Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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SF2 WW2 Northen Europe/North Sea Fix-It Pak
By Wrench
SF2 WW2 Northen Europe/North Sea Fix-It Pak 1/22/2014
= For Use on the Recently Released WW2 Northern Europe/North Sea Terrain =
This fix-it pak contains a modified Norway.ini (main ini) and Norway_Movements.ini.
The main ini has the correction to reset the terrain size to the actual size of the terrain, now allowing the in-game planning map to show things where they truely are.
The Movements ini has a repositioned 'front line', that now also sits where it's supposed to!
The terrain is available at the following URL:
http://combatace.com/files/file/14545-sf2-ww2-northern-europenorth-sea-terrain/
This is to be applied on those already downladed. A 'new' version of the terrain will be uploaded with these changes/repairs already added.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!
Happy Landings!
Wrench
Kevin Stein
358 downloads
0 comments
Submitted
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Hurricane Mk.IIc
By RAVEN
Hurricane Mk.IIc
For SF1/WOV/WOE 06 Patch Level Installs.
See Readme for details.
Creidts:
Cockpit By Me.
TW
AC 3D Model,Textures Myself.
Light Fix Wrench
Sound File ?
This Mod is Freewear and not to be sold!
Raven
01/22/14
218 downloads
0 comments
Updated
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[Fictional] F/A-18F or EA-18G IMAS Akizuki Ritsuko
By HolyKnightAD
My file has been in my hard drive for a long time but I haven't had a chance to upload it. Sorry for the wait.
Requested by dsawan
Skin mod for F/A-18F Super Hornet or EA-18G Growler by HolyKnightAD
Credits:
EricJ for the Super Hornet Package and skin templates.
Requirements:
Get the F/A-18F Super Hornet or EA-18G Growler from Super Hornet Package by EricJ
http://combatace.com/files/file/9401-super-hornet-package-for-sf2-v31/
Installation:
-For F/A-18F-
1. Place the folder "Akizuki_Ritsuko" in Aircraft\FA-18F.
*Also works with variants such as Aircraft\FA-18F_AI or Aircraft\FA-18F_BlkI, etc. as long as the super hornet model is from the same package or from the same maker.
2. Run the game. In the paint scheme tab, "Idolm@ster -Akizuki Ritsuko- 2nd Vision" should appear.
-For EA-18G-
1. Place the folder "Akizuki_Ritsuko" in Aircraft\EA-18G.
2. Run the game. In the paint scheme tab, "Idolm@ster -Akizuki Ritsuko- 2nd Vision" should appear.
A custom hangar screen is provided for this paint scheme. Enjoy!!
From the Idolm@ster series.
In the events of Idolm@ster 2. Ritsuko has retired from being an idol and became a producer of the mini idol group "Ryugu Komachi". No one really knows when she will be coming back as an idol of the 765 productions.
Idolm@ster Character design and logos ©NBGI
41 downloads
- idolmaster
- fa-18f
- (and 3 more)
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Hurricane Mk.IIb Trop
By RAVEN
Hurricane Mk.IIb Tropical For SF1 06 Patch Level Installs
To Install: UnZip and drop the HurricaneMk_IIb_Trop folder into the Aircraft folder,Weapons to the weapons folder, Sound in the Sound folder.
Adding Weapons and Guns: You need to use the SF1 06 patch level weapons editor to add weapons, SF1 Gun editor.
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Canopy opens with the 0 key.
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Dirt: I left the paint mostly cleen. If you want it dirty, Go for it.
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Pilot Note: The PilotHurricane.lod is too wide for the cockipt. I modded and repainted one that fit for myself that I cannot upload.
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Decals: There are no code letters or Seriel numbers.
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Update Note: To update the ini's manually see the ‘Manual Update.txt’,
Creidts:
Cockpit By Me.
TW
AC 3D Model,Textures Myself.
Light Fix Wrench
Sound File ?
This Mod is Freewear and not to be sold!
Raven
01/21/14
112 downloads
0 comments
Updated
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Hurricane Mk.IIb
By RAVEN
Hurricane Mk.IIb For SF1 06 Patch Level Installs.
See Readme for details
Creidts:
Cockpit By Me.
TW
AC 3D Model,Textures Myself.
Light Fix Wrench
Sound File ?
This Mod is Freewear and not to be sold!
Raven
01/20/14
(12 Guns of Fun.)
217 downloads
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sf2_ww2_eto_hurri2cV2_1_skinpak
By Steve T
Something for WW2 ETO on the 1941-42 Channel Front, at night and during the day.
A clutch of reskins for Raven's excellent Hurricane MkIIC Version 2.1. All new skins, from Raven's template, plus decals edited from those supplied in the original Raven Hurricane SF2 packs by The Wrench. Included are skins for:
No. 1 Squadron (JX) Night Intruder late 1941-1942
No. 1 Squadron (JX) Night Intruder 1942
No. 3 Squadron (QO) Day Fighter scheme Late 1941-1942
No. 87 Squadron (LK) Night Intruder late 1941-1942
S!
Steve T
63 downloads
0 comments
Submitted
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Sepecat Jaguar M
By Peugeot205
French Navy Jaguar M
More info here:
http://www.netmarine.net/aero/aeronefs/jaguar/index.htm
Very important, Please READ:
In order to play this MOD you MUST have installed the original Jaguar A , in order to have
the 3D files.
How to install it:
1-Drag all the folders from the rar file into the MOD folder.
2-Go to Objects/Aircraft/
3-Open the folder called "JaguarA"
4-From that folder copy the folder "Cockpit" and the files:
JagA.lod
JagA-001.lod
JagA-002.lod
JagA-003.lod
JagA-004.lod
JagA_01_holes.TGA
JagA_02_holes.TGA
JagA_03_holes.TGA
JagA_04_holes.TGA
JagA_05_holes.TGA
JagA.SHD
JagA.OUT
Jag_Light.TGA
F-4E_DAMAGE1
F-4E_DAMGE2
5-Drag them into the folder JaguarM
6-Fly it
A mission called "French Navy (Jaguar)" has been added in order to operate the plane from an aircraft carrier.
Important remarks: The plane is unperpowered and difficult to land in an aicraft carrier, please never attempt to land it with one engine or fully loaded.
Credits of version M:
Skin: Cangas
Flight Model tweeks: Cangas
Screens: Cangas
PA-Clemenceau and Foch: Cangas, original model by Hinchinbrooke
Credits of the original Jaguar version "A":
Here is the long awaited Jauguar A for the french Air Force
It should be compatible with SFP1 and SF2 (all versions)
The base work is from BPAO, in 2005.
Skins are 1024x1024, but a 2048 version is planned for version 2.
It comes in 3 versions :
- early 1972-85 (presently the JagA Lot1) : no laser bombing capacities
- intermediate 1978-95 (presently the JagA2 Lot4) : can carry laser guided munitions, but no designator
- late 1996-2006 (presently the JagA3 Lot5) : can deliver and designate laser guided ammunitions.
Each version is subdivided into two sub-version for simplicity and compatibility with SF1 :
With European camo fuel tanks and with Desert camo fuel tanks
The weapon pack requires further refinements, but this will be done as an update
Install :
Just insert the content of the jaguar directory in your addon install, overwriting files when
prompted to do so
Credits :
all 3D work is by BPAo , aircraft and pit (thank you chap, we don't forget you)
The basic textures,skins and decals by Tom Venom and Sony Tuckson.
skin updates and additional skins paulopanz, Coupi, ludo.m54
Decals by JAT, additional decals by paulopanz
The flight Model is based on the Jaguar GR1 (http://combatace.com...for-sf2-series/) by column5, kreelin, baffmeister and was adjusted (engine, mass ...) for the Jaguar A version.)
Effects : Deuces, JSF_Aggie, BPAo, Sony Tuckson
Special thanks to UF_Josse and various memebers of the C6 forum for their information
Jeanba : bugs, historical mistakes, delays and some packaging
Crusader : Correcting Jeanba's bugs, basic packagings, weapons, historical researches
Tk : for the game
Additionnal thanks to rollnloop for your tests
No animal were harmed during the creation of this model (except for bbq).
Legal stuff:
This mod is freeware. Commercial use is not allowed.
It is not allowed to include part ore totality of this mod in a commercial software.
If uploading part or all this addon, please include porper credits in the readme
Have fun
Cangas
427 downloads
0 comments
Submitted
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[Fictional] Grumman F-111B 'ADC'
By Spinners
Grumman F-111B 'ADC' for STRIKE FIGHTERS 2
This is a very simple mod of the superb F-111B by FastCargo to represent a fictional USAF version inflicted on that fine service, although it's actually not that bad when used within it's limits! I'm releasing this 'as is' as it could do with further refinements but avionics are not really my thing.
BACKSTORY
On November 24th, 1962 the US Defense Departement issued a press release announcing the award of the TFX programme to General Dynamics ahead of Boeing. There was an immediate outcry at this decision as only a few weeks earlier the Air Force Council had stated their declared preference for the Boeing submission as had the Chief of the Navy although the US Navy had, in fact, rejected both explaining that neither were fully compatible with carrier operations and neither had adequate CAP loiter endurance. It was not until March 21st, 1963 when Robert McNamara (Secretary of Defense) was called as a witness to the 'McClennan hearings' where McNamara explained the evaluation groups preference for the General Dynamics submission based on the higher degree of commonality when compared to Boeing's submission adding that, in their view, Boeing were proposing two different airplanes. After the dust had settled General Dynamics and the US Air Force battled on with their version of the TFX which would eventually lead to the F-111A entering squadron service (and operational service in Vietnam) in 1968.
However, for the US Navy things were different. Initially, by appointing Grumman to develop the naval version of the TFX (as the F-111B) the US Navy had hoped that this experienced and trusted contractor would turn the heavy tactical bomber into something that would meet their carrier-based interception requirement and at least they also had Hughes onboard for the radar/missile system with the promising AWG-9 radar and AIM-54A missile. But by early 1964 the Navy were determined that the F-111B would not proceed except without major changes and asked that the manufacture of the F-111B development aircraft should be halted until the aircraft was redesigned but this was overruled by the Pentagon. Even the first flight of the F-111B on May 18th, 1965 failed to provide any comfort as the TF30 engine compressor stalls were evident from the start. By October 1965 the Navy Preliminary Evaluation considered the aircraft to be grossly underpowered, range was less than half of the requirement and the engines were judged to be a significant flight safety problem. Furthermore, the fixes required to bring the F-111B into something at least marginally capable of flying the mission brought commonality down from 80% down to 29% and during early 1966 the Navy became increasingly vocal about wanting to bail out but it was not until after a new and particularly scathing Navy Preliminary Evaluation held in March 1967 that they did so.
McNamara was incensed and instructed General Dynamics and Grumman to revert back to the original '80% commonality' F-111B and develop it for use as an interceptor by the USAF's Aerospace Defense Command Interceptor Squadrons as a replacement for the F-101 Voodoos and F-102 Delta Daggers and to supplement the F-106 Delta Darts. Almost as a way of denying failure, McNamara instructed the Defense Department not to allocate a new designation but to keep the F-111B designation for the Air Force interceptor. With an immediate order for 288 F-111B's a reluctant Air Force at least had some use for the short-nosed F-111 and put the aircraft to good use but the real winner was McDonnell Douglas who gained new orders from the Navy for the F-4J Phantom and also the swing-wing F-4S 'Super Phantom' ordered instead of the VFX (Tomcat).
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the F-111B_ADC folder into your Aircraft folder.
2. From the DECALS folder drag and drop the F-111B_ADC folder into your Decals folder.
3. From the SOUNDS folder drag and drop the TF30_DRY AND TF30_WET files into your Sounds folder.
4. From the WEAPONS folder drag and drop the AIM-54A_ADC folder into your Weapons folder.
CREDITS
As always, big thanks to Third Wire for the continuous improvement of a great little game/sim.
Massive thanks to FastCargo for the full and complete F-111 family. The F-111 Super Vark Pack by FastCargo gives comprehensive thanks to everyone who has played a part and his credits include thanks to Norman Knight for the F-111 pit.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 1 - 18/01/14
138 downloads
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Jaguar A Template
By slick cowboy
These are 1024 templates I made for the new French Jaguar A. I recycled a few bits from the GR1 one, which I thought were a bit better, for instance gear, nozzle...
I included my skin layer of blue green camo, but it's a template so it's made to work with.
I also added rivets which were missing in the original skin.
Download the aircraft here: http://combatace.com/files/file/14511-jaguar-a/
And find all credits there as well :-)
I'm sure someone will come up with 2048 templates one day, but for now i'm using these.
Cheers
77 downloads
0 comments
Submitted
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HurricaneMk4
By RAVEN
Hurricane Mk.IV (SEAC) For CBI SF1 06 Patch Level Installs.
See Readme for details.
Raven
01/15/14
262 downloads
0 comments
Updated
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SF2 WW2 FAA Seafire Mk.IIb Pak by Cocas Aircraft Factory & Co
By Wrench
SF2 WW2 FAA Seafire Mk.IIb Pak by Cocas Aircraft Factory & Co (ver 0.9)
1/10/2014
-- Something for the WW2 Players For Various Theatres --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*Note: having whichever expansion pak gave us the Spit Mk. IX is required, as
this mod references the stock 3W destroyed Spitfire*
This is tagged as Ver 0.9, as some minor fixes may be required. We wanted to
get it out into the hands of End Users , both for your flying pleasure, and
further examinations.
The package contains the Seafire Mk.IIb as issued to Fleet Air Arm squadrons in
1942. Essentially (in Real Life), an extenisvely modified Mk.V, with new naval
hardware, most importantly the A-frame arrestor hook. This version does NOT
have folding wings. The data ini contains the SF2:NA required statements for
carrier parking; unfortunately, the RN Fleet carriers we have use a smaller
wingspan statement. Aside from that, it is fully carrier capable, in the NA
environment; and was tested in such.
Skin(s) included with the package are:
Royal Navy:
No. 885 NAS, HMS FORMIDABLE (circa 2/42 in the Atlantic; aka "Home Fleet")
No. 807 NAS, HMS BATTLER (circa 1942, MTO, a CVE)
No. 834 NAS, HMS BATTLER (BEIF, circa 1944, yes the same CVE)
(In essence, a slight mish-mash of theatres! It is suggested that End Users
select the skin wanted/needed for a specific theatre, and delete the rest,
editing them out of the aircraft's main ini (ie: SeafireIIB_CAF.ini)
This pack makes use of the Brain32 trick of having the skin maps in the MAIN
aircraft folder, NOT in the individual squadron folders. As all FAA Seafires (for the most part)
were painted the same camo, this reduces the size of the package (slightly). Only the
markings (squadron codes, national insignia) change.
However..both 807 and 834 (folder called 'BEIF") have seperate 1 maps, as their
prop spinners are different colors.
All marking are decals, and decal randomization is TRUE. Other squadrons can
easily be done by creating new squadron code letters.
See "Notes" for more infomation on the individual markings.
An SF2 version of my "box art" style hangar screens is included. It's more a 'generic' Seafire screen, as
it depicts both I, IIb and IIIC models.
All aircraft use a "pool" of serial numbers. The serial numbers, while
'generic' in nature (representing no particular aircraft), ARE correct for the
variant depicted. The other markings are specific to each ship.
The canopy operates via the Standard Animation Keystroke , Shift/0. Guns
are also grouped, MGs in Group 1, the cannon in Group 2.
When in game, you'll see:
Seafire Mk.IIb (CAF)
on the aircraft selection dropdown menu. This will diferentiate =THIS= Seafire
from any others you may (or may not) have.
As always, fairly easy to follow, yet detailed install instructions are
included. So, please read them.
Good Hunting!
Wrench
Kevin Stein
-for Cocas Aircraft Factory, Prop Works Division-
153 downloads
0 comments
Updated
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F-86K IDF 'What-If' 3-Tone Camo Skin
By Geary
F-86K IDF 'What-IF' 3-Tone Camo Skin.
This skin is for the F-86K/D/L Sabre by Bunyap, Fubar512. Original 3D model by Zur.
This skin textures are in .jpg format. It uses SF2 Israel decals.
(It 'should' work in SF1 by converting the .jpg's to .bmp's and re-decaling using your SF1 Wings Over Israel decals.)
It was painted using the F-86D/K/L templates by suhsjake and bobrock.
INSTALLATION: Unzip to a folder/place of your choice. Copy, Move, Drag-n-Drop or do whatever you wish to get the skin folder into your F-86D, K or L folders. Choose IDF Camo in the loadout section. Fly.
I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use. For any other use, please contact me first.
If you find any problems with it, please PM me. If you improve it, please PM me a copy.
Thanks to all who are helping me learn to skin by direct involvement and/or by inspiration.
If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's property or claim it as my own. Please contact me to correct any error.
Geary
66 downloads
0 comments
Submitted
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Kiev Class Data File Mod/Update
By KJakker
This is an updated data file for the Stock Third Wire SF2:NA Kiev Class Soviet Carrier.
/------------------------------------------------------------------
The changes include improvements to the Kiev's CIWS and adjustments to all gunners on the ship.
The "Alt1" variant of the data file uses stock guns.
The "Alt2" version is set to use alternate guns which should improve the effectiveness of the guns in the AA and CIWS role.
The alternate Guns have been included.
This file has been tested in SF2:NA.
297 downloads
0 comments
Submitted
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Kashin Class Data File Mod/Update
By KJakker
This is an updated data file for the Stock Third Wire SF2:NA Kashin Class Soviet Destroyer.
/------------------------------------------------------------------
The changes are primarily centered around adjustments to the Elevation and Train of the guns with regard to both the Maximum and Minimum position and rate of moment.
A number of other adjustments have also been made related to gunners and guns.
The "Alt1" variant of the data file uses stock guns.
The "Alt2" version is set to use alternate guns which should improve the effectiveness of the guns in the AA and CIWS role.
The alternate guns have been included.
This file has been tested in SF2:NA.
260 downloads
0 comments
Submitted
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Krivak I & II Class Data File Mod/Update
By KJakker
This pack has updated data files for the stock Third Wire SF2:NA Krivak I and Krivak II classes of Soviet frigates.
/------------------------------------------------------------------
The changes are primarily centered around adjustments to the Elevation and Train of the guns with regard to both the Maximum and Minimum position and rate of movement.
A number of other adjustments have also been made related to gunners and guns.
The "Alt1" variant of the data file uses stock guns.
The "Alt2" version is set to use alternate guns which should improve the effectiveness of the guns in the AA and CIWS role.
The alternate Guns have been included.
This file has been tested in SF2:NA.
244 downloads
0 comments
Submitted
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Udaloy I & II Class Data File Mod/Update
By KJakker
This package contains modified data files for the Udaloy and UdaloyII Class Destroyers. It is meant for SF2:NA based installs only.
You can find it in the Udaloy class upgrade package 1.0
http://combatace.com/files/file/12800-udaloy-class-upgrade-package/
Alternatively if you have the SF2:NA Expansion Pack by eburger68 then it can be used with the Slava included in the pack.
/--------------------------------------------------------------------------
This package makes numerous adjustments to the Udaloy & UdaloyII Data files.
The most important is making the SA-N-9 missile launchers function via a Gunner instead of using the [WeaponSystem] entery. As such they operate similar to the launchers on WhiteBoySamurai's ships.
On the Udaloy II, two launchers have been set up for the SA-N-11's used by its Kasthan mounts so as not to interfere with the guns of the Kasthan.
All other gunners have been heavily overhauled in order to adjust the performance of the ship's gun systems against the AA and CIWS role.
The Alt1 file is uses stock or existing guns while the Alt2 file uses custom modified guns.
298 downloads
0 comments
Updated
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SLAVA Class Data File Mod/Update
By KJakker
This package contains modified data files for the Slava Class Cruiser. It is meant for SF2:NA based installs only.
You will need the Slava class upgrade package 1.1
http://combatace.com/files/file/12802-slava-class-upgrade-package/
Alternatively if you have the SF2:NA Expansion Pack by eburger68 then it can be used with the Slava included in the pack.
/--------------------------------------------------------------------------
This package makes numerous adjustments to the Slava Data file.
The most important is making the SA-N-6 missile launchers function via a Gunner instead of using the [WeaponSystem] entery. As such they operate similar to the launchers on WhiteBoySamurai's cruisers.
Some slight adjustments have also been made to the SA-N-4 gunners.
Additionally all other gunners have been heavily overhauled in order to adjust the performance of the ship's gun systems against the AA and CIWS role.
The Alt1 file is uses stock or existing guns while the Alt2 file uses custom modified guns.
304 downloads
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SF2 WW2 Spitfire Mk.V Trop (RAAF, SoWesPac) Pak by Cocas Aircraft Factory
By Wrench
SF2 WW2 Spitfire Mk.V Trop (RAAF, SoWesPac) Pak by Cocas Aircraft Factory & Co (ver 0.9) 1/09/2014
-- Something for the PTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*Note: having whichever expansion pak gave us the Spit Mk. IX is required, as this mod references the stock 3W
destroyed Spitfire*
This is tagged as Ver 0.9, as we're sure some minor fixes may be required. We wanted to get it out into the hands of End Users , both for your flying pleasure, and further examinations.
This package is for PTO (in particular, the Darwin and New Guinea regions of the South West Pacfic) Spitfire V Trops -ONLY!!!-. NOT to be used elsewhere! This is a Theatre Specific aircraft package! The data ini uses the correct dates for Mk V arrivals in Australia.
= REMINDER: this is a Nationalized, Theatre-specific aircraft mod!!! =
The Skin(s) included with the package are:
No. 54 Squadron (RAF -tagged as RAAF for gaming purposes) (DL)
No. 79 Squadron, RAAF (UP)
No. 452 Squadron, RAAF (QY)
as based in and round Darwin, NT, Australia, and that general region. For all intents an purposes, this constitutes No. 1 Fighter Wing.
On the Loadout Screen, the plane-in-group letters that have a star (*) next to them have been 100% positively matched to their historically correct serial numbers. Those without a star, while having served within the Squadrons represented, could NOT be matched to any specific aircraft. This is true for all 3 Squadrons represented in this package.
The Squadron Crests are used as the paint chip, as seen on the Loadout screen.
This pack makes use of the Brain32 trick of having the skin maps in the MAIN aircraft folder, NOT in the individual squadron folders. As almost all SWP (Oz, PNG) based Spitfires were painted the same camo, this reduces the size of the package. Only the squadron codes would need changing.
Like the other CAF Spitfires, the skin is in jpg format. All markings are decals, and Decal Randomization is TRUE.
The canopy operates via the Standard Animation Keystroke , Shift/0. Guns are also grouped, MGs in Group 1, the cannon in Group 2. Guns, weapons, etc are NOT included, but the AvHistory Merlin engine sound is. You should have all the rest.
When in game, you'll see:
Spitfire Mk.Vb Trop RAAF (CAF)
on the aircraft selection dropdown menu. This will diferentiate THIS Spitfire from any other MK Vs you may (or may not) have.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
Good Hunting!
Wrench
Kevin Stein
-for Cocas Aircraft Factory, Prop Works Division-
116 downloads
0 comments
Updated
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F-80/T-33/F-94 USAF 'What-If' Desert and Jungle Skins
By Geary
F-80/T-33/F-94 'What-If' USAF 2-Tone Early Desert and Jungle Camo Skins.
These skins are for Pasko's F-80, T-33 and F-94.
They were painted using Wrench's template of Pasko's F-80/T-33/F-94. They were patterned after Gramp's T-33 Luftwaffe skin.
These skins are in .jpg format for SF2 and use default decals from a full 5+2 merged install.
Thanks to Pasko for the plane, Wrench for the Templates and Gramps for the skin these were patterned after.
NOTE: There are some mesh distortions on these planes that show up as dark lines/scratches. I can't fix these with paint.
INSTALLATION: Unzip to a folder/place of your choice. Copy, Move, Drag-n-Drop or do whatever you wish to get the skin folders into your F-80/T-33/F-94 folders. Choose Desert Camo or Green Camo in the loadout section. Fly.
I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use. For any other use, please contact me first.
If you find any problems with it, please PM me. If you improve it, please PM me a copy.
Thanks to all who are helping me learn to skin by direct involvement and/or by inspiration.
If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's property or claim it as my own. Please contact me to correct any error.
Geary
62 downloads
0 comments
Submitted
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F-106A SEA 'What-If' Skin by Cliff7600
By Geary
F-106A SEA Camo 'What-If' Skin.
This is Cliff7600's SEA Camo skin for the F-106A Delta Dart by Pasko, Column5 and Kesselbut. It's being released with his permission.
The skin textures are in .bmp format and should work in both SF1 and SF2.
Thanks to Cliff7600 for allowing me to release this skin and to the model-making team for their great plane.
INSTALLATION: Unzip to a folder/place of your choice. Copy, Move, Drag-n-Drop or do whatever you wish to get the skin folder into your F-106A folder. Choose the desired skin in the loadout section. Fly.
This skin is being released under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use. For any other use, please contact Cliff7600 first.
Geary
62 downloads
0 comments
Submitted
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[Fictional] English Electric F.6I Lightning for SF 2
By ValAstur
Simple mod of the stock Lightning F.6 to make it look like a fictional fighter plane for the israeli air force the way it may have served after the french weapons embargo.
YOU WILL NEED SF2:E WITH EXPANSION PACK 2 AND SF2:I AT LEAST TO GET THIS PLANE RUNNING!
CHANGES
- added rocketpod capability for CAS-Missions
- added dual IRM-launchrails for a higher payload
INSTRUCTIONS
1. Drop the folders into your Objects folder. If asked to overwrite, click yes.
CREDITS
Big Thanks to Thirdwire for the games and the superb models they have.
To Sundowner for the great templates I used for the camo version.
Kindest regards
ValAstur
91 downloads
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F-106A USAF & IDF 'What-If' SF2 Skins
By Geary
F-106A USAF & IDF Desert Camo 'What-If' SF2 Skins.
These skins are for the F-106A Delta Dart by Pasko, Column5 and Kesselbut.
They are repaints of Cliff7600's F-106A SEA skin.
Thanks to Cliff7600 for allowing me to repaint his great SEA skin and to the model-making team for their great plane.
The skins are in .jpg format for SF2 and use decals from a 5+2 merged install.
There are 2 skins:
1 USAF Desert Camo and
1 IDF 3-tone Camo.
INSTALLATION: Unzip to a folder/place of your choice. Copy, Move, Drag-n-Drop or do whatever you wish to get the skin folder into your F-106A folders. Choose the desired skin in the loadout section. Fly.
I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use. For any other use, please contact me first.
If you find any problems with it, please PM me. If you improve it, please PM me a copy.
Thanks to all who are helping me learn to skin by direct involvement and/or by inspiration.
If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's property or claim it as my own. Please contact me to correct any error.
Geary
51 downloads
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SF2 WW2 SEAC Spitfire Mk.V Trop Pak by Cocas Aircraft Factory
By Wrench
SF2 WW2 SEAC Spitfire Mk.V Trop Pak by Cocas Aircraft Factory & Co (ver 0.9) 1/09/2014
-- Something for the CBI players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*Note: having whichever expansion pak gave us the Spit Mk. IX is required, as this mod references the stock 3W destroyed Spitfire*
This is tagged as Ver 0.9, as we're sure some minor fixes may be required. We wanted to get it out into the hands of End Users , both for your flying pleasure, and further examinations.
This package is for CBI (in particular, Burma and India aka "SEAC") Spitfire V Trops -ONLY!!!-. NOT to be used elsewhere! This is a Theatre Specific aircraft package! The data ini uses the correct dates for Mk V arrivals in India.
REMINDER: this is for use =ONLY= in a WW2 CBI-centric mods folder.
The Skin(s) included with the package are:
No. 615 Squadron "County of Surrey" RAuxAF
as based in the Chittigong region of India (present day Bangledesh) upon arrival in-theatre.
The Squadron Crest are used as the paint chip, as seen on the Loadout screen.
This pack makes use of the Brain32 trick of having the skin maps in the MAIN aircraft folder, NOT in the individual squadron folders. As almost all SEAC (Burma/India) based Spitfires were painted the same camo, this reduces the size of the package. Only the squadron codes would need changing.
Like the other CAF Spitfires, the skin is in jpg format. All markings are decals, and Decal Randomization is TRUE.
The canopy operates via the Standard Animation Keystroke , Shift/0. Guns are also grouped, MGs in Group 1, the cannon in Group 2. Guns, weapons, etc are NOT included, but the AvHistory Merlin engine sound is. You
should have all the rest.
When in game, you'll see:
Spitfire Mk.Vb Trop (CAF)
on the aircraft selection dropdown menu. This will diferentiate THIS Spitfire from any other MK Vs you may (or may not) have.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
Good Hunting!
Wrench
Kevin Stein
-for Cocas Aircraft Factory, Prop Works Division-
91 downloads
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