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Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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The Boeing B-17 Flying Fortress is a four-engine heavy bomber aircraft developed in the 1930s for the (USAAC.
Credits:
Model: Veltro2k
AvHistory engine sound: Gregoryp
cockpit: Kesselbrut
Ini working, and skins, decals and screens and whatnots; including hundreds of hours of research>: Wrench
Others I'm sure I'm forgetting....
Make sure to read the instructions !!!!!!
Under no circumstances shall this be used as whole or part of any payware product !!!!!!!!!!!!!
By Veltro2k477 3 -
SF2 WW2 PTO B-17F Flying Fortress Pak
-- Something for the WW2 PTO players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
**Note: Having any SF2 series game is HIGHLY reccomended, as this mod references the stock destroyed An-12. Also, due to modifications to various inis, this mod will probably -NOT- work in 06 level 1stGen game installs. 08 Level 1stGens may have some issues, but this has not/cannot be tested by me.**
This is a "Theatre Specific" release of Veltro2K's B-17F Flying Fortress Heavy Bomber. This package =ONLY= represents Forts used in the PTO/SoWesPac region.
To eliminate any confusion with any other B-17Fs you may (or may not) have, your in-game displayed name will read "B-17F Flying Fortress (V2K)"
There is 1 skins/decal set in this pack:
AAF42/43 - OD/G representing aircraft when first they first arrived in Theatre (star/ball insignia). This scheme, and insignia, was used throughout the (rather short) service life of the Fortress in the SoWesPac region. Research has NOT turned up any evidence they ever recieved the "star-and-bar" insigina before being phased out of the PTO.
The Skin is in jpg format. All new (theatre specific) serial number decals were created. The serials ARE historically accurate (100%), for those aircraft assigned to the SWP from the first 300 F models deployed worldwide. One may consider the serials as 'generic' in nature, as they represent none of the Bomb Groups/Squadron of the region, but =ARE= correct for the model depicted, and theatre deployed to.
All markings are decals. All lighting is historically correct. Damage textures are in DDS format.
There are =NO= nose arts. Those with the desire (and talent) are encouraged to do the necessary legwork on research, running down the correct match between nose art and serial number.
It should be noted, do =NOT= use this mod in an MTO or ETO-centric mods folder; the Pacific Fortress' (Fortressi?) is slightly different!
Engine sounds, pilot figures, BRAND new "Box Art" style Hangar screen (in SF2 jpg format) are included. Operational service dates are rounded to 'whole months', and ARE relatively correct for PTO usage ("Eaker wants them for Europe")
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for other important notations.
Happy Landings!!
wrench
Kevin Stein
PS: when flying at night, watch out for glowing green orbs!!
By Wrench332 0 -
Vought Corsair MK.4, RN Fleet Air Arm, by Mod Mafia/TMF 7/17/2013
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*Note: There is a distinct possibility that this mod =MAY= work in SF/Wo* 1stGen game installs. However, due to the excessive modifications made to fit them into the SF2 environment. End Users that attempt to do so, do so at their own risk. A Full 4/5 Merged install is reccomened. At very minimum, SF2:V is required, as this aricraft references the A-1H's destroyed model. Also, some of the SF2 only "switches" will NOT work in 1stGens.*
*Note #2: this model will REPLACE, in it's entirety, those using Wolf's as a base. You may (well, should!) delete that mod completly; both the aircraft and decals folders. These, again, will replace them.*
A brand "new" model that was never completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia.
This will complete the set of TMF/MM WW2 Corsairs.
This is the Royal Navy Fleet Air Arm Corsair Mk.4 (with clipped wingtips) as seen 1944 and later aboard RN carriers in the Pacific Ocean (ie: BPF).
Skin/Decals are included are for:
1830 NAS, BPF, HMS Illustirous
1841 NAS, BPF, HMS Formidible
Both skins are in 'standard' Fleet Air Arm (ie: USN) Dark Blue Overall.
All skins are in jpg format.
A new-ish SF2 'box art' style hangar screen was (re)created for this aircraft. Damage textures are the old tga versions.
Decals are used for all markings, and Randomization is set to TRUE. This will make it easier for other skinners to recreate other Air Groups by simple making a new "TLet" decal.
The aircraft is fully carrier capable. The canopy operates via the Standard Animation Keystorke of Shift/0. Like the other MM/TMF Corsairs, the wingfold operates via the "airbrakes" key. This is why they do not show folded when parked on deck.
All lighting is historically accurate. WW2 weapons (ie: bombs, rockets) are included. Even though you may have them already. The pilot figure and engine sounds are included(which you may also have already!).
When 'in game', you'll see
"Corsair Mk.IV FAA (TMF)"
in the aircraft selection drop-down window. This will diferentiate it from any other Mk.IVs you may (or may not) have.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!
Good Hunting!
Wrench
Kevin Stein
By Wrench150 0 -
Iran-Iraq Replacement Desert Tileset 7/3/2013
-For SF2, any/all at any patch level-
*Note: these tiles will also work in SF/Wo* 1stGen games for the listed terrains*
This package contains nearly 60 new Desert2*** tiles, both in bmp and tga (for the seashore tiles) that will replace the original "blindingly white" desert and desert2*** transitions for the following terrains:
Desert Storm
Iran/Iraq
Iran/Iraq 2003
These are designed =ONLY= for use on the above listed terrains. Not for ANYTHING else!
By using the IsraelME Desert1 & 2 as a base, these tiles are direct replacements for the originals. ALL transitions, including all river, roads, 3-ways, etc are new builds. As direct replacements, this will not effect target placements or TOD object placements.
For the other Terraformers, I've included the multi-mega layered PSD with all the tile layers divided into terrain type sets (sea, mountain, road, etc).
For those that wish, 3 new planning maps are included for the "IR2003" terrain. Red & Blue side will now show correctly.
So as not to totally foul up one's terrain(s), it's HIGHLY advised to =READ= the install instructions after unzipping, but =BEFORE= installing them, as you've a couple of things to do first.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!!
Happy Landings!
wrench
Kevin Stein
By Wrench322 0 -
Phillipines Islands 1944, WW2 PTO Terrain for SF2
- For SF2, Any & All (Full-5 Merged Reccomended)
= For Adventures in the Western Pacific =
*Note: this pack includes the PI 44 update pak released sometime back. It is designed for the timeframe of the US Invasion of Leyte in late 1944. It uses SF2NA statements for carrier-based operations. Hence, your PTO mods folder =SHOULD= (read: MUST) be built from the SF2NA exe. It is designed to REPLACE, in total, any eariler versions.*
**Note2: IMPORTANT! Make sure you have the WW2 ground objects!!**
This map repsents the situation in the Phillipines from approximately October thru December 1944, just after the US Invasion of Leyte. To that end, the eastern regions of Leyte, and southern Samar are conisdered (somewhat) 'secured' and in Allied hands. The rest of the country is still "Occupied Territory".
The LimitedNations statement is set to TRUE, allowing only for the regional powers that took part. The terrain also makes use of the 'AllowedDates" statement, preventing use BEFORE October 1944 (but dosen't seem to be working quite right post 7/13 patch)
LOTS of new tiles and their associated TODs have been created, and match the Green Hell 3 styling. There is also, as expected, a few Easter Eggs.
Also included are several (ok, LOTS) GroundObjects, some you may have already, but a few are new. Some are updates of ships, tanks, truck and etc seen in my other terrain mods. These are designed to REPLACE any pre-existing ones I've done. Be advised, you'll still need many of the other WW2 PTO objects I've included in other terrain mod paks. Make sure you have them!!!
REMEMBER: you will need the latest WW2 weapons and Guns pack! Some are supplied, but just to be safe...
**Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, or be placed in their Real Life locations, or exist at all. Several cities and other physical features may also fall into that classification. Some cities exist as 'named places' only. Some airfields may not be in their historical locaitons due to Height Field and other tiling restrictions.**
As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you READ this document through after unzipping, but BEFORE installing.
Again, as always, the Notes and Other Nonesense section may make for entertaining reading.
Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
Good Hunting!
wrench
Kevin Stein
By Wrench497 0 -
************************ Iranian Weapons for SF2 ****************************
This pack is designed for use in the Op Darius Mod. The weapons in this pack were originally made for SF1 by Lindr2 back in September '08. I've converted them to SF2 standard and reskinned them to be more "realistic" than the original skins were, however 99% of the work was done in Paint so don't expect miracles with the skins!
I've tested it in Op Darius with the Nov'11 Patch and everything seemed fine but let me know if you find anything.
All the following have been tested and work on all the Iranian jets, however because of the "AttachmentType" nations used for the various Iranian jets in Op Darius these weapons will be available for most Aircraft. To make the pack compatable with the Aircraft in Op Darius I've had to make a few changes to how the Radar guided Anti-Ship Missiles work so they are now IIR guided (that way you won't have to mess with A/C data files to get them to fit on the pylons)
*****************************************************************************
Installation
Drag and drop into your Op Darius Mod Folder - Usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 Op Darius (or whatever you've called it)
*****************************************************************************
Weapons List - Due to sanctions Iran has it's own indigenous weapons program so I'll try and explain what each weapon is and it's guidance system.
AGM-379 Zoobin - TV Guided 1200lb Missile
Farj-e-Darya - TV Guided 300lb Anti-Ship missile
Fatter IRM - Heat-Seeking Air to Air Missile
GBU-67 Qadr - TV Guided 2500lb Glide Bomb
GBU-78A Ghassem - TV Guided 2000LB Glide Bomb
HK-55 Granat - Inertial Nav Guided 3300lb Cruise Missile
Kosar 1 - TV Guided 210lb Anti-Ship Missile
Kosar 3 - Radar Guided 250lb Anti-Ship Missile
Nasr - Radar Guided 750lb Anti-Ship Missile
Noor-A - Radar Guided 1350lb Anti-Ship Missile
Noor-B - Radar Guided 2000LB Anti-Ship Missile (extended range)
Retarded 750lb LGB
Retarded 1000lb LGB
Retarded 2000lb LGB
Sattar 1 - Laser Guided 1000lb Rocket
Sattar 2 - Laser Guided 1000lb Rocket
Sattar 3 - Laser Guided 1000lb Rocket
Sattar 4 - Laser Guided 1000lb Rocket
Toophan 2 and Launcher - Wire Guided Tow-Style Anti-Tank Missile
Yasser - Laser Guided 1750lb Rocket
TIS-33 Laser Designator Pod
******************************************************************************
Issues - The original models and skin mapping weren't perfect so I've done the best with what I had to work with, however there are several issues which are beyond my control. The worst of which is the model for the Sattar 1&4 wasn't mapped fully so there's a thin slice where you can see through the model. 2nd is the Retarded LGB's only use a tiny section of the skin map meaning the text on the skin is repeated in mirror image on one side of the bomb. There's other minor issues but those are the biggest.
******************************************************************************
Thanks to The following -
Lindr2 for the original weapons.
Dave & Edbuger for the Op Darius Mod and the weapons ini help.
Ravenclaw007 for the Skinning ideas & templates.
******************************************************************************
Change Log
V1.1 - Weapon .ini's updated to SF2 standard, FRANCE added to nations (For F1-EQ)
******************************************************************************
By ianh755585 4 -
F-15 Super Pack for the SF2 series
****************** Version 2.4 ****************************
Added many skins by JAT to the F-15C_85 and F-15E_04
****************** Version 2.31 ***************************
Minor issues fixed.
****************** Version 2.3 ****************************
F-15E_04, F-15SE, F-15SG updated with proper Sniper Pod model, skin by JAT81500.
****************** Version 2.2 ****************************
Updated to June 2010 Patch standards. Cockpit view issues fixed.
****************** Version 2.1 ****************************
Several early variants of the non-Israeli Eagles added. You will need to have SF2E to be able to have a cockpit for these early versions. The stock F-15A ini files included with SF2E has also been tweaked to take advantage of the 3rd party effects in this aircraft pack.
There may be a way to use the Baz cockpit included in SF2I and/or use the Eagle/Baz cockpits in WOE/WOI...however, we cannot provide support for this due to time constraints.
Additional thanks to USAFMTL for indulging me in my obsessive/compulsive disorder by helping decal every variant...
****************** Initial Release ************************
Version 2.0.
Supersedes every Eagle released for the ThirdWire series with the exception of the stock ThirdWire F-15s and the F-15 ACTIVE.
Includes the F-15C, F-15D, F-15E (2 versions), F-15I, F-15J, F-15DJ, F-15K, F-15S, and F-15SG. Be advised, uncompressed, this file will take up 2 GBs on your hard drive.
Simply drag and drop into your mod directory, allow overwrites, and read the readmes!
Thanks to the following folks:
TK - For the ThirdWire series of sims.
The Mirage Factory - For the nice F-15D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15 MAX files available for me to play with.
Kei Nagase - For the awesome skins for the F-15 ACTIVE.
AleDucat - For the nice ACES II ejection seat models.
Deuces - For the F-15 Afterburner and weapon effects.
Diego - For the Modern USAF Pilot skins.
Fubar512 - For the FM work.
JimmyBib - For the F-15C cockpit flight control textures.
MoonJumper - Avionics work.
Sundowner - Textures.
USAFMTL/Dave - Decals.
Wpnssgt - Models, Textures.
Kesselburt - Original F-15C cockpit.
Kout - Loading and Hanger Screens.
Kct - Textures and decals for the F-15SG.
Brain32 - Improved/new textures for F-15C cockpit.
Mago - F-15E Cockpit.
331KillerBee - SF2 Weapons Pack (basis for some of the weapons included).
Lexx Luthor - Siberian Sky Experimental 3-D Rocket Exhaust
JAT81500 - F-15E Cockpit avionics and HUD work.
To my fellows at Combatace for helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
FastCargo
12 Jan 10
By FastCargo7,574 10 -
Here are the skins of Polish Vipers prepared for this year's NATO Tiger Meet. Unfortunely, these skins were only foil stickers in real life and they fell off almost completely during the flight from Poland to Norway. The author of this design is a Polish architect from Brodnica, Oskar Gawlowski.
Instructions:
First of all, download the Viper Team's Polish F-16 pack (http://combatace.com/files/file/13652-polish-air-force-f-16cd-by-the-viper-team/) with my skins unless you already have it. Then unpack contents of this .zip file to your mod folder.
Credits:
Thanks to all Viper Team members for their Block 52 VIper.
Legal Stuff:
You cannot include any contents of this .zip in any payware.
Cheers
Chris
DoctorWho
Jun 22, 2013
By DoctorWho90 1
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