiles. WIP screenshot shows the coastline and sea tiles. If you look to the river you see one of the old river in city tiles.
  7. 1 point
    wicked, but me thinks you need to move the kill marks entry below the lightning bolt entry in the decal ini another jet of teh same era .... ish
  8. 1 point
    what happens when you find an obscure picture on the web... you end up making these :
  9. 1 point
    There are other things here, my account problem, well... my paypal has not been working, but when I need it, I will find a way, such as finding my friends, such as paying through other channels etc... Anyway, I don't intend to "escape" CA, the mods I make here, if I can confirm that they are indeed legal (because even after a lot of transformation ,almost 90% of my materials come from the Internet), then I will publish them.
  10. 1 point
    SitRep: Most of the tiles are now on the new standard. Still to do are the coastal tiles and the city river tiles. I hope i can do this tomorrow. The problem of my very first terrains are "potholes" in the landscape. To cure this will need some time. But i hope i can release a first Beta version of DRV 2.0 terrain on sunday.
  11. 1 point
    I'll bet those Atolls are juuuuuuuuusst a little bit better than the Firestreak & Red Eyes!!
  12. 1 point
    Hello everyone! The Mirage IIIS is the whole different aircraft compared to the Mirage IIIs series. This aircraft is so interesting and unique with many of customizations, including the technologies of Mirage III and Hughes radar for HM-55 (AIM-26B). It have been journey connecting the dots and matching the puzzles. By analog, it is like discovering the fossil pieces and you try to put it together, some of it match one dinosaur while some belong to other dinosaur. Same thing with Mirage IIIS various pictures I found. What I realized is that Mirage IIIS have gone through upgrade during 1988. So Pre 1988, the cockpit of Mirage IIIS did not show RWR and it have more simple navigation moving map scope below the radar scope. And I noticed how the radar scope look a lot like MA-1 of F-106. Then I learned that Hughes TARAN 18 based on F-106's MA-1 FCS. Interesting! The radar (Mirage IIIS Early) Cockpit of Post 1988 upgrade Mirage IIIS: NOTE: Notice the different scope for navigation moving map and the RWR right side of radar scope. And there is light gray bar on front right part of the scope. Radar (Mirage IIIS Late) NBOTE: I want to comment that, It is quite challenging to find the actual picture of post 1988 upgrade radar scope. This is the best one I can find. This was a 'hit and miss" when I found the Mirage IIIS mod for flight simulation. There are picture of radar scope. ere is screenshot of Mirage IIIS (Early) TW Style version: Mirage IIIS (Late) TW Style version: I am currently learning about modding Avionics70.DLL. I would like to share the notes I found from researches: Eagle114th
  13. 1 point
    I started a small update of the DRV terrain to bring it on SF2 standard and give it a better tileset. WIP Screenshot shows old and new tiles. The new tiles i have taken from Rio de la Plata terrain. They are basing on Green hell tileset.
  14. 1 point
  15. 1 point
    Thanks for your message, I'll just answer here so all are in the loop....yes, as mentioned I plan to include a completely new USS Maddox. I'm not really a ship builder, but will try my best! Here is just first rough cut of mesh, hull, etc. - still long way to go.
  16. 1 point
    I just love Del's haulers...
  17. 1 point

    Version 1.0.0

    202 downloads

    The Halberstadt CL.II was a German, 2 seat fighter/escort plane. The CL.II was designed to be an escort for reconnaissance flights. Its excellent maneuverability made it a match for single seat fighters and its field of fire made it an excellent ground attack plane. It entered service in August 1917 and was used in large numbers until the end of the war. The Halberstadt CL.II had a plywood fuselage and was powered by a six-cylinder Mercedes D.III engine. It had a 7.92mm Spandau machine gun in the front fuselage for the pilot and a 7.92mm Parabellum gun on a ring mount for the observer. It could also carry a light bomb load. My version has a rack for 10 stick grenades mounted on the fuselage. My download includes a hex camo skin, appropriate decals, and a fully functional cockpit. My skinning templates are included with the download. I have included a sound file for the Mercedes D.III engine. The same sound has been used with other planes and you may already have it installed. I have included the sound file with the download in case you don't have it. Credits My thanks to Ojcar for making the data file for the Halberstadt CL.II and for making improvements to the guns. My thanks to Nixou for making the sound file for the Mercedes engine many years ago. Installation Instructions For FE1 - Unzip the file and move the folder named "HalberstadtCL2" into your FirstEagles/Objects/Aircraft folder. If you don't already have it, move the sound file "mercedes160m2.wav" from my "Sounds" into your "Sounds" folder. For FE2 - Unzip the file and move the folder named "HalberstadtCL2" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "HalberstadtCL2." Move the folder named "D" from the Aircraft/HalberstadtCL2 folder into the Decals/HalberstadtCL2 folder you just made. If you don't already have it, move the sound file "mercedes160m2.wav" from my "Sounds" into your "Sounds" folder. If you don't have a Sounds folder, you can make one.


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