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Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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India had about 79 Boxcars and used them to replace older C-47A. This 4 skins pack portraits all kind of IAF C-119 I found.
A dedicated, historical decalset was made.Hangar, loadout & loading added.
I'ld like to thank my indian very friend Sandesh (aka Ghostrider883), who helped me in this job, and long waited this long lasting realise. I hope You like it mate.
INSTALL:
You - of course - need MontyCZ/Wrench C-119 here ttp://combatace.com/files/file/13465-sf2-c-119-flying-boxcar-korean-war-era-and-later-by-montycz/
When installed put the included objects folder in your main mod folder and overwrite.
That's all.
@ paulopanz
By paulopanz111 0 -
To be used on SF2 C-119 Flying Boxcar by Wrench that can be found here :
https://combatace.com/files/file/13465-sf2-c-119-flying-boxcar-korean-war-era-and-later-by-montycz/
You will get the following CC-119 skins in this package :
1953-1958 Scheme
1958-1965 Scheme
1965-1968 Scheme
Installation:
Copy the current pack objects/aircraft folder in your game C-119 aircraft folder.
Copy the current pack objects/decals folder in your game C-119 decals folder.
Copy the C-119.ini content to the game C-119 aircraft folder and change textureset number accordingly.
RCAF serials and plane numbers are real one's.
Credits:
All those in the original ReadME:
MontyCZ for the original aircraft and template set (and Soulfreak for finding the templates for me!!)
also, Monty for the 63 & 64 TCS skins (albeit modified slightly by me!)
the 7T USMC skin by Soulfreak The Man!!
cockpit by Kesselbrut
Wrench, for the reworking and assembling the package, skins decals, screens, and sweeping up
Thirdwire for creating the Strike Fighters series.
Those involved in the work of original aircraft.
CanMilAir and LeadingEdge Decals for the references.
Me for the new skins and decals :).
Happy flights!
Mario C.
Frenchie1977
By 1977Frenchie54 0 -
The de Havilland DH 112 Venom was a British postwar single-engined jet aircraft developed from the de Havilland Vampire.
It served with the Royal Air Force as a single-seat fighter-bomber and two-seat night fighter. The Venom was an interim between the first generation of British jet fighters – straight-wing aircraft powered by centrifugal flow engines such as the Gloster Meteor and the Vampire and later swept wing, axial flow-engined designs such as the Hawker Hunter and de Havilland Sea Vixen.
The Venom was successfully exported, and saw service with Iraq, New Zealand, Sweden, Switzerland and Venezuela.
Model: Pasko
Flight Model: Starfighter2
Skins: Gramps
1st upgrade: Wrench
SF2 edition:
- Skins, ini editings etc. Paulopanz
- New FM, 2 alternative cockpits Baffmeister (see own readme)
- Sound, testings & tweaking Spillone104
- testings Spitwulf
- AMI 'archeological quest' Spitwulf
- RNZAF skin by dtmdragon
What's In:
- 12 RAF Skins
- 3 RAF Suez Skins
- 5 Swiss Skins
- 1 Venezuela Skin
- 1 IRAQI Skin
- 1 A.M.I.
PREVIEW here: http://forum.combata...56225-dh-venom/
TO INSTALL:
Put everything into main mod folder.
3 cockpit choice:
- Meteor Exp.1 default
Baffmeister's options:
- A-4 modded rename venom_cockpit(2) and use
- Pulquì (Foxmonter's) adapted rename venom_cockpit(3) and use
N.B. If You don't use the last You could delete whole cockpit folder
That's all folks!
Paul
By paulopanz1,124 1 -
This is the hard to get Vulcan that was exclusive to the A-Team website ,unless you were deemed suitable eventually to download after being screened .
This model is developed from MY sorce file by Capun,as I did majority of the work..(model was basically complete,except mapping etc and a few bits n pieces.
opinions?..
Anyone who wants it will get it as its basically my model anyways...
This model wouldnt have been sent if I had known the route to getting it was to be so difficult.
I make models for free and so it shall be with this one.
you will need the Vulcan package hosted here at combatace and ive included modified ini to reflect the LOD supplied.
get the VulcanB2 pack by paulopanz here...http://combatace.com/files/file/12467-avro-vulcan-b2/
3d source file by me
Further work by capun.
I may point out it was MY source file,and if I wanted to be a Bastard I could pull the permission and say remake it 100% from scratch,not using ANYTHING that contains any part of the 3dmodel I sent.
anyways enjoy.
By russouk20041,638 23 -
Here comes the SF2 "V" bomber Vulcan with 25 historical accurate skin by squadron, year and numbers.
A near compltete cold war Vulcanpedia:
No. 9(3); 12; 27(4); 35(2); 44(2) 50(2); 83; 101(2); 230(2); 617(3)
Skin pack to be used with Russo's Vulcan B2 available here:
CREDITS:
Sounds by Spillone104
INSTALL:
.
Than as usual put all in Your mod folder.
Enjoy.
Paulopanz
By paulopanz1,674 7 -
**** Tactical Laser System Pod (TLS) ****
_______________________________________________________________________
This mod contains the Tactical Laser System from Ace Combat franchise.
You will be able to fly with a powerful laser beam generator, that can
tear a carrier up, blow up half of an airbase, or split in two bombers from
10+ km of distance.
The pack includes three versions of the TLS pod:
- TLS-01: A generic POD available to all countries
- TLS-01_F-15: Specific for F-15E
- TLS-01_Su-37: Specific for Su-37
(The exact F-15E and Su-37 are detailed below, they must be downloaded)
_______________________________________________________________________
*Installment:
Drop the content into your mod folder (C:\Users\[User Name]\Saved Games\ThirdWire\[ModFolder])
as usual, taking into account a couple of things:
1. There are two aircraft (F-15_14 and Su-37 Terminator), both folders only
contains two modified INIs. One is the DATA.INI from each aircraft and
the other is for LOADOUT. Both aircraft are the ones having its own dedicated
TLS Pod in Ace Combat 7, thus I picked both of these aircrafts from the
excelent Add-on mods that we have here. In case you don't have them, you can
download them from these links, install them and then copy the modified INIs
which includes the laser pod and loadout (AirToAirLaser).
The links to download them are:
F-15_14:
https://combatace.com/files/file/16161-sf2-f-15-strike-eagle-super-pack-redux-2018/
Su-37 Terminator:
https://combatace.com/files/file/15049-su-37-flanker-f/
2. Once you install the Red Laser Gun and copied some lines into the BulletObject.INI
there is a chance that the laser wont appear while you are firing it. In order
to solve this you should copy these lines in the R-TLS_Data (inside Guns folder)
[RedLaserEffects]
TracerEmitterName=RedLaserBeam
GroundHitEffectName=20mmGroundHitEffect
GroundHitSoundName=DirtHit
WaterHitEffectName=CannonWaterHitEffect
WaterHitSoundName=
ObjectHitEffectName=20mmObjectHitEffect
ObjectHitSoundName=Impact3
ArmorHitEffectName=20mmObjectHitEffect
ArmorHitSoundName=Impact3
AirBurstEffectName=FlakEffect
AirBurstSoundName=FLAK3
Then it should work fine.
________________________________________________________________________
TO SOUNDLIST
SoundFileXXX=TLS
//----------------------------------------
[TLS]
Priority=HIGH
Looped=TRUE
NumBuffers=2
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=3000.000000
MinDist=100.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
________________________________________________________________________
KNOWN ISSUES
1. The generic pod may not be visible during the loadout screen, this may happen
because the measures of the pod exceeds the limits from the Gun Pod station of
the aircraft. It can be fixed by adjusting the length/diameter/weight limit
in the weapon station of the aircraft.
Measures of the Pod (estimated from images of the AC7 pod and the real measures
of a SUU-23 Gun Pod):
Mass: 1406.7 kg
Length: 7.312 m
Diameter: 0.92 m (moreless)
2. Also, I have not managed to fly with the full loadout of the Su-37, in my case
It only loads the laser pod and the rest of the pylons are empty (I have to select
the weapons manually), I guess this may be a problem of my installation, if
anybody has this problem tell me.
________________________________________________________________________
Special thanks to:
F-15: viper63a
Su-37: denissoliveira
Effects from which I developed the laser beam effects, I took them from Stary Unified
Effects Pack.
And everyone who contribute in these projects, which are truly masterpieces.
________________________________________________________________________
And as always, this is a FREEWARE, any distribution under payment of these files are strictly forbidden.
Finally! If there is any problem or you want to give me your feedback I will love to
hear it, I hope it works well and enjoy!
Nuni
By Nuni235 12 -
SF2 WW2 ETO Bristol Blenheim Mk.IV Skin Pak (DAT)
-- Something for the WW2 ETO players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
This pack contains 2 new skins for the Dev A-Team's Bristol Blenhiem Mk.4.
*Note you MUST have access to the DAT downloads to get the aircraft. If you do not have access, do NOT download this mod, as you'll be unable to make use of it.*
New skins, from a (not so fantastic) Home Grown Template �, now give you standard RAF European Day Scheme camo from the 1940-late 41 time frame. The aircraft is finished in the standard Light Earth/Dark Green with Sky Unders.
Squadrons represented:
No. 105 (code GB)
No. 107 (code OM)
Skins remain in their bmp format (and are a bit on the LARGE size -2048x). End users that wish to may convert to jpg or resize as necessary. Decal randomization is set to TRUE. Both skins make use of a 'pool' of plane-in-group letters and serial numbers. Serials ARE historiclly accurate for the Mk.IV, but represent no particular unit.
Also included, never before released Hangar and Loading screens.
REMINDER: there is nothing in here but skin maps, decals and their associated inis. You'll need the aircraft itself from the DAT downloads, either the seperate aircraft, or the one in the Wings Over Africa all-inclusive mod.
As always, fairly easy to follow, detailed install instructions are included. Please READ them.
Good Hunting!!
wrench
kevin stein
By Wrench139 1 -
Immediately after the liberation of France in 1944, the production of Storch at the Morane-Saulnier factory was continued at the request of the Armée de l'Air and designated MS 500 for the batch of aircraft produced with the remaining stock of Argus engines. Further modification and use of different engines (inline and radial) are known under different type. The use of the aircraft in Indochina highlighted the weakness of the wood in the construction of the airframe; it was then decided to build the wings in metal. Among the modifications, the defensive weapon aiming through the back window was dropped, although some aircraft have then been modified on the field to take a machine gun MAC 34T firing through one of the side windows. 141 aircraft were built before the end of World War II and a total of 925 aircraft were built before the end of the production of all type of Criquet by Morane-Saulnier in 1965.
WHAT's IN:
- a post war Storch/Criquet made for Indocina War mod, SF-2 ready
SKINS:
2 Armée de l'Air
2 Aviation Navale
3 NVAF
1 Royal Laos Air Force
1 Royal Khmer Air Force
CREDITS:
- Raven (model & temps - fantastic job Sir!)
- Wrench (Cockpit)
INSTALL:
- all in main mod folder
Enjoy.
@paulopanz
By paulopanz239 1
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