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    1. QF-106A & QF-106B drones pack

      QF-106A & QF-106B: Converted into drones, were still capable of being flown
      both as manned and unmanned aircraft.
      WHAT'S IN:
      - two target drones
      - 4 skins
      - historical decalsets
      - weapons
      - screens
      CREDITS:
      - Pasko: plane model
      - Denis Oliveira: cockpit fix 3D parts QF-106B
      - paulopanz: skins, decals etc
      INSTAL:
      - all in main mod folder and overwrite
      NOTE:
      - QF-106A is the same of previous F-106A pack but new tail decals are added
      - Denis Oliveira is the Fake Pilot King!
      @paulopanz
       

       

       

      98 downloads

         (0 reviews)

      0 comments

      Submitted

    2. Mirage F-1CG

      Mirage F-1CG.
      This mod is dedicated to BPAO, nothing would have been possible without him.
      Greece operated 40 Dassault Mirage F1CG single seat aircraft. F1CG was first ordered in 1974 and entered service with the Hellenic Air Force in 1975. The aircraft were used by 334 Squadron and 342 Squadron. Mirage F1CG was armed with the Sidewinder AIM-9P missile, rather than the most commonly used Matra Magic II, and it could carry four AIM-9Ps, rather than just two.
       
      Covered unit :
      334 MIRA
      342 MIRA
       
      A big thank to all on Combatace and C6 forums that helped us solving issues we encountered.
      Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this.
       
      This addon is and will in all cases remain freeware.
       
      Released under CombatAce Fair-Use terms.
       
      Enjoy
      The Mirage F.1 Team

      834 downloads

         (11 reviews)

      13 comments

      Updated

    3. YAK-130 Mitten by UllyB


      YAK-130 (NATO code name MITTEN) by UllyB
      May 1st    2021/ver 1.0    
              ****************************************
       
      The Yak-130 combat trainer was selected as the winner of the trainer competition of the Voyenno Vozdushnyye Sily, Russian Federation Air Force, in April 2002. The aircraft is also actively marketed for export by Yakovlev, the Irkut company, and by Rosoboronexport.
      The Yak-130 combat trainer was selected as the winner of the trainer competition of the Voyenno Vozdushnyye Sily, Russian Federation Air Force, in April 2002. The aircraft is also actively marketed for export by Yakovlev, the Irkut company, and by Rosoboronexport.
      The Russian Air Force has a future requirement for 300 Yak-130 aircraft that can be deployed as a light strike aircraft or as a trainer for a range of fourth or fifth-generation fighters. An order was placed for the first 12 aircraft to replace ageing Aero Vodochody L-39 Albatros in 2002.
      The aircraft entered service in the Russian Federation Air Force at the military pilot training academy in Krasnodar in July 2009 and was showcased in the MAKS 2009 air show.The production line for the aircraft at the Aviation Plant Sokol in Nizhny Novgorod, known as NAZ Sokol, is fully operational and the roll out of the first production series aircraft took place in May 2003. A series of flight tests of the serial production aircraft was started in April 2004.
      The Russian Air Force ordered official testing in May 2005. The full trials of the advanced combat trainer, including spin and combat tactics trials, were completed in December 2009 prior to delivery of the first two production aircraft to the Russian Air Force.
      The first Yak-130 ordered by the Russian Air Force completed its flight acceptance test at Sokol in August 2009. The Russian Air Force received the first four of 12 Yak-130s between February 2010 and April 2010. Another five aircraft were delivered in April 2011.
      In December 2011, the Russian Ministry of Defence placed an order with Irkut for the delivery of 55 Yak-130 combat trainers by 2015. The first batch of six aircraft was delivered to the Russian Air Force in October 2012. The second batch of three Yak-130s was delivered in November 2012. The aircraft deliveries were completed in early 2015.
      The Russian Air Force commenced pilot training operations of the new Yak-130 combat aircraft in April 2013, however a Yak-130 plane crashed near Akhtubinsk in the Astrakhan region in April 2014.
      The aircraft performed a flight with advanced digital avionics suite developed by KRET in June 2014.
       

              ***********************************************
      Finally the bird is here! I confess that I did all that I could and depended on me for that aircraft to be a winner. I couldn't have done that without the help of my chosen team and some other good guys from CombatAce who helped also to the big push.
      I also included a custom setting version of the plane as I let you all know from the aircraft thread.Essentially the same plane with some custom decals, custom adjusted paintjobs,  DDS/DXT3 aircraft holes textures, aircraft texture tweak (engine exhauster fake mesh) and an Insky Team cockpit (edited to have characters in Russian rather than Chinese).I also included a set of some stock white Arab serial numbers for the Syrian paintjob.
       
      Aircraft general features:
      - canopy animation    (SHIFT+0)
      - aircraft workable slimmers (CTR+L)
      - two different fueltanks models (see aircraft texture folders) depending on the chosen aircraft skin.
      - custom fueltank to match the default aircraft texture colors/paintjob.
      - YAK-130 gundpod model special crafted for this edition
      - bump maps (normal maps)
      - Custom modified entries on aircraft wing to match ECM symetrical pods models (TALISMAN).
      - some modified textures for the cockpit to match Russians language.
      - regular aircraft night lights.
      - a suitable weapons collection hand picked by me for this very plane.
      - constructor logo special decals
      - special Russian Airforce decals
      - original paintjobs, including the factory prototype one.
      - superb/realistic pilot models
      - engine smoke/vapors realistic effect
      - custom made engine intake decals
      - special/bonus BELARUS paintjob custom made for the launching aircraft event.
      - Data.ini (engine section) /optional entries for an afterburner version.
      - Two cockpit models available, one for the custom edition, one for the 1.0 regular version. Take your pick :)

              
          *******************************************
       

      Install instructions:

      - Copy DECALS, WEAPONS  folders into StrikeFighter2XXX\Objects folder
      - Copy YAK-130 folder into aircraft folder
      - Copy SOUNDS folder in the StrikeFighters2XXX\Sounds folder
      - Copy Effects folder into StrikeFighters2XXX\Effects folder
       
      For Custom edition go to Yak-130_custom_edition folder and
      - drop the aircraft folder into  X:\StrikeFighters2X\Objects\Aircraft\ folder
      - drop the decals folder into X:\StrikeFighters2X\Objects\ folder

              *******************************************
       
      CREDITS:

      - Project sponsor, project manager, cockpit textures editing, aircraft texture tweak (engine exhauster fake mesh - for the custom version), paintjob & avionics tweaks, hangar & loading screens, damage Holes DDS texture files, additional decals, additional weapon textures & editing, data.ini tweaks (UllyB)
      - Design, 3D modelling, decals, aircraft textures, bump maps (normal maps), slimmers & aircraft animations (AngelP)
      - SU-27 cockpit (YEYEYE)
      - (modified) Cockpit for the custom edition.(Insky Team)
      - Pilots model  (GKABS)
      - special custom made BELARUS skin for the aircraft launching event made by Bazillius.
      - K-36D Seat model - All credits go to its author.
      - Effects (CleanExhaustEmitter special effect) (Guuruu)
      - afterburner base TGA texture used in custom edition (HiHoSilver)
      - Weapons (Snailman)
      - Sounds - The sounds I included along with the plane I hand picked them in all those years from different modes so all the credits for them goes to their authors.
      - Testers (Bazillius, Logan4, Baffmeister)
      - Project FM supervisor    (Baffmeister)
      - Project technical special advisor (Logan4)
      - Special thanks to Stratos who had a big contribution for this project to exist.
      - Special thanks to Bazillius for his superb bonus BELARUS skin. He worked around the clock to have it done for the event opening and for that he deserves all our praise, respect and consideration.
      - Special thanks to Logan4 for his exquisite 3D model expertise, keen observations and ideas.
      - Special thanks to the COMBATACE community, a wonderful bunch.
      - Also special thanks to TK & Thirdwire, who made this wonderful military flight sim we all today enjoy.
       

              ********************************************

      COPYRIGHT Mumbo-Jumbo
      THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE . You can use this product or parts of it in your future projects only with my consent if more than 30% of the original release is affected by your work . Also you must give proper credits to the ones who contributed in making it, in case I will allow it to be used by third parties as such. This package may NOT in any way, shape or form be used in any payware addition. Under no circumstances may these files be sold or uploaded to a payware site or any kind of illegal warez site.
       

      Final log entry
      Whoever wants to make skins, from scratch, for YAK-130, I can give them access to the texture templates. Just PM me.
       

      497 downloads

         (5 reviews)

      0 comments

      Updated

    4. JF-17 from the Islamic Republic of Iran Air Force.

      Skin of a Fictional JF-17 from the Islamic Republic of Iran Air Force. Thank  to  Torno  for the publication of the mod  and modelo 3d Ale Ducat, thanks to all those modelers and to the combat team for his page
       

      89 downloads

         (0 reviews)

      3 comments

      Submitted

    5. [Fictional] Dassault Aviation Mirage F.2A for SF2

      Dassault Aviation Mirage F.2A for STRIKE FIGHTERS 2 
      This is a simple mod of the stock third Wire Mirage IIIO (DLC 020) to create a fictional Mirage F.2A in service with the Royal Air Force in the 1972-1982 timeline with markings for No.19 Squadron and No.92 Squadron both based in Germany.

      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the MirageF2A folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the MirageF2A folder into your Decals folder.
      That's it!

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      Special thanks to ludo.m54 for the superb Mirage templates.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 1 - April 30th, 2021.
       

      54 downloads

         (0 reviews)

      0 comments

      Submitted

    6. AH-1F

      AH-1F of the Kenyan Air Force Thanks to yakarov79 for his model and to the combat team for his page

      55 downloads

         (1 review)

      1 comment

      Submitted

    7. Admiral Kuznetsov Class Carrier

      Admiral Flota Sovetskogo Soyuza Kuznetsov (Russian: Адмира́л фло́та Сове́тского Сою́за Кузнецо́в "Admiral of the Fleet of the Soviet Union Kuznetsov", originally the name of the fifth Kirov-class battlecruiser) is an aircraft carrier (heavy aircraft cruiser in Russian classification) serving as the flagship of the Russian Navy. She was built by the Black Sea Shipyard, the sole manufacturer of Soviet aircraft carriers, in Nikolayev within the Ukrainian Soviet Socialist Republic (SSR). The initial name of the ship was Riga; it was launched as Leonid Brezhnev, embarked on sea trials as Tbilisi, and finally named Admiral Flota Sovetskogo Soyuza Kuznetsov after Admiral of the fleet of the Soviet Union Nikolay Gerasimovich Kuznetsov. (Source : Wikipedia)

      ------------------------------
      this mod is 2nd mod of Admiral Kuznetsov class carrier
      and tested on SF2 patch 2012.
      Lot of bug are fixed by
      @rokieborhgunder  @Gepard and
      @KJakker
      but still need to be fixed.
      ------------------------------
      Known issues
      - AK-630 CWIS not working
      - ASM is not mounted 
      - Vertical SAM is not mounted 
      ------------------------------
      the 3d model is completely from Salvo (Sketch up) and its free then converted to TW model
      and THIS MODEL IS FOR FREEWARE ONLY!
      ------------------------------
      For more info or report any fatal bug, Feel free to chat me 
      ------------------------------
      Thanks to @Gepard @KJakkerThirdwire and Combatace
      ------------------------------
      Credit : 
      Data Works
      @Gepard , @KJakker 
      Model Work
      @rokieborhgunder   
       

      343 downloads

         (0 reviews)

      6 comments

      Updated

    8. USS Midway Class 1985-1992

      Midway class carrier 1984-1992
      ----------------------------------------------------
      The latest version of famous carrier.
      Model is mostly my job. I used some parts from other ships like
      radars and CIWS.
      Thank you creators ;-)
      C R E D I T S
      --------------------
      Crusader - testing, DATA files
      Coupi - testing. parked aircrafts
      guuruu - all bugs
      Installation:
      -------------------
      It will replace older CVA-41, so delete CVA-41 from your GroundObjects 1st.
      Then just copy/overwrite files to your MODS folder.
      *************************************************************************************************************
      This is freeware; it CANNOT be distributed unless permissions are granted by myself.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape or form be used in any payware additions.
      *************************************************************************************************************
      THIS SHIP MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
      PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************************************************************
      Have fun
      Wojtek

      462 downloads

         (1 review)

      1 comment

      Updated

    9. South East Europe BETA

      This is a Beta mod, anyone who wants to help and finish it, thank you in advance. Also for campaigns that I failed to activate due to strategic nodes, ground troops are therefore inactive. I hope that someone will not resent me because I used some elements from other mods, all with the best intention to bring the best possible atmosphere to everyone on the forum here. Thank you for your understanding. I also thank my development team, first of all Stratos, Tiopilotos and others.

      826 downloads

         (1 review)

      4 comments

      Updated

    10. SF2 H04S (CH-19E) HC-1 SkinPack

      SF2 H04S (CH-19E) Hc-1 SkinPack                    4/24/2021
      -For SF2 =ONLY= (Full 4/5 Merged Recommended)
      This is a new skin for the recently released UH-19 Chickasaw by Stahri. You can find the aircraft (the upgraded pack) at the following url:
      https://combatace.com/files/file/17603-sf2-uh-19ho4shrs-chickasaw-upgrade-pack/
      This skin represents HC-1 "Angels" based at NAS Ream Field, CA in 1965. These were used as Search & Rescue in the San Diego area. The aircraft is finished in International Orange Overall. 18 BuNums (serials) and Modex/Pennant number decals are included. Decal randomization is TRUE.  The SF2 'date switch' =IS= active on this skin, and will automatically be selected for the US Navy in 1962(ish). This skin also has it's own Hangar Screen.
      As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!!
      Happy Landings!
      Wrench
      Kevin Stein

      61 downloads

         (0 reviews)

      1 comment

      Submitted

    11. SF2 - Menu (UI) Expansion

      Eagle114th's SF2 Menu (UI) Expansion v1.2
      ---------------------------------------------------------------------------------
      This is a second version of SF2 UI Expansion mod.  If you face any bugs or problems, please inform me.
      The purpose of this mod is to expand / improve the SF2 UI.  In the first version, it does two things:
      1)    Change the aircraft list when displaying the list.  Aircraft list are sorted by nation first.  There are three versions:
      a.    Version #1: Nations’ multi-branches are combined, so you’ll see (USN / USMC) A-4s or (RN / RAF) F-4Ks as an example.  If aircraft have skins for a multi-nations, it will have ‘>>’ at end of aircraft name.
      b.    Version #2:  There are both symbol ‘>’ and ‘>>’.  For any aircraft that is used by multi-branches, will use ‘>’, while any aircraft with skins for a multi nations will have ‘>>’ at the end of name.
      c.    Version #3: Same as version 2 with simplified year tag.  Instead of (19XX), it will show as ‘XX.
      2)    RWR and RADAR being displayed on the screen, there are 4 versions:
      a.    Version #1: RWR + RADAR upper right corner
      b.    Version #2: RWR + RADAR upper left corner
      c.    Version #3: RWR (upper left corner) + RADAR (upper right corner)
      d.    Version #4: RADAR (upper left corner) + RWR (upper right corner)
      Plans for next version:
      -    New menu + GUI (WIP)
      -    Make smaller version of RWR + RADAR
      -    If time permits, will work on ordinance list, so they will be sorted by type of ordinance before the name.

      The feedback are always appreciated!  ENJOY!
      ---------------------------------------------------------------------------------
      INSTALLATION:
      Note: This mod is covers all aircraft in SF2 with all expansion pack and DLCs.
      (AIRCRAFT)
      1) MAKE A BACK UP COPY OF AIRCRAFT folder in Strike Fighters Project 2 mod directory. It can be found in this directory: SF2 (Main folder) -> Objects -> Aircraft
      2) In Aircraft Sorting List folder, choose one of three versions, and then copy and drop Objects folder in SF2 mod main directory.

      (ORDINANCE)
      1) MAKE A BACK UP COPY OF WEAPONS folder in Strike Fighters Project 2 mod directory. It can be found in this directory: SF2 (Main folder) -> Objects -> Weapons
      2) In Ordinance Sorting List folder, copy and drop Objects folder in SF2 mod main directory.
      (RWR + RADAR)
      1) MAKE A BACK UP COPY of HUDDATA.INI in FLIGHT folder in SF2 Main directory.
      2) In RWR + Radar folder, choose one version of six versions, and then copy and drop Flight folder in SF2 mod directory.
      ---------------------------------------------------------------------------------
      UPDATE LOG:
      v1.0
      - First version of SF2 Menu (UI) Expansion
      v1.2
      - Added extra options for RWR + RADAR with half sized version (See Version #1A and #2A screenshot in RWR + RADAR folder)
      - Added Ordinance Sorting list
      ---------------------------------------------------------------------------------
      Current projects
      - SF2 new MENU and GUI (WIP)
      ---------------------------------------------------------------------------------
      PERMISSION:
      Please contact me first if you want to use my mod for any purposes. 
      Eagle114th / MagicDragon116
       

      109 downloads

         (0 reviews)

      5 comments

      Updated

    12. North American B-45A/C Tornado

      The North American B-45 Tornado was an early American jet-powered bomber
      designed and manufactured by aircraft company North American Aviation.
      It has the distinction of being the first operational jet bomber to enter
      service with the United States Air Force (USAF)
      - B-45A (96 aricraft)
      Fifty-five nuclear-capable B-45s arrived in the United Kingdom in 1952.
      These were modified with a 1,200 gal (4,542 l) fuel tank in the aft bomb bay.
      Despite technical problems, these were Tactical Air Command's first-line
      deterrent in Europe. (84Th; 85th; 86th Bs - 47th BG)
      - B-45C (10 aircraft)
      The B-45C was the first multiengine jet bomber in the world to be refueled in midair.
      It carried two 1,200 gal (4,542 l) wingtip fuel tanks, had a strengthened canopy, and
      an inflight refueling receptacle. The first B-45C was flown on May 3, 1949.
      Only ten were built, and the remaining 33 under construction were converted to RB-45Cs.
      WHAT'S IN:
      - 2 planes [upgraded LOD];
      - 7 skins;
      - historical decalsets
      CREDITS:
      - Veltro2k: plane model, new LOD
      - Wrench: original SF-2 planes, templates, decals base
      - paulopanz: skins, decals, other upgrades
      - references: Warpaint n. 112
      - serials: http://forgottenjets.warbirdsresourcegroup.org/B-45.html
      OPTIONAL:
      - CAMPAIGNE4 (EXP 2 needed) files included (as AI planes)
        [B-45C is used for RB-45C]
      INSTALL:
      - put all files in your mod folder
      - the same for optional campaign upgrade
      NOTE:
      Ettore (Veltro2K) polished his original model and fixed some nose issues.
      So I decided to reskin this plane using Kevin (Wrench) superb temps and file base.
      Enjoy!
      @paulopanz
       

       

       

      233 downloads

         (1 review)

      0 comments

      Updated

    13. Mirage F1CG Late

      Mirage F-1CG Late.
      This mod is dedicated to BPAO, nothing would have been possible without him.
      Greece operated 40 Dassault Mirage F1CG single seat aircraft. F1CG was first ordered in 1974 and entered service with the Hellenic Air Force in 1975. The aircraft were used by 334 Squadron and 342 Squadron. Mirage F1CG was armed with the Sidewinder AIM-9P missile, rather than the most commonly used Matra Magic II, and it could carry four AIM-9Ps, rather than just two.
      Upgraded version from 1984 with MK6 ejection seat, RWR and additional wings missile pylons.
      Covered unit :
      334 MIRA
      342 MIRA
      v 2.4 Changelog :
       - New 3D model.
       - Improved skins
       - New Cockpit.
       - New pilot.
       - New seat.
       - Reworked ini files.
      A big thank to all on Combatace and C6 forums that helped us solving issues we encountered.
      Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this.
       
      This addon is and will in all cases remain freeware.
       
      Released under CombatAce Fair-Use terms.
       
      Enjoy
      The Mirage F.1 Team

      205 downloads

         (2 reviews)

      2 comments

      Submitted

    14. SF2 Westland Whirlwind HAR Upgrade Pack

      SF2 Westland Whirlwind HAR Upgrade Pack                    4/19/2021
      -For SF2 =ONLY= (Full 4/5 Merged Reccomended)
      **NOTE: this is for the British built versions -0NLY-!!**
      This is major upgrade of the Westland Whirlwind (piston powered) as released by Strahi. Please be advised, if you have the original download, you will unfortunately have to delete it from your mods folder(s). THIS version is highly modified, with many additional items. If left as "drag & drop" over the original, there will be conflicts that might be unresolvable. Thus, the need for complete removal of the original. This has been approved by Strahi, to whom I extend great thanks!!
      The following services/units are covered. The first listing is the name of the skin folder itself. The rest is the description you will see on the skin selection dropdown on the Loadout Screen:
      Royal Air Force: 
      RAF1 - No.22 Sqdn, 55-62, overall yellow
      RAF2 - No.28 Sqdn, ?? date, Eurocamo*
      RAF3 - No.110 Sqdn, 1954, Kuala Lampur*
      JHU - Joint Helicopter Unit, HMS Ocean, Suez, 1956 
      Royal Navy:
      RN - 848 NAS, DGNB overall, early 50s
      RN2 - Ship's Flight, HMS Protector, 55-65, Antarctic Patrol
      RN3 - 848 NAS, HMS Bulwark, 1960s
      RN4 - 781 NAS, RNAS Yeovilton (Green Parrot)
      Suez - 848 NAS, HMS Albion, Suez 56
      JRV:
      YU - Soko Whirlwind, Yugoslavian Air Force, 1961

      *= be advised, these units MAY have had the later, turbine power marks. It's also possible some of those listed above, while still having serving piston-powered Whirlwinds, would have also recieved turbine power aircraft.
      The SF2 'date switch' is =NOT= used on any of the skins. I felt it would cause too many issues and confusions.
      Many painted on insignia and service markings remain as such. This is due to the minimal amount of meshes used to build the aircraft. All new serial number decals have been made for all included versions (up to 26 each). As is to be expected, while all are correct for the aircraft & services depicted, they are 'generic' in nature. When a unit's or service's serials HAVE been found, you'll see the star (*) in the number list dropdown. Decal randomization is TRUE. When possible, the RAF & RN squadron badges are used at the "patch" for viewing on the Loadout Screen
      On the aircraft selection drop down list, you'll see:
      Whirlwind HAR/HC (st)
      The (st) is for Strahi, and will diferentiate this Whirlwind for any others that may or may not exist. 
      As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!!
      Happy Landings!
      Wrench
      Kevin Stein
       
      EDIT:
      added missing Decals folders!!
      Sorry people!!

      151 downloads

         (2 reviews)

      3 comments

      Updated

    15. UH-19 Chickasaw - RCAF

      First, go get the SF2 UH-19/HO4S/HRS Chickasaw Upgrade Pack 1.0.0 located here : 
       
      Then per read me : 
      SF2 UH-19 Chickasaw RCAF Service
      -For SF2 =ONLY= (Full 4/5 Merged Reccomended)
      **NOTE: you have to get the sf2_uh19_upgrade_pack in order to make this work as it's not a complete bird that is included, just the files to add the RCAF version.
      Royal Canadian Air Force:
      No.5 (Helicopter) Operational Training Unit
      Copy/Paste the /Objects folder DIRECTLY into the SF2 game install of choice's /Objects folder. It's already divided into the /Aircraft and /Decals sub-folders. 

      -----------------------------
      Credits :
      Strahi & his team for bringing us this, my favorite early helicopter!!
      a billion sites around the net
      Kesselbrut for the cockpit
      Florian for the destroyed model
      ??? for the sound
      Wrench for the upgraded pack
      --------------------------------------------
      Legal :
      This is freeware, it =CAN= be redistrubuted, but =NOT= posted on other sites even if the original readmes and all other pieces of the package remain intact. 
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package may =NOT= in any way, shape or form be used in any payware additions. 
      -------------------------------------------

      59 downloads

         (0 reviews)

      0 comments

      Submitted

    16. SF2 UH-19/HO4S/HRS Chickasaw Upgrade Pack

      SF2 UH-19/HO4S/HRS Chickasaw Upgrade Pack                    4/12/2021
      -For SF2 =ONLY= (Full 4/5 Merged Reccomended)
      **NOTE: this is for the American/non-British versions -0NLY-!! Upgrades for the Whirlwind will follow**
      This is major upgrade of the UH-19/HO4S/HRS as released by Strahi. Please be advised, if you have the original download, you will unfortunately have to delete it from your mods folder(s). THIS version is highly modified, with many additional items. If left as "drag & drop" over the original, there will be conflicts that might be unresolvable. Thus, the need for complete removal of the original. This has been approved by Strahi, to whom I extend great thanks!!
      For those interested, the following services/units are covered:
      US Air Force: 
      41st Air Rescue Squadron, Hamilton AFB (early/mid 1950s)
      US Navy:
      HU-1 "Pacific Fleet Angles" (c.1952, Korea)
      US Marines:
      HMR-161 "Greyhawks" (c.1952, Korea)
      US Army:
      6th Transportation Co. (H), (Korea)
      Generic Olive Drab overall
      Royal Canadian Navy:
      VH-21 (c.mid 1950s)
      Many painted on insignia and service markings remain as such. This is due to the minimal amount of meshes used to build the aircraft. All new serial number decals have been made for all included versions (up to 26 each). As is to be expected, while all are correct for the aircraft & services depicted, they are 'generic' in nature. When a unit's or service's serials HAVE been found, you'll see the star (*) in the number list dropdown. Decal randomization is TRUE.
      You will also be adding a new nation, "US ARMY", unless you have the Expanded Nations Mod by Menrva. Full instructions will be found in the INstall section below. If you do not wish to, you'll have to edit the texture set inis for the 2 Army skins back to "USAF". Game-wise, it won't matter either way.
      On the aircraft selection drop down list, you'll see:
      H-19 Chickasaw (st)
      The (st) is for Strahi, and will diferentiate this H-19 for any others that may or may not exist. In reality, it should read "H-19/HRS/HO4S", but what the hey! We all know what it is!
      As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!!
      You can expect the same treatment is being given to his Whirlwind pack, as well. It will be relased when finished.
      Good Hunting & Happy Landings!
      Wrench
      Kevin Stein

      190 downloads

         (1 review)

      2 comments

      Submitted

    17. [Fictional] AMD/BAC Taranis FGA.1

      AMD/BAC Taranis FGA.1 for STRIKE FIGHTERS 2
      This is a simple mod of the stock Third Wire Kfir C1 to give a fictional AMD/BAC Taranis FGA.1 fighter-bomber with markings for No.1, No.6 and No.54 squadrons of the Royal Air Force in the late
      1960's and 1970's.
      BACKSTORY
      The RAF's search for a Hunter replacement took many twists and turns but by 1962 the focus had come back to a more basic and austere fighter-bomber but still with supersonic performance. 
      Dassault had previously proposed the promising Avon-Mirage (first flown in February 1961) to the RAF and had also unsuccessfully offered it to both Australia and Switzerland but by 1963 Rolls-Royce and SNECMA were offering their outstanding Sequanna turbofan to Dassault with the potential for 12,000lbs of dry thrust and 18,000lbs with reheat.
      However it was not until the cancellation of the TSR.2 in April 1965 that BAC and Dassault could formally combine to offer a version of the Mirage IV delta-winged bomber to the RAF and also the 
      proposed Mirage 'Angleterre' fighter-bomber, both powered by the Sequanna and both immediately accepted by the UK Labour government with a formal order issued in 1965. BAC's involvement was
      clearly politcal (and initially confined to the production of the UK versions of both aircraft) the BAC Warton team threw themselves into both projects being just grateful to actually have something
      on the assembly line after the Lightning.
      Whilst based on the proposed Mirage V (to meet an Israeli requirement for a simplied Mirage III) the Sequanna powered version of the Mirage required slightly larger intakes and also an additional air 
      inlet installed at the base of the vertical stabilizer for additional cooling air needed for the SNECMA designed afterburner. In June 1965 the 'Taranis' name was bestowed upon the aircraft and development moved swiftly during 1965 and 1966 culminating with René Bigand flying the first prototype from Istres in early December 1966 whilst the second prototype flew from Warton in the following March flown by Roland Beamont.
      The Taranis entered service with EC 1/2 'Cigognes' Armée de l'Air in August 1968 and with No.1 Squadron of the Royal Air Force in January 1969.
       
      INSTRUCTIONS
      1. From the AIRCRAFT folder drag and drop the TARANIS_FGA1 folder into your Aircraft folder.
      2. From the DECALS folder drag and drop the TARANIS_FGA1 folder into your Decals folder.
      That's it! 

      CREDITS
      As always, thanks to Third Wire for a great little game/sim.
      And, finally, thanks to everyone in the wider Third Wire community.
      Regards 
      Spinners
      Version 2 - April 18th, 2021
       

      171 downloads

         (0 reviews)

      0 comments

      Updated

    18. SF2V Air & Ground War Expansion Pack v2.0 Gold - Part 1

      "Strike Fighters 2: Vietnam Air and Ground Expansion Pack"
       
      Strike Fighters 2 Vietnam Game Enhancement Package.
       
      Works with Strike Fighters 2 Vietnam.
       
      by
       
      eburger68 and malibu43
       
      V2.1 Final (Gold - Updated)
      03.01.10
       
      ------------------------------------------------------------------
       
      What's in this readme:
       
      1. What's Inside
      2. Installation
      3. Optional Installs
      4. Known Issues
      5. New Terrain Targets & Targets Areas
      6. New Terrain Items
      7. Terrain Notes
      8. Environment Notes
      9. Colors of AAA/Flak Tracers
      10. Legal Stuff
      11. A Note on Old Diego's Items
      12. A Note on the KC-135A Tanker
      13. Credits
      14. Version 2.1 Change Log
       
      ------------------------------------------------------------------
       
      1. What's Inside:
       
      This is intended to be an overall enhancement to the SF2 Vietnam (SF2V) experience without having to hunt for, download, and install some of the "must have" mods for the game. We've also made some great changes and additions to the terrain and campaigns to give users a wider variety of missions types to fly. At the same time we've also made changes to help the user control where they fly.
       
      Here's a brief summary of what's new and changed:
       
      -Terrain is split into North and South vietnam, with unique target areas for each.
      -Terrain include dozens of new targets and target areas, using numerous new terrain items.
      -Three stock SF2V campaigns overhauled and expanded with new units, aircraft, and textures.
      -Two new campaigns that are centered around fighting in South Vietnam
      -CA_Stary's "Green Hell 2" Terrain Mod
      -Brain32's "Re-painted VietnamSEA Tiles"
      -Pappa Goat's re-painted versions of the GH2/Brain32 tiles
      -Bananimal's "Re-scaled Trees for Green Hell 2"
      -Insky/Orsin's "Better Widesky" Environment Mod
      -Deadlier and more varied flak, AAA, and SAMs
      -New ground objects, weapons, and effects
      -New (or newly flyable) aircraft:
      - A-1H/J Skyraider (flyable)
      - A-6A Intruder (flyable)
      - A-6B Intruder (from A-6A)
      - B-57B Canberra (flyable)
      - B-57G Tropic Moon III
      - AC-119G Shadow
      - AC-119K Stinger
      - AC-123K Black Spot
      - AC-130A Spectre
      - AC-130A Surprise Package
      - An-2 Colt
      - B-52F Stratofortess
      - B-52G Stratofortess
      - C-123K Provider
      - C-130A Hercules
      - C-130E Hercules
      - Canberra B.mk20 (RAAF)
      - Cessna180 (RAAF)
      - EA-6A Electric Intruder
      - EA-6B Prowler
      - EB-66C Destroyer
      - EF-4C Phantom II
      - F-4D Phantom II (69) (from F-4D_67)
      - F-4D Night OWL
      - F-4E 'Rivet Haste'
      - F-5A Freedom Fighter
      - F-5B Tandem Tiger
      - F-5C Skoshi Tiger
      - F-100D Wild Weasel
      - F-102A Delta Dagger
      - F-104C Starfighter
      - F-105F Wild Weasel
      - F-105G Wild Weasel
      - F-111A Aardvark
      - KA-3B Tanker
      - KA-6D Tanker
      - KC-130F Tanker
      - KC-135A Stratotanker
      - MiG-17PF Fresco-E
      - MiG-19SF Farmer-C (sky-blue texture)
      - O-1E Bird Dog
      - OV-10A Bronco
      - RA-5C Vigilante
      - RB-66C Destroyer
      - RF-4B Phantom II (from MF RF-4C)
      - RF-4C Phantom II (MF)
      - RF-8A Crusader (from MF F-8B)
      - RF-8G Crusader (from MF F-8C)
      - RF-101C Voodoo
      - SP-2H Neptune
       
      For a more complete accounting of the changes and additions in this version of the "Air and Ground Expansion Pack" see the "Version 2.1 Change Log" below.
       
      Note: this "updated" version of the Expansion Pack is a roll-up package that includes all the updates and fixes previously available in separately released updates (the "Terrain Tiles Update," the "January 2010 Update," and the "February 2010 Update").
       
      -------------------------------------------------------------------------------
       
      2. Installation:
       
      A. PRELIMINARY NOTES
       
      We strongly recommend installing this expansion pack to an unmodded SF2V Mod Folder. Installing to a Mod Folder that contains other mods (e.g., new aircraft, weapons, ground objects, etc.) could result in a partially or completely broken installation.
       
      The SF2V Air & Ground Expansion Pack can be installed to a standalone install of SF2V or a "merged" install that includes the original SF2 and/or one of the other SF2 titles, SF2 Europe (SF2E) and SF2 Israel (SF2I). Depending on what other SF2 games your "merged" install includes and what patch level you are running, you may have an additional installation step.
       
      - Dec2009 & later installs: If you are installing the Expansion Pack to an SF2V installation that has been patched to the Dec2009 level (which includes the "Combo Pack") or later (e.g., the Feb2010 level), then you will have an extra intallation step (see below).
       
      - SF2I installs: If you are installing the expansion pack to a "merged" install that includes SF2 Israel (SF2I) but is NOT patched to Dec2009 level or later, then you will have an extra intallation step (see below). At minimum you will need to be at the Nov 2009 Update patch for SF2I available from ThirdWire.
       
      All ThirdWire patches and updates should be applied BEFORE installing the Expansion Pack.
       
      B. THE MAIN INSTALLATION
       
      To install this expansion pack properly:
       
      a) Ensure that "Strike Fighters 2: Vietnam" is already installed and patched to the latest level.
       
      b) If you have a prior installation of SF2V, rename your existing SF2V Mod Folder.
       
      Note: for more guidance on managing "Strike Fighters 2" installations and your Mod
      Folder, see this discussion at CombatAce:
       
      http://forum.combatace.com/index.php?showtopic=40588&st=0&p=289170&&do=findComment&comment=289170
       
      c) Run the game once. The game will generate a fresh Mod Folder with default contents.
       
      d) Unpack all four .7z files (SF2V_AG-XP_v2_Part1.7z, SF2V_AG-XP_v2_Part2.7z, SF2V_AG-XP_v2_Part3.7z, SF2V_AG-XP_v2_Part4.7z) to a safe location on your drive.
       
      e) Simply drop the contents of the "To_Mod_Folder" into your Strike Fighters 2 Vietnam Mod Folder (NOT the folder that the game installs to). By default your Mod Folder should be located here:
       
      Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\StrikeFighters2 Vietnam\
      Windows Vista: \Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Vietnam\
      Windows 7: \Users\[username]\Saved Games\ThirdWire\StrikeFighters2 Vietnam\
       
      If you have defined a custom Mod Folder, then drop the contents of "To_Mod_Folder" in that location.
       
      f) Download the FOTI A-6A from here:
       
       
       
      Copy the "cockpit" folder from the .RAR file and drop it into the following sub-directories of the \Aircraft directory in your SF2Vietnam Mod Folder (objects/aircraft):
       
      A-6A
      A-6B
      EA-6A
      EA-6B
      EB-66C
      KA-6D
      RB-66C
       
      If you are running SF2V are any patch level earlier than Dec2009 and your "merged" install does NOT include SF2I, then your installation process is finished.
       
      If you are running at the Dec2009 patch level (which includes the "Combo Pack") or later (e.g., the Feb2010 level), or your "merged" install DOES include SF2I, then you have one last step.
       
      g) SF2I & Dec2009 or later patch level users: this is your additional installation step.
       
      - If you are running the Dec2009 patch level (including the "Combo Pack") or later (e.g., the Feb2010 level), then open the \For_Dec2009_Patch directory. Drag and drop all the files and folders from within the \To_Mod_Folder to your SF2V Mod Folder, overwriting as prompted.
       
      - If your "merged" install includes SF2I but is NOT patched to the Dec2009 patch level or later, then open the \For_SF2I directory. Drag and drop all the files and folders from within the \To_Mod_Folder to your SF2V Mod Folder, overwriting as prompted.
       
      That's it. You should be good to go.
       
      C. OPTIONAL INSTALLATIONS
       
      Optionally, install the items included in the \Optional directory (see the "Optional Installs" section below for more information).
       
      You may also install the extra items and other bonus mods included in the \Extras folder. Please see the ReadMes included in those directories for more information.
       
      -------------------------------------------------------------------------------
       
      3. Optional Installs
       
      Depending on what Series 2 games you have installed and whether you performed a "merged" install (creating a single Mod Folder for all your Series 2 games), you may need the items included in the \Optional directory.
       
      A. M60A1 tank
       
      If your SF2V Mod Folder has an \M60A1 directory in \GroundObject, then copy the M60A1_DATA.INI to that directory. If your Mod Folder doesn't have an \M60A1 directory in \GroundObject, then skip this item.
       
      B. A-4Bs
       
      Not all SF2 games ship with the A-4B and A-4B_65 Skyhawk. (Standalone SF2V installs, for example, will not have either A-4B version.) If you are applying the Expansion Pack to a "merged install" that does include the A-4Bs, you will want to also apply the customized A-4B files from the \Optional directory.
       
      First, verify that your SF2V install includes A-4Bs by checking the \Objects\Aircraft directory in your SF2V Mod Folder. If it does include A-4Bs, then copy the two folders from within the \Optional\A-4Bs directory to your the \Objects\Aircraft directory in your SF2V Mod Folder, overwriting as prompted.
       
      C. Alternate MiG-17A
       
      If you have installed the Expansion Pack to a stand-alone installation of SF2V -- either because you don't have the other SF2 titles or elected not to perform a "merged" install -- then you will need to install the alternate MiG-17A included in the \Optional directory. To install it, simply drag and drop the \MiG-17 folder to the \Objects\Aircraft directory in your SF2V Mod Folder.
       
      D. ThirdWire MiG-17PF
       
      If you have "Strike Fighters 2: Europe" (SF2E) or "Strike Fighters 2: Israel" (SF2I) installed and you performed a "merged" install (meaning that all your SF2 games share a single Mod Folder), then you may use the ThirdWire MiG-17PF instead of the third-party MiG-17PF that ships with the expansion pack. If you have SF2E and wish to use the ThirdWire model, then do the following:
       
      - Remove the existing \MiG-17PF folder from your \Aircraft directory.
       
      - Copy the entire \MiG-17PF folder from \Optional to your Aircraft directory.
       
      At this point the game should start using the ThirdWire model.
       
      Hint: you always can tell what version of the MiG-17PF is currently installed by checking the name of the aircraft. The version shipped with the original Expansion Pack Beta will be identified as the "MiG-17PF Fresco-E." The ThirdWire model is identified as the "MiG-17PF Fresco-D."
       
      E. Dec2009 Cockpits
       
      In the Dec2009 patch for SF2 ThirdWire changed the way that cockpit poitions are calculated. This change affected the A-6A/B as well as the F-5B. In later patches (starting with the Feb2010 patch) ThirdWire reverted to the old method for determining cockpit positions.
       
      If you are running at the Dec2009 patch level (but NOT the Feb2010 or later level), then you should copy the three folders from the \Optional\Dec2009_Cockpits directory to the \Optional\Aircraft in your SF2V Mod Folder, overwriting as prompted.
       
      F. Alternate Exhaust Emitters
       
      On some systems the custom exhaust emitters used on for the B-52s, F-4s, and the F-104C may cause slowdowns. If you experience severe frame rate drops whenever these aircraft are visible, you might consider switching to versions of the aircraft that use the standard DirtyExhaustEmitter.
       
      To install aircraft versions that use the DirtyExhaustEmitter in lieu of custom exhaust emitters, simply copy the folders from the \DirtyExhaust folder (excluding \_CustomExhaust) to the \Objects\Aircraft directory of your SF2V Mod Folder, overwriting as prompted.
       
      A copy of the original DATA.INIs with the custom exhaust effects is included in the \_CustomExhaust sub-directory, in case you wish to revert back to the originals.
       
      G. Mobile SAM Launchers
       
      If you wish to increase the SAM threat in North Vietnam, you can use mobile SAM launchers to boost the number of active SAMs. To install the mobile SAM launchers, simply copy all folders from the \Mobile_SAMs folder to the \Objects\GroundObject directory of your SF2V Mod Folder.
       
      Note any mobile SAMs that exist in \Objects\GroundObject will show up in CAS missions in the "Easter Offensive" Campaign.
       
      H. Alternate Flak
       
      One of our main goals for this expansion pack was to make North Vietnamese air defenses more varied and deadly. We think we've succeeded. If you make it a habit to fly straight and level over Pack 6, you will be walking home.
       
      Included in the \Optional\Flak directory are three sets of files that you can use to change the effectiveness of the flak guns (37mm, 40mm, 57mm, 85mm, 100mm, & 130mm):
       
      1_Insane: only those with a masochistic streak should use this flak. Expect to see
      entire flights blown from the sky. Any campaigns you start are almost
      guaranteed to be very brief and extremely violent.
       
      2_Deadly: significantly deadlier than the default "Normal" flak (see below). Take
      care to plot flight paths around flak-infested areas and get out of the
      target area as quickly as possible. Despite your efforts, chances are high
      that at least one of your wingmen will not make it home.
       
      3_Normal: the least effective and the default installed with the Expansion Pack.
      Flak guns are still many times deadlier than in the stock ThirdWire game.
      Best practices are not to fly straight and level through flak-infested
      areas and not linger over targets.
       
      We recommend sticking with the default "Normal" flak, though you're welcome to test your nerve with the deadlier flak varieties. To change to a different flak level, simply copy the five sub-folders from flak directory you'd like to use to the \Objects\Guns directory of your SF2V Mod Dir, overwriting as prompted.
       
      I. Alternate Flak Effects
       
      On some lower-end systems the custom flak effects used in this expansion pack may cause severe slowdowns, esp. in large strikes with lots of flak guns opening up on multiple flights of aircraft. If you see large drop in frame rate performance during intense flak bursts, then you may want to use the alternate flak effects available in the \Flak_Effects directory.
       
      To install, simply drag and drop the four .INI files from the \LOW sub-directory of \Flak_Effects to the \Effects directory in your SF2V Mod Dir, overwriting as prompted. If you wish to restore the original flak effects, copy over the .INI files from the \HIGH sub-drectory to the \Effects directory in your SF2V Mod Dir.
       
      Note that using the alternate flak effects does NOT reduce the effectiveness of flak guns.
       
      J. Smoke-Marking Infantry Squads
       
      By default most friendly infantry squads (but not individual soldiers) will have their positions marked by red smoke. (The smoke-marking is performed by ENEMY squads -- a key point to remember.) There are several ways to customize this effect:
       
      1) If you would prefer not to have friendly squads's positions marked with red smoke, then you can turn that effect off. Copy the \NVA_Squad & \VC_Squad folders from \Optional\PopSmoke\Non-Smokers to the Objects\GroundObject directory in your SF2V Mod Folder, over-writing as prompted.
       
      2) If you would prefer to change the color of the smoke used to mark friendly squads, then drill down to the \Objects\GroundObject directory in your SF2V Mod Folder. You need to edit the VC_Squad_DATA.INI and NVA_Squad_DATA.INI. At the bottom of each file you will find the data for GunBarrel5:
       
      [GunBarrel5]
      SystemType=GUN
      GunTypeName=M18_Red_Smoke
      // GunTypeName=M18_Green_Smoke
      // GunTypeName=M18_Yellow_Smoke
      // GunTypeName=M18_Violet_Smoke
       
      The commented ( // ) GunTypeNames are disabled. Simply comment out the M18_Red_Smoke line and un-comment the line for the color you'd prefer to use.
       
      3) If you would like friendly squads to mark enemy squads with smoke, then drill down to the \Objects\GroundObject directory in your SF2V Mod Folder. You will need to edit the following files:
       
      ARVN_Squad_DATA.INI
      US_Squad_early_DATA.INI
      US_Squad_DATA.INI
      VNMC_Squad_DATA.INI
       
      At the bottom of each file you will find the data for GunBarrel5:
       
      [GunBarrel5]
      SystemType=GUN
      GunTypeName=DUMMY_GUN
      // GunTypeName=M18_Yellow_Smoke
      // GunTypeName=M18_Red_Smoke
      // GunTypeName=M18_Green_Smoke
      // GunTypeName=M18_Violet_Smoke
       
      By default GunBarrel5 for friendly squads uses the "Dummy_Gun," which does not pop smoke. Comment out the Dummy_Gun line and un-comment the line for the color of smoke you'd prefer friendly sqauds to mark enemy troops with.
       
      K. BUFF-less Campaigns
       
      On some systems B-52 strikes can degrade performance to the point where the game is almost unplayable. If you would like to fly campaigns that include no strikes by B-52s, copy the DATA.INIs included in the \NoBUFFs folder to the appropriate sub-directory in the \Campaigns directory of yur SF2V Mod Folder. For example, CAMPAIGNV1_DATA.INI would go to \Campaigns\CampaignV1, and so on.
       
      L. Alternate Terrain Tiles
       
      By default this mod package installs Pappa Goat's re-painted versions of the Brain32/Green Hell 2 tiles. If you would prefer to revert to the original tiles by Brain32 and CA_Stary (Green Hell 2) -- which are characterized by a lighter, more blue-ish tint -- you can install those original tiles from the \Optional\GH2_Alt directory.
       
      To install, simply copy all the .BMP and .TGA files from top level of the \Optional\GH2_Alt directory to the following locations in your SF2V Mod Folder, overwriting files as prompted:
       
      [sF2V Mod Folder]\Terrains\VietnamSEA
      [sF2V Mod Folder]\Terrains\SouthVietnam
       
      The sub-directories of \Optional\GH2_Alt contain alternate air base tiles and differently sized trees that you can also use to tweak the terrains' appearance to your liking. The \_config sub-dir contain an alternate terrain DATA.INI that is designed for use with these alternate tiles.
       
      M. Old Diego's Optional Items
       
      Old Diego has generously allowed us to use a number of his terrain and ground object models. Most of these are installed by default with the expansion pack. A few ground object items, however, have been left as "optional" installs.
       
      Most of these "optional" are additional soldiers. We made them "optional" because we thought not all users would like the way the game will use them for Single Missions (esp. Armed Recon and CAS missions). For example, if you install the USArmyMortar item, you could see entire squads consisting only of mortar-equipped soldiers slugging it out with NVA regulars in CAS missions.
       
      These "optional" items from Old Diego could be useful for those building single missions for use with this expansion pack. If you would like to install these other items from Old Diego, simply copy all the folders from the \OldDiego directory to the \Objects\GroundObject directory in your SF2V Mod Dir.
       
      Please note that none of Old Diego's items may be re-used or re-distributed outside of this expansion pack without Old Diego's explicit permission. For a complete listing of the items from Old Diego included in this mod, see the section titled "Note on Old Diego's Items" towards the end of this ReadMe.
       
      -------------------------------------------------------------------------------
       
      4. Known Issues
       
      A. General Notes
       
      - Default CAS loadout for A-1's should include CBU-25's on the outer wing stations, but the AI doesn't know how to use that weapon. So, load them onto your own aircraft, but don't load them on AI! The same holds true for CBU-14's, which are similar to the CBU-25's.
       
      - The A-1H/J Attack loadout (used for CAS and Armed Recon missions) specifies LAU-32 rocket pods on the outer wing stations. These will not show in the Loadout screen even though they will be loaded for the mission.
       
      - Similarly, in the Loadout screen some USAF F-4 loadouts may show either nothing loaded on the forward AIM-7 Sparrow missile wells or two ECM pods. In the mission itself those weapon stations will carry an ECM pod and a Sparrow respectively.
       
      - Due to a bug in the Single Mission engine for SF2 versions patched only to the May2009b level, the game will always choose the SAME ship/boat type to attack for Anti-Ship missions. The type is determined alphabetically -- whatever "Cargo_Ship" type comes first alphabetically in the GroundObject directory will be selected without variation. This bug appears to have been fixed at the June2009b patch level.
       
      - The model used for the RA-5C does not have a visible tailhook, though one is present on the aircraft. Thus, you can deploy the tailhook, and it will work -- it just won't be visible in external views. The same holds true for the P-2H Neptune.
       
      - The model used for the F-102A does have a visible tailhook, however, it is non-functional.
       
      - The F-100D Wild Weasel aircraft is not historically accurate. The first Wild Weasels actually used two-seater F-100F Super Sabres fitted out with special electronic equipment to locate and track the radars associated with the SA-2 Guideline. In mid-1966 they began upgrading to F-105Ds. As there is no F-100F model that we are allowed to re-distribute, we elected to cobble together a single-seat F-100D Wild Weasel to stand in its place.
       
      B. A Note on the Dec2009 & Later Patch Levels
       
      This updated package includes fixes for problems introduced by the Dec2009 patch for Strike Fighters 2 released by ThirdWire. These problems continue to affect subsequent patch levels, incuding the Feb2010 patch. If you have the "Combo Pack" (available from ThirdWire for a short period of time at the end of 2009) then you are affected.
       
      Although we have been able to address most issues introduced by the Dec2009 patch, in at least one case we have been able to offer only a work-around of sorts. The Dec2009 patch changes the way that terrain TGAs with "alpha layers" are rendered, causing weird display issues when viewing 3D trees through clouds at certain distances.
       
      We have no real fix for this bit of ugliness (which you'll immediately recognize if and when you see it). The best solution we've been able to come up with is to "disappear" the 3D trees with clear TGAs on the Dec2009 patch level. The terrain itself still looks fantastic, primarily because the terrain tiles created by Brain32 and CA_Stary (and modded by Pappa Goat) are so excellently detailed.
       
      We are hoping that ThirdWire will issue a follow-on patch to fix the trees/clouds issue. Until then, we think players will notice the missing 3D trees a lot less than the glaring eyesore of the oddish trees/clouds rendering caused by the Dec2009 patch.
       
      -------------------------------------------------------------------------------
       
      5. New Terrain Targets & Targets Areas
       
      This expansion pack adds dozens of new targets and target areas to the North & South Vietnam terrains. In addition to adding a dozen new bridges to the NVN terrain, we've added the following target areas:
       
      - Thai Nguyen Thermal Power Plant
      - Hanoi Thermal Power Plant
      - Uong Bi Thermal Power Plant
      - Phu Tho Electric Power Plant
      - Ben Thuy Thermal Power Plant
      - Nam Dinh Thermal Power Plant
      - Lang Chi Electric Power Plant
      - Haiphong Thermal Power Plant (East)
      - Haiphong Thermal Power Plant (West)
      - Haiphong POL Storage (North)
      - Haiphong POL Storage (South)
      - Duong Nham POL Storage
      - Ha Gia POL Storage
      - Viet Tri POL Storage
      - Bac Giang POL Storage
      - Phuc Yen POL Storage
      - Gia Thuong POL Storage
      - Ben Thuy POL Storage
      - Hanoi Air Defense Command & Control Center
      - Thai Nguyen Steel & Iron Works
      - Haiphong Cement Plant
      - Van Dien SAM Support & Vehicle Depot
      - Gia Lam Machine Tools Facility
      - Yen Vien Industrial Complex
      - Kinh No Motor Vehicle Repair Facility
      - Vinh Yen Industrial Complex
      - Phu Tho Chemical Plant
      - Quang Khe
      - Ha Dong Barracks
      - Xom Bong Munitions Depot
      - Hanoi RADCOM Transmitter Facilities
      - Hanoi Radio
      - Thai Nguyen Munitions Depot
      - Trai Ca SAM Storage Facility
      - Le Pap Electrical Transformer Station
      - Cat Bi Munitions Dump
      - Haiphong Electrical Transformer Station
      - Hai Duong Barracks West
      - Xuan Mai Insurgency School
      - Hong Gai PT Boat Base
      - Hong Gai Electric Power Plant
      - Loc Chau PT Boat Base
      - Vinh PT Boat Base
      - Yen Bai Arsenal
      - Phu Qui Munitions Depot
      - Phu Van Munitions Depot & POL Storage
      - Vinh Son Radar Facility
      - Vinh Son Army Supply Depot
      - Vu Con Barracks & Supply Depot
      - Vinh Linh Radar Station
      - Bac Long Radar Station
      - Ta Xa POL Storage
      - Kep Air Defense Command & Control Center
      - Yen Son Ordnance & Ammunition Depot
      - Quang Suoi Barracks
      - Son Tay Barracks & Supply Depot
      - Chanh Hoa Barracks & Division HQ
      - Chap Le Barracks
      - Dao Quan POL Storage
      - Hai Duong Warehouse Complex & Marshalling Yard
      - Phu Ly Transshipment Point
      - Ai Mo Warehouse Complex
      - Can Thon POL Storage
      - Ninh Binh Transshipment Point
      - Thanh Hoa Transshipment Point
      - Co Trai
      - Dong Phong Thong
      - Kien Trung
      - Ham Rong
      - Nam Phong RTAFB
      - An Bo POL Storage Depot
      - Xuan Bo Supply Depot
      - Mu Gia Transshipment Point
      - Ban Karai Transshipment Point
      - Ban Raving Transshipment Point
      - Lang Mo Transshipment Point
      - Haiphong Rail Yard
      - Hanoi Rail Yard
      - Thai Nguyen Rail Yard
      - Yen Bai Rail Yard
      - Thach Son Xa
       
      We also spent some time working on the dock areas at Vinh, Hong Gai, and Haiphong, adding cranes, ships, and other structures to give the sense of an active port bristling with activity. We do plan to add still more target areas to the two terrains after the Gold release of this Expansion Pack, however, those will be released as separate terrain update packages.
       
      -------------------------------------------------------------------------------
       
      6. New Terrain Items
       
      To support and populate all the new target areas, we have added several dozen new terrain objects. These new objects have been drawn mainly from the following third-party add-on terrains for the Strike Fighters series:
       
      - DRV Terrain (by Gepard)
      - Black Sea Terrain (by PFunkWorks)
      - Libya Terrain (by Wrench)
      - Norway Terrain (by S.Ansons)
       
      Templates for some Target Areas have been adapted from:
       
      - Operation Desert Storm (by ODS Group)
       
      The new terrain objects that we've added should be familiar to those who have used other third-party add-on terrains, as these objects tend to show up in many different terrains. The majority of objects were originally drawn from these sources:
       
      - CA_Stary's Forests & Farms Mod
      - Polak's Hi-Rise Mod & ObjectsPak1
      - JSF_Aggie's Enhanced Runways
      - RadarDome by Grumpapotamus
      - HeadQuarters, Control Center, Gas station, & Factory Area by Wingwiner
      - RailwayStation by Armourdave
       
      If you are a modder and we've used one of your terrain items but neglected to give you credit here, please let us know. We would be more than happy to add you to the credits list.
       
      -------------------------------------------------------------------------------
       
      7. Terrain Notes
       
      This expansion pack splits the standard VietnamSEA terrain into two different terrains: North Vietnam and South Vietnam. We decided to go with a split North/South scheme in order to impose more control over the different operations in North and South Vietnam. To that end, there are some key differences between the terrains:
       
      A. North Vietnam
       
      The North Vietnam terrain includes all the target areas that you are familiar with in the stock SF2V terrain. This terrain is designed primarily for Strike missions and the several mission types that support Strikes: Escort, Fighter Sweep (aka MiG CAP or MiG Sweep), and SEAD (Air Defense Suppression) -- in other words, the core mission types for the several air campaigns conducted against North Vietnam. You can also fly Armed Recon and Anti-Ship missions.
       
      B. South Vietnam
       
      The South Vietnam terrain includes new target areas and target items in South Vietnam, eastern Laos, eastern Cambodia, and the DMZ area. It also includes target areas in North Vietnam up through Route Pack II -- roughly speaking, the Vinh area. This terrain is primarily designed for CAS, Armed Recon, and Anti-Ship missions, though you can also fly Strike and SEAD missions in the lower Route Packs. If you are unfamiliar with the Route Package system used during the air war in Vietnam, see these discussions:
       
      http://www.airbattle.co.uk/d_history.html
      http://www.nationalmuseum.af.mil/factsheets/factsheet.asp?id=1394
       
      Put simply, where the focus in the North terrain is air operations against North Vietnam, the focus in the South terrain is air operations in support of the ground war against the NLF (Viet Cong, or VC) and PAVN (North Vietnamese Army, or NVA) units.
       
      Here's another way to think of the differences between the two terrains when you're flying Single Missions:
       
      1. If you want to fly Strike missions against the big targets in North Vietnam, select the North Vietnam terrain in the Single Mission screen.
       
      2. If you want to tangle with MiGs as part of Escort or Sweep missions, select the North Vietnam terrain.
       
      3. If you want to do battle against North Vietnam's formidable air defense network, fly Air Defense Suppression missions with the North Vietnam terrain.
       
      4. If you want to fly CAS missions, choose the South Vietnam terrain. You will be tasked with supporting friendly forces throughout South Vietnam right up to the DMZ area.
       
      5. If you want to fly Armed Recon missions, you can go with either the North or South terrain. With the North terrain, you get armed recon missions along the Northeast and Northwest rail lines down through the lower Route Packs as well as the northern third of the Ho Chi Minh Trail in eastern Laos. The South terrain will give you armed recon missions in the lower Route Packs and the complete length of the Ho Chi Minh Trail from the Mu Gia Pass in the north all the way down through southeast Laos and northeast Cambodia.
       
      6. Anti-Ship missions are similar: you can fly them in both terrains. Northern shipping routes extend from Haiphong down to Dong Hoi; Southern shipping routes extend from Dong Hoi in North Vietnam down to the Go Cong area near the Mekong Delta in South Vietnam.
       
      Also, for historical accuracy, we have also imposed limits on the MiG bases that are operational and available to host VPAF squadrons.
       
      Early on in Operation Rolling Thunder, MiGs operated from a small handful of bases: Noi Bai, Kep, Gia Lam, Bac Mai, and Hoa Loc, though other airfields in the Haiphong area and the northwest existed. After the end of Rolling Thunder the North Vietnamese began building or renovating other airfields, including those in the southern panhandle of the country. These included: Ben Loi, Bai Thuong, Dong Hoi, Dong Suong, Khe Phat, Quang To, Quon Lang, Vinh.
       
      Both terrains impose start dates on this list of airfields that became operational only after Rolling Thunder. Until the start date for each airfield, the runways will not appear. All the other buildings in those target areas, however, will appear, being labeled "barracks areas."
       
      -------------------------------------------------------------------------------
       
      8. Environment Notes
       
      For this expansion pack we have implemented several well known terrain and environment mods:
       
      - Brain32's SEA Tile Repaint
      - CA_Stary's Green Hell 2
      - Better WideSky (based on Cellinsky's original WideSky)
       
      Given that players may have different needs and preferences, depending on their systems and aesthetic inclinations, we have have included a number of files that can be used to tweak the look and performance of these mods.
       
      A. Terrains - Trees
       
      You will notice several sub-directories in each of the main terrain directories in your SF2V Mod Folder. These contain alternate files that can be used to control the size and complexity of the trees used in the terrains.
       
      Tree Complexity/Detail
       
      The three "Detail" folders contain files to control the complexity and detail level of the trees. From the ReadMe for "Green Hell 2":
       
      Now you'll notice three folders: High Detail, Medium detail and Low Detail. These
      contain, well, three versions of the mod. Level of detail corresponds to "tree cluster"
      mesh complexity, NOT the number of trees!
       
      - High detail are the "X-type with base" and "X-type" trees, which look
      best from high angles,
      - Medium detail are the "X-type" trees, more cartoonish from top view
      - Low detail are the "fence-type" trees, less buildings in cities
       
      Generally try the Medium first, if you have low framerates, try Low, if you have decent
      system go ahead and try High, there isn't much difference between high and medium in
      performance hit. And read the section 5 about tips to control draw distance!
       
      By default both terrains use "High Detail." To switch to a lower level of detail, simply copy of the files from the appropriate "Detail" sub-directory to the main terrain directory that you wish to modify, overwriting as prompted.
       
      Tree Size
       
      By default both terrains use the standard "Green Hell 2" trees. Some users may prefer to use Bananimal's "Re-scaled Trees for Green Hell 2," which are smaller and more realistically sized than the original, larger trees, however.
       
      You can find copies of both tree sets (large and small) in the last two sub-directories in each terrain. Again, to install, simply copy the files from the appropriate sub-directory to the main terrain directory that you wish to change, overwriting as prompted.
       
      B. Terrains - Air Bases
       
      We were dissatisfied with the default air base tiles used by SF2V -- those neat, nicely mown squares of green -- not only because they stood out like sore thumbs on the terrain, but also because they took up so much real estate (a precious commodity around Hanoi, which is surround by five air bases). So we developed alternate air base tiles by tweaking several of the default tiles from Brain32 and CA_Stary. These tiles are installed by default with the Expansion Pack.
       
      Although we think the new air base tiles look much better (and more realistic), we understand that some users may prefer the original air base tiles from Brain32 and CA_Stary. If you would like to restore the "old" air base tiles, copy the two .BMP files from the \ABs_Old sub-directory in each terrain folder to the main terrain folder for North and South Vietnam, overwriting as prompted. To restore the "new" air base tiles, simply copy the .BMP files from the \ABs_New sub-directory in each terrain to the main terrain folder.
       
      C. Environment - Sun & Stars
       
      Cellinsky's original "WideSky" included several files to cange the appearance of the sun and stars, especially at sunset. By default, this expansion pack uses the original ThirdWire sun images and Cellinsky's stars.
       
      If you wish to change to Cellinsky's sun images, you can find them in the \Widesky sub-directory in the \Flight directory of your SF2V Mod Folder. Simply copy the four "Sun" TGAs from the \Widesky sub-directory to the main \Flight directory. To revert to the original ThirdWire sun and star images, remove the "Sun" and "Star" TGAs from the \Flight directory.
       
      D. Alternate Terrain Tiles
       
      By default this Expansion Pack installs Pappa Goat's re-painted versions of the Brain32/Green Hell 2 tiles. If you would prefer to revert to the original tiles by Brain32 and CA_Stary (Green Hell 2) -- which are characterized by a lighter, more blue-ish tint -- you can install those original tiles from the \Optional\GH2_Alt directory.
       
      To install, simply copy all the .BMP and .TGA files from top level of the \Optional\GH2_Alt directory to the following locations in your SF2V Mod Folder, overwriting files as prompted:
       
      [sF2V Mod Folder]\Terrains\VietnamSEA
      [sF2V Mod Folder]\Terrains\SouthVietnam
       
      The sub-directories of \Optional\GH2_Alt contain alternate air base tiles and differently sized trees that you can also use to tweak the terrains' appearance to your liking. The \_config sub-dir contain an alternate terrain DATA.INI that is designed for use with these alternate tiles.
       
      -------------------------------------------------------------------------------
       
      9. Colors of AAA/Flak Tracers
       
      This mod package makes changes to the colors of tracers used with AAA/flak guns. As the new default colors may not suit some players, the table below can be used to adjust the colored tracers to personal preferences:
       
      Gun TGA File Color
      --- -------- -----
      12MM_DSHK tracer6.tga orange
      14MM_KPV tracer6.tga orange
      23MM_ZU23/T tracer2.tga green
      23MM_AZP23 tracer2.tga green
      37MM_ZP39T tracer4.tga red (solid)
      57MM_S68T tracer7.tga purple (solid)
      n/a tracer.tga orange/yellow
      n/a tracer3.tga yellow
      n/a tracer5.tga green (solid)
      n/a tracer6.tga orange/red
       
      The easiest way to adjust the color of tracers for AAA/flak guns is to modify the tracer TGAs in the \Objects directory of your SF2V Mod Folder (as opposed to editing the guns themselves). To change the color of particular tracer, simply rename the existing TGA file to something else, then copy the tracer TGA for the color you want and rename the copy to match the original name of the tracer TGA that you renamed.
       
      For example, if you wanted to change the color of the purple tracer used with the 57MM_S68T gun to red, you would:
       
      1. Rename TRACER7.TGA to TRACER7-OLD.TGA
       
      2. Make a copy of TRACER4.TGA
       
      3. Rename the copy of TRACER4.TGA to TRACER7.TGA
       
      It's that simple. Note that in some cases two guns use the same tracer TGA, so changing the tracer color using the method outlined above will affect both guns that use that TGA.
       
      -------------------------------------------------------------------------------
       
      10. Legal Stuff
       
      We have signed onto the freeware "list" on combatace.com. As such, the work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
       
       
      Thanks,
       
      Malibu43 & eburger68
       
      -------------------------------------------------------------------------------
       
      11. A Note on Old Diego's Ground Objects & Terrain Items
       
      Old Diego has generously allowed us to use a number of his models for Ground Objects and Terrain Items. Those items (some of which are located in the \Optional folder) include:
       
      Ground Objects:
      - 51CalPit
      - NVA
      - NVAgren
      - NVASA-7
      - NVASmlArms
      - sampan01
      - sampan02
      - SampanSail01
      - SampanSail02
      - SAMsite01
      - Sapper
      - SForces
      - SForcesLaw
      - USArmy
      - USArmyBzka
      - USArmygren
      - USArmyM79
      - USArmymortar
      - USMC
      - USMCm60
      - USMCm60up
      - USMCm79
      - VC_bike
      - VC_bike_2
      - VC_bike_3
      - VC_hoe
      - VC_rake
      - VCmortar
      - VCrpg
      - VCSmlArms
      - VietCong
      - waterbuffalo
      - WB_plowTM
       
      Terrain Items:
      - Boxcar
      - CoalTender
      - connex20a
      - connex20b
      - connex40a
      - crate rotor
      - crate01
      - crate02
      - cratesStk01
      - cratesStk02
      - DJBridge (mod of RRBridge01)
      - FlatCarNV
      - Hut01
      - Hut02
      - Hut03
      - HutS01
      - HutS02
      - HutS03
      - LocomotiveNV
      - pallet
      - Rail100
      - Rail50
      - Rail_45L
      - Rail_45R
      - Rail_sweep_100L
      - Rail_sweep_100R
      - Rail_sweep_200L
      - Rail_sweep_200R
      - Rail_sweep_90
      - RDBridge01
      - RRBridge01
      - SAM_Site
      - Slum01
      - Slum02
      - TankCarNV
      - Train
      - WaterBuffalo
       
      None of Old Diego's models may be freely re-used or re-distributed outside of this Expansion Pack. Those wishing to re-use or re-distribute any of Old Diego's models listed above must contact him to get explicit permission to do so.
       
      -------------------------------------------------------------------------------
       
      12. A Note on the KC-135A Tanker
       
      Dave at CombatAce.com has generously allowed us to include bpao's KC-135A Stratotanker, which originally appeared in the NATO Fighters 4+ mod package for SF2. Bpao was the heart of The Mirage Factory, and we are very fortunate to have been given permission to ship this high quality aircraft as part of the Expansion Pack. Needless to say, bpao's KC-135A may not be re-distributed outside of NF4+ or the SF2V/WOV Expansion Pack without Dave's explicit permission. The NF4+ all-inclusive mod for SF2V may be downloaded at CombatAce:
       
      http://forum.combatace.com/index.php?app=downloads&showcat=407
       
      -------------------------------------------------------------------------------
       
      13. Credits
       
      This Expansion Pack would not have been possible without the hard work of many modders over the years. We've used the work of the following individuals:
       
      ajunaidr
      Anthony Beardmore
      ArmourDave
      Bananimal
      bpao
      Brain32
      Buggerstein
      Bunyap
      Canadair
      CA_Stary
      Cellinsky
      ChampionsVA56
      Column5
      comrad
      Coyote
      David Zurawski
      Dels
      Diego
      Dueces
      Erikgen
      FastCargo
      Fracture
      Fubar512
      gbreuder
      Gepard
      Gerald14
      Gocad
      Gramps
      Grumpapotamus
      Hawker
      HrntFixr
      InSky/Orsin
      Jat81500
      JSF_Aggie
      Kesselbrut
      KillerBee
      krfrge
      MigBuster
      Mirage Factory
      MJ
      Monty CZ
      mppd
      Nicholas Bell
      NormanKnight
      Old Diego (see "Note" section above)
      Ordway
      Pappa Goat
      pappychksix
      Pasko
      Paul Nortress (Fist of the Fleet)
      PauloPanz
      pcpilot
      PFunkWorks
      Polak
      rebel ryder
      Rhugouvi
      S.Ansons
      Signum
      Spillone104
      Starfighter
      STORM
      suicidal
      Sundowner
      Syrinx
      Tannethal
      TeTeT
      Torno
      Tracker
      USAFMTL (Dave)
      Veltro2K
      Wingwiner
      Wpnssgt
      Wrench
       
      Thanks also to the several beta testers who helpfully supplied fixes for various issues, including ravenclaw_007, ericj, and DrArrow.
       
      Hopefully we didn't miss anyone. If we did, let us know!
       
      -------------------------------------------------------------------------------
       
      14. Version 2.1 - Change Log
       
      Changes from version 1.0:
       
      CAMPAIGNS
      - upgrade campaigns for split North/South terrains & new
      target areas
      - expand campaigns w/ additional aircraft, units, & textures
      - overhaul campaign targeting schedules
      - revise mission texts for all campaigns
      - create optional Campaign DATA.INIs w/ no B-52 strike missions
      - set Steel Tiger campaign to begin 04/03/1965
      - revise mission texts for all campaigns
       
      EFFECTS
      - add Deuce's latest effects & explosions
      - upgrade all effects to SF2 standards
      - add custom flak effects
      - add custom SAM launch effect
      - add custom ship smoke effect
      - add J-79 exhaust effects to all F-4s
      - add alternate DATA.INIs w/ DirtyExhaustEmitter for
      B-52s, F-4s, and F-104C to \Optional folder
      - add smoke marker effects (by Pappa Goat & krfrge)
      - add CA_Stary's Ejection Mod 1.0 effect
      - add custom BULLETOBJECT.INI
       
      ENVIRONMENT
      - swap out original WideSky for hybrid WideSky/BetterWideSky
       
      EXTRAS:
      - include ELH AWNVN docs
      - include alternate/optional Rattler RWR sounds
       
      GROUND OBJECTS
      - add new air defense collection (AAA/SAMs/radars)
      - re-name Sampans to force use in anti-ship missions
      - add Green textures to stock 3W objects where available
      - add new APCs, Artillery, Squads, Tanks, Troops, & Trucks
      - add new civilian ships (Small Cargo Ship, Supply Ship, Container Ship, Trawlers)
      - add tweaked SumnerFRAM2 DATA.INI
      - add UserLists for M113-ZPU & M113-ZU-23 to prevent these
      items from showing up in Vietnam
      - add additional Fansong, Spoonrest, & Barlock variants
      - add SA-2E model
      - add ARVN_Squad & VNMC_Sqaud ground objects
      - correct names for the several "squad" ground units.
       
      GUNS
      - add effects missing effects classes to Guns
      - add guns necessary for new aircraft & ground objects
      - boost effectiveness of flak guns
       
      WEAPONS
      - add weapons necessary for new aircraft
      - add SA-2X Black SAM
      - add SA-3 Goa
      - add 15 or so new 'Nam-era aircraft weapons
      - add custom grey drop tanks for A-1s
      - add KillerBee's Phantom Recon Camera Mod for RF-4s
      - change AGM-12s to TV Homing type (EOGR, to let them
      work with "Hard" Weapons setting)
      - tweak AGM-45 start dates and Attachment Types
      - remove Loft values from AGM-78s
      - tweak base quantities for ARMs (AGM-45s & AGM-78s)
      & bombs used by B-52s (Mk82s, M117s)
      - rename Walleyes
      - remove custom MER & TER items
      - tweak start dates for AIM-9G
      - add new AIM-9 model for AIM-9G/H
      - tweak texture for AIM-9J
      - tweak performance of most air-to-air missiles
       
      NATIONS/SQUADRONLIST
      - add "U.S. Army" to NATIONS.INI
      - use expanded SQUADRONLIST.INI
       
      SOUNDS
      - add new sounds as needed for new ships, ground objects, & aircraft
       
      TERRAINS
      - replace single terrain w/ North/South terrains
      - include Pappa Goat's re-painted SEA tiles for both terrains
      - restrict mision types for base terrain .INIs
      - create separate TARGETS.INIs & MOVEMENT.INIs appropriate
      for each terrain
      - remove now unnecessary target types from TYPES.INIs
      - change DATA.INI sea textures (1st two) to HasWater=2
      - add MipMapLevels= values to DATA.INI textures w/ water
      - add Firecan radars to target areas
      - separate runways and buildings into different target areas
      & apply start dates on the following airfields: Ben Loi, Bai
      Thuong, Dong Hoi, Dong Suong, Khe Phat, Quang To, Quon Lang,
      Vinh
      - adjust target values for key terrain item types in TYPES.INIs
      - add dozens of new target areas and bridges, mainly
      to NVN terrain (see below for more detail)
      - add dozens of new terrain items to support new targets
      and target areas (see below for more detail)
       
      ---------------------------
       
      EXISTING AIRCRAFT - Changes
       
      A-1H,A-1J
      - new hangar & loadout images
      - add Syrinx's USAF camo texture w/ tail codes & nose art
      - USAFSilver1 skin
      - VNAF1 & VNAF2 skins for A-1s
      - animated canopy/wingfold
      - landing gear tweaks
      - correct loadout errors
      - remove inis_and_bits folders
      - use A1Engine sound from Eagle114th's sounds pack 1.6v
      A-4C,A-4C_65
      - add AirToAirRefueling loadout
      - tweak service end dates to A-4C_65
      A-4E,A-4E_65,A-4E_67
      - add AirToAirRefueling loadout
      - tweak USMC decals
      - USNGreen1 skin for A-4E_65
      A-4F
      - add AirToAirRefueling loadout
      - tweak USMC decals
      A-6A
      - new hangar & loadout images
      - tweak flight model
      - convert RWR to Vector-type
      - add RackLimitOutsideOnly=TRUE to inner weapon stations
      - SF2 ECM data
      - replace AGM-45s w/ LAU-3As in SEAD loadout
      - tweaked decals & add Sqname
      A-7D
      - WoV A-7 camo texture
      B-52D
      - B-52D upgrade 3.0 (lights,exhaust,sounds,bombay mods)
      - Shark Mouth USAF camo texture
      - WoV B-52 camo texture
      - restrict Mission Types
      B-57B
      - new hangar & loadout images
      - F-86F-based cockpit
      - additional lights
      - Night Intruder texture
      - restore RAAF texture from WoV
      - change Attack loadout
      B-57G
      - rename model to B-57G (from MBB-57G)
      - new hangar & loadout images
      - F-86D-based cockpit
      - correct specified Squadron for B-57G textures
      F-4B,F-4B_65,F-4B_67
      - correct Loadout errors
      - custom USMC Attack loadout w/ SUU-23
      - tweak air-to-air loadouts for F-4B_67
      - add LAU-3As to SEAD loadout
      - custom USNGrey3 textures for all F-4Bs
      - custom USNGrey4 texture for F-4B_67
      - VF-51 & VF-161 textures for F-4B_67
      F-4C,F-4C_67
      - change SUU-23 to SUU-16 in F-4C_67
      - remove gunpod from F-4C loadouts
      - add Mike D. SEA camo texture
      - add LAU-3As to SEAD loadout
      - tweak Service end dates
      - add new TAC tail insignia for F-4C USAFGrey1 texture
      F-4D,F-4D_67
      - add Mike D. SEA camo texture
      - comvert Sparrow loadouts from 4xAIM-7-E2 to mixed AIM-7E/AIM-7-E2
      w/ single ALQ-101 replacing one Sparrow
      - replace AGM-45s w/ LAU-3As in SEAD loadout
      - adjust Start/End Dates for F-4D
      F-4E,F-4E_72
      - add Mike D. SEA camo texture
      - comvert Sparrow loadouts from 4xAIM-7-E2 to mixed AIM-7E/AIM-7-E2
      w/ single ALQ-101 replacing one Sparrow
      - replace AGM-45s w/ LAU-3As in SEAD loadout
      - adjust Start/End Dates for F-4E
      F-4J
      - replace AIM-7-E-2s w/ AIM-7Es
      - custom USMC Attack loadout w/ SUU-23
      - add LAU-3As to SEAD loadout
      - adjust service years
      - custom USMCGrey3, USNGrey3, USNGrey4, USNGrey5, & USNGrey6 textures
      F-8C,F-8C_66
      - remove Strike mission role from Loadouts
      F-8D,F-8D_66
      - remove Strike mission role from Loadouts
      F-8E,F-8E_66
      -tweak USMC decals
      F-100D,F-100D_64,F-100D_68
      - restrict mission types
      - tweak Service end dates for F-100s
      - remove Shrikes from SEAD loadouts
      F-105D,F-105D_66
      - replace AGM-45s w/ LAU-3As in SEAD loadout
      - adjust service years for F-105D_66
      F-105G
      - new Loadout.tga
      - tweak flight model
      - SF2 ECM data
      F-111A
      - new loadout.tga
      - SF2 RWR data
      - change ServiceStartYear to 1968 or 1972
      - add UserList
      - restrict Mission Types
      IL-28
      - add NVietnam to UserList.ini
      - VPAFSilver & VPAFgreen textures
      - airbrakes
      - new landing lights
      J-6
      - change NVietnam ServiceStartYear to 1972
      - green/silver camo scheme
      MiG-17
      - use MiGBuster's & Fubar512's accurate flight model
      - add NVietnam to UserList
      - VPAFmetal & VPAFSilver textures
      - add Anti-Ship Mission Type & Loadout
      - tweak start/end dates
      - correct Export dates
      MiG-17F
      - use MiGBuster's & Fubar512's accurate flight model
      - comrad's VPAF_dCamo texture
      - add Anti-Ship Mission Type & Loadout
      - tweak start/end dates
      MiG-17PF
      - use MiGBuster's & Fubar512's accurate flight model
      - add ThirdWire MiG-17PF as Optional install
      MiG-19S
      - change NVietnam ServiceStartYear to 1972
      - restrict Mission Types
      MiG-21F,MiG-21MF,MiG-21PFM,MiG-21PFV
      - restrict Mission Types
      - add 927_Camo & 927_Green textures to MiG-21PFM
      General (All)
      - add destroyed model data to most aircraft
      - tweak anti-ship loadouts for all aircraft w/ Anti_Ship
      Mission Type
      - add tail serial decals for all Navy aircraft as well as
      the F-4C USAFGrey1 texture & USAF A-1 textures
      - correct shadow data for a number of aircraft
       
      ---------------------------
       
      NEW AIRCRAFT - Additions
       
      - A-6B Intruder (from A-6A)
      - AC-119G Shadow
      - AC-119K Stinger
      - AC-123K Black Spot
      - AC-130A Spectre
      - AC-130A Surprise Package
      - An-2 Colt
      - B-52F Stratofortess
      - B-52G Stratofortess
      - C-123K Provider
      - C-130A Hercules
      - C-130E Hercules
      - Canberra B.mk20 (RAAF)
      - Cessna180 (RAAF)
      - EA-6A Electric Intruder
      - EA-6B Prowler
      - EB-66C Destroyer
      - EF-4C Phantom II
      - F-4D Phantom II (69) (from F-4D_67)
      - F-4D Night OWL
      - F-4E 'Rivet Haste'
      - F-5A Freedom Fighter
      - F-5B Tandem Tiger
      - F-5C Skoshi Tiger
      - F-100D Wild Weasel
      - F-102A Delta Dagger
      - F-104C Starfighter
      - F-105F Wild Weasel
      - KA-3B Tanker
      - KA-6D Tanker
      - KC-130F Tanker
      - KC-135A Stratotanker
      - MiG-17PF Fresco-E
      - MiG-19SF Farmer-C (sky-blue texture)
      - O-1E Bird Dog
      - OV-10A Bronco
      - RA-5C Vigilante
      - RB-66C Destroyer
      - RF-4B Phantom II (from MF RF-4C)
      - RF-4C Phantom II (MF)
      - RF-8A Crusader (from MF F-8B)
      - RF-8G Crusader (from MF F-8C)
      - RF-101C Voodoo
      - SP-2H Neptune
       
       
      --------------------
      malibu43 & eburger68
      16 November 2009
      1 March 2010 (updated)

      9,443 downloads

         (14 reviews)

      14 comments

      Updated

    19. B-57G Tropic Moon.

      This model is created from the old freeware AlphaSim B-57B which is a LOT more work than most folks realise.
      Pit is by myself but not 100% correct.
      Lots of ini work by Wrench......without Kev's help this model would not of made it to this downloads section.
      Read the readme and enjoy.

      365 downloads

         (6 reviews)

      1 comment

      Submitted

    20. MiG-21SMT

      MiG-21SMT  
      ***************
      This mod is made for SF2.
      ----------------------------------------------------------
      I. History
      One of the major problems of the MiG-21 was the short range of the plane. The reason for it was the small internal fuel volume. To solve the problem additional tanks on the back were installed. First one in the MiG-21PF, later three beginning with MiG-21R. When the soviet Air Force demanded to make the MiG-21 to a nuclear weapon platform soon the short range seemt to be the major problem. So the designers took the latest version of the bird, the MiG-21SM and increased the fuel capacity of the back tanks dramatically. The MiG-21SMT was born.
      In the troops the plane was not liked very well. The pilots hated it to fly such an non agile plane. The plane got the nickname "Humpback" and this was not meant positive.
      Later a lot of SMT were reworked "in field", the big backtank was removed and replaced by the backtank of the MiG-21bis Lasur. Such reworked planes were called MiG-21ST.
       
      -----------------------------------------------------------------------
      II.
      CREDITS:

      While making the MiG-21SMT  i used a lot of files made by other modders. Thanks for this files!
      The LOD file is made:
      ~~~~~~~~~~
      by TK
      The skin is made:
      ~~~~~~~
      by Spillone104

      The flight model is made :
      ~~~~~~~~~~~~~~~~
      by TK
      and modded
      by Spillone104
      and
       a little bit by me

      The Cockpit is made
      ~~~~~~~~~~~~~~
      by Paladrian (Mago)
       
      The mods for the  engine exhausts, nose antennas and pitot tubes and the big backtank for the SMT are all made
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      by Spillone104
       
      ----------------------------------------------------------
      III.
      INSTALLATION:
      -Unzip the folders into your object folder

      ----------------------------------------------------------
      IV.
      For remarks, comments, bugs, etc please use the forum or send me a PM.
      -------------------------------------------------------------
      V.
      The MiG-21SMT and all containing files are FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
      The additionally parts are NOT FREEWARE. Please check the readme of that files.
      ------------------------------------------------------
      VI. Known issues
      The plane is prepared for the file RED3201 which is taken from Red_Pilots_Part1 pack. This pack you find in the download area for first generation SF.
      ------------------------------------------------------------

      Hope you enjoy it.

      Michael (Gepard)

      Made in Germany
      April 2021
       

      599 downloads

         (2 reviews)

      0 comments

      Submitted

    21. SF2_2016_Pol_Su-22M4

      Polish Air Force Su-24M4 skin
      Credits and acknowledgments to
      - Armoudave for the original model - Eburger68 for upgrades
      and paulopanz and the combat team for their incredible work

      110 downloads

         (0 reviews)

      0 comments

      Submitted

    22. PAF F-16C Block 50

      Hey All
      F-16C Blk50 Series By the Viper Team and Skin work is done by me.
       
      Pack Includes:
      F-16C Block 50
      Arrows - Griffens - Sherdils - Falcons
       
       
      To install:
       
      Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
       
      Happy Landing :)
       
       

      343 downloads

         (0 reviews)

      3 comments

      Updated

    23. PAF C130

      PAF C-130B For SF2(ANY/ALL)
      PAF C-130B for SF2.Mod represents the C-130B in Service with the Pakistan Air Force.
      I made two news Skins ;)
      *Grey
      *Black

      To drop bombs,Open the cargo ramp using Ctrl + O and then press the fire button.
      Credits:
      Aircraft model:Dels
      Original Aircraft package and Sounds:daddyairplanes
      Bomber mechanism:Paulopanz's An-12 mod
      Special Thanks to Spinners,Eole and daddyairplanes for the Forum Help!!!
      (If an author is left out whose work has been used,then please notify me ASAP)
      Installation:
      After unzipping,move the objects and the sounds folders to your mod folder.
      Regards;
      Talha Bin Safdar
      Insta: @talha_creations
      You can also contact for DLC's :)
      RELEASED UDER THE COMBATACE FREEWARE LICENSE.ONLY UPLOADED TO COMBATACE.COM
       
       

      62 downloads

         (0 reviews)

      1 comment

      Updated

    24. IRAQ GHOST

      MiG-29A 9-12 Early 87 bazilius model template, orginal camo by strahi, skin detail by me, good hunting :)

      178 downloads

         (0 reviews)

      2 comments

      Submitted

    25. Yom Kippur War only french planes in IDF

      Yom Kippur War only french planes in IDF service  (What if)
      *****************************************************
      This mod is made for SF2I.
      ----------------------------------------------------------
      I. History (fiction)
      What if the USA would never had sold planes and tanks to Israel? What if only french made planes and british made tanks would be used by the Israeli Defence Force (ZAHAL)?
      Would Israel survive the arab surprise attack?
      Its your turn to find it out!
       
      -----------------------------------------------------------------------
      II.
      CREDITS:
      Since only stock files are used all credits goes to TK
       
      ----------------------------------------------------------
      III.
      INSTALLATION:
      -Unzip the folders into your SF2I Campaigns folder
      To make the Super Mystere Saar campaign flyable you must install a cockpit for this plane. You will find a very good cockpit made by Stary in the download area.

      ----------------------------------------------------------
      IV.
      For remarks, comments, bugs, etc please use the forum or send me a PM.
      -------------------------------------------------------------
      V.
      The F-5GN(Soviet) and all other files are FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
      ------------------------------------------------------

      ------------------------------------------------------------

      Hope you enjoy it.

      Michael (Gepard)

      Made in Germany
      April 2021
       

      79 downloads

         (0 reviews)

      0 comments

      Submitted

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