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Everything posted by daddyairplanes
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mild change of plans. unit marking info is scarce online, so ordering a few books on ebay. in the meantime, time to cut some metal
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Beefed up Vietnam What If
daddyairplanes replied to macelena's topic in Military and General Aviation
even if they werent in country, they'd have been there within about 72 hours. kind of like other parts of Nickel Grass, but for ourselves -
off topic of the RWR, you say you can only get the MiG-31s to show in Iceland. i am going to guess you do not have Expansion pack 2 or the mission editor DLC? if you had either you could set up an engagement between those two without waiting for the game to arrange a meeting
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Beefed up Vietnam What If
daddyairplanes replied to macelena's topic in Military and General Aviation
gotta think big picture up until linebacker, the US wasnt deploying its big war fighting toys up north in a large fashion. testing some of the latest (F-111) or keeping stuff down south (B-52 Arc Lights) but not waves of the big bombers for most of the war. the missile boats and Tu-22 and possibly the Yak would definitely been used to attack the fleet at Yankee Station or airbases in the south, causing a massive retaliation. with expectaion of Russian support after that retaliation. that wouldnt have flown in the Kremlin MiG-25 probaably wouldnt have been sent, too many direct US recce assets that would have loved to record that radar. plus they were desired for motherland defense, Linebacker being too quick of a development to train North Vietnamese on them before the end of hostilities (after which they were needed) the arab air forces got new stuff mainly because they 1 werent Communist and so it wasnt a matter "Socialist fraternity against the Imperialists" (or however you want to phrase it) 2 paid hard currency for their toys 3 fought an enemy using mostly US/NATO origin weapons, but had little chance of directly engaging US forces (gonna call the flare up in 1973 a fluke, typically the superpowers didnt get officially too directly involved) the North Vietnamese were exactly opposite all these points, and major escalation to save an ally could have been bad (again, see the fluke of 1973) Zeus 23 was deployed in 1975 during the invasion of teh south. Again, the Soviets probably were not in a hurry for the Americans to get a good look at the radar on that. an issue in 1972, but not in 75. -
looks pretty good. but change the dark spot by that exhaust. heat rises (and blow back opposite direction of travel)
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well, thats the nice thing about being a cook; you aint getting fed even MREs unless i have some kind of vehicle. i will say though that my FA time saw alot more regular soldiering than my time with signal. Guard, QRF, rolling with LOGPAC when one of the battery's supply trucks were down and killing the burners for breakfast to join stand to. Signal pretty much left us alone so long as chow was good
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depends on the unit, and sometimes even that particular commanders preference. convoys through Iraq turn signals were used to indicate where fire was coming from not which way to turn. high beam flashing could also used (typicla for vehicle or radio issues) to signal because even at daytime a flashing white light stands out. didnt run with lights fully on mind you, but didnt cover them up either. some mirrors got folded in but typically not. you very rarely backed up without a ground guide and ideally had two: one in back and one in front. but conditions were rarely ideal either. typical was to have one ground guide in back, and stop if you couldnt see them. hard to pull off if you aint got not mirrors. same experience with an field artillery unit still playing in the "stop them in the Fulda Gap" mindset in the late 90s. somebody would come along talking tactical, then some accidents would happen, and it would be back to using stuff on the move. it got covered only when you were in a position longer than 30 minutes (hoods raised on trucks too to cover the direct LOS reflections off the windshield)
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B/O, or blackout drive. turned of the regular bulb, and shone a light through a slit with white instead of clear plastic. could just barely see shit with it in the woods as i recall, unless you were using NODs. but that had its own set of problems (headaches coming back just thinkin of them). but it was bright like regular highbeam usage if you did use blackout and NVGs. course thats for the old 5 ton trucks, but it was the same control switch for the 88s, humvees and LMTVs so i dont see why it would be any different for the Paladins for GKABS, dirts on a little thick. it actually lightend green vehicles as i recall (when dried) and was hard to tell on tan vehicles unles you were right up on it or washing it. was always a suprise seeing how much dirt came off the cab and sides of the trucks when washing them for teh customs inspect going home also go splotchy, a vehicle coming out of the field usually looked like it had a dozen shades of paint on it until it hit the washrack. i gues think of a ghostly camo pattern with barely different shades of the same color all over some darker (towards bottom where water and mud get to) some lighter (towards the top where dust goes and flung mud dries faster) . outer tracks look good, you posted the two pics above that covers my commnets on the inner track/roadwheels sorry to be picky, i do have a bit of history with the later model of this beast (as well as EricJ iirc)
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its a nice idea, but impractical one because mix ups through history create non standard mix ups (look as SEA Phantoms in the 70s with the pale green in place of tan on some, the mismatch colors on C-5s in the early 90s, faded paints all over when budgets were tight) also an issue , the modders themselves. present a complete system to a hundred modders and 70 will declare it good. 5 will explain why its not in their opinion. 25 will say nothing. of those 70, 15 will actually use it. 3 will ask a year later if there is such a system. and five will not like it, and do theyre own. best bet is to refer as much as possible to FS 595 (the US governments color guide), RAL (color guide for the european colors) and whatever such guide there is for the Russian birds. to boot, if you were to say google "FS36081 hex" youd get the number to plug into PS or Gimp for use ( 5b5e5f for my example). i know there is such a guide for FS 595 with the color and the hex and RGB values. pretty sure theres one for RAL as well back on topic, those look great GKABS. had me worried on the first pic of tan, but the wrap up looks good
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much closer to the mark, and good for a factory fresh track. of course in country theyd have a tannish or red-brownish tint from the dirt and mud. for desert storm, it varies. some vehicles were still green. a few (24th Mech comes to mind) got painted before going over. a lot got painted in theater. the ones painted in country seem to be the "whitest" og the tan vehicles, perhaps to make sure the green didnt show through. new version looks much better now dirty it up
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and some shots from Kosovo 30 years later. i know i guy that was ther back in 2000. these are from the powerpoint that was made end of deployment
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reduce the rolling radius in the landing gear section of hte data ini [LeftWingGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 DragArea=0.460 AnimationID=1 HideGearNode=TRUE ModelNodeName=Loutrig // LoutriggerLeg ShockNodeName=LoutriggerStrut InsideNodeName=gear_bay_inside_L ShockAnimationID=5 ShockStroke=0.15 SpringFactor=2.5 DampingFactor=1.8 WheelNodeName=lo_Tire RotationAxis=X-Axis RollingRadius=0.32<------------------------------------------------------- CastoringWheel=FALSE HasBrakes=FALSE RollingCoefficient=0.05 MaxDeploySpeed=115.75 MaxLoadFactor=3.0 be careful when doing it, to large of corrections can cause pogo'ing of the aircraft, not to mention floating above the runway rather than sunken in
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washin out the paintbrushes from the Starlizards, getting ready for the next project. anyone willing to create a thermonuclear weapon would be greatly appreciated
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no worries, latest post looks great this holiday season, it might be wise to get a new 1 or 2 TB external HD. then save at least the installation files for everything you use regularly in a folder. its what i did to switch from my laptop from the last 5 years to my new desktop. was back up and running in a day for most of the stuff. now rebuilding my mod folders, by actually focusing them on specifc regions, eras and aircraft types........ well the test install is going. the rest might take a couple of years ....
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C-141B Starlifter (by Coyote Aerospace)
daddyairplanes replied to daddyairplanes's topic in File Announcements
no plans for it the 89 Skin should do for ODS. same serials in same units from 1989 through 1991, and most of the white tops remaining stayed that way until repainted grey (for use in countries where it was more diplomatic to not send camoflaged "warplanes"). as noted in the readme, there will not be a bare metal skin for this one, a few mapping quirks would really stand out in bare metal that dont in White over Grey (or are completely covered by the tga European One) -
View File C-141B Starlifter (by Coyote Aerospace) Lockheed C-141B Starlifter by Coyote Aerospace This mod is a new version of the C-141B Starlifter by Veltro2K, with skins by daddyairplanes It features several historical skins covering several important periods in the Starlifters B/C model career. European One camoflage is applied as a tga skin, so two varieties of camo on the ramps! Installation unzip, open the C-141B(v2k) folder, drop contents into desired mod folder allow overwrites if needed, weapons may be the only thing needed Included C-141B Starlifter model MAC skins for 1981, 1986, 1987, and 1989 AMC skins ranging from 1993 through 2006 as well as a special Last Starlifter skin depicting 66-0177, known as the Hanoi Taxi and the last Starlifter to be retired Cargo, Jeep, and Paratrooper weapons for the bay Known Issues - the main cargo doors and paratrooper doors open at the same time. an expert was consulted, and it is not reasonably feasable to seperate the actions. - cockpit is an older one, this aircraft is intended more for eyecandy as there are no real transport missions in SF2. anyone who can donate a more modern pit would be greatly appreciated - While 63 C-141Bs underwent upgrades to C standard in the late 1990s, the upgrades were internal (glass cockpit, avionics, GPS reciever). as they are not really visible, there is only a B model for here in game. The serials however are accurate and part of the last 63 Starlifters in service after 2002 (when the last McChord based aircraft retired) - due to slight mapping issues, there will not be a bare metal version of this C-141B. they dont show up really on the White top, green or gray skins, but would stand out on a bare metal. there were only about 7 that operated unpainted for 9 months during the Desert Shield/Desert Storm timeframe anyhow. Credits Veltro2K: main model, intial idea to revamp this plane daddyairplanes: skin and decal work, ini edits Killerbee331: paratrooper, M38 Jeep from weapons pack - cargo and pallet are also included although i cannot recall who created those. if it was you or you remember who did it, please let us know so we can fix the credits on behalf of the Coyote Aerospace team, thank you for downloading this mod. We hope you enjoy it Kevin Unruh aka daddyairplanes (stickerus prolificus) 31 October 2021 Submitter daddyairplanes Submitted 10/31/2021 Category Other
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GENTLEMAN! you must post screenies when complimenting in teh War Room! mandatory screenie..... scratch that, this is an announcement. Trick or Treat!
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Version 1.0.0
165 downloads
Lockheed C-141B Starlifter by Coyote Aerospace This mod is a new version of the C-141B Starlifter by Veltro2K, with skins by daddyairplanes It features several historical skins covering several important periods in the Starlifters B/C model career. European One camoflage is applied as a tga skin, so two varieties of camo on the ramps! Installation unzip, open the C-141B(v2k) folder, drop contents into desired mod folder allow overwrites if needed, weapons may be the only thing needed Included C-141B Starlifter model MAC skins for 1981, 1986, 1987, and 1989 AMC skins ranging from 1993 through 2006 as well as a special Last Starlifter skin depicting 66-0177, known as the Hanoi Taxi and the last Starlifter to be retired Cargo, Jeep, and Paratrooper weapons for the bay Known Issues - the main cargo doors and paratrooper doors open at the same time. an expert was consulted, and it is not reasonably feasable to seperate the actions. - cockpit is an older one, this aircraft is intended more for eyecandy as there are no real transport missions in SF2. anyone who can donate a more modern pit would be greatly appreciated - While 63 C-141Bs underwent upgrades to C standard in the late 1990s, the upgrades were internal (glass cockpit, avionics, GPS reciever). as they are not really visible, there is only a B model for here in game. The serials however are accurate and part of the last 63 Starlifters in service after 2002 (when the last McChord based aircraft retired) - due to slight mapping issues, there will not be a bare metal version of this C-141B. they dont show up really on the White top, green or gray skins, but would stand out on a bare metal. there were only about 7 that operated unpainted for 9 months during the Desert Shield/Desert Storm timeframe anyhow. Credits Veltro2K: main model, intial idea to revamp this plane daddyairplanes: skin and decal work, ini edits Killerbee331: paratrooper, M38 Jeep from weapons pack - cargo and pallet are also included although i cannot recall who created those. if it was you or you remember who did it, please let us know so we can fix the credits on behalf of the Coyote Aerospace team, thank you for downloading this mod. We hope you enjoy it Kevin Unruh aka daddyairplanes (stickerus prolificus) 31 October 2021 -
i appreciate this. my late father in law was with this unit i believe at around this time. GIMPs free ya know ive always wanted to do some low viz TPS birds for the fleet myself. but for me they are somewhere around 989 on a list of 1500 things to do. hoping you dont get burnt out on the SLUF after the full color squadrons, as lo viz would be nice. but it can get tiring going down the rabbit hole researching and creating so i understand if it doesnt happen
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i enjoy the updates. not to mention when its constructive comments, issues can be spotted early in. when its not constructive, yeah the comments can suck. but f^(% those guys. we all have our wish list for what we'd like to see. but end of the day, youre the modder working it do what you want
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for lack of a better phrase, Blue SCUDs! going for the nuke option, or keeping it conventional?
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