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    1. MiG-21MF USN

      MiG-21MF USN
      Mig21 MF Aggressor evaluation a\c of VFC-12
      Drop in obvious folders and fly...
      more mig 21`s to follow asap...



      224 downloads

      3 comments

      Updated

    2. SF2:I 3W Vautour IIA Upgrade Pack  

      SF2:I 3W Vautour IIA Upgrade Pack              11/23/2017
      = For SF2:I (or Any & All, Full-4/5 Merged Preffered) =
      *Can be used in any merged install that has access to the SF2I Meteor F.8, as this cockpit is referenced for this aircraft. It is the "best, closest fit" Hence, the 'Full-5 Merged' tag is applicable*
      Extensive modifications and upgrades to the stock 3W S.O.4050 Vautour IIA as used by the IDF/AF,and French Air Force. As seen on the CombatAce message boards, the aircraft gets the addition of the missing outboard wing pylons. These are attached via the 'fake pilot' method. The only disadvantage is, they are always present, even when not loaded. A fact that must be lived with. Also, as stated above, with the addition of a cockpit, the aircraft is now "Player Usable".
      Many other modification have been performed, and all are listed in the "Notes" section of this readme. Loadouts have been adjusted, as have several other important statements in the data ini. All weapons used are stock 3W items, meaning they still use the UK bombs. End Users (tm) that wish to swap our to the various French bombs available in weapons packs may do. Be advised, I did =NOT= test with those, so their attachment positions -may- not match.
      Even though there isn't another Vautour IIA, I've added a statement to the "displayed name", so it now reads:
      Vautour IIA (3W)
      This is just one of my usual "things", when more than one of the type exists.
      As always, fairly easy to follow, detailed install instructions are included. So, please read them .... 
      Good Hunting!
      Wrench
      Kevin Stein

      123 downloads

         (0 reviews)

      2 comments

      Submitted

    3. YF-23A Wizard (Ace Combat Zero)


      What is it?
      It's a paintscheme for the YF-23A Black Widow of the Osean Air Defence Force, 8th Air Division, 32nd Fighter Squadron, 1st Flight "Wizard", from the game Ace Combat Zero.
      The 32nd FS consisting of both "Wizard" and "Sorcerer" flights, were a key frontline Osean Air Defense Force fighter squadron, which commonly fought over The Round Table, formally known as Area B7R.
      The squadron had soon became known as the "All Stars of the Round Table" and as the war continued the entire Wizard flight became less and less supportive of the war as well as Osean high command. After the incident which occurred at the Waldreich Mountains on June 6, 1995 in which several nuclear bombs were detonated around the gate to Nord Belka, the Wizard Squadron deserted, disappearing without a trace
      They joined the radical terrorist group known as A World With No Boundaries and the Wizard's flight leader is believed to be the founder alongside the alleged head director Anton Kupchenko and Anthony Palmer.
      Wizard later reappeared over Air Space B7R to perform their final fight in the Round Table, during the allied "Operation Thunderbolt". They engaged the Ustian 66th Air Force Unit as they were en route to destroy the group main force at Avalon Dam. It is reported that the engagement was fierce, but resulted in the 32nd Squadron being entirely destroyed and disbanded.

      I've also included a post-defection paint scheme as I found it weird that the defectors would still be using their own nation's symbols and flags when joining a terrorist organisation dedicated to tearing down borders.
      Which addon(s) are required?
      F-23A Black Widow Ver. 3.0 for SF2 by Dels (Link to File)
      (You will also have to add a new nation  OADF and AWWNB into nations.ini, instructions inside)
      Credits
      Skin and Decals : Zachtan1234
      Template : Dels (Link to Template)
      Check out my other work :
      F-16C Windhover Squadron (Ace Combat 6)
      F-15C Galm Team (Ace Combat Zero)
      F-22A Gryphus Squadron (Ace Combat X)
      F-5E Wardog Squadron (Ace Combat 5)
      F-15E Sorcerer (Ace Combat Zero)
      JAS 39 Gripen-C Indigo (Ace Combat Zero)
      F/A-18E Grun Team (Ace Combat Zero)
      F-14D Schnee (Ace Combat Zero)
      F-22A Aggressors (Fictional)
      F-4E Mobius (Ace Combat 4)
      Eurofighter-GmbH EF-2000 "Typhoon" Rot Team (Ace Combat Zero)


      147 downloads

         (0 reviews)

      2 comments

      Updated

    4. RAF-style mirror object addon to match Stary's early WWII cockpit

      This mod is for WWII themed SF2 installs. It uses Fastcargo's Fake Pilot and seat method to attach a new RAF-style rear-view  mirror LOD  that matches the shape of the one in Stary's Early WWII pit to the aircraft of your choice. Instructions on how to do this are provided.
      I'm releasing this under the Combat Ace Fair Use Agreement.

      36 downloads

         (0 reviews)

      0 comments

      Submitted

    5. SF2 Boeing KC-97L, EdA, Skin/Decal Pack

      SF2 Boeing KC-97L, EdA Skin/Decal Pack             12/7/2017
      = For SF2 (Any & All, Full-5 Merged Prefered) =
      This is a new skin/decal pack mod of Veltro2k's KC-97L Stratofreighter depicting those 3 as used by the Spainish Air Force (Ejército del Aire) from 1972 to 1978. This is a skin, decal pack and an updated data ini for this aircraft. If you don't have the aircraft already, it's available at the URL below:
      https://combatace.com/files/file/15853-kc-97l-stratofreighter/
      Serial numbers are 100% historical for aicraft depicted. All markings are decals, and decal randomization is TRUE. Also included is an new, revamped data ini with corrected hit boxes. The original USAF skin has also been "refershed" and is included.
      As always, fairly easy to follow, detailed install instructions are included. So, please READ them ... after unzipping but before installling, of course!!
      Happy Landings!
      Wrench
      Kevin Stein

      40 downloads

         (0 reviews)

      1 comment

      Submitted

    6. SF2:I Boeing C-97 "Anak", IDF/AF Pack

      SF2:I Boeing C-97 "Anak", IDF/AF Pack             11/27/2017
      = For SF2:I (or Any & All, Full-5 Merged Prefered) =
      *Please note, as there is no B-337 Stratcruiser, the C-97 is standing in for all the civilian versions used by the IDF/AF. Also, this represents ONLY the cargo versions, not the air refueling tankers*
      This is a mod of Veltro2k's C-97G Stratofreighter depicting those as used by the Israeli Defense Force/Air Force in the mid-1960s through the late 1970s. This is the full aircraft "nationalized" for IDF/AF usage only.
      Serial numbers are 100% historical for aicraft(s) depicted (both B337 & C-97). All markings are decals, and decal randomization is TRUE. Pilot figures, various sounds are supplied. The new, updated/upgraded template IS included for other skinners to use.
      As always, fairly easy to follow, detailed install instructions are included. So, please READ them ... after unzipping but before installling, of course!!
      Happy Landings!
      Wrench
      Kevin Stein

      162 downloads

         (0 reviews)

      0 comments

      Updated

    7. SF2 NAA F-100G & F-100H Pack (What If...) by Cocas & Co.

      SF2 NAA F-100G & F-100H Pack (What If...) by Cocas & Co.            11/15/2017
      = For SF2 (Full-4/5 Merged Reccomended) =
      *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod
      makes use of many stock items, most importantly, various cockpits from the F-105 Thunderchief
      from SF2V/E.  Therefore, it's =vitally= important that your game version(s) have access to these
      cockpits. Many decals used herein also reference the stock 3W F-100s. Make sure you have them as
      well!!*
      The is the release of a new "What If..." aircraft for USAF and Export users, the F-100G and F-
      100H Super Sabre. Like the F2J Super Fury,  these are expansions of the F-100 series, adding more
      capabilites for air-to-air and air-to-ground.
      This package includes both aircraft, with skins for various Export customers. It should be noted
      that each skin has a set date to "turn on", using the SF2 default start date switch.
      The package is broken down into...
      = F-100G, single seater:
      USAF
      NMF, 417th TFS, USAFE (Hahn AFB)
      SEA 3 tone Camoflague, USAFE (Bitburg AFB)
      Spain
      NMF, Ala 12, 161 Esc.
      Denmark:
      NMF
      Overall Greeen Camo, Esk 727 (skin changes from NMF to Green in 1971)
      Japan:
      NMF, 1 Hikotai
      also a "Plane Jane" NMF skin for those wishing to create other users.
        
      = F-100H, 2 seater: 
      USAF
      NMF, 510th TFS, PACAF (Clark AFB, PI)
      SEA 3 tone, 90th TFS, PACAF (Bien Hoa Air Base, RVN)
      Portugal
      NMF, Esq.51
      Greece
      3 tone camo, 335 Mira
      Japan
      NMF, 10 Hikotai
      The JASDF skins (F-100G & H) include several other squadron badges, for those wishing to switch
      or expand that air force. Those from the G should also work on the H, and vice versa, with a
      little ini editing.
      All markings are decals, and decal randomization is TRUE. Weapons used are all stock 3W items.
      Skins are in jpg format, and damage textures are DDS. All other parts (pilots, seats) are
      supplied. Each skin has it own specific hangar screen. With the fact all markings are decals,
      other users can be created quite easily.
      The Standard Animation Keystrokes (tm) is used for the Caonpy (Shift/0). 
      As always, fairly easy to follow, detailed install instructions are included. So, please read
      them. 
      Happy Landings!
      Wrench
      Kevin Stein
      -- for Cocas Aircraft Factory --
       

      191 downloads

         (0 reviews)

      1 comment

      Updated

    8. Gimp tutorial for creating Thirdwire-like maps.

      Gimp tutorial for creating Thirdwire-like maps.
      I have always liked the Thridwire maps but have never been able to replicate them until now. This project all began when my computer crashed and I lost my copy of Adobe Photoshop.  At that point I moved to Gimp and most of my discoveries of how to create maps was through trial and error.
      This tutorial is possible due to two individuals who greatly contributed to this effort; namely Gerwin and Menrva.
      Gerwin generously modified his TFDtool to produce overlays (512, 1024 and 2048) that can be used to create Thirdwire style maps.
      Menrva created 3 master templates, any one of which can used in paint programs such as Paint.NET, GIMP, etc. to create the Thirdwire series maps.
      This package contains 2x attachments; the tutorial [Final TW MapTutorial_v1] and the master template [IraqWA_PSD Layers].  The tutorial describes the procedures for building a Thridwire-like map using the master template.
      This should ease your map-making.
      Questions please contact me here at Combat Ace.
      Krfrge
      December 2017

      231 downloads

         (0 reviews)

      1 comment

      Updated

    9. sf2 Fletcher DD skin

      16-12-2017
      Skin for the  Fletcher Class Destroyer 
        (1941-46) by GrinchWSLG
      This is representative of a war era Fletcher. To be exact its a late war version. 
      The model is a mix of different ships, specifically the Kidd and the Sullivans. Its finished in Measure 22. 
      A paintkit is included for those who want to finish it in the various other Measures used during the war.

      Intallation:
      1. For SF, WOV, WOE, WOI: Put the "Fletcher" folder into your "GroundObject"   Fletcher  ...folder   !!!!
         For SF2: ... Place the Fletcher folder in 
      User/Saved Games/Thirdwire/StrikerFighters2(whatever version you use)/Objects/GroundObject......
      Be carefull  ...save the original skin 1st !!!! This will copy/paste the original skin.
      The default texture is 2048x2048 .
       ========================================================================

      Credits
      Original Skin=GrinchWSLG
      Remake   Skin=Acesfakia
      This mod/skin is released under the CombatAce Thirdwire Community Freeware Licensing Agreement .. 
      As such it may not be used in payware, proper credit should be given in the readme file of any freeware it is released in, 
      and if feasible include the original readmes. 
      ========================================================================================================================
      original ship =sf1
      sf2
       

      53 downloads

         (0 reviews)

      0 comments

      Submitted

    10. Volkswagen Type 82 Kübelwagen for SF2

      *DE-LURK*
      A small  Christmas gift to the great  community here keeping this game alive.
      Original model by JasonOwen found on Free3D.com
      https://free3d.com/3d-model/german-ww-2-car-kubelwagen-6723.html
      Polycount lowered and some re-texturing plus import into SF2 by me.
      INSTALL INSTRUCTIONS:

      1. COPY THE KUBELWAGEN FOLDER FOUND HERE INTO THE "GROUNDOBJECT" SUB-FOLDER FOUND IN YOUR INSTALL'S "OBJECTS" FOLDER
      2. EDIT YOUR TERRAIN'S "TERRAIN NAME'S_TYPES.INI" BY ADDING THE FOLLOWING AT THE END OF THE TARGET TYPES LISTED THERE
      [TargetType***]<=== IMPORTANT! UPDATE TO NEXT NUMBER IN SEQUENCE
      Name=Kubelwagen
      FullName=Type 82 Kubelwagen
      TargetType=MISC
      ActiveYear=0
      TargetValue=10
      UseGroundObject=TRUE
      GroundObjectType=Kubelwagen
      RepairRate=0.555
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=5000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Jeep_Destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      To have the object show up in game it will need to be manually added to the various areas in the Targets list by using something like Mue's TargetAreadEditor.
      Could work in SF1 with some fiddling with INI files but I'm not going to try.
      Released under the Combat Ace Fair Use Agreement.
      S!
      Steve T December 2017
      *RE-LURK*

      55 downloads

         (0 reviews)

      0 comments

      Submitted

    11. Volkswagen Type 82 Kübelwagen for SF2 V.1.01

      Volkswagen Type 82 Kübelwagen for SF2 V.1.01
      =======================================
      Original model by JasonOwen found on Free3D.com
      https://free3d.com/3d-model/german-ww-2-car-kubelwagen-6723.html
      Polycount lowered and some re-texturing plus import into SF2 by me. Still a fairly high poly count for a vehicle but a lower poly model is available elsewhere if you have access.
      Version 1.01 update: Added a driver -- well, half a driver ;-)

      INSTALL INSTRUCTIONS:

      1. COPY THE KUBELWAGEN FOLDER FOUND HERE INTO THE "GROUNDOBJECT" SUB-FOLDER FOUND IN YOUR INSTALL'S "OBJECTS" FOLDER.
         -- IF YOU'VE ALREADY INSTALLED A PRIOR VERSION OF THIS JUST OVEWRITE --
      2. EDIT YOUR TERRAIN'S "TERRAIN NAME'S_TYPES.INI" BY ADDING THE FOLLOWING AT THE END OF THE TARGET TYPES LISTED THERE
      [TargetType***]<=== IMPORTANT! UPDATE TO NEXT NUMBER IN SEQUENCE
      Name=Kubelwagen
      FullName=Type 82 Kubelwagen
      TargetType=MISC
      ActiveYear=0
      TargetValue=10
      UseGroundObject=TRUE
      GroundObjectType=Kubelwagen
      RepairRate=0.555
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=5000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Jeep_Destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      To have the object show up in game it will need to be manually added to the various areas in the Targets list by using something like Mue's TargetAreadEditor.
      Could work in SF1 with some fiddling with INI files but I'm not going to try.
      Released under the Combat Ace Fair Use Agreement.

      S!
      Steve T January 2018
       
       
       

      53 downloads

         (0 reviews)

      0 comments

      Submitted

    12. SF2 NAA F2J-1B Super Fury Pack (What If...) by Cocas & Co.

      SF2 NAA F2J-1B Super Fury Pack (What If...) by Cocas & Co.            12/9/2017
      = For SF2 (Full-4/5 Merged Reccomended) =
      *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many stock items, most importantly, the cockpit from the F-100 Super Sabre.*
      The is the release of a new "What If..." aircraft for US Navy, the F2J-1B Super Fury. This is a 2 seat version of the F2J-1 released recently in the "F2J Super Fury What If Pack. There are 2 complete skin & decal sets in this package, representing aircraft in Fleet Service, and those in later service with Training squadrons:
      USN Grey/White:
      VF-53 "Iron Angles" (at NAS Alameda, and aboard USS RANGER, WESPAC)
      USN Overall White/Orange
      VT-9 "Tigers" (as based at NAS Meridian)
      Please note, that the skins will automatically change in 1964, when they were removed from "combat duty" and used as advanced trainers.
      The skins are in jpg format, and damage textures are DDS. All other parts (pilots, seats) are supplied. Each skin has it own specific hangar screen.  All markings, excepting the International Oranage markings on the VT-9 skin are decals. Decal randomization is TRUE. Modex numbers are the correct series for both skins, in the time frame represented.
      The Standard Animation Keystrokes (tm) is used for the Wingfold (Shift/9) and Canopy (Shift/0). The aircraft is carrier certified, and has been tested in the Full-5 and SF2NA envrionments. 
      As always, fairly easy to follow, detailed install instructions are included. So, please read them. 
      Happy Landings!
      Wrench
      Kevin Stein
      -- for Cocas Aircraft Factory --

      134 downloads

         (0 reviews)

      0 comments

      Submitted

    13. de Havilland Sea Venom FAW.53

      Sea Venom FAW.53 - Australian designation for the Sea Venom FAW.21.
      Thirty-nine Sea Venom FAW.53s saw service with the Royal Australian Navy (RAN),
      replacing the Hawker Sea Fury. The Sea Venom entered service in 1956 and,
      during its service with the RAN, operated off the aircraft carrier HMAS Melbourne.
      It was taken out of first-line service in 1967, replaced by the American McDonnell
      Douglas A-4G Skyhawk.
       
      WHAT's IN:
       
      1 new plane
      6 skins
      decals, weapons, pilots
       
      CREDITS:
       
      - Veltro2k model
      - Baffmeister FM
      - Spillone104 sound, inis tweakings, testings
      - Stary pit
      - Wrench original templates, hangar templates
      - paulopanz skins, decals, screens
       
      INSTALL:
       
      - put all in your mod folder
       
      OPTIONAL:
       
      - hangars 1024 x 726
       
      Enjoy
       
      @paulopanz

       

      156 downloads

         (0 reviews)

      0 comments

      Submitted

    14. Bell D-188 (F-109 / XF3L) Projects for SF2

      Bell D-188 (XF-109 / XF3L) “What if” Projects for Thirdwire Strike Fighter 2
       
      I am big fan of Bell D-188 projects and when I saw XF-109 for SF2, I got inspired to expand XF-109.  I quote the statement from author of XF-109 mod for SF2:

      "Had it been built, the Bell D-188A project would have been one of the most unorthodox aircraft to fly, and certainly the most unusual in the US Air Force inventory." - Veltro2k, creator of XF-109 mods for SF1 / SF2.
       
      I want to give Bell D-188 the opportunities to be flown by anyone virtually in simulation, no matter how flawed she may be.  I decided to work on both Bell D-188 (XF-109 for USAF) and D-188A (XF3L for US Navy).

      I want to give my big thank to Veltro2K for creating XF-109 in the first place and Wrench for upgrading XF-109 mod for SF2, especially for sharing his updated files with me.  I, too, want to thank Combatace community, all of you are reasons why I worked on this project.
       
      And at the same time, please keep in mind that there are several files that are from other mods, I am giving credits to all modders who created each materials that is used in Bell D-188 projects:
       

      CREDITS:
       
      Note: If it is required that I must take any of the files off from D-188 Projects, please let me know.  I will fix it ASAP and I intend to respect everyone’s work, especially giving credits to everyone who is involved with D-188 projects.
       
      To my friends and Combatace community:
      I truly thank everyone who got involved with D-188 projects, all of you are reasons why I am able to finish this project.  All of you rocks!
       
      Bell XF-109 for SF2:
      I give my big thank to Veltro2k for creating XF-109 (D-188) mod for SF1 and SF2.  ( http://combatace.com/files/file/13169-bell-xf-109/ ) He is the reason why I have the opportunities to work on mod projects for SF2, along with Combatace community.
       
      Bell XF-109 updates:
      I express my many thanks to Wrench for being very involved with D-188 projects.  He has helped me lot with the mod, especially sending me his updated data.ini files for XF-109. ( http://combatace.com/topic/74104-f-109-tweeks-pak-for-sf2/ )

      Sound effects:
      J85-GE.wav and J85-GE_AB.wav are directly from Macelena’s F-5E mods for SF2 ( http://combatace.com/files/file/10446-mirage-factory-f-5e-for-sf2/ ), I truly thank him for the sound files for J85-GE.  Note: J85-GE.wav and J85-GE_AB.wav are renamed from F5Engine.wav and F5AB.wav. The reason why I renamed the files is because there are so many sound files from different mods for SF2.  I hope that renamed files will make it easier to find in sound folder, just for in case, if anyone need to find them.
       
      Afterburner effects:
      Afterburner came from Mirage Factory F-8 Crusader Superpack for SF2.  ( http://combatace.com/files/file/10646-mirage-factory-f-8-crusader-super-pack/ ) and I truly thank to everyone who is involved creating F-8 Crusader Superpack for SF2.
       
      To everyone who helped me:
       
      Wrench à Thank you for the help with feedback involved, it helped lot with D-188 projects.
       
      76.IAP-Blackbird à Thank you for your help with D-188 projects.
       
      FalconC45 à Thank you so much for helping testing the mods.
       
       
      Instruction:
       
      1)    Extract D-188_Project and you will see 4 folders:
      a.     Effects
      b.     Sounds
      c.     STOL Versions
      d.     VSTOL Versions
      (Note:  For F/A-109B (USMC), I highly recommend V/STOL version for taking off / landing on USMC ships.  There are still STOL version, for in case, if you still prefer to go with STOL method.
       
      2)    Drop Effects and Sounds folder into main Strike Fighter 2 mod folder.
      3)    There are two different versions of Bell D-188 (F-109s and F/A-109s):
      a.     STOL version – All of aircraft have all 6 jet engines operation, especially when you are in STOL mode.  Because all engines from rotating engines and main fuselage engines are running at the same time, it is impossible to performance VTOL mode.
      b.     V/STOL version – All of aircraft only have rotating engine operation.  I divided the thrusts from main fuselage engines and added them to rotating engines, to make up for main fuselage engines not having any thrusts.  (See “Flight model” for more information about flight model for VSTOL version) This enable you to be able to performance V/STOL and VTOL mode.  However, I removed afterburner effects from main fuselage engines (except for exhaust smokes).  It does not look right if you are in VTOL mode with afterburner running from fuselage.  But you still can re-enable afterburner for main fuselage engines with few steps.  Look at bottom of README for the instruction for re-enabling afterburner effects.
      4)    For your information, XF-109s / F-109s are USAF version, XF3L / F/A-109s are US Navy and US Marine Corps version.
      5)    Go into either STOL or VSTOL version of folders, drop Objects folder into main Strike Fighter 2 mod folder.
       
       
      Information:
       
      1)    XF-109 is based on D-188 project which is historically designed for US Air Force.  F-109s variants aircraft are fictional “What if” if US Air Force decided to accept XF-109.
      2)    XF3L is based on D-188 project which is historically designed for US Navy.  F/A-109s variants are fictional “What if” US Navy and US Marine Corp decided to accept XF3L.
      3)    Configuration/Upgrades for XF-109 / F-109s (USAF):
      a.     XF-109 (1961)
                                                      i.     Prototype version
                                                    ii.     Powered by J85-GE-5
                                                   iii.     Role: Interceptor
      b.     F-109A (1964)
                                                      i.     Role: Interceptor
                                                    ii.     Upgraded engine to J85-GE-5A
      c.     F-109A (1969)
                                                      i.     Role: Interceptor
                                                    ii.     Upgraded engine to J85-GE-13
                                                   iii.     Counter measure equipment implemented
      1.     Chaff / Flare
      d.     F-109B (1969)
                                                      i.     Role: Fighter and bomber
                                                    ii.     Upgraded engine to J85-GE-13
                                                   iii.     More capable of delivering air to ground various ordinances
                                                   iv.     Counter measure equipment implemented
      1.     Chaff / Flare
      e.     F-109B (1973)
                                                      i.     Role: Fighter - Bomber
                                                    ii.     Upgraded engine to J85-GE-21
                                                   iii.     Upgraded with capable of carrying laser guided ordinances
                                                   iv.     Upgraded counter measure
      1.     Increased numbers of chaff / flare
      f.      F-109B (1976)
                                                      i.     Role: Fighter - Bomber
                                                    ii.     Upgraded with more advanced avionics in cockpit
                                                   iii.     Capable of carrying more advanced air to air / air to ground ordinances
                                                   iv.     Upgraded counter measure
      1.     Increased numbers of chaff / flare
      g.     F-109C (1980)
                                                      i.     Role: Multi-Role
                                                    ii.     Upgraded with more advanced avionics and cockpit
      h.     F-109G (1971)
                                                      i.     Role: SEAD “Wild Weasel”
                                                    ii.     Upgraded engine to J85-GE-13
                                                   iii.     Counter measure equipment implemented
      1.     Embedded ECM
      2.     Chaff / Flare
                                                   iv.     Capable of delivering various air to ground ordinances, especially for role of SEAD.
      i.      F-109G (1976)
                                                      i.     Role: SEAD “Wild Weasel”
                                                    ii.     Upgraded engine to J85-GE-21
                                                   iii.     Upgraded with more advanced avionics in cockpit
                                                   iv.     Capable of carrying more advanced air to ground ordinances
       
      4)    Configuration/Upgrades for XF3L / F/A-109s (USN):
      a.     XF3L (1963)
                                                      i.     Prototype version
                                                    ii.     Powered by J85-GE-5
                                                   iii.     Role: Multi-Role
      b.     F/A-109A (1969)
                                                      i.     Role: Multi-Role
                                                    ii.     Upgraded engine to J85-GE-13
                                                   iii.     More capable of delivering air to air / air to ground various ordinances
                                                   iv.     Counter measure equipment implemented
      1.     Chaff / Flare
      c.     F/A-109A (1973)
                                                      i.     Role: Multi-Role
                                                    ii.     Upgraded engine to J85-GE-21
                                                   iii.     Upgraded with capable of carrying laser guided ordinances
                                                   iv.     Upgraded counter measure
      1.     Increased numbers of chaff / flare
      d.     F/A-109A (1977)
                                                      i.     Role: Multi-Role
                                                    ii.     Upgraded with more advanced avionics in cockpit
                                                   iii.     Capable of carrying more advanced air to air / air to ground ordinances
                                                   iv.     Upgraded counter measure
      1.     Increased numbers of chaff / flare
       
      5)    Configuration/Upgrades for F/A-109s (USMC):
      a.     F/A-109B (1972)
                                                      i.     Role: Multi-Role
                                                    ii.     Upgraded engine to J85-GE-21
                                                   iii.     Capable of delivering air to air / air to ground various ordinances
                                                   iv.     Counter measure equipment implemented
      1.     Chaff / Flare
      b.     F/A-109B (1976)
                                                      i.     Role: Multi-Role
                                                    ii.     Upgraded with more advanced avionics in cockpit
                                                   iii.     Upgraded with capable of carrying laser guided ordinances
                                                   iv.     Upgraded counter measure
      1.     Increased numbers of chaff / flare
      c.     F/A-109B (1984)
                                                      i.     Role: Multi-Role
                                                    ii.     Upgraded with more advanced avionics and cockpit
                                                   iii.     Capable of carrying more advanced air to air / air to ground ordinances
                                                   iv.     Upgraded counter measure
      1.     Increased numbers of chaff / flare
       
       
      EXTRA:
       
      1)    Re-enable Afterburner effects for STOL version:
      a.     For anyone who want to re-able afterburner effects for STOL version, open aircraft data.ini file and find this line of code:

      // Engine - Fuselage ----------------------------------------------------------
       
      b.     Under both [FusEngineLeft] and [FusEngineRight], you will see this code:

      //AfterburnerEmitterName=F8AfterburnerEmitter
       
      c.     Remove “//” from the code, so it looks like this:

      AfterburnerEmitterName=F8AfterburnerEmitter
       
      d.     Now you have working afterburner effects back in main fuselage engines, even when you are hovering in V/STOL version of aircraft.
       
       
      Texture / Skins:
       
      For now, D-188 (F-109s/F3Ls) projects do not have any additional skins for each aircraft, so if anyone have plans to create skins for D-188 projects, please let me know.  Any more skins for F-109s / F3Ls are always welcomed.
       
       
      Flight model:
       
      I am not expert with the flight mode.  If anyone can help with flight model, the helps are always welcomed for D-188 (F-109s/F3Ls) projects!  I did the basic flight model tweaking, in order, to make F-109s/F3L feel more realistic when flying them in SF2, theoretically.  The flight model is originally created by Veltro2K and updated by Wrench. Here are following features I tweaked in flight model:
       
      1)    Slow roll rate = With two engines being mounted on each tip of wings, it means lot of weights.  And at the same time, with small wings from D-188s aircraft like F-104, in my opinion, it means slower roll rate.  However, as I stated, I am not an expert with flight model and any helps with flight model overhaul is always welcomed.
       
      2)    Fixed sensitive rudder = The rudder was very sensitive so I reduced it lot, in order, for D-188s to have small movement when using rudder.
       
      3)    Engines overhaul = I have done lot of works on each engine powers for each aircraft.  This is the math I used to convert lb of thrust to Netwon:

      Note: XXX is any given numbers.

      XXX lb (thrust) = XXX lb x 4.45 = XXX (thrust) Newton

      And keep in mind that STOL / VSTOL version of each aircraft engine have different thrusts.  STOL have accuracy thrusts in newton for each six engine while VSTOL have increased thrusts for four engines.

      Here are example:

      XF-109 (STOL version)

      Engine #1: 2,400 LB (DRY)        3,600 LB (AB)
      Engine #2: 2,400 LB (DRY)        3,600 LB (AB)
      Engine #3: 2,400 LB (DRY)        3,600 LB (AB)
      Engine #4: 2,400 LB (DRY)        3,600 LB (AB)
      Engine #5: 2,400 LB (DRY)        3,600 LB (AB)
      Engine #6: 2,400 LB (DRY)        3,600 LB (AB)

      XF-109 (V/STOL version)

      Note:  Because Engine #5 / #6 which is main fuselage engine having no thrusts, I divided them and moved to engine #1 to engine #2.

      Engine #5 + engine #6 = Total engine thrust divided by four, then add them to each engine.

      Engine #5: 2,400 LB (DRY)        3,600 LB (AB)
      Engine #6: 2,400 LB (DRY)        3,600 LB (AB)

      Total Engine thrust: 4,800 LB (DRY)   7,200 (AB) / 4 = 1,200 LB (DRY)   1,800 (AB)

      Engine #1: 2,400 LB (DRY)        3,600 LB (AB) + 1,200 LB (DRY)   1,800 (AB)
      Engine #2: 2,400 LB (DRY)        3,600 LB (AB) + 1,200 LB (DRY)   1,800 (AB)
      Engine #3: 2,400 LB (DRY)        3,600 LB (AB) + 1,200 LB (DRY)   1,800 (AB)
      Engine #4: 2,400 LB (DRY)        3,600 LB (AB) + 1,200 LB (DRY)   1,800 (AB)

      Result:
      Note: Engine #1 to #4 is rotating engines while Engine #5 to #6 is main fuselage engines.

      Engine #1: 3,600 LB (DRY)        5,400 LB (AB)
      Engine #2: 3,600 LB (DRY)        5,400 LB (AB)
      Engine #3: 3,600 LB (DRY)        5,400 LB (AB)
      Engine #4: 3,600 LB (DRY)        5,400 LB (AB)
      Engine #5: 0 LB (DRY)  0 LB (AB)
      Engine #6: 0 LB (DRY)  0 LB (AB)

      V/STOL version have fuselage engines thrust moved to each rotating engines, to make up for having no thrusts in fuselage engines.

      Here is the date about engines that each aircraft uses:
       
      Aircraft (Service Date) Engine               Thrust in LB (Dry / AB - Afterburner)
       
      XF-109               (1961 - 1969)   J85-GE-5           2,400 LB (DRY) 3,600 LB (AB)
                                       
      F-109A               (1964 - 1975)   J85-GE-5A         2,450 LB (DRY) 3,850 LB (AB)
      F-109A               (1969 - 1978)   J85-GE-13         2,720 LB (DRY) 4,080 LB (AB)
      F-109A               (1975 - 1986)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
                                       
      F-109B               (1969 - 1979)   J85-GE-13         2,720 LB (DRY) 4,080 LB (AB)
      F-109B               (1973 - 1984)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
      F-109B               (1976 - 1990)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
                                       
      F-109C               (1980 - 1996)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
                                       
      F-109G               (1971 - 1984)   J85-GE-13         2,720 LB (DRY) 4,080 LB (AB)
      F-109G               (1976 - 1996)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
       
      ---------------------------------------------------------------------
       
      XF3L                   (1963 - 1970)   J85-GE-5A         2,450 LB (DRY) 3,850 LB (AB)
                 
      F/A-109A           (1969 - 1980)   J85-GE-13         2,720 LB (DRY) 4,080 LB (AB)
      F/A-109A           (1973 - 1986)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
      F/A-109A           (1977 - 1996)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
       
      ---------------------------------------------------------------------
       
      F/A-109B           (1972 - 1982)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
      F/A-109B           (1976 - 1990)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
      F/A-109B           (1982 - 1996)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
       
       
      Feedback:
       
      Feedback are always appreciated for improving D-188 (F-109s / F3Ls) project.  I aim to keep improving project through time when I get the chance.
       
       
      Message for everyone:
       
      I truly hope that everyone enjoys the project I created for Thirdwire Strike Fighter 2 communities with the help from my friends and Combatace communities.
       
       
      Eagle114th / ChaoticDragon - http://combatace.com/user/843-eagle114th/


       
       
       

      165 downloads

         (0 reviews)

      0 comments

      Updated

    15. F-15C MSIP Cockpit Repaint

      This is a quick repaint of the existing F-15C cockpit released on F-15 Superpack Redux 2016. I believe it has already been repainted by Viper63 back a while, however a few artifacts lead to my decision to redo the color and give it a TW color tone.
       
      Installation
      ________________________________
      Extract the  entire folder to <your SF2 mod folder>/Objects/Aircraft /F-15C    . When prompt to overwrite existing files, choose "Yes"    
       
      Credit
      ________________________________
      Original Cockpit Texture: Kesselburt
      Last Repaint: Viper63
       
      Legal Stuff
      ________________________________
      This file is released under Combatace Community Freeware Licence and shall not be used in any payware without prior consent.

      216 downloads

         (0 reviews)

      0 comments

      Updated

    16. Viper's 1920x1080 Menu PSD Templates - 2 versions

      Here are my 1920x1080 PSD Menu templates...
      There are 2 version...the standard stock looking one and the metal version...
      Please see example pix...
      Enjoy!
      V.
       

      69 downloads

         (0 reviews)

      0 comments

      Submitted

    17. Viper's Massive Collection of Insignias, Emblems and Patches

      My massive collection of aircraft and related insignias, emblems and patches!
      I forgot to mention, I didn't create all of these...didn't mean to imply I made them all...I collected them from all over...here and the net...
      I could not find the source (CombatAce Links) for some of the items, (didn't remember where I got it from) so I removed them...sorry about that...
      Enjoy!
      V.

      122 downloads

         (0 reviews)

      0 comments

      Updated

    18. MiG-21F-13 Finland Air Force

      This is a modified version of a MiG-21MF camo skin from "Marcfighters", I hope it will be useful in the new mod "Scandinavia". Good hunting, I wish you !

      75 downloads

      0 comments

      Updated

    19. MiG-21BISB Finland Air Force

      This is a modified version of a MiG-21MF camo skin from "Marcfighters", I hope it will be useful in the new mod "Scandinavia". Good hunting, I wish you !

      114 downloads

      0 comments

      Submitted

    20. J-35 Draken Template (For Lud von Pipper / BPAO's J-35) - Re-Upload

      What is it?
      A skin template for Lud von Pipper / BPAO's J-35 by Sony Tuckson. This template was lost to time, but I managed to get a copy from Sony Tuckson and also managed to get permission to re-upload it. Enjoy!
      Which addon(s) are required?
      Any one of these J-35s will do, so long as they use Lud von Pipper / BPAO's J-35
      Credits
      Original 3D model by Lud von Pipper / BPAO
      Skin by Sony Tuckson
       
       
       

      41 downloads

         (0 reviews)

      0 comments

      Submitted

    21. SF2NA A-6E TRAM VA-176 Skin/Decal Pak

      SF2NA A-6E TRAM VA-176 Skin/Decal Pak                  1/24/2018
      = For SF2NA (Full-5 Merged Prefered) =
      * Designed for SF2:NA, but can be used in any install (full 5 merged) that has access to the A-6E TRAM Intruder (aka: A-6E_79) *
      This package contains 1 new skin in lo-viz TPS for the A-6E TRAM Intruder, that comes with SF2:NA. This package represents:
      VA-176 "Thunderbolts" embarked aboard USS INDEPENDENCE with the 6th Fleet (Med)
      The skin maps are in jpg format. Decal randomization has been set to "TRUE". 25 new Modex and serial numbers (BuNums) have been created for this mod. BuNums, while correct for the A-6E, should be considered 'generic' in nature, as they do not represent any specific aircraft within any given squadron. All markings are decals. However, it should be noted nothing to make this AI plane flyable is included. Other mods provide the necessary instructions and "parts".
      As always, fairly easy to follow, detailed install instructions are included. So, please read them .... 
      Good Hunting!
      Kevin "Wrench" Stein
       

      99 downloads

         (0 reviews)

      0 comments

      Submitted

    22. SF2 A-6E Intruder, VA-196 Skin/Decals Pack 

      SF2 A-6E Intruder, VA-196 Skin/Decals Pack              2/1/2018
      = For SF2 (Any & All, Full-5 Merged Preferred) =
      *Can be used in any install that has access to the A-6E*
      A new skin for the 3W A-6E Intruder that depicts VA-196 "Main Battery" during 1980 when embarked aboard USS CORAL SEA (also possibly at Gonzo Station, but I haven't confirmed this).
      Almost all markings are decals, most made new for this mod, and decal randomization is TRUE. All serial (BuAerNums) are 100% historical in nature. Unfortunately, I could not match all to their Modex number. On the Number display dropdown, those marked with a star (*) are correctly matched. But all are aircraft that served in VA-196 at one time or another. The Default Start Date switch isused on this skin, so in 1980, you should see only this one. The aircraft is finished in the standard Grey/White scheme, with full color markings. The skin is in jpg format.
      On the Loadout Screen, for skin selection you'll see:
      VA-196 Main Battery (1980)
      Please note, NOTHING is included that makes the aircraft flyable; no inis, cockpit parts (I use the Razbam payware pit on my A-6E & A-6E TRAMs). You should have made them flyable or need to seek the "parts" on your own. Also, if you have made it flyable, and use the "Read Only" trick on the main ini (A-6E.ini), you'll have to un-read only it to add this skin.
      As always, fairly easy to follow, detailed install instructions are included. So, please read them .... 
      Happy Landings!
      Wrench
      Kevin Stein

      107 downloads

         (0 reviews)

      0 comments

      Submitted

    23. Thirdwire E-2C Hawkeye Hi-Rez

      As promised...here is the E-2C Hawkeye in Hi-Rez for all you guys who released E-2 Hawkeye skins in 512 x 512. Hope you guys enjoy.
      Special thanks to 1977Frenchie for all his help in the completion of this skin.
       
      Questions or comments can be sent to me here.
       
      Regards,
      Pappy

      121 downloads

         (0 reviews)

      1 comment

      Submitted

    24. E-8A/C Joint STARS

                                    E-8A/C Joint STARS
      This mod builds upon the E-8C found in the original ODS campaign and corrects for an E-8A as used in Desert Storm.
          Included
      E-8A with skins for Desert Storm, Testing (92-95), and Bosnia
      E-8C with skins for the 93d ACW and the 116th ACW Georgia Air National Guard
          Installation
      unzip, cut/copy and paste to mod folder. allow overwrite (should only apply to ODS mod folders), although for best results remove the old E-8C files from aircraft and decals.
          Credits
      the original model and skin was created by The Mirage Factory, based on the 707 model by Bpao
      C-130 pit by dels
      Skin adjustments, tga and ini work by daddyairplanes
      original moddable game by TK
          Known Issues
      dels C-130 pit is used to make the aircraft player flyable. this pit is not very suited to the 707 airframe (alot of extra frame for a 707), but works for its purpose. The aircraft was not originally intended to be player flyable (airborne command and control not being a player mission set) and is best used as eye candy. However, i always put a pit in so i can see how my work progressed, and leave it for you guys to use too.
      I hope you enjoy this mod
      Kevin Unruh aka daddyairplanes
      11 Feb 2018
       

      288 downloads

         (0 reviews)

      0 comments

      Submitted

    25. SF2 A-6A Intruder, VA-42 & VA-128 Skin/Decals Pack 

       
      SF2 A-6A Intruder, VA-42 & VA-128 Skin/Decals Pack              2/12/2018
      = For SF2 (Any & All, Full-5 Merged Prefered) =
      *Can be used in any install that has access to the stock 3W A-6A*
      2 new skins for the 3W A-6A Intruder that depict VA-42 "Green Pawns" and VA-128 "Golden Intruders". Be advised that these are =NOT= combat squadrons, but the Fleet Replacement Squadrons, responsible for training pilots and bombardier/navigators for all Intruder squadrons. VA-42 recieved the very first Intruder in June, 1963. VA-128 recieved theirs in September, 1967. These 2 squadron represent the East Coast (VA-42, NAS Oceana) and West Coast (VA-128, NAS Whidbey Island) training units.
      All markings are decals (excepting squadron color flash on tail fins), almost all made new for this mod (excepting the Pawn on VA-42, reused and modified from the original), and decal randomization is TRUE*.  
      All serial (BuAerNums) are 100% historical for the A-6A, but should be considered "generic" as they do not depict actual aircraft from this unit. BuNum decalss are the same ones as supplied with another recent upload. Just allow the "Overwrite?" when asked during installing. 
      The aircraft is finished in the standard Grey/White scheme, with full color markings. The skin is in stock jpg format.
      On the Loadout Screen, for skin selection you'll see:
      VA-42 Green Pawns (FRS-ATL) 
      VA-128 Golden Intruders (FRS-PAC) 
      Please note, =NOTHING= is included that makes the aircraft flyable; no inis, cockpit parts, nothing . You should have made it flyable already or need to seek the "parts" on your own. Also, if you have made it flyable, and use the "Read Only" trick on the main ini (A-6A.ini) to stop reversion to AI-only, you'll have to un-read only it to add this skin.
      As always, fairly easy to follow, detailed install instructions are included. So, please read them .... 
      Happy Landings!
      Wrench
      Kevin Stein
      *Be advised of while testing, for some reasons, when selecting these skins, the Modex almost always went to the last number*

      101 downloads

         (0 reviews)

      0 comments

      Submitted

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