Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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sf2_ww2_eto_hurri2cV2_1_skinpak
By Steve T
Something for WW2 ETO on the 1941-42 Channel Front, at night and during the day.
A clutch of reskins for Raven's excellent Hurricane MkIIC Version 2.1. All new skins, from Raven's template, plus decals edited from those supplied in the original Raven Hurricane SF2 packs by The Wrench. Included are skins for:
No. 1 Squadron (JX) Night Intruder late 1941-1942
No. 1 Squadron (JX) Night Intruder 1942
No. 3 Squadron (QO) Day Fighter scheme Late 1941-1942
No. 87 Squadron (LK) Night Intruder late 1941-1942
S!
Steve T
63 downloads
0 comments
Submitted
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Sepecat Jaguar M
By Peugeot205
French Navy Jaguar M
More info here:
http://www.netmarine.net/aero/aeronefs/jaguar/index.htm
Very important, Please READ:
In order to play this MOD you MUST have installed the original Jaguar A , in order to have
the 3D files.
How to install it:
1-Drag all the folders from the rar file into the MOD folder.
2-Go to Objects/Aircraft/
3-Open the folder called "JaguarA"
4-From that folder copy the folder "Cockpit" and the files:
JagA.lod
JagA-001.lod
JagA-002.lod
JagA-003.lod
JagA-004.lod
JagA_01_holes.TGA
JagA_02_holes.TGA
JagA_03_holes.TGA
JagA_04_holes.TGA
JagA_05_holes.TGA
JagA.SHD
JagA.OUT
Jag_Light.TGA
F-4E_DAMAGE1
F-4E_DAMGE2
5-Drag them into the folder JaguarM
6-Fly it
A mission called "French Navy (Jaguar)" has been added in order to operate the plane from an aircraft carrier.
Important remarks: The plane is unperpowered and difficult to land in an aicraft carrier, please never attempt to land it with one engine or fully loaded.
Credits of version M:
Skin: Cangas
Flight Model tweeks: Cangas
Screens: Cangas
PA-Clemenceau and Foch: Cangas, original model by Hinchinbrooke
Credits of the original Jaguar version "A":
Here is the long awaited Jauguar A for the french Air Force
It should be compatible with SFP1 and SF2 (all versions)
The base work is from BPAO, in 2005.
Skins are 1024x1024, but a 2048 version is planned for version 2.
It comes in 3 versions :
- early 1972-85 (presently the JagA Lot1) : no laser bombing capacities
- intermediate 1978-95 (presently the JagA2 Lot4) : can carry laser guided munitions, but no designator
- late 1996-2006 (presently the JagA3 Lot5) : can deliver and designate laser guided ammunitions.
Each version is subdivided into two sub-version for simplicity and compatibility with SF1 :
With European camo fuel tanks and with Desert camo fuel tanks
The weapon pack requires further refinements, but this will be done as an update
Install :
Just insert the content of the jaguar directory in your addon install, overwriting files when
prompted to do so
Credits :
all 3D work is by BPAo , aircraft and pit (thank you chap, we don't forget you)
The basic textures,skins and decals by Tom Venom and Sony Tuckson.
skin updates and additional skins paulopanz, Coupi, ludo.m54
Decals by JAT, additional decals by paulopanz
The flight Model is based on the Jaguar GR1 (http://combatace.com...for-sf2-series/) by column5, kreelin, baffmeister and was adjusted (engine, mass ...) for the Jaguar A version.)
Effects : Deuces, JSF_Aggie, BPAo, Sony Tuckson
Special thanks to UF_Josse and various memebers of the C6 forum for their information
Jeanba : bugs, historical mistakes, delays and some packaging
Crusader : Correcting Jeanba's bugs, basic packagings, weapons, historical researches
Tk : for the game
Additionnal thanks to rollnloop for your tests
No animal were harmed during the creation of this model (except for bbq).
Legal stuff:
This mod is freeware. Commercial use is not allowed.
It is not allowed to include part ore totality of this mod in a commercial software.
If uploading part or all this addon, please include porper credits in the readme
Have fun
Cangas
429 downloads
0 comments
Submitted
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[Fictional] Grumman F-111B 'ADC'
By Spinners
Grumman F-111B 'ADC' for STRIKE FIGHTERS 2
This is a very simple mod of the superb F-111B by FastCargo to represent a fictional USAF version inflicted on that fine service, although it's actually not that bad when used within it's limits! I'm releasing this 'as is' as it could do with further refinements but avionics are not really my thing.
BACKSTORY
On November 24th, 1962 the US Defense Departement issued a press release announcing the award of the TFX programme to General Dynamics ahead of Boeing. There was an immediate outcry at this decision as only a few weeks earlier the Air Force Council had stated their declared preference for the Boeing submission as had the Chief of the Navy although the US Navy had, in fact, rejected both explaining that neither were fully compatible with carrier operations and neither had adequate CAP loiter endurance. It was not until March 21st, 1963 when Robert McNamara (Secretary of Defense) was called as a witness to the 'McClennan hearings' where McNamara explained the evaluation groups preference for the General Dynamics submission based on the higher degree of commonality when compared to Boeing's submission adding that, in their view, Boeing were proposing two different airplanes. After the dust had settled General Dynamics and the US Air Force battled on with their version of the TFX which would eventually lead to the F-111A entering squadron service (and operational service in Vietnam) in 1968.
However, for the US Navy things were different. Initially, by appointing Grumman to develop the naval version of the TFX (as the F-111B) the US Navy had hoped that this experienced and trusted contractor would turn the heavy tactical bomber into something that would meet their carrier-based interception requirement and at least they also had Hughes onboard for the radar/missile system with the promising AWG-9 radar and AIM-54A missile. But by early 1964 the Navy were determined that the F-111B would not proceed except without major changes and asked that the manufacture of the F-111B development aircraft should be halted until the aircraft was redesigned but this was overruled by the Pentagon. Even the first flight of the F-111B on May 18th, 1965 failed to provide any comfort as the TF30 engine compressor stalls were evident from the start. By October 1965 the Navy Preliminary Evaluation considered the aircraft to be grossly underpowered, range was less than half of the requirement and the engines were judged to be a significant flight safety problem. Furthermore, the fixes required to bring the F-111B into something at least marginally capable of flying the mission brought commonality down from 80% down to 29% and during early 1966 the Navy became increasingly vocal about wanting to bail out but it was not until after a new and particularly scathing Navy Preliminary Evaluation held in March 1967 that they did so.
McNamara was incensed and instructed General Dynamics and Grumman to revert back to the original '80% commonality' F-111B and develop it for use as an interceptor by the USAF's Aerospace Defense Command Interceptor Squadrons as a replacement for the F-101 Voodoos and F-102 Delta Daggers and to supplement the F-106 Delta Darts. Almost as a way of denying failure, McNamara instructed the Defense Department not to allocate a new designation but to keep the F-111B designation for the Air Force interceptor. With an immediate order for 288 F-111B's a reluctant Air Force at least had some use for the short-nosed F-111 and put the aircraft to good use but the real winner was McDonnell Douglas who gained new orders from the Navy for the F-4J Phantom and also the swing-wing F-4S 'Super Phantom' ordered instead of the VFX (Tomcat).
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the F-111B_ADC folder into your Aircraft folder.
2. From the DECALS folder drag and drop the F-111B_ADC folder into your Decals folder.
3. From the SOUNDS folder drag and drop the TF30_DRY AND TF30_WET files into your Sounds folder.
4. From the WEAPONS folder drag and drop the AIM-54A_ADC folder into your Weapons folder.
CREDITS
As always, big thanks to Third Wire for the continuous improvement of a great little game/sim.
Massive thanks to FastCargo for the full and complete F-111 family. The F-111 Super Vark Pack by FastCargo gives comprehensive thanks to everyone who has played a part and his credits include thanks to Norman Knight for the F-111 pit.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 1 - 18/01/14
139 downloads
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Jaguar A Template
By slick cowboy
These are 1024 templates I made for the new French Jaguar A. I recycled a few bits from the GR1 one, which I thought were a bit better, for instance gear, nozzle...
I included my skin layer of blue green camo, but it's a template so it's made to work with.
I also added rivets which were missing in the original skin.
Download the aircraft here: http://combatace.com/files/file/14511-jaguar-a/
And find all credits there as well :-)
I'm sure someone will come up with 2048 templates one day, but for now i'm using these.
Cheers
77 downloads
0 comments
Submitted
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HurricaneMk4
By RAVEN
Hurricane Mk.IV (SEAC) For CBI SF1 06 Patch Level Installs.
See Readme for details.
Raven
01/15/14
263 downloads
0 comments
Updated
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SF2 WW2 FAA Seafire Mk.IIb Pak by Cocas Aircraft Factory & Co
By Wrench
SF2 WW2 FAA Seafire Mk.IIb Pak by Cocas Aircraft Factory & Co (ver 0.9)
1/10/2014
-- Something for the WW2 Players For Various Theatres --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*Note: having whichever expansion pak gave us the Spit Mk. IX is required, as
this mod references the stock 3W destroyed Spitfire*
This is tagged as Ver 0.9, as some minor fixes may be required. We wanted to
get it out into the hands of End Users , both for your flying pleasure, and
further examinations.
The package contains the Seafire Mk.IIb as issued to Fleet Air Arm squadrons in
1942. Essentially (in Real Life), an extenisvely modified Mk.V, with new naval
hardware, most importantly the A-frame arrestor hook. This version does NOT
have folding wings. The data ini contains the SF2:NA required statements for
carrier parking; unfortunately, the RN Fleet carriers we have use a smaller
wingspan statement. Aside from that, it is fully carrier capable, in the NA
environment; and was tested in such.
Skin(s) included with the package are:
Royal Navy:
No. 885 NAS, HMS FORMIDABLE (circa 2/42 in the Atlantic; aka "Home Fleet")
No. 807 NAS, HMS BATTLER (circa 1942, MTO, a CVE)
No. 834 NAS, HMS BATTLER (BEIF, circa 1944, yes the same CVE)
(In essence, a slight mish-mash of theatres! It is suggested that End Users
select the skin wanted/needed for a specific theatre, and delete the rest,
editing them out of the aircraft's main ini (ie: SeafireIIB_CAF.ini)
This pack makes use of the Brain32 trick of having the skin maps in the MAIN
aircraft folder, NOT in the individual squadron folders. As all FAA Seafires (for the most part)
were painted the same camo, this reduces the size of the package (slightly). Only the
markings (squadron codes, national insignia) change.
However..both 807 and 834 (folder called 'BEIF") have seperate 1 maps, as their
prop spinners are different colors.
All marking are decals, and decal randomization is TRUE. Other squadrons can
easily be done by creating new squadron code letters.
See "Notes" for more infomation on the individual markings.
An SF2 version of my "box art" style hangar screens is included. It's more a 'generic' Seafire screen, as
it depicts both I, IIb and IIIC models.
All aircraft use a "pool" of serial numbers. The serial numbers, while
'generic' in nature (representing no particular aircraft), ARE correct for the
variant depicted. The other markings are specific to each ship.
The canopy operates via the Standard Animation Keystroke , Shift/0. Guns
are also grouped, MGs in Group 1, the cannon in Group 2.
When in game, you'll see:
Seafire Mk.IIb (CAF)
on the aircraft selection dropdown menu. This will diferentiate =THIS= Seafire
from any others you may (or may not) have.
As always, fairly easy to follow, yet detailed install instructions are
included. So, please read them.
Good Hunting!
Wrench
Kevin Stein
-for Cocas Aircraft Factory, Prop Works Division-
153 downloads
0 comments
Updated
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F-86K IDF 'What-If' 3-Tone Camo Skin
By Geary
F-86K IDF 'What-IF' 3-Tone Camo Skin.
This skin is for the F-86K/D/L Sabre by Bunyap, Fubar512. Original 3D model by Zur.
This skin textures are in .jpg format. It uses SF2 Israel decals.
(It 'should' work in SF1 by converting the .jpg's to .bmp's and re-decaling using your SF1 Wings Over Israel decals.)
It was painted using the F-86D/K/L templates by suhsjake and bobrock.
INSTALLATION: Unzip to a folder/place of your choice. Copy, Move, Drag-n-Drop or do whatever you wish to get the skin folder into your F-86D, K or L folders. Choose IDF Camo in the loadout section. Fly.
I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use. For any other use, please contact me first.
If you find any problems with it, please PM me. If you improve it, please PM me a copy.
Thanks to all who are helping me learn to skin by direct involvement and/or by inspiration.
If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's property or claim it as my own. Please contact me to correct any error.
Geary
67 downloads
0 comments
Submitted
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Kiev Class Data File Mod/Update
By KJakker
This is an updated data file for the Stock Third Wire SF2:NA Kiev Class Soviet Carrier.
/------------------------------------------------------------------
The changes include improvements to the Kiev's CIWS and adjustments to all gunners on the ship.
The "Alt1" variant of the data file uses stock guns.
The "Alt2" version is set to use alternate guns which should improve the effectiveness of the guns in the AA and CIWS role.
The alternate Guns have been included.
This file has been tested in SF2:NA.
301 downloads
0 comments
Submitted
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Kashin Class Data File Mod/Update
By KJakker
This is an updated data file for the Stock Third Wire SF2:NA Kashin Class Soviet Destroyer.
/------------------------------------------------------------------
The changes are primarily centered around adjustments to the Elevation and Train of the guns with regard to both the Maximum and Minimum position and rate of moment.
A number of other adjustments have also been made related to gunners and guns.
The "Alt1" variant of the data file uses stock guns.
The "Alt2" version is set to use alternate guns which should improve the effectiveness of the guns in the AA and CIWS role.
The alternate guns have been included.
This file has been tested in SF2:NA.
261 downloads
0 comments
Submitted
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Krivak I & II Class Data File Mod/Update
By KJakker
This pack has updated data files for the stock Third Wire SF2:NA Krivak I and Krivak II classes of Soviet frigates.
/------------------------------------------------------------------
The changes are primarily centered around adjustments to the Elevation and Train of the guns with regard to both the Maximum and Minimum position and rate of movement.
A number of other adjustments have also been made related to gunners and guns.
The "Alt1" variant of the data file uses stock guns.
The "Alt2" version is set to use alternate guns which should improve the effectiveness of the guns in the AA and CIWS role.
The alternate Guns have been included.
This file has been tested in SF2:NA.
247 downloads
0 comments
Submitted
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Udaloy I & II Class Data File Mod/Update
By KJakker
This package contains modified data files for the Udaloy and UdaloyII Class Destroyers. It is meant for SF2:NA based installs only.
You can find it in the Udaloy class upgrade package 1.0
http://combatace.com/files/file/12800-udaloy-class-upgrade-package/
Alternatively if you have the SF2:NA Expansion Pack by eburger68 then it can be used with the Slava included in the pack.
/--------------------------------------------------------------------------
This package makes numerous adjustments to the Udaloy & UdaloyII Data files.
The most important is making the SA-N-9 missile launchers function via a Gunner instead of using the [WeaponSystem] entery. As such they operate similar to the launchers on WhiteBoySamurai's ships.
On the Udaloy II, two launchers have been set up for the SA-N-11's used by its Kasthan mounts so as not to interfere with the guns of the Kasthan.
All other gunners have been heavily overhauled in order to adjust the performance of the ship's gun systems against the AA and CIWS role.
The Alt1 file is uses stock or existing guns while the Alt2 file uses custom modified guns.
300 downloads
0 comments
Updated
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SLAVA Class Data File Mod/Update
By KJakker
This package contains modified data files for the Slava Class Cruiser. It is meant for SF2:NA based installs only.
You will need the Slava class upgrade package 1.1
http://combatace.com/files/file/12802-slava-class-upgrade-package/
Alternatively if you have the SF2:NA Expansion Pack by eburger68 then it can be used with the Slava included in the pack.
/--------------------------------------------------------------------------
This package makes numerous adjustments to the Slava Data file.
The most important is making the SA-N-6 missile launchers function via a Gunner instead of using the [WeaponSystem] entery. As such they operate similar to the launchers on WhiteBoySamurai's cruisers.
Some slight adjustments have also been made to the SA-N-4 gunners.
Additionally all other gunners have been heavily overhauled in order to adjust the performance of the ship's gun systems against the AA and CIWS role.
The Alt1 file is uses stock or existing guns while the Alt2 file uses custom modified guns.
307 downloads
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SF2 WW2 Spitfire Mk.V Trop (RAAF, SoWesPac) Pak by Cocas Aircraft Factory
By Wrench
SF2 WW2 Spitfire Mk.V Trop (RAAF, SoWesPac) Pak by Cocas Aircraft Factory & Co (ver 0.9) 1/09/2014
-- Something for the PTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*Note: having whichever expansion pak gave us the Spit Mk. IX is required, as this mod references the stock 3W
destroyed Spitfire*
This is tagged as Ver 0.9, as we're sure some minor fixes may be required. We wanted to get it out into the hands of End Users , both for your flying pleasure, and further examinations.
This package is for PTO (in particular, the Darwin and New Guinea regions of the South West Pacfic) Spitfire V Trops -ONLY!!!-. NOT to be used elsewhere! This is a Theatre Specific aircraft package! The data ini uses the correct dates for Mk V arrivals in Australia.
= REMINDER: this is a Nationalized, Theatre-specific aircraft mod!!! =
The Skin(s) included with the package are:
No. 54 Squadron (RAF -tagged as RAAF for gaming purposes) (DL)
No. 79 Squadron, RAAF (UP)
No. 452 Squadron, RAAF (QY)
as based in and round Darwin, NT, Australia, and that general region. For all intents an purposes, this constitutes No. 1 Fighter Wing.
On the Loadout Screen, the plane-in-group letters that have a star (*) next to them have been 100% positively matched to their historically correct serial numbers. Those without a star, while having served within the Squadrons represented, could NOT be matched to any specific aircraft. This is true for all 3 Squadrons represented in this package.
The Squadron Crests are used as the paint chip, as seen on the Loadout screen.
This pack makes use of the Brain32 trick of having the skin maps in the MAIN aircraft folder, NOT in the individual squadron folders. As almost all SWP (Oz, PNG) based Spitfires were painted the same camo, this reduces the size of the package. Only the squadron codes would need changing.
Like the other CAF Spitfires, the skin is in jpg format. All markings are decals, and Decal Randomization is TRUE.
The canopy operates via the Standard Animation Keystroke , Shift/0. Guns are also grouped, MGs in Group 1, the cannon in Group 2. Guns, weapons, etc are NOT included, but the AvHistory Merlin engine sound is. You should have all the rest.
When in game, you'll see:
Spitfire Mk.Vb Trop RAAF (CAF)
on the aircraft selection dropdown menu. This will diferentiate THIS Spitfire from any other MK Vs you may (or may not) have.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
Good Hunting!
Wrench
Kevin Stein
-for Cocas Aircraft Factory, Prop Works Division-
117 downloads
0 comments
Updated
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F-80/T-33/F-94 USAF 'What-If' Desert and Jungle Skins
By Geary
F-80/T-33/F-94 'What-If' USAF 2-Tone Early Desert and Jungle Camo Skins.
These skins are for Pasko's F-80, T-33 and F-94.
They were painted using Wrench's template of Pasko's F-80/T-33/F-94. They were patterned after Gramp's T-33 Luftwaffe skin.
These skins are in .jpg format for SF2 and use default decals from a full 5+2 merged install.
Thanks to Pasko for the plane, Wrench for the Templates and Gramps for the skin these were patterned after.
NOTE: There are some mesh distortions on these planes that show up as dark lines/scratches. I can't fix these with paint.
INSTALLATION: Unzip to a folder/place of your choice. Copy, Move, Drag-n-Drop or do whatever you wish to get the skin folders into your F-80/T-33/F-94 folders. Choose Desert Camo or Green Camo in the loadout section. Fly.
I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use. For any other use, please contact me first.
If you find any problems with it, please PM me. If you improve it, please PM me a copy.
Thanks to all who are helping me learn to skin by direct involvement and/or by inspiration.
If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's property or claim it as my own. Please contact me to correct any error.
Geary
62 downloads
0 comments
Submitted
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F-106A SEA 'What-If' Skin by Cliff7600
By Geary
F-106A SEA Camo 'What-If' Skin.
This is Cliff7600's SEA Camo skin for the F-106A Delta Dart by Pasko, Column5 and Kesselbut. It's being released with his permission.
The skin textures are in .bmp format and should work in both SF1 and SF2.
Thanks to Cliff7600 for allowing me to release this skin and to the model-making team for their great plane.
INSTALLATION: Unzip to a folder/place of your choice. Copy, Move, Drag-n-Drop or do whatever you wish to get the skin folder into your F-106A folder. Choose the desired skin in the loadout section. Fly.
This skin is being released under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use. For any other use, please contact Cliff7600 first.
Geary
62 downloads
0 comments
Submitted
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[Fictional] English Electric F.6I Lightning for SF 2
By ValAstur
Simple mod of the stock Lightning F.6 to make it look like a fictional fighter plane for the israeli air force the way it may have served after the french weapons embargo.
YOU WILL NEED SF2:E WITH EXPANSION PACK 2 AND SF2:I AT LEAST TO GET THIS PLANE RUNNING!
CHANGES
- added rocketpod capability for CAS-Missions
- added dual IRM-launchrails for a higher payload
INSTRUCTIONS
1. Drop the folders into your Objects folder. If asked to overwrite, click yes.
CREDITS
Big Thanks to Thirdwire for the games and the superb models they have.
To Sundowner for the great templates I used for the camo version.
Kindest regards
ValAstur
93 downloads
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F-106A USAF & IDF 'What-If' SF2 Skins
By Geary
F-106A USAF & IDF Desert Camo 'What-If' SF2 Skins.
These skins are for the F-106A Delta Dart by Pasko, Column5 and Kesselbut.
They are repaints of Cliff7600's F-106A SEA skin.
Thanks to Cliff7600 for allowing me to repaint his great SEA skin and to the model-making team for their great plane.
The skins are in .jpg format for SF2 and use decals from a 5+2 merged install.
There are 2 skins:
1 USAF Desert Camo and
1 IDF 3-tone Camo.
INSTALLATION: Unzip to a folder/place of your choice. Copy, Move, Drag-n-Drop or do whatever you wish to get the skin folder into your F-106A folders. Choose the desired skin in the loadout section. Fly.
I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use. For any other use, please contact me first.
If you find any problems with it, please PM me. If you improve it, please PM me a copy.
Thanks to all who are helping me learn to skin by direct involvement and/or by inspiration.
If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's property or claim it as my own. Please contact me to correct any error.
Geary
51 downloads
0 comments
Submitted
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SF2 WW2 SEAC Spitfire Mk.V Trop Pak by Cocas Aircraft Factory
By Wrench
SF2 WW2 SEAC Spitfire Mk.V Trop Pak by Cocas Aircraft Factory & Co (ver 0.9) 1/09/2014
-- Something for the CBI players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*Note: having whichever expansion pak gave us the Spit Mk. IX is required, as this mod references the stock 3W destroyed Spitfire*
This is tagged as Ver 0.9, as we're sure some minor fixes may be required. We wanted to get it out into the hands of End Users , both for your flying pleasure, and further examinations.
This package is for CBI (in particular, Burma and India aka "SEAC") Spitfire V Trops -ONLY!!!-. NOT to be used elsewhere! This is a Theatre Specific aircraft package! The data ini uses the correct dates for Mk V arrivals in India.
REMINDER: this is for use =ONLY= in a WW2 CBI-centric mods folder.
The Skin(s) included with the package are:
No. 615 Squadron "County of Surrey" RAuxAF
as based in the Chittigong region of India (present day Bangledesh) upon arrival in-theatre.
The Squadron Crest are used as the paint chip, as seen on the Loadout screen.
This pack makes use of the Brain32 trick of having the skin maps in the MAIN aircraft folder, NOT in the individual squadron folders. As almost all SEAC (Burma/India) based Spitfires were painted the same camo, this reduces the size of the package. Only the squadron codes would need changing.
Like the other CAF Spitfires, the skin is in jpg format. All markings are decals, and Decal Randomization is TRUE.
The canopy operates via the Standard Animation Keystroke , Shift/0. Guns are also grouped, MGs in Group 1, the cannon in Group 2. Guns, weapons, etc are NOT included, but the AvHistory Merlin engine sound is. You
should have all the rest.
When in game, you'll see:
Spitfire Mk.Vb Trop (CAF)
on the aircraft selection dropdown menu. This will diferentiate THIS Spitfire from any other MK Vs you may (or may not) have.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
Good Hunting!
Wrench
Kevin Stein
-for Cocas Aircraft Factory, Prop Works Division-
92 downloads
0 comments
Submitted
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USAF F-86K 'What-If' SF2 Sand Camo Skin
By Geary
F-86K USAF Sand Camo 'What-If' SF2 Skin
This skin is for the F-86K Sabre by Bunyap, Fubar512. Original 3D model by Zur.
This skin textures are in .jpg format. It uses default SF2 full 5+2 merged install decals. Although most are common USAF decals, it uses F104TAILNUM for numbers. If you don't have these numbers in your install, you'll have to substitute numbers.
(It 'should' work in SF1 by converting the .jpg's to .bmp's and re-decaling using your SF1 game's decals.)
It was painted using the F-86D/K/L templates by suhsjake and bobrock.
INSTALLATION: Unzip to a folder/place of your choice. Copy, Move, Drag-n-Drop or do whatever you wish to get the skin folder into your F-86D, K or L folders. Choose USAF Sand Camo in the loadout section. Fly.
I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use. For any other use, please contact me first.
If you find any problems with it, please PM me. If you improve it, please PM me a copy.
Thanks to all who are helping me learn to skin by direct involvement and/or by inspiration.
If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's property or claim it as my own. Please contact me to correct any error.
Geary
77 downloads
0 comments
Updated
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A-7E French Navy Blue 'What-If' Skin for SF2
By Geary
A-7E_FN 'What-If' French Navy Blue Skin for SF2.
Created to fly with the ThirdWire SF2 DLC F-8E_FN as a Strike and Escort package.
Uses TW DLC F-8E_FN Decal numbers. You can of course re-decal with other numbers and decals.
All other decals are default from a SF2 full 5+2 merged install.
Painted using Wrench's 3w A-7E templates. Thank you Wrench for the easy-to-use template.
I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use. For any other use, please contact me first.
If you find any problems with it, please PM me. If you improve it, please PM me a copy.
Thanks to all who are helping me 'learn to skin' by direct involvement and/or by inspiration.
If I forget or miss anyone who deserves credit for anything I release, I apologize. I have no intent to abuse or misuse anyone's property or claim it as my own. Please contact me to correct any error.
Geary
41 downloads
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SF2 WW2 MTO Spitfire Mk.V (Trop) Pak by Cocas Aircraft Factory & Co
By Wrench
SF2 WW2 MTO Spitfire Mk.V (Trop) Pak by Cocas Aircraft Factory & Co (ver 0.9)
1/06/2014
-- Something for the MTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*Note: having whichever expansion pak gave us the Spit Mk. IX is required, as
this mod references the stock 3W destroyed Spitfire*
This is tagged as Ver 0.9, as we're sure some minor fixes may be required. We wanted to get it out into the hands of End Users , both for your flying pleasure, and further examinations.
This package is for MTO (North Africa, The Med, etc) Spitfire V Trops -ONLY!!!- . Not to be used elsewhere! Seperate version(s) for CBI RAF and SoWesPac RAAF usage will be released at a later date.
Skins included with the package are:
RAF:
No. 92 Squadron, RAF "East India" (after transfer from the UK)
No. 417 Squadron, RCAF "City of Windsor"
No. 1 Squadron, SAAF
USAAF:
307th FS, 31st FG (MX)
308th FS, 31st FG (HL)
309th FS, 31st FG (WZ) (TORCH, and Post TORCh -yellow outline star/ball)
Free French AF:
GG II/7 FFAF (No. 326 Squadron RAF) (start 6/43)
Squadron crests (when locatable) or in AAF cases the squadron patch, are used
as the paint chip, as seen on the Loadout screen.
This pack makes use of the Brain32 trick of having the skin maps in the MAIN
aircraft folder, NOT in the individual squadron folders. As most MTO-based
Spitfires were painted the same camo, this reduces the size of the package.
Only the markings (squadron codes, national insignia) change.
All marking are decals, and decal randomization is TRUE. Other squadrons, RAF
USAAF, FFAF, etc can easily be done by creating new squadron code letters. The
Userlist ini has dates rounded to the closest whole month.
The canopy operates via the Standard Animation Keystroke , Shift/0. Guns
are also grouped, MGs in Group 1, the cannon in Group 2.
When in game, you'll see:
Spitfire Mk.Vb Trop (CAF)
on the aircraft selection dropdown menu. This will diferentiate THIS Spitfire
from any other MK Vs you may (or may not) have.
An revamped SF2 version of my original "box art" hangar screen is included.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
Good Hunting!
Wrench
Kevin Stein
-for Cocas Aircraft Factory, Prop Works Division-
130 downloads
0 comments
Submitted
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USAF 'What-If' Hunter Skins
By Geary
Hunter USAF 'What-If' SEA and Grey SF2 Skins.
You need any SF2 ThirdWire Hunter. Although these were painted on the F.6 and F.9 they 'should' work reasonably well on any of the TW Hunters. They are both set for the F.6.
These texture files are in .jpg format.
INSTALLATION: Drop the skin folder of choice into your chosen Hunter folder. Choose it in the loadout section. Fly.
The Grey skin was painted using Sundowner's TW Hunter F6 Hi Res Templates.
The SEA skin was painted using ndicki's Hunter9 templates.
The intake warning triangle decals, I believe, are Wrench's. (At least that's as far as I could trace them. He thinks they are default. If anyone knows for sure, please let me know so I can correct this.)
Thanks to all of them for their contributions to this great game and making skinning the Hunter so easy.
All other decals are default/stock TW 5+2 merged install USAF decals and should be available in any SF2 game.
I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use. For any other use, please contact me first.
If you find any problems with it, please PM me. If you improve it, please PM me a copy.
Thanks to all who are helping me 'learn to skin' by direct involvement and/or by inspiration.
If I forget or miss anyone who deserves credit for anything I release, I apologize. Please contact me to correct my error.
Geary
46 downloads
0 comments
Submitted
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USAF F-86K SEA 'What-If' Skin
By Geary
'What-If' F-86K USAF SEA Skin
This skin is for the F-86K Sabre by Bunyap, Fubar512. Original 3D model by Zur.
The texture files are in .jpg format for SF2 and uses default decals. (It 'should' work in SF1 by converting the .jpg's to .bmp's and re-decaling using the SF1 game's decals.)
INSTALLATION: Drop the USAF SEA Camo skin folder into your F-86D, K or L folder. Choose USAF SEA Camo in the loadout section. Fly.
It was painted using the F-86D/K/L template by suhsjake and bobrock .
I'm releasing this under the Combat Ace Fair Use Agreement. Use it anyway you wish for personal use. For any other use, please contact me first.
If you find any problems with it, please PM me. If you improve it, please PM me a copy.
Thanks to all who are helping me 'learn to skin' by direct involvement and/or by inspiration.
If I forget or miss anyone who deserves credit for anything I release, I apologize. Please contact me to correct my error.
Geary
63 downloads
0 comments
Updated
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Iraq SuperEtendard Skin Pack (multiple skins)
By Ariell
This is a pack of skins for Super Etendard , I tried to recreate the almost unknown skin Supertendard who fought in the lran - Iraq war . It's almost impossible to get documentation from the 5 aircraft that France provided Iraq during the 80s . Knowing that the numerals were from 7445-7449 . Two of these aircraft were shot down in a fight . Had few raids getting some targets oil tankers crossing the gulf.
I created these skins based on the only color photo I found on the net, but also created 8 skins with possible colors that might have these aircraft. I created the numerals from the real and completing a total of 15 numerals of which 10 are fictitious , and is just not to get problems in the simulator. Just choose the color you like and put it in the "Irak" folder. There is also a skin color in each folder with a Red Intake skin if you want to use as well . Fuel tanks go up in the next update , because the color reflection gave me trouble to let them equal to each skin. Good vuelo.Ariell . -
Este es un pack de pieles para Superetendard, he tratado de recrear la casi desconocida piel de los Supertendard que combatieron en la guerra de lran-Iraq. Es casi imposible conseguir documentación de los 5 aviones que Francia proveyó a Irak durante los 80s. Si se sabe que los numerales eran desde 7445 a 7449. Dos de estos aviones fueron derribados en pelea. Tuvieron pocas incursiones obteniendo algunos objetivos sobre buques petroleros que cruzaban el golfo.
Yo he creado estas pieles en base a la única foto en color que encontre en la red, pero también creé 8 pieles mas con los colores posibles que pudieron tener estos aviones. He creado los numerales desde los reales y completando un total de 15 numerales de los cuales 10 son ficticios, y es solo para no obtener problemas en el simulador. Solo escoja el color que le guste y pongalo en la carpeta "Irak". También hay un skin en cada carpeta de color con una piel Red Intake por si desea usarlo así. Los tanques de combustible los subiré en proxima update, por que la reflexion del color me dio problemas para dejarlos iguales a cada piel. Buen vuelo.Ariell.-
154 downloads
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