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Everything posted by yakarov79
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Is there a fix to keep TV on after last TV weapon is fired?
yakarov79 replied to alexis99's topic in General Discussion
EOGB and LGB works different way than EOGR and LGR. If you really need eo camera locked on target.... make laser designator for aircraft....create weapon station for eogb with specific station code and then create 'fake' eogb or lgb with same station code...and add this as always loaded weapon on loadout ini....then in flight select target.....chose fake target designator eogb/lgb bomb it will lock...then you can even ccip iron bombs..with tv locked on target... -
Interesting idea. Bring it up in sf2 section - should have more applause. Aircraft need to have fake invisible hitbox towed behind....and then added via weaponstation model of a banner.
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I'm not an expert but I heard that is good to make base skins while the model is constructed. A lot can be adjusted, and lot errors can be fixed easily at a very early stage. And of course, a good mapping is crucial. And adding SM and BM needs (especially BM) needs ultra-correct uv mapping. Just saying what I heard.
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And that is a good way to start cockpit... just saying...if someone is making some other Su..
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Is it Possible to Overload the Engine?
yakarov79 replied to PFunk's topic in Mission & Campaign Building Discussion
which terrain are you using? Im having similar problems on a single mission on latest Kamchatka. Not always...but at time to time...when usually all goes well...game blacks out...and freeze....Am blaming some ini file perhaps in terrain. -
Is it Possible to Overload the Engine?
yakarov79 replied to PFunk's topic in Mission & Campaign Building Discussion
CTD might be a mystery sometimes. Not so long ago I've made SEAD mission in an editor. The main strike was carried out by B-1B. I run scenario 7 times always somewhere i had CTD...each time i was checking in editor what is wrong..going back to aircraft folder ..to check maybe I eft some bug... 8th attempt I've changed loadout for B-1 to [iron|strike] - setting - meaning a standard bunch of mk82...Then I flew SEAD..B-1 smashed factory...nothing happened. After all I've checked loadout that was 'causing ' CTD - weapon - GATORS were f***d in ini file. And this sometimes also occurs. -
I have my instals very specific. And one mod contains only files that are needed for specific mod. So I'm keeping everything quite clean...weapons, ground objects, decals...not keeping objects that not fits mod. Up to now always after downloading mod from CA...first im checking what is there ..and then puting into my mod folders what is needed... And i have my own way for naming aircraft folders and aircrafts in game...so everything in gameis easy to find...in case i forget something.
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please...consider making pit. We are at 2018...with bazyllions of aircrafts for this game...and personally ( In my own opinion) all new aircrafts or old ones with a new soul should have designated pits. I know it might take additional time....but imagine the happiness of us - users. We have all this fancy aircrafts...and all of them are using F series pits. I know. I know...But again after how many years...we should award ourselves with cockpits. And of course guys you are flying missions from the pit...not external view, right ?
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Exocet or HARM should do the job...No frigate no helo.
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My own new recce pack for ODS; skins, decals etc.
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30 April 1959, Convair B-36J-1-CF Peacemaker, serial number 52-2220, landing at Wright-Patterson Air Force Base, Dayton, Ohio. The very last flight ever made by one of the giant Cold War-era bombers.
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F-15C and Su-27P visual upgrade
yakarov79 replied to 76.IAP-Blackbird's topic in Mods & Skinning Discussion
In Peten mod finally, I've made 'fake pilot' as an always loaded M230 gun. Gun is part of the model but ini file refers to weapon in weapons folder. There - lod with fake pilot pod - two versions early CARC green and late IAF 2 tone desert camo. Proper color gun loaded for a specific date. -
F-15C and Su-27P visual upgrade
yakarov79 replied to 76.IAP-Blackbird's topic in Mods & Skinning Discussion
looks extremely hot. fake pilot is [systemcomponent of nose - nose is showfrom cockpit=false ? still apears in pit ? You know that starting with fake pilot mods ends one day with whole new plane right? -
check in lodviewer if it seperate mesh and try to remove using old ways by hiding nodes in data.ini file.
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well after some trial and error on rh-53, I've finally managed to have in the mirror what should be... It depends where uvw is placed. In case map is square - divide it into 9 parts...and then where uvw of a specific mirror is placed...then it will show certain area. In my case lower right corner of the square. And of course proper scale also matters. or like in this Harrier in left you can see left wing no center and right little center little right wing....
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you said two weeks
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In other words - Some models are exported from 3dMax using sf2 exporter - meaning no way to use it in sf1.
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If it is set as cruise missile in sf2 so will not work in sf1. You have to change weapon type to one available in sf1
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Someone on forum before already posted ...I will pay xxx amount for this and that. Encourage people with your offer...then you will see. You know - guys here are modeling after work, on their free time....for free. It is not a full-time job and only gratitude is hurray and thanks from CA users. That is why some models are uploaded here after many months....years. So guess even if He or She will start working on Su tomorrow it might take more than 2 weeks to complete work. So you have to make it clear...I need model in xxx day willing to pay yyy pesos.
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am pretty sure that remaining 3d modders here are quite busy with other personal projects. And usually following their own time schedule - and aircraft preferences. So guess one request will not make it happen. Unless....
