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All FE Simulation Modifications and Add-Ons

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    1. Fokker EII

      As promised here are the EII Fokker skins, I have only done the factory finish skins for the parabellum EIIa version, as there to the best of my knowledge were only ever 4 parabellum armed EII's produced, as the parabellum was totally useless on the Eindecker as a synchronised weapon, so most of the EII's were Spandau armed there were also some Swartzlose armed versions as well, but unfortunately we dont have those modelled, ( HINT HINT SOMEBODY !! ) So mainly the skins are for the EII version, the factory finished ones are a CDL finish, with early crosses, and a Fokker Grey finish with later crosses, I have also done 2 skins from KeK Vaux, one being an all white machine ( bet it didnt stay white long !! ) and Frieherr Von Althaus Fokker Grey ,also a KeK Vaux machine, 2 aircraft from our black tailed friends of Flt Abt 9, Bruckmann, and Kissenberth, Bohme also possibly flew these machines as well, finally Von Crailsheims machine of Flt Abt 53.
       
      As with the EIII and EI releases, these skins are for Latons models only Borts will not work with these skins !! be aware please. all the files are included guns, decals sounds pilots et al. For some reason I didnt relly enjoy doing these EII's maybe because they were an interim aircraft pretty quickly superceded by the EIII , so apologies if they dont seem as exciting as some of the other skins, but to be honest, there isnt a lot of choice on the Eindeckers.
       
      The usual thanks and shout outs go to Von S and his band of happy campers, Laton, and Peter for doing the models and fm's respectivley, also to Gambit and Von Deutchmark whos original skins I have hi jacked and chopped about. I shall do a couple of E IV's next just for continuities sake, then on to a new aircraft, not sure what yet though as the D VII and DR I 's seem to be pretty well covered to death, so maybe some of the Pfalz's or something...we shall see !!
       

      As always ENJOY

      69 downloads

         (2 reviews)

      0 comments

      Submitted

    2. Fokker EI

      This is the pack of updated skins for the ~Fokker EI I have done 4 skins for the Spandau armed version, as follows:-
      A generic factory CDL finish machine, Oswald Bolcke's eindecker, which apparently was also flown by Max Immelman, Unteroffizier Kneistes machine, and finally Wilhelm Frankl, of KeK Vaux , unfortunately, when Laton made the models for this aeroplane, he made the EI Spandau version with wire wheels for some reason, this to the best of my knowledge, was not an actual operational fact, I have yet to see a front line Fokker with no wheel covers, to modify this Laton would need to re do the LODs for this aircraft, but anyhow we must work with what we have at hand !
       
      the Parabellum armed aircraft are another 4 skins, as follows:-
      A generic CDL version, ~Max Immelman's machine, Otto Parschau and finally Kurt Wintgens.
       
      All the skins are re works of Gambits, and Von Deutchmarks original skins, and I have re done them as as I said before, I really , really , REALLY hate painted on decals, and avoid them wherever possible. So I have made new decals, numbers etc to just give this early aircraft a bit of a work over, the serials are not particularly accurate for the EI, however the ones for the for the aircraft with named pilots are, and I have tried to get those as correct as possible with the resources available to me. I have included, as with the EIII. all the guns, decals, pilots, and sounds needed to get you up and running, hopefully I have got everything in there, and not missed anything off.
       
      I shall be doing the EII's next, so we shall have a full set of Eindeckers for your delectation. BE AWARE, these skins are for Latons models, and NOT for Borts !!! just in case any one tries it and wonders why they will not work on those models !!
       

      Again, I thank Laton for actually making the aircraft in the first place, tho Gambit and Von Deutchmark for producing the skins for me to play around with, also a HUGE shout out to Von S and his merry band of men for doing all the jiggery pokery and voodoo stuff, and finally to Peter for giving us most excellent FM's
       
      As always....ENJOY
       
      I

      70 downloads

         (3 reviews)

      1 comment

      Submitted

    3. Fokker EIII

      ~These are 10 new ( ish ) skins the originals were done by Gambit , however, I have a pathological hatred of painted on decals, especially in FE 2 , as the bmp format is just horrible, Jpg is so much better ( Load some FE aircraft into SF 2 and you will see what I mean !!! ) Anyhow, these skins are for Latons most excellent Fokker EIII, the skins can be used in either version , ie. the EIII or the EIIIa ( which never really existed, the A model just has twin Spandaus, and that was not a common modification on EIII's )
       
      So the Skins are as follows, A factory finished EIII, 2 Austrian Navy machines one an unusual all over Green,including the cowl , Udets EII , which I have painted in grey with the blue stripe, as there is evidence to suggest the Red stripe isn't actually correct so I have gone with that colour, Boheme, also redone as the one available in the uploads have the black and white colours the wrong way around, also there is evidence to suggest this machine was also a grey one, and not linen, 3 different coloured Turkish machines, and a machine flown by Leopold Anslinger with the iron cross markings on the horizontal stabilisers, which is a bit different I think, and finally a blue EIII that is possibly a Jasta 9 machine. there were many more I could have done as well, but I think some of the ones I was thinking about were actually EII's not EIII's, so watch this space i shall hopefully do some EI & EII skins as well.
       
      I have made new decals for all the marking positions, the trestle marks and also FOK.EIII numbers , not all aircraft had these so some of the skins dont have them showing, the personal machines, I have added separate FOK numbers, so they are hopefully correct (ish) I have also included the hangar screen and the Von S Data files, guns, pilot , decals, and sounds are all included in the package as well, I hope I have not missed anything out, but I expect most of you already have all the pertinent bits if I did.
       

      Thanks to Laton for producing the Eindeckers, ( please make me a Swartzlose armed AIII please !! ) to Von S and his band of brothers for doing all the black majiks on the data files, also to Peter for doing all his hard work on FM's finally to Gambit, and to Von Deutchmark for making the skins that I can come along and modify.
       
      Happy Fokker Scourging !!
       

      ENJOY

      96 downloads

         (3 reviews)

      0 comments

      Submitted

    4. Albatros D.I Pack

      This is a re imagining of my original Albatros DI upload from last week, I wasn't 100% happy with the original skin of the Crown Princes mount, so I decided to tweak and twiddle a little, the result i think is far far better.
       
      So, included in this package, are the 2 original skins for Prince Von Prueben, both the all over Sea Green, and the version with camouflaged wings and horizontal stabiliser, along with the red and the black alternative Brunswick Hussars motif. As there were only 50 D I airframes produced, as this model was swiftly superseded by the D II the range of markings and schemes are rather sparse, so, the next scheme is my interpretation of the "standard" factory finish, Ply with Camouflaged wings and stabilisers, I have also set the skin to be numbered as this seems to be historically correct, the serial numbers are NOT going to be accurate , but they are aesthetically pleasing, and around the correct range for the time. The last 2 skins are for Jasta 5 machines, in a rather natty all over Green/Brown cam scheme, I am assuming that all the Jastas airframes were painted this way, but as there is scant to no information ( that I have seen ) on early Albatri, one maybe needs to allow for a little artistic licence on my behalf , the last skin though, is what gave me the idea that all Jast 5's D i's were painted as such, this scheme is the aircraft of Karl Spitzhoff, of Jasta 5 , it differs somewhat from the standard jasta schem, in so much as the tail fin was apparently replaced at some time, and was painted the under surface blue, however, the orginal aircraft serial, it appears, was cut and pasted from the original fin, as the serial number is applied over the camo of the original, the bloke who painted the serial numbers was obviously on leave at the time, and the crew chief took the swiftest and laziest option, I personally dont like it, I think it looks naff, so I have included the standard fuselage from the other Jasta 5 schemes in the skin folder.
       
      There were a few other variations I fancied doing, but a lot of the photos, are a little un clear, and i wasn't convinced they were all D I's but in fact D II's , so I chose not the do those and stuck with what we have.
       
      OK, so the final bit is, as per the original upload from last week, I have included all the guns, pilots, sounds and decals needed for these skins, you WILL need to download Stephen 1918's most excellent model these skins will NOT work on Borts original D I !!!
       
      I have included both DATA.ini files, the original that came with the aircraft, and the updated one by Von S , with Ocjars FM , which is derived from Peter's FM's , also the updated hit boxes by my good friend Nick Bell.
      The Guns are set to the early Spandau lmg 08 ( which isnt the same as the LMG 08 !! ) so it fires really slowly 400 -450 rpm, also the correct sound file to reflect this, both originate from Mr Von S , the Pilot is a work of art, done by the great Geezer, I wish he would make more pilots !! (hint hint ) I have just tweaked it a little, but these guys did all the hard grind work, I just pretty things up a bit ( or at least attempt to) Anyhow, please enjoy this aircraft, I shall be looking at doing addition skins for other types as I go along
       
       
       
      ENJOY !!

      82 downloads

         (2 reviews)

      0 comments

      Updated

    5. Albatros DI Prince Friedrich Karl von Preußen

      Albatros DI flown by Prince Friedrich Karl von Preußen. He commanded Fliegerabteilung (Artillerie) 258, an artillery spotting unit, but flew patrols in a single-seat fighter with Jasta Boelcke whenever possible. He was shot down in 1917 whilst flying this machine, he crashed only lightly wounded, but unfortunately was shot in the back by Australian troops, whilst trying to escape from the area, unfortunately he died later from this wound.
       
      I am actually surprised that no one else has made this skin, especially as we now have the most excellent Albatos DI from Stephen 1918, but anyhow, I have done one.
       
      There is a great deal of speculation concerning this particular aircraft, there is only really one decent photo of it, after she was captured, however the wings have been removed, so only the fuselage is clearly visable, so, there are many discussions and musings over the correct scheme for this Albatros, the general concensus is that the fuselage was painted a light grey green colour, however as no colour photos were de riguer at this period of time, we can only guess at the correct shade, so I have used an approxomate colour. there is also mass discussion and beard wagging, in respect of the wings. ( as no photos I am aware of show these , the question is a bit academic in my view ) the popular belief is that the aircraft was painted over all the same colour ie. light grey green, but there are those who firmly believe that the wings were standard camouflage pattern , so, to forstall any rivet counters out there, I have included and alternative skin WITH the camo wings and stabiliser, personally I think it looks better in the overall colour, but thats just my opinion. There is also some question over the colour of the Totenkopf insignia, or rather the backing colour, some people insist it is red, whilst others (myself included) believe it would in fact be black , as the Totenkopf badge is that of the Brunswick Hussars, and the badge was worn on a black cap, anyhow, to stop the red affectionados, I have also included that as well ( I'm good to you lot aren't I ? )
       
      there are 2 Data.Ini files as well, the original which came as Stephen 1918 made it, and the updated one from Von S, with the FM by Ocjar, and the hit boxes modded by my good friend Nick Bell, so choos which one you like, the Von S one is the better of the two in my opinion.
       
      I have also included the sound files I use, and the guns, which again are by Von S, ( I have put the early Spandau lmg 08 on as this would be correct ) I have used the Merc 120 sound file although this aircraft actually had a 160 , I just think it fits in better for the time period.
       
      Finally (sorry been blabbing on here ) I have used a pilot made by the marvellous Mr Geezer ( plead make more pilots !! ) I have just faffed about with it a bit but he looks the part !!
       
      Right, I think that covers everything, no doubt I have missed out some important bit of info.....but hey ho, such is life !!
       

      Thanks to Sephen 1918 for making the aircraft in the first place, and thanks to the other fore mentioned good souls, who make life easy for me, as they doo all the really hard work.
       
      ENJOY !!!

      50 downloads

         (2 reviews)

      0 comments

      Submitted

    6. Albatros DIII (OAW) Factory fresh skins

      5 skins representing factory finished OAW built Albatros DIII's . OAW built air-frames were finished slightly differently to standard built DIII's no rust brown paint was used , as per a directive from the air ministry in April 1917, so the 2 tone camoflage was applied, also different to the standard Albatri the camouflage was symmetrical, and also hard edged, rather than diffused.
       
      I have tried to represent 2 camouflage in Green/Mauve and Green/Green , the second scheme is speculative, as it seems the Green/Mauve was more prevalent, also on the Green/Green I have made the tail cam lead -trail and not tip - tip as was more common on OAW machines, I have seen pictures of OAW machines with fore aft tail plane schemes, but that may have been a field mod done on the Jastas, but anyhow done them any how. So the Green/Green, and the Green/Mauve are mirror images of each other ( you will see what I mean when you load them up )
       
      Finally I have redone the Lozenge, as I am fed up with seeing the manky dirty lozenge scheme that comes as standard with the in game Albatri, I have utilised a lighter day scheme, re done the rib tapes, etc etc etc.......anyhow, hope these aircraft fit the bill, nice clean, fresh out of the box, so not weathered at all, so if you prefer the dirty used look, please go ahead and dirty 'em up, they are a blank canvas after all.
       
      Oh yeah, just repainted the upper fuselage metal bits, in the standard grey green, also the struts.
       
       
       

      Enjoy !!!
       

      72 downloads

         (2 reviews)

      4 comments

      Submitted

    7. Oeffag C.II

      The Oeffag C.II was a two-seat Austro-Hungarian plane introduced in mid 1916. It was intended to replace the Hansa-Brandenburg C.I. Pilots considered it a better plane, but it wasn't as maneuverable, and did not completely replace the Hansa-Brandenburg. The Oeffag C.II was armed with a single machine gun and was used primarily for reconnaissance, but could also carry a small bomb load for infantry support missions. It was used mostly on the Eastern Front, but also served on the Italian and Baltic Fronts.
       
      My version has two skins with an early and a late insignia scheme. There is a complete set of number decals and a loadout for a small bomb load. I have included my skinning templates with the download.
       
      Historical Note: The Oeffag C.II could carry four 10kg bombs, which were carried in the cockpit and dropped over the side by the observer. In my plane, I mounted them on a bomb rack under the fuselage.
       
      Credits:
      My thanks to Ojcar for making the FM file for this plane.
      My thanks also to Nix for making the sound for the Austro-Daimler 160 engine.
       
      Installation instructions:
      Note - The engine sound for the Austro-Daimler 160 has been used with other planes so you may already have it installed. I have included it with this download in case you don't have it yet.
       

      For FE1: Unzip the file and move the folder named "OeffagC2" into the FirstEagles/Objects/Aircraft folder. If you don't already have it, you also need to move the sound file "Austro-daimler160.wav" into the FirstEagles/Sounds folder.
       
      For FE2: Unzip the file and move the folder named "OeffagC2" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "OeffagC2". Move the folder named "D" from the Aircraft/OeffagC2 folder into the Decals/OeffagC2 folder you just made. If you don't already have it, you also need to move the sound file "Austro-daimler160.wav" into the FirstEagles/Sounds folder.

      234 downloads

         (2 reviews)

      0 comments

      Updated

    8. Spanish Civil War, Polikarpov I-15

      Spanish Civil War
      Polikarpov I-15 Read Me
       
      The Polikarpov I-15, nicknamed "Chato," was one of the primary fighters used by the Republican forces in the Spanish Civil War. The Spanish Republic bought a large number of them from the Soviet Union, and manufactured even more in Spanish factories.
       
      The Polikarpov I-15 was armed with four machine guns and could carry a light bomb load. They were used mostly as fighters, escorts, and interceptors. They were used for ground attack missions on occasion.
       
      My Polikarpov includes a basic green paint skin, decals, two loadouts, and a 25kg bomb. Instructions for installing the bomb are included with the download. I have also included my skinning templates with the download.
       
      Credits
      Thanks to Ojcar for making the data file for the Polikarpov I-15.
       
      Thanks also to Crowford who provided valuable resources for the plane and loadouts.
       
      And thanks to Geezer for resources and inspiration.
       
      Installation Instructions
       
      For FE1 - Unzip the file. Move the folder named "PolikarpovI15" into your FirstEagles/Objects/Aircraft folder. You will also need to install the bomb. The bomb and instructions for installing it are included as separate files.
       
      For FE2 - Unzip the file. Move the folder named "PolikarpovI15" into your FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "PolikarpovI15". Move the folder named "D" from your Aircraft/PolikarpovI15 folder into the Decals/PolikarpovI15 folder you just made.
       
      You will also need to install the bomb. The bomb and instructions for installing it are included as separate files.

      204 downloads

         (4 reviews)

      1 comment

      Submitted

    9. Planning Map Icons

      This is a set of icons which will enhance the mission planning map (the one you see in the Hanger Screen, not the one you see during the mission.) This works best in campaigns - With these installed, you will see the correct roundels for all planes in the air and flags identifying the ground units. These icons also work in single missions, although ground units won't show up.
       
      Historical Notes - To distinguish between German and Austrian planes, I added red stripes to the Austrian icon. During the war, Austrian, Bulgarian, and German planes all used similar markings.
       
      I also included a roundel for Serbia, which is identical to the US roundel. During the war, Serbians mostly flew French planes without changing the markings.
       

      Installation instructions:
      You will need to extract and change the PlanningMapScreen.INI which is in the MenuData.cat file. Detailed instructions are included in the Read Me file.

      115 downloads

         (0 reviews)

      0 comments

      Updated

    10. Vogesen2

      Vogesen – Version 2
       
      This is a complete revision of Gepard's Vogesen terrain uploaded in 2008. Add it to your Western Front install of First Eagles.
       
      NOTE – I have changed the terrain so much that Ojcar's Armchair Aces Vogesen Campaigns no longer work. I have named the new terrain “Vogesen2” so it will not replace Gepard's original terrain and you can still fly Ojcar's campaigns in the old map.
       
      The Vogesen Mountains are between the Alsace Valley and Lorraine Plateau, just north of Switzerland. Both Germany and France had held the territory at one time or another over the centuries. At the beginning of World War I the area was part of Germany. France set out to “liberate” the area and there was heavy fighting there during the first year of the war. After that, things settled down somewhat – there was still fighting, but no major offensives were launched until the end of WWI.
       
      My version of Vogesen is heavily based on Gepard's original terrain – the height map, tiles, and all the locations in the Alsace and Rhein valleys are virtually unchanged, I only made minor adjustments to what was already there. I have added at lot of locations to the west and north to fill the Lorraine area of the terrain and made extensive changes to the tiles there. I have completely reworked the targets.ini and types.ini to bring many of the new ground objects into the terrain. I leveled all the airfields, changed the trench lines through the mountains, and modified many of the skins.
       
      Credits
      Gepard deserves a lot of credit for all the work he did creating the original terrain. His castles, bunkers, and other “eye-candy” objects are still in the terrain.
      Many of the locations added by Ojcar are still in the map, although I renamed some of them, and made minor adjustments to their locations.
      Many of Geezer's ground objects are included with the download – including some of his ground crew, airfield objects, bunkers and forts.
      I have included the ambulances with this downlaod, but I don't know who made them. If anybody remembers who made the original ambulances, please let me know.
      Gerwin's TFD Tool was instrumental in the making of this terrain.
       
      Installation
      The Targets.ini requires that some Ground Objects be installed. You may already have these, if not you will need to install them in the Western Front install of your game.
       
      Cavalry Units for First Eagles – by Stephen1918 – French and German patrols
      FE AA Objects – by Geezer – French and German machine guns (FRMG and GEMG)
      Field Guns for First Eagles – by Stephen1918 – French and German
      Infantry Units – by Stephen1918 – French and German
      WWI Ground Objects – by Geo – Supply Wagons (Wagon and Wagen)
       
      I have included many of my own ground objects with the download. Copy everything from my GroundObject folder and paste it into your GroundObject folder. Note that there are some files not in any folder, these should remain outside of all the other folders in your GroundObject folder.
       
      Copy the folder named "Vogesen2" into your Terrain Folder.

      200 downloads

         (2 reviews)

      0 comments

      Submitted

    11. BlueMax Campaign.rar

      Fly in the sky with Bruno Stachel!
       
      - Campaign consists of various changes in aircrafts
      - No changes made on default Cambrai terrain
      - If you choose 'Jasta 4' you'll fly with Willi von Klugerman, Otto Heidemann, and other aces known from the movie
      - Aircraft needed (available here on Combatace or on the A-Team website)
      -- Default aircraft (Fokker Dr.1, AlbatrosD5a, FokkerD7, Se5a, etc.)
      -- PfalzD3
      -- PfalzD3a
      -- AlbatrosD3
      -- DH-4
      -- HP400
      -- AircoDH9
      -- F2B
      -- PfalzD8
      -- SchuckertD3
      -- AlbatrosC3
      -- Dfwci
      -- LloydC2
      -- AviatikC2
      -- RumplerC1
      -- HannoverCLII
      -- Walfisch
      -- Gothagiv
      -- Staaken
      -- HalberstadtCLIV
      -- AEG_G4
      - As for ground units you should have
      -- BritInfantry
      -- BritSquad
      -- British12pdr
      -- GermanInfantry
      -- GermanFieldGun

      130 downloads

         (2 reviews)

      0 comments

      Submitted

    12. First Eagles loading hangar.rar

      - Loading and Hangar screens for most of the available planes
      - Planes: 1914 - 1918
      - Works best with Guitarclassic55's replacement menue available here: http://combatace.com/files/file/6685-guitarclassic55s-replacement-menu-screens-with-movie/
      - Make sure you edit the aircract INI files (HangarScreen= and LoadingScreen= entries)
      - Make sure you make an according copy of your existing files!

      98 downloads

         (2 reviews)

      2 comments

      Updated

    13. Italian Terrain (incl. 1915-1917 campaign)

      Italian Terrain WW1 V2.0
      *******************************
       
      Update (2.0):
      - Removed ships that show up on land
      - Added fortresses (Austrian & Italian)
      - Changed ocean tiles
      - Minor corrections
       
      INTRODUCTION
      The Italian Front during WW1 refers to a series of battles fought between 1915 and 1918 in northern Italy between the armies of Austria-Hungary and Germany against Italy.
      Italy hoped that by joining the countries of the Triple Entente against the Central Powers it would gain Cisalpine Tyrol (today's provinces of Trentino and South Tyrol), the Austrian Littoral, northern Dalmatia and some areas of western Carniola.
      Italy had hoped to begin the war with a surprise offensive intended to move quickly and capture several Austrian cities.
      Well, the war soon bogged down into trench warfare similar to the Western Front fought in France.
       
      INCLUDED
      - Italian terrain/front WW1
      - Ground objects
      - Italian campaign 1915-1917 (incl. needed skins)
       
      FAQs
      Q: Is the scale of the map correct
      A: No
      Q: Why not the Piave river front, in order to create late 1917/1918 scenarios?
      A: Because
      Q: Are all the named towns and cities correct (placement and naming)
      A: Yes as good as it gets.
      Q: Does it include more than one season?
      A: No, currently not. Might be released with version 2
      Q: Is the frontline correct?
      A: Yes as good as it gets, representing late 1917 with certain omissions in order to get targets for the campaigns (like Monfalcone being Austro-Hungarian)
      Q: The river Isonzo seems to cut through the mountains, is that correct?
      A: To a certain degree, but I had to modify massively the heightmap in order to make things look right (e.g. river not flowing up/down the mountains)
      Q: The northern part of the map, e.g. toward Munich, seems without further towns?
      A: Correct. All forests and lakes are there but apart from the major cities (Salzburg & Munich) I've not yes included smaller towns.
       
      INSTALLATION
      1. Make a backup copy of your First Eagles folder (just in case)
      2. Extract the file into a temporary folder (like c:\temp\)
      3. Copy all the relevant folders into the respective First Eagles game folders
      (example: c:\temp\First Eagles\Terrain\wwiItaly into your c:\Program Files\First Eagles\Terrain folder)
      4. Drop the skin folders into the respective aircraft folders and add the included lines into the aircraft ini file
       
      PREREQUISITES
      - FE Gold (might work also with FE2, sorry guys don't know), with the latest patch
      - Aircraft for the included campaign:
      Voisin3_120
      Voisin3_150
      Nieuport11
      Nieuport17
      SVA5
      MSTypeL
      MSTypeLAO
      PfalzEV
      FokkerD2
      HBC1_160
      HBC1_200
      HBC1_230
      oefD3_ba53a
      oefD3_ba153a
      oefD3_ba253
      LloydC2
      Hansa_BrandenburgDI
      AviatikD1
      AlbatrosD3OAW
      PhoenixD2
      RumplerC1
      AviatikC2
      Farman MF11c
      SP3
      Ca3
      Dfwci
      FokkerM7BI
       
      CREDITS
      As usual i want to say thank you to all guys who helped me to create the Italian terrain, to TK, Jan Tuma, Stephen1918, ojcar, Gepard, Heck, geo, quack74, Edward, A-Team (airplanes not included), Guitarclassic55 (for the wonderful menu) and a lot of others.
      Sorry guys, at the moment i have forgotten the names. Please contact me if you want to be named at this place.
      Thanks for files, suggestions, bug findings etc.
       
      DISCLAIMER
      The Italian terrain is freeware.
      You are free to modify and share it, BUT Commercial use is prohibited.
      If you find bugs please post them in First Eagles section of Combatace.com forum.
       
      Hope you enjoy it.
       
      Sincerely
      gterl

      686 downloads

         (10 reviews)

      4 comments

      Updated

    14. FE2_and_FE1_Dogfightv2.3

      Dogfight version 2.3 for Thirdwire Simulators (Series 1 and Series 2)
       
      If you had problems with the previous version not seeing your install this version
      is far better at finding the files it needs and will produce a log file to help identify problems
       
      Dogfight is a quick mission generator much like Microsofts Quick Combat and
      Ubisofts Quick Mission Builder.
      This simple little program is an attempt to add similar facility to Thirdwire products
      without editing Mission files by hand, or struggling with a complex Mission Editor.
      So, using it you should be up and flying against a selected opponent within a few
      seconds (once you're use to the system anyway!).
       
      The action begins at a seperation of 2-4 km.
       
      To use you:
      1) Start Dogfight.
      2) Select aircraft types, numbers and heights, Pilot training etc.
      3) Press the Red WRITE MISSION button.
      4) LEAVE Dogfight running.
      5) Start the Thirdwire Simulator.
      6) Go to the Single Mission page and then Load Mission Menu.
      7) Click on the name of the mission that you just created in dogfight(default is "0 Dogfight").
       
      8) When you want to change the mission click on Alt and Tab simultaneously.
      9) Select Dogfight, make your changes and then press the red WRITE MISSION button.
      10) Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer).
      11) ALWAYS RESELECT THE MISSION from the Single Mission-Load Misiion Menu to update the information.
      12) Play the mission!
       
      Repeat 8-12 as many times as you want
       
      This sounds a bit long winded but you do soon get used to it.
       
      Installion
      -------------
      Unzip Dogfight.zip.
       
      Find the folder called Dogfightv2.3 containing:
      templates (folder)
      df.cfg
      df.exe
      readme.txt
       
      COPY Dogfightv2.3 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS. There is
      an Options.ini file in this directory as well.
       
      i.e Dogfightv2.3 and Objects are at the same level.
       
      OPEN THE Dogfightv2.3 FOLDER AND CREATE A SHORTCUT FROM DF.exe TO YOUR DESKTOP
      (or wherever you want to launch if from).
       
      Testing
      --------
      DogFight has been tested with:
      FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms)
      SF1 (chiefly SCW)
      WOE (Principally Wings Over Russia and Wings Over Africa).
      SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in.
      I've also tried it with some early Korean War era jets.
      Only briefly tried it with more modern types.
       
      The program was written using Microsoft Visual Studio Express 2010 C++ and FLTK.
      FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily.
      Without it I doubt that I would have had time to write this program.
       
      Thanks
       
      Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR.
       
      I would also like to take this opportunity to thank the many add on creators at Combatace and
      the Skunkworks who have given me many hours of great gaming.
       
      I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.
       
      Gary Ireland

      140 downloads

         (5 reviews)

      4 comments

      Updated

    15. FE2_and_FE1_Dogfightv2.2.zip

      Dogfight version 2.2 for Thirdwire Simulators (Series 1 and Series 2)
       
      Dogfight is a quick mission generator much like Microsofts Quick Combat and
      Ubisofts Quick Mission Builder.
      This simple little program is an attempt to add similar facility to Thirdwire products
      without editing Mission files by hand, or struggling with a complex Mission Editor.
      So, using it you should be up and flying against a selected opponent within a few
      seconds (once you're use to the system anyway!).
       
      As a template for the Missions I used a standard 1v1 fighter encounter so the action
      begins very close together (2 km seperation for WWI types, slightly further for faster types).
       
      To use you:
      1)Start Dogfight.
      2)Select aircraft types, numbers and heights, Pilot training etc.
      3)Press the Red WRITE MISSIONbutton.
      4)LEAVE Dogfight running.
      5)Start the Thirdwire Simulator.
      6)Go to the Single Mission page and then Load Mission Menu.
      7)Click on the name of the mission that you just created in dogfight(default is "0 Dogfight").
       
      8)When you want to change the mission click on Alt and Tab simultaneously.
      9)Select Dogfight, make your changes and then press the red GENERATE button.
      10)Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer).
      11)ALWAYS RESELECT THE MISSION from the Single Mission-Load Misiion Menu to update the information.
      12)Play the mission!
       
      Repeat 8-12 as many times as you want
       
      This sounds a bit long winded but you do soon get used to it.
       
      Installion
      -------------
      Unzip Dogfight.zip.
       
      Find the folder called Dogfightv2.2 containing:
      templates (folder)
      df.cfg
      df.exe
      readme.txt
       
      COPY Dogfightv2.2 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS
      i.e Dogfightv2.2 and Objects are at the same level.
       
      OPEN THE Dogfightv2.2 FOLDER AND CREATE A SHORTCUT FROM DF.exe TO YOUR DESKTOP
      (or wherever you want to launch if from).
       
      Testing
      --------
      DogFight has been tested with:
      FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms)
      SF1 (chiefly SCW)
      WOE (Principally Wings Over Russia and Wings Over Africa).
      SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in.
      I've also tried it with some early Korean War era jets.
      Only briefly tried it with more modern types.
       
      The program was written using Microsoft Visual Studio Express 2010 C++ and FLTK.
      FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily.
      Without it I doubt that I would have had time to write this program.
       
       
       
      Thanks
       
      Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR.
       
      I would also like to take this opportunity to thank the many add on creators at Combatace and
      the Skunkworks who have given me many hours of great gaming.
       
      I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.

      84 downloads

         (2 reviews)

      1 comment

      Submitted

    16. Armchair Aces over Galicia

      Welcome WWI buffs! This new series is a compilation covering 15 months of air war in Galicia Front in WWI.
       
      The entire war is divided in mini-campaigns of a month-10 missions. I'm using the brand new Galicia 2 terrain by Stephen1918. You'll have about 15 mini-campaigns and 150 missions per pilot!
       
      The beauty of this approach is that you can follow your fav unit throught the war, or you can simulate unit transfers for your pilot. You can start as a two seater pilot (as most Germans did), and then be "transferred" to a fighter unit.
      This mod is intended for FE2, but I think it works fine in FE with a little text edit (change all SPAD7_150 references for SPAD7 ones).

      200 downloads

         (1 review)

      1 comment

      Updated

    17. Templates For Gladiator MK1 and MK2

      This pack contains the layered artwork for both MK1 and MK2, with templates.
       
       
       
      THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART, OF ANYTHING THAT IS PAYWARE, IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT.

      44 downloads

         (0 reviews)

      0 comments

      Submitted

    18. Gladiator Pilots

      This pack contains new RAF pilots for FE/FE2, and are positioned for the Gladiator. An equivalent pack for SF2 will be released shortly.
       
      The pack contains a RAF desert pilot in short sleeves, and two RAF Europe pilots, one with oxygen mask.
       

      THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART, OF ANYTHING THAT IS PAYWARE, IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT.

      117 downloads

         (1 review)

      0 comments

      Submitted

    19. 1930s Bomb Pack 01

      This pack contains the most common types of bombs used by Britain, Italy, and Germany in the1930s and early WW2. Thanks to LloydNB and Wrench for reference material, and special thanks to KJakker for assembling all the bits and pieces together into usable files.
       
       
       
      THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART, OF ANYTHING THAT IS PAYWARE, IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT.

      120 downloads

         (0 reviews)

      0 comments

      Submitted

    20. Gladiator "Holes"

      This DL contains three multi-layer .pdfs of Gladiator battle damage. Those of you who know your way around a paint program cam make your own TGA damage files for the three Gladiators.
       
      I have software problems that prevent me from making TGAs, and - after a year's worth of effort - I am tired of looking at Gladiator files!
       
      THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART, OF ANYTHING THAT IS PAYWARE, IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT.

      67 downloads

         (1 review)

      0 comments

      Submitted

    21. Sea Gladiator

      This all new model with hi-res textures is the third of three new Gladiators for FE/FE2. Dedicated SF2 versions will be released shortly.
       
      A lot of guys helped me develop these models, particularly Baffmeister (new FMs), LloydNB (Sea Gladiator skins), and Stephen1918 (file bashing).
       
      Software problems prevented me from including battle damage TGA files, so the raw artwork will be posted separately as "Holes" so you can make your own TGAs.
       
      Enjoy.
       
      THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART, OF ANYTHING THAT IS PAYWARE, IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT.

      134 downloads

         (1 review)

      0 comments

      Submitted

    22. Gladiator MK2

      This all new model with hi-res textures is the second of three new Gladiators for FE/FE2. Dedicated SF2 versions will be released shortly.
       
      A lot of guys helped me develop these models, particularly Baffmeister (new FMs), LloydNB (Sea Gladiator skins), and Stephen1918 (file bashing).
       
      Software problems prevented me from including battle damage TGA files, so the raw artwork will be posted separately as "Holes" so you can make your own TGAs.
       
      Enjoy.
       
      THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART, OF ANYTHING THAT IS PAYWARE, IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT.

      167 downloads

         (1 review)

      0 comments

      Submitted

    23. Gladiator MK1

      This all new model with hi-res textures is the first of three new Gladiators for FE/FE2. Dedicated SF2 versions will be released shortly.
       
      A lot of guys helped me develop these models, particularly Baffmeister (new FMs), LloydNB (Sea Gladiator skins), and Stephen1918 (file bashing).
       
      Software problems prevented me from including battle damage TGA files, so the raw artwork will be posted separately as "Holes" so you can make your own TGAs.
       
      Enjoy.
       

      THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART, OF ANYTHING THAT IS PAYWARE, IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT.

      133 downloads

         (1 review)

      2 comments

      Submitted

    24. WW1 Medals Pack for FE - Beyond the Western Front

      Designed to complete my just updated WW1 Alternative Medals Pack for FE, this new Pack provides you with rich panels of decorations, for four air forces who fought bravely on fronts far away from Flanders or Verdun, with limited resources but some few worthy native models – namely the Russian Imperial Military Air Fleet, the Italian Military Air Corps, the Austro-Hungarian Imperial and Royal Aviation Troops, and the Ottoman Aviation Squadrons.
       
      Generally speaking, awards for enduring service have been assigned highly demanding requirements, to hang on to Ojcar’s Armchair Aces dynamic campaigns allowing to go through that long-term World War in its seemingly never-ending aspect. As usual, each panel includes several decorations from allied countries: thus, as an Imperial Russian officer before the fall of the Tsar, you may be awarded decorations from the grateful sister nation of Serbia; and as a Russian pilot keeping on fighting a hopeless war by 1917, you may be conferred prestigious Orders by the Kingdom of Romania desperately relying on its stumbling Slavic ally. I chose to have the citations display the decorations’ names in original language without subtitle, as you can notice on the screenshots. Be easy, the awards you deserved are still announced in English on the Debrief Screen, and listed in English on the Medal List Screen.
       
      Two Nations lists are provided, the first one devoted to campaigns and missions taking place before early 1918, and the second and default one reassessing the state of the belligerents from early 1918 on (before and from early 1917 regarding Russia). You’ll have to juggle with both lists according to the period of the War when you plan to fly your campaigns. Everything has been designed, when swapping the pre-1918 for the 1918 medals file during an extensive career, for the decorations you were awarded before April 1918 both to be preserved with original look and citations, and not to be awarded a second anachronistic time thereafter. The pre-1918 list grants much more lenient criteria to be awarded the same distinctions you could also receive later spending more sweat, and prevents you to get awards unavailable before 1918.
       
      A complete set of musics includes national anthems and marches devoted to each nation's overtures and successful debriefings sequences. Other interesting optional assets include optional lists of awards, designed for pilots of the belligerent nations of the Western Front fighting over Venetia, Galicia or Palestine, as well as optional lists of ranks with tweaked sequence of promotions allowing you, IMHO, much more realistic careers if used with Ojcar’s long-term campaigns.
       
      This Pack is a huge lot, and has been repeatedly re-engineered by a psychotic perfectionist. Each list of medals includes many links to other files, sometimes to my Western Front pack’s contents, and not all of the available panels have been tested on the long term. Please report all of the quirks, crashes, and other non-appearances of medals or citations you could experience. I shall then edit the Pack according to the problems found.
       
      IMPORTANT : There was an important warning in the ReadMe file of the latest upgrade of my WW1 Alternative Medals Pack for FE, to inform downloaders that this updated version had reshuffled orders of precedence, and that the decorations in each panel had their code names modified and their personal numbers reallocated, in such a way that it may certainly alter the lists of honours received already in any of your ongoing Allied or German campaigns. With this in mind, I have designed this ‘add-on’ “Beyond the Western Front” in order that it is actually a ‘stand-alone’. I mean that you won’t need to have installed any older or upgraded version of my Pack for the Western Front to enjoy the medals lists and bonuses enclosed here for the four Nations of Russia, Italy, Austria and Turkey. Still, you need to have installed the latest version of my Pack for the Western Front to use the optional medals lists.
       

      January 2016 modifications: Corrects a couple of graphical and regulation mistakes on the Italian panel, also adds a wound stripe (Distintivo di Ferito). Beware, these amendments could alter the Italian awards received during your ongoing campaigns started with my December 2015 panel.

      113 downloads

         (2 reviews)

      2 comments

      Updated

    25. WWI Alternative Medals Pack for FE - December 2015 update

      Welcome to my latest update, December 2015, for this Medals Pack intended to provide your campaigns on the Western Front with a more complete immersion into the WW1 universe.
       
      Compared with my latest update in July 2010, you will notice many changes, especially the appearance of new lists of awards for the Belgians and for two more German States, and some conspicuous increase in the already existing lists. The available panels now cover Germany, the United Kingdom & British Empire, France, Belgium, and the United States. About Germany, four panels are actually provided, allowing you to embody a pilot from either one of the main four federated kingdoms of Prussia, Saxony, Bavaria, or Wurtemberg – and to receive awards accordingly. Each Allied panel includes several awards from other Allied countries, each panel for the German Kingdoms includes several awards from other German States.
       
      Two Nations lists are provided, the first one devoted to campaigns and missions taking place before early 1918, and the second and default one reassessing the state of the belligerents from early 1918 on. You’ll have to juggle with both lists according to the period of the War when you plan to fly your campaigns. Everything has been designed, when swapping the pre-1918 for the 1918 medals file during an extensive career, for the decorations you were awarded before April 1918 both to be preserved with original look and citations, and not to be awarded a second anachronistic time thereafter.
       
      The pre-1918 list grants much more lenient criteria to be awarded the same distinctions you could also receive later spending more sweat, and prevents you to get awards unavailable before 1918. This pre-1918 list also allows you to explicitly fly as distinct nations both of the British air components existing before the Royal Air Force: the Royal Flying Corps, and the Royal Naval Air Service, both of them with their own lists of ranks, awards and citations.
       
      Generally speaking, the requirements for awards for enduring service have been now revised upwards by large, to hang on to Ojcar’s Armchair Aces dynamic campaigns allowing to go through that long-term World War in its seemingly never-ending aspect. Each panel includes several decorations from allied countries (or from other German States in the case of the Second Reich). I chose to have the citations display the decorations’ names in original language without subtitle, as you can notice on the screenshots. Be easy, the awards you deserved are still announced in English on the Debrief Screen, and listed in English on the Medal List Screen.
       
      A complete set of musics for all occurrences has been enriched, and sometimes modified since my latest update in July 2010. Several themes from the soundtrack of “The Blue Max” replace the game's default themes (Main Screen, Base Screen, Options Screen...), while national anthems and marches are devoted to each nation's overtures and successful debriefings sequences.
       
      This Pack is a huge lot, and has been many, many times entirely re-engineered on a new basis. Each list of medals includes many links to other files, and not all of the available panels have been tested on the long term. Please report all of the quirks, crashes, and other non-appearances of medals or citations you could experience. I shall then edit the Pack according to the problems found.
       
      VERY IMPORTANT : Be aware that in comparison with the former July 2010 update of this pack, this updated version has reshuffled orders of precedence and that the decorations in each panel had their code names modified and their individual numbers reallocated. This may certainly alter the lists of honours received already in any of your ongoing Allied or German campaigns. So think twice before installing this December 2015 update if you have current campaigns underway, and prefer installation when beginning new campaigns.

      589 downloads

         (2 reviews)

      3 comments

      Updated

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