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Strike Fighters 2 Series by Thirdwire

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All SF2 Series Simulation Modifications and Add-Ons

    1. Operation Desert Foothold
      by JonathanRL
       
      In 1956, right before the engagement at Suez and Operation Musketeer, Israel requested further Air Units in their
      vicinity as added saftey in case more Arab Nations would join the War. Brittish and French Air Squadrons are
      placed in the Kingdom of Dhimar under the pretext of training the Dhimarian Air Force. This is given further
      credibility by offering a large number of Hawker Hunter Aircraft at low prices. Dhimar, feeling pressured
      and threathened by the Empire of Paran, agrees and - as per contract - request Brittish and French aid
      to defend their oil fields until such a time Dhimar can defend itself.
       
      Meanwhile, Egypt who are fighting Israel are not fooled by this show. Suspecting that the French and Brittish
      will be used to engage them in the near future, deployes a single flight of MiG-15s and encourages their ally
      to launch a suprise attack upon Dhimar, promising them Dhimar and its oil wells if Paran succeeds.
       
      The Empire of Paran Air Force consisting mostly of Spitfires and P51s with elite units flying Hunters and
      possesing a considerable force of Canberras makes ready for the suprise attack against the outnumbered Allies...
       
      Flyable Aircraft
      French Air Force: Mystere IV (IAF Camo), P51, F-84F
      Brittish Air Force: Hunter2, Meteor, Spitfire, Vampire Mk9
      Egyptian Air Force: MiG-15
       
      Installation:
       
      Simply unzip into your Saved GamesThirdWireStrikeFighters2 directory.
      SF2 and both Expansion Packs are required for this campaign. A merged installation is preferred.
      Aircraft you have cockpits for are flyable, but abovementioned Aircraft are pre-set to be flown in Campaign.
       
      To give a Aircraft a cockpit, open the Aircraft Cockpit you wish to use, Copy the CockpitDataFile=Hunter1_cockpit.ini
      (This is an example, any will suffice), open the Ini of the Aircraft you cannot fly, copy the line under [AircraftData].
      Voila. Flyable.
       
      The F-84F Mega Pack is HIGHLY Recommended for this Campaign:
      http://combatace.com/files/file/11551-thirdwire-f-84f-mega-skin-update-pack/
       
      Thanks to:
      Thirdwire for the Awesome Game and Aircraft
       
      Soulfreak for his lovely F-84F!
      305 0
    2. T-45 Goshawk Naval Aviation Centennial Set for SF2/V/E/I
       
      By SidDogg
      ===============================================================
       
      This is the Naval Aviation Centennial livery set for the
      T-45 Goshawk by Pappy.
       
      A BIG thanks to Pappy and all involved for this aircraft,
      as well as the skin template used to make this skin.
       
      Installation
      --------------
       
      Install the SF1 T-45, using the SF2 method described in the
      SF2 knowledge base.
       
      Simply unzip the skin into your SF2 Series Mod directory
       
      Enjoy!
       
       
       
      SidDogg
      110 0
    3. Original text by David F. Brown:
       
      Don't know if the Swordsmen have finalized a 100th Anniversary of US Naval Aviation paint scheme. I've attached a scheme designed by Author/Historian David F. Brown and Aviation Artist/Illustrator Geoff Martin.
      Hopefully, at least to the Swordsmen, this scheme will need no explanation. But for those who are not familiar with VF-32 operations during the Koren War, this scheme is a mix of markings worn by F4U-4 Corsairs
      flown by Ens Jesse Leroy Brown, the Navy's first black Naval Aviator and Lt(jg) Thomas Hudner. Lt Hudner was awarded the Congressional Medal Of Honor when he attempted to rescue Ens Brown after he was shot down
      over North Korea. Unfortunately, Lt Brown died from injuries sustained in his forced landing. I cannot think of a more fitting tribute to these former Swordsmen.
       
      This scheme was found on the VFA-32 Swordsman Facebook page, and after getting halfway through with it, I found out it wasn't accepted. However, I thought it was pretty cool so I finished it, with the knowledge of
      David F. Brown. All original work is form him and Geoff Martin from Afterburner Decals, though none were used.
       
      Eric JOhnson
       
      flanker56@hotmail.com
      http://562.50megs.com
      2010
       
      Due to the specialised tanks, it is only designed for Strike Fighters 2 only.
       
      Drop in the FA-18F directory and fly.
      80 0
    4. This is a reworking of the RAAF Macchi MB-326H Attack/Trainer based on the mod by Charles. I have just tidied it up for SF2. All credit goes to the original design team who created this aircraft mod.
       
      This is a complete aircraft with three skins: A camo scheme, RAAF Grey scheme and the Fanta Can scheme of the Roulettes aerobatic team. The M134 Gunpod and Macchi Fuel tank are included.
      420 1
    5. Lockheed NF-104A for Strike Fighters 2
       
      In 1963, three ex-USAF F-104As (56-756, -760, and -762) were taken out of storage at Davis Monthan AFB and modified as NF-104A aerospace training aircraft. All of the military equipment was removed and the original F-104A vertical fin was replaced by the larger fin that was used on the F-104G. The wingspan was increased by four feet (to 25.94 feet) and a set of hydrogen peroxide control thrusters were mounted at the nose, tail, and wingtips. A 6000 pound thrust Rocketdyne LR121/AR-2-NA-1 auxiliary rocket engine was mounted on the tail above the jet exhaust pipe. This rocket engine could be throttled from 3000 to 6000 pounds of thrust, and the burn time was about 105 seconds.
       
      The first NF-104A was delivered on October 1, 1963, with the other two following a month later. They were operated by the Aerospace Research Pilot School at Edwards AFB, which was commanded at that time by Colonel Charles E. "Chuck" Yeager.
       
      On December 6, 1963, the first NF-104A set an unofficial world altitude record of 118,860 feet for aircraft taking off under their own power. The official record at that time was 113,829 feet, set by the Mikoyan/Gurevich Ye-66A, an experimental version of the MiG-21 Fishbed. Later, the same NF-104A flown by Major R. W. Smith reached an altitude of 120,800 feet.
       
      On December 10, 1963, the second NF-104A (56-762), with Chuck Yeager at the controls, went out of control at an altitude of 104,000 feet and fell in a flat spin to 11,000 feet. Yeager managed to eject successfully at that altitude, although he was badly burned on his face by the rocket motor of his ejector seat. The aircraft was destroyed in the ensuing crash. An investigation later showed that the cause of the crash was a spin that resulted from excessive angle of attack and lack of aircraft response. The excessive angle of attack was not caused by pilot input but by a gyroscopic condition set up by the J79 engine spooling after shut down for the rocket-powered zoom climb phase. So it wasn't Chuck's fault.
       
      In June of 1971, the third NF-104A, with Capt. Howard C. Thompson at the controls, suffered an inflight explosion of its rocket motor. Although Thompson was able to land safely, the aircraft's rocket motor and half its rudder were blown away. Since the program was about to end in any case, this aircraft was retired.
       
      The number one NF-104A is currently on display on top of a pylon in front of the USAF Test Pilot School.
      -------------------------------------------------------------------------------------------------------------------
       
      IMPORTANT!!!
      You need SF2E to have the stock F-104G and SFP1 for the cockpit files.
      or follow these precious instructins: http://combatace.com/topic/57393-flyable-f-104s-for-sf2
      Another thing... there are some minor differences between SFP1 and SF2E models and one of these is a bit different mapping on the nose. So it will be included an optional SFP1 f-104_2.bmp file.
      -------------------------------------------------------------------------------------------------------------------
       
      Pilot Notes:
       
      -The rocket engine is set to use "Thrust vectoring" as a throttle control to permit separate control from the jet engine. The rocket will operate only with afterburning regime and with only 2 stages, half and full power. From idle to military it will not generate thrust and so will not affect fuel consumption.
       
      -This plane is equipped with hydrogen peroxide Reaction Control System like the real plane. To engage the system simply throttle the rocket a bit over idle.
      -------------------------------------------------------------------------------------------------------------------
       
      Installation:
       
      Simply copy all the files in the respective directory of your game folder.
      "User"\Saved Games\ThirdWire\StrikeFighters2
      -------------------------------------------------------------------------------------------------------------------
       
      Credits:
       
      Added 3D parts: Spillone104
      Textures : Spillone104 with great Bobrock templates.
      Decals : JimBib
      Fake pilot mod: FastCargo
      INI and FM : Starfighter2 and Spillone104
      Effects : Starfighter2, X-Ray and Spillone104
      Sounds : Spillone104
       
      Beta testers : X-Ray, Starfighter2 and TheTestPilot
       
      Special thanks to the Team that created the original NF-104A mod for SFP1. (original readme included!)
      -------------------------------------------------------------------------------------------------------------------
       
      Legal stuff:
       
      This mod is freeware. Commercial use is not allowed.
       
      ------------------------------------------------------------------------------------------------------------------
       
       
      Enjoy the ride and land safe ;-)
       
       
      474 3
    6. A semi-fictional skin for ThirdWire’s Lightning53 so you have to have ThirdWire’s SF2 Lightning53 included in SF 2 Expansion 2 December 2010.
       
      Just copy into your Lightning53 folder, stock folder, will only work in ThirdWire's Lightning53 Folder. Uses stock lods, decals and weapons by Thirdwire. So if you want to change country all you have to do is select the nation you want from the Nation pull-down menu at the single mission create screen.
       
      Thank You to TK and Thirdwire for the games.
      To CombatAce for a place to upload and download files.
       
      James Fox
       
       
       
      122 0
    7. A semi-fictional skin for ThirdWire’s Lightning6 so you have to have ThirdWire’s SF2 Lightning6 included in SF 2 Expansion 2 December 2010.
       
      Just copy into your Lightning6 folder, stock folder, will only work in ThirdWire's Lightning6 Folder. Uses stock lods, decals and weapons by Thirdwire. So if you want to change country all you have to do is select the nation you want from the Nation pull-down menu at the single mission create screen.
       
      Thank You to TK and Thirdwire for the games.
      To CombatAce for a place to upload and download files.
       
      James Fox
       
       
       
      119 0
    8. New tiles which reduce the size of the holes in the metal matting
       
      To install simply copy and paste the tiles into the terrain and job done.
       
      Thanks to Piecmeal for creating the terrain and allowing me to upload this mod.
       
      Freeware use only.
       
      Mikeymead.
      270 0
    9. SF1 (original) Read Me:
       
       
      F-4E Kurnass skins by Sundonwer.
       
      Jus put into your F-4 Kurnass folder for WOI and go fly.
       
      For WOI only.
       
       
      Enjoy
       
      USAFMTL
       
      www.combatace.com
       
       
       
       
      SF2 Read Me:
       
      Sundowner was kind enough to give me the "OK" to upload these excellent skins!
       
      Copy/paste the contents of each folder to the proper folder files.
       
      Make sure you make the added changes to your "textureset"
       
      I name the decal folders after the "stock" Kurnass_78 folder (IDFCamo 1). If you want to adapt to Kurnass_73 or_75, you need to make the name changes and decal changes accordingly.
       
       
      Note: The decals files does not really need to be added... Since Sundowner did a great job on how the skin is apply to the model.
      But in case it does not work for you for some reason it is best to add it to your decal folder.
       
      Credit: Mr. Sundowner
       
      Input Credits: Thanks to the guys... Wrench, STORM, Spinners, hgbn, daddyairplanes
       
       
      Have a good fight!
       
      321 0
    10. Black U2 Skin
      thanks to Pasko and Column5 for there work
      and to wrench for update to SF2
       
      Also included in this skin is a pilot bmp
      white helmet black visor and yellow suit
       
      hi ho silver (tony saunders)
      125 0
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