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Strike Fighters 2 Series by Thirdwire

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All SF2 Series Simulation Modifications and Add-Ons

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    1. This represents a version of the VMFA(AW)-332 line jets. Simply drop into the FA-18D_03 folder and go fly. Special thanks to allenjb42 for the decals in order to make this skin happen. It can be found under VMFA(AW)-332 in the drop down menu.
      78 0
    2. From a reference from Afterburner Decals this is an EA-18G assigned to VX-9 "Vampires". Other than the drop tank texture the skin can be used for SF1 as well.
       
      Drop in the EA-18G folder and go fly.
       
      Eric Johnson 2011
      247 0
    3. This is a skin only for the F/A-18D (N) Hornet 03 that represents the eight F/A-18Ds that the nation flies. Decals are included as well as it setup for the Hornet pack that has the F/A-18D. Simply extract the files to the necessary folders and go fly. It can be found under Malaysian TUDM in the drop down skin list.
      71 0
    4. This skin represents a VFA-143 CO jet, time unknown. Simply drop in the FA-18E_BlkII folder and go fly. Can be found under VFA-143 Pukin Dogs CO in the drop down list.
      56 0
    5. NF.11 with new two-piece blown canopy rather than the heavy-framed version.
      It also had a longer nose giving a length of 51 ft 4 in. Prototype modified
      from an NF.11 was first flown 23 October 1953 and was followed by 100
      production aircraft built by Armstrong Whitworth for the Royal Air Force.
      France: 2 test aircraft were used in a wide variety of experiments,
      including radar and missile tests and during the development of Concorde.
      What's in:
      - a new plane
      - 25 RAF, AA skins
      - pilot, weapons, sounds
      - all planes built serials
      Credits:
      - Vetro 2k: original T.7 model
      - Yakarov79: nightfigher upgrade, IDF Skins
      - paulopanz: skins, decals, srcreens etc
      Operations:
      - key 10 canopy open

      Enjoy!
      @paulopanz
       

       
      PS: This ugly bird is the last of night fighter Meteor and the last plane of our complete Meteor line up by Yakarov79. Thank you very much mate!
      297 0
    6. In this little package you will find :
      - Redraw of the panel lines and rivets.
      - New RCAF skin to depict the RCAF Lancaster used (but no model modification so bird is still armed :))
      - Same RAF CAMO, but ''like new'' paint
      Just copy/paste and overwrite when prompted.
      Original Credits :
      3D Model (Veltro2k)
      Textures and FM (Charles)
      Cockpit (Kesselbrut)
      Best Sim : Thirdwire
      Me : New RCAF Skin
      Happy flights!
      54 0
    7. This skin depicts VMFA-232 CAG aircraft during one of their carrier deployments. Simply drop in the FA-18A_88-USMC folder and go fly and it can be found under VMFA-232 'Red Devils' CAG
      68 0
    8. Hi!
      The idea of creating a T.A.R.G.E.T profile for the T.16000M + TWCS Throttle combination to use with the 
      Strike Fighters 2 series was born from the following desires:
          - Since I fly with the 'hard' FM setting, I wanted to have a working trimming system that wasn't the half-working
            workaround that can be done by editing the controller settings in Default.INI.
          - I also wanted to be able to play with the joystick curves to find the sweet spot for controllability and
            responsiveness. (This is still work in progress, curves are still linear for the time being.)
          - I wanted to be able to use shifted buttons, so I don't have to rely on the awkwardly placed buttons on the base
            of the T.16000M.
          - I wanted specific actions to only activate on long button presses, so I couldn't activate them accidentally.
      Because of the need for a trim system outside the simulator itself, instead of a normal T.A.R.G.E.T configuration 
      (created by using the GUI), I've decided on writing a T.A.R.G.E.T script from scratch. This decision also opened the 
      gates before adding more features and further customization in the future.
      This is the 1.0 version of my script, meaning that it's the first complete, fully working release. It's got all the
      basic features I wanted to implement, along with the working trim system, and two countermeasures (chaff/flare) 
      programs. The axis curves are still linear for now, since I didn't yet have the time to tinker with and test them.
      All the needed information is in the README.txt file. I hope some of you will have a use for this and will enjoy it!
      Cheers!
      76 0
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