Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 01/11/2026 in all areas

  1. Hi everyone, I'd like to take a minute to give everyone a quick update on our current projects. THEMES RELEASED We've released new themes for the site which change the look and feel of CombatACE. At the bottom of all our pages locate the Theme link and select it to choose your favorite look while using our site. The Wings Over Flanders Fields theme has been revamped and returned to the Old Brown Dog Software Forum. Our classic theme "Morning Light" is the professional white background in our traditional color set. The new theme "After Sunset" is a deep mid-range denim that reminds me of one of our first theme sets we started with back in 2002 called Bohegedda. The newest theme "Midnight Abyss" is a dark rich black inspired theme that is super easy on the eyes especially at night. Feel free to pick your favorite and let us know which one you like best. LIBRARY WORK The Admins and Modders have been hard at work restoring some lost images on older files. This has been something I've wanted to accomplish for years and just never had the time. I can't thank everyone enough for all their time and energy they've invested into this project. As we go through these files the system is updating the "last update" timestamp which is causing some issues with the way the library is displaying most recent files shown first. When we're done we'll be restoring all the timestamps which will return the files back to normal with all images restored. OUR PICKS We're working on a new roll-out of hand-picked files we're endorsing as must-have downloads. We're continuing work on the section and hopefully will be done with it soon. Give it a look and let us know what you think of it so far. The Our Picks section of the site is live here https://combatace.com/ourpicks/
    22 points
  2. More HAF MK XVIe spitfires (circa 1952) ..
    20 points
  3. G'Day all, My next project is a production version of the F-32 and I am building all three versions A(CTOL)/B(STOVL)/C(CV). I never liked the massive chin intake of the prototype, so I have changed that. I also preferred the original delta wing design to the conventional wing/tail configuration of the proposed production model. It's currently in its early stages, but I'll post progressive updates here. In the meantime, enjoy these screenshots from 3dsmax. Dels
    19 points
  4. OK, the EF2000 B is done, and the F/A-18E, F/A-18F, and F/A-18G are coming soon. It's a team effort, and it has been in the making for a considerable amount of time. This is the F/A-18E
    18 points
  5. i´m working since quite some time on the F-4F cockpits , my biggest problem is that i dont get any flight manual for the Peace Rhine and ICE versions , now i got some pictures from a F-4F Peace Rhine cockpit and was able to almost finish it i still have to do some animations and small items that are missing so i have now the early F-4F cockpit ( from 1973 onward ) and the F-4F Peace Rhine cockpit ( from 1985 onward ) next will be the ICE cockpit the ICE cockpit has a more advanced IFF control panel and a digital fuel quantity indicator and the 4 fuselage weaponstations for the AIM-120 , so still a lot of work F-4F cockpit 1973 the F-4F Peace Rhine is a big upgrade compare to the early F-4F cockpit , it has the DSCG radar with CCIP , the Shoot Lights and a more modern UHF control panel and the Weapons Panel that is used on the F-4E , one thing i only found on the Peace Rhine and the ICE version is the NBC Protection Blower no other F-4 version has that , so the german pilots hat some protection / filter system in case of a nuclear contamination F-4F Peace Rhine cockpit
    17 points
  6. Version 1.0.3

    103 downloads

    Hi there, and I appreciate you taking the time to download my work! - https://gkabs.net - https://gulfknights.net What’s included in this package: F/A-18E Super Hornet with 15 skins. Here are the enhancements I've made to the beta in 3ds Max: - New ejection seat. - New pilot model. - New refueling probe. - New towed decoy. - New AoA was added to the front landing gear, corresponding with the cockpit AoA. - Included pilot ladder and engine cover, and removed 'remove before flight' tags. - Implemented 2 LODs: 001, 002, 003, and 004. - New BRU-55 dual bomb rack. - New LAU-127 Rail, LAU-115C Rail, LAU-115C+2 Rail, LAU-117 Rail, and LAU-118A Rail. - New fuel tank. - 15 skins for the Super Hornet. - Canopy can be opened with: Shift+9. - Wingfold function: Shift+7. - For air refueling, use: Shift+6. - To deploy the towed decoy: Shift+5. All files come with the necessary Strike Fighters 2 Series game file (.LOD) and textures. (These have been tested and only work for SF2.) Installation instructions: Just copy the files to their respective folders. If you're adding to the SoundList (and need to include the WAV sound), go to the Flight directory and update the XXX to the right number. For example: [SoundList] SoundFileXXX=Rafale_Flaps [Rafale_Flaps] Priority=NORMAL 3DSound=FALSE FrequencyControl=TRUE NumBuffers=1 Looped=TRUE If you require further assistance, I recommend checking the Knowledge Base here: - https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Version 1.0 LICENSE: You’re free to use this model and everything with it for personal, non-commercial use in Strike Fighters 1 and 2. If you wish to use it for any other purpose, please contact me for permission at gkabs@gkabs.net. I would like to extend my gratitude to the following people, in no particular order: - Cliff7600 for collaborating closely with me to refine the model and test its performance, and for making the data file and FM. - Soulfreak for initiating this project and sharing the 3D Max file to help me finish it, as well as for creating the correct templates with Flanker562. - Flanker562 for crafting with Soulfreak all the US skins. - ravenclaw_007 for designing all the impressive weapons. - Coupi for adjusting the hitbox, adding the refueling probe visibility from the cockpit, and reworking some cockpit data and screenshots. - Compufat for developing the Kuwait skin, fuel tank skin, decals, and testing the model. - Pilots: GKABS If I’ve missed anyone, please let me know! Special thanks to Third Wire for creating this incredible game, and to the amazing community at https://combatace.com for their support and contributions. Software used: - 3ds Max 2009 - UVLayout v2 Pro - Substance Painter - Adobe Photoshop - Mixamo If you need help, feel free to reach out to me at gkabs@gkabs.net or visit gulfknights.net.
    16 points
  7. with the Peace Rhine upgrade the F-4F got a special feature regarding the use of the AIM-9 Sidewinder , the pilot could chose between the SEAM (Sidewinder Extended Acquisition Mode) or SLAVE mode the SEAM (Sidewinder Extended Acquisition Mode) is a target acquisition mode for the AIM-9 Sidewinder missile that allows the seeker head to scan a larger area (often a grid pattern) instead of targeting a single point. This enables the missile to locate and acquire targets with a heat source (aircraft), even if they are not directly in the nose. This increases the probability of a hit by allowing radar or helmet sights to pre-initialize the missile or for it to search for targets independently the "Sidewinder Slave Mode" usually refers to the AIM-9 Sidewinder air-to-air missile, where a radar or helmet-mounted display acquires (locks) the target, and the missile is then guided to that radar track to "slave" the seeker—a form of radar-assisted target acquisition before the missile's infrared seeker takes over or the missile fires to track the target, often in conjunction with the helmet-mounted display (HMD). There is also an interpretation as a vehicle function (Sidewinder Mode) with all-wheel steering for diagonal driving, but the context strongly suggests the missile. to get the SEAM and Slave lights working and "simulate" the functions i use the SEAM light duringradar search operation , you will get the typicall sidewinder growl sound and the Shoot light will show you if you are in range to fire the missile you will not get the yellow lock on in the HUD , for the SLAVE light i use the Radar Boresight this way you get the Lock on in the HUD the sidewinder growl sound and in the radar scope the VC display for now the SEAM and SLAVE mode will only work with the AIM-9L , i dont think that the AIM-9B would support this function SEAM mode SLAVE mode if anybody has abetter idea how to simmulate this functions please let me know
    16 points
  8. I've had the Beriev Be-12 Chayka sent to me by Tommy2Fast for quite a while now (almost 2 years). I've completed merging the textures and renaming the parts. Next up is the animation, but there's still a long way to go before the data files get completed.
    15 points
  9. there has been a major development , i finaly got my hands on the F-4F ICE Weapons Delivery Manual thanks to a very ganerouse man from the german Flugzeugforum , imade new Radar and PPI textures and Lex2Limit is working on the Avionics stuff SF2 will be the first game / simulator with a correct radar for the F-4F ICE , nobody else has that here are some pictures from the manual showing the Radar Display and there are many more in the manual including so much info on items i got wrong , i fixed them already , it is so easy to get a cockpit done if you have access to the right manual this are the new F-4F_ICE Radar and PPI textures , i also made a new Radar 3d part in the cockpit to get it as much as possible like the original
    15 points
  10. Well, modders are sharing their progress on a daily basis... (I am bad because I do not do that so often) So I have made some progress, and I had some 'setback.' Funny thing is that these zippers are more or less ready for nearly two years...so now looking at them is making me think what to improve... I needed to update this and that...then something came up...etc. So I was planning to upload already KLu zippers, like 2 weeks ago. But again changes...Then, since I updated one thing, I needed to update old stuff. And so on... I have made some changes in ini files. Since I like to see aircraft appear on the flightline with wingtip tanks. I have made some changes in data ini and made fake "fuel tanks" to disable them if needed in the loadout menu. Also, in fighter-bomber variants gun will be loaded optionally. As in the case of carrying nuke, the gun was to be removed... and some other small changes. You will see. A Few new pilots. because one is not enough. There will be some options to choose. And planning to make a few more... for now HGU-2A with MBU-5 mask also optional with "ram" visor cover - and you can choose transparent or black visor. And P-4B helmet with MBU-3 mask...that i already showed before. Still going through pictures to create some options for countries. So if you have suggestions.... and yes i started to do GQ7/IQ7 seat for models that require it. will require revoking defogging tubes in the pit too So instead of uploading AMI starfighters this week (plan from early December 2025), I have to go back and update some old stuff. Luftforsvaret and KLu are ready to upload, and when I find time will deal with files. o! I reworked wheel bays and updated the skin in that area.. some cockpit details.... and 're-painted' exhaust
    15 points
  11. Version 1.0.1

    85 downloads

    Hi there, and I appreciate you taking the time to download my work! - https://gkabs.net - https://gulfknights.net What’s included in this package: F/A-18F Super Hornet with 5 skins. Here are the enhancements I've made to the beta in 3ds Max: - New ejection seat. - New pilot model. - New refueling probe. - New towed decoy. - New AoA added to the front landing gear, corresponding with the cockpit AoA. - Included pilot ladder and engine cover, and removed 'remove before flight' tags. - Implemented 2 LODs: 001, 002, 003, and 004. - New BRU-55 dual bomb rack. - New LAU-127 Rail, LAU-115C Rail, LAU-115C+2 Rail, LAU-117 Rail, and LAU-118A Rail. - New fuel tank. - 5 skins for the Super Hornet. - Canopy can be opened with: Shift+9. - Wingfold function: Shift+7. - For air refueling, use: Shift+6. - To deploy the towed decoy: Shift+5. All files come with the necessary Strike Fighters 2 Series game file (.LOD) and textures. (These have been tested and only work for SF2.) Installation instructions: Just copy the files to their respective folders. If you're adding to the SoundList (and need to include the WAV sound), go to the Flight directory and update the XXX to the right number. For example: [SoundList] SoundFileXXX=Rafale_Flaps [Rafale_Flaps] Priority=NORMAL 3DSound=FALSE FrequencyControl=TRUE NumBuffers=1 Looped=TRUE If you require further assistance, I recommend checking the Knowledge Base here: - https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Version 1.0 LICENSE: You’re free to use this model and everything with it for personal, non-commercial use in Strike Fighters 1 and 2. If you wish to use it for any other purpose, please contact me for permission at gkabs@gkabs.net. I would like to extend my gratitude to the following people, in no particular order: - Cliff7600 for collaborating closely with me to refine the model and test its performance, and for making the data file and FM. - Soulfreak for initiating this project and sharing the 3D Max file to help me finish it. - ravenclaw_007 for designing all the impressive weapons. - Coupi for adjusting the hitbox, adding the refueling probe visibility from the cockpit, and reworking some cockpit data and screenshots. - Compufat for developing the Kuwait skin, US and Australian textures, and the fuel tank skin, decals, and testing the model. - Pilots: GKABS. If I’ve missed anyone, please let me know! Special thanks to Third Wire for creating this incredible game, and to the amazing community at https://combatace.com for their support and contributions. Software used: - 3ds Max 2009 - UVLayout v2 Pro - Substance Painter - Adobe Photoshop - Mixamo If you need help, feel free to reach out to me at gkabs@gkabs.net or visit gulfknights.net.
    14 points
  12. Version 1.0.4

    85 downloads

    this is the F-4E_78 cockpit for the F-4E_78 from my F-4E_USAF pack , this cockpit will not work with the TW F-4E at least not without some major rework i tested this cockpit several times with a new installed F-4E_78 from my pack and everytime it worked perfectly , so there should be no problems with this cockpit , if by any chance you will find an error please let me know to Install : just drop the content of this folder in to you F-4E_78 aircraft folder and let overwrite if ask to have fun , ravenclaw_007
    14 points
  13. Version 1.0.0

    102 downloads

    This is a 2 part pack, you WILL need both parts for it to work correctly. This is my version of a South East Asia terrain, it has been many years in the making but is still not complete or finished. But considering that my modding years are coming to an end I thought I'd release it anyway. The area north of the DMZ is a real mess target wise as it's an area I've never been interested in, I personally fly CAS/Armed-Recon in the Central Highlands area. This is a 250 meter map with 600+ tiles and TOD's so you need a fairly powerful machine to run it. There's over 450 new ground objects never been released before, all made by myself so any errors there are entirely down to me. Over the years I've got help and advice off dozens of different modders. They have been the inspiration for me to continue this far, so while they are too many to mention we should a remember that without the modding community this sim/game would of died many years ago. This package contains work and ideas from many of the great terrain experts. A great big THANK YOU to everyone I've worked with in the past. If you are new to the SF simming world, please don't bother whining and screaming about all the little oddities you may find that you don't like, just download the tools needed from here at CombatAce and fix them. Believe me when I say "you've never had it so good" Please read the readme or you WILL mess up your install and it will all be your own fault. ................................................................ I AM NO LONGER A MEMBER OF THE COMBATACE FAIR USAGE AGREEMENT ...................................................................This package and ALL it's contents are for single user use only. ......................................................................You may NOT redistribute it or any part of it WITHOUT MY PERMISSION. Sundowner 13 Jan 2026
    14 points
  14. just added an other small item to the Peace Rhine cockpit , they had not only the PULL UP light they also had the ALT WRN light ALT WRN comes on at 500 Ft , PULL UP at 300 Ft , dont have any idea what the real settings are
    14 points
  15. i just uploaded the version 1.0.3 of the following F-4E cockpits F-4E cockpit F-4E_MIDAS4 cockpit F-4E_72 cockpit F-4E_75 cockpit F-4E_78 cockpit F-4E_79 cockpit F-4E_86 cockpit F-4E_79_EAF cockpit JASDF_F-4EJ cockpit pack changes are : new Gun_Lights_Toggle = this toggle turns the Gun Lights and Gun Lights Armed lights off if you have used all your ammo for the gun , indicating that the gun is not available fixed several textures fixed some mapping issues fixed some panels i also uploaded some new cockpits , the aircrafts for this packs are in the Download section F-4E_ANG_and_AFRES cockpit pack F-4E_85_ANG = F-4E_84_PaveSpike cockpit F-4E_85_ANG_RHAW = F-4E_84_PaveSpike cockpit F-4E_87_AFRES = F-4E_86_PaveSpike cockpit F-4E_87_ANG = F-4E_86_PaveSpike cockpit F-4E_89_AFRES = F-4E_86_ARN-101 cockpit ( with CCIP ) F-4E_RAAF cockpit pack F-4E_RAAF cockpit F-4E_72_MIDAS4_RAAF cockpit all cockpits now on the same standard and they should work without any problems , if you encounter any problems let me know NOTE: this cockpit will not work with the original TW F-4E`s at least not with a major rework have fun , ravenclaw_007
    13 points
  16. Winter time is time to feed birds.
    13 points
  17. Phase Two offers 26 missions divided in two episodes (Solomons and Coral Sea), plus all of the 37 missions in Phase One (Oahu, Wake, Force Z and Burma), for a total of 63 historically accurate combat missions. Also contains updates and upgrades made on aircraft, cockpits, avionics, weapons, decals, ships, briefings and terrains. Free to download at https://www.yap-revamp-works.com/rising-sun-rw/
    13 points
  18. Korean Lightning F.2A, unknown Squadron, 1969
    13 points
  19. The introduction of the MiG-19 "Farmer" and the potential for the North Korean Air Force (NKAF) to acquire this aircraft posed a major problem for the South Korean Air Force leadership in the early 1960s. Since most squadrons were equipped with various versions of the F-86, the high command feared that the "Farmer" could give the North a decisive air advantage. To mitigate this risk, the Korean government decided to contact the American Kennedy administration. The Koreans wanted an aircraft that would allow them to quickly reach the DMZ (Demilitarized Zone) if necessary and intercept any intruding attackers. Several models were offered, of which the South Korean leadership preferred the F-104, despite its shorter range. In October 1961, the Korean Foreign Minister (Choi Duk-shin) and Defense Minister (Park Byung-kwon) signed a formal order for a total of 72 F-104Cs, which were delivered starting in mid-1962. To compensate for the F-104's short range, Quick Response Airstrips (QRAS) were designated at various points south of the DMZ. Their sole purpose was to refuel, rearm, and maintain the F-104s in the event of an attack. Basically, the QRAS could be a longer road where the plane could land, hidden in a forest for example. Necessary resources for the completion of the tasks would be delivered by specially assigned units inside Army and Air Force. By the mid-1990s, calls arose for the scrapping of the now 30-year-old aircraft, as they had become inefficient and expensive to maintain. As part of the overall modernization of the ROKAF, a program to improve the Starfighter was also initiated. This Combat Value Upgrade (CVU) was intended to make comprehensive modifications to the aging aircraft. The contract was awarded to KAI, with a target completion date of mid-2003. Problems involving the restructuring of the aircrafts fuselage and wing roots led to a major delay, with the program being completed at the end of 2005. This project involved extensive modifications to the aging aircraft. The modifications included: - Use of a more powerful and efficient engine -> Conversion to the General Electric F110-GE-129 engine - Fuselage reinforcement for increased payload capacity -> Replacement of critical components and use of high-strength and durable materials, especially in the wing root and inner strut areas - Addition of two additional pylons for more payload - Installation of a more modern radar -> Conversion to the APG-82 system. - Improvement of the ECM system - Installation of a chaff/flare deployment system (30 each) - Fixed sniper pod for electro-optical target acquisition The improved model also became the first aircraft capable of using the Korean version of the Brimstone missile, "Yuhwang" (Brimstone in Korean), which featured laser targeting. The pilots who flew the new aircraft for the first time praised its power. However, they also warned against underestimating the aircraft, as these modifications affected its flight characteristics. Of the 64 aircraft remaining (8 lost due to accidents) before the conversion, only 24 were upgraded for cost reasons. The others were decommissioned and scrapped. F-104K (CVU) Super Starfighter, 19th WIng, 162 Fighter Squadron "Boramae", 2006 CAS-Payload with 12 "Yuhwang"-missiles on TLRs
    13 points
  20. On the way to the moon... F-22 HUD data
    13 points
  21. I prefer to be accompanied! Two men in a tube!!!
    13 points
  22. Lots of time and energy have gone into the site over the past few months. Answer the poll questions and let us know below if you're having problems with the site. Thank you for taking the time to give us some feedback. Erik
    12 points
  23. In early 1980, South Korea showed great interest in the Tornado, particularly the German variants because of the MW-1 multi-role weapon. The aircraft's primary mission was intended to be low-level attacks on advancing enemy troops, especially tanks. Due to the weapon's destructive power, the then German Defense Minister, Hans Apel, imposed an export ban. German Foreign Minister Hans-Dietrich Genscher tried unsuccessfully to persuade Apel to reconsider. Following this setback, the South Korean government turned to Italy, which also rejected the sale of the aircraft and the weapon, citing Germany's decision. After Italy's rejection, British Foreign Secretary Peter Carington contacted the South Korean government and offered them the British GR.1 model. However, this aircraft could only be equipped with the JP233 missile pod, designed for disabling airfields. Within the military leadership, discussions began regarding how this weapon could be used against the North in an attack scenario. After comparing the specifications of the cluster munitions and the mines, South Korea decided to order this type of aircraft. A total of 48 aircraft were ordered. Deliveries began in late 1982 and were completed in 1984. Panavia Tornado GR.1K, 11th Wing, 102 Squadron "Blue Dragon", 1982
    12 points
  24. Version 1.0.4

    84 downloads

    this is the F-4E_72_MIDAS4 cockpit for the F-4E_72_MIDAS4 from my F-4E_USAF pack , this cockpit will not work with the TW F-4E at least not without some major rework i tested this cockpit several times with a new installed F-4E_72_MIDAS4 from my pack and everytime it worked perfectly , so there should be no problems with this cockpit , if by any chance you will find an error please let me know to Install : just drop the content of this folder in to you F-4E aircraft folder and let overwrite if ask to have fun , ravenclaw_007
    12 points
  25. i had avery long night to finaly get the CCIP the way i wanted it this is how the CCIP looks like in the F-4E/F/G and that is what i wanted all the time , Thanks to alfa2 who made a CCIP mod for the Greek F-4E´s i got the idea how to get it done and that is how it looks like now on the way to target , gunsight in the HUD and the CCIP marker below the HUD CCIP marker over target , bombs released and i got a direct hit CCIP gun sight , just get the CCIP marker over the target and pull the trigger , done
    12 points
  26. this part of the ICE cockpit is done , still have to make the new Radar Altimeter and the IFF Control Panel
    12 points
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..