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Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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CVL MiG-17PF
- historical numbers and skin
- bonus SF2 Mig-17PF loadout immage Tga
To Install:
all in Your main mod folder
for loadout immage:
LoadoutImage=MIG-17PF_loadout.tga <---- change this
Enjoy
Paul
By paulopanz117 0 -
============================
Strike Fighters 2 May 2010-B
Readme File
============================
-----------------
Table of Contents
-----------------
1. Update Notes
2. Troubleshooting
3. Contacting Customer Support
---------------
1. Update Notes
---------------
This update is for Strike Fighters 2 Israel, either stand-alone or
merged to other Strike Fighters 2 games.
This update contains all the fixes from previous updates, and it can
be applied to any version of the game. Earlier updates do not need
to be applied.
If you have installed any mods to the game, please check the
ChangeList.txt for a list of updated files. If any data files
you've extracted have been changed, you must manually delete
and/or updated these files, or the patched game may not run
correctly.
Previous campaign saved data may not load after an upgrade.
List of changes in this Update include:
May 2010-B
----------
* Alt-N sometimes causing bombers to not show up on time is fixed.
* Speech subtitle not displaying correctly is fixed.
* Messages not displaying even on Normal or Easy HUD mode is fixed.
* Some campaign crash bugs have been fixed.
* Campaign now ends properly when the player squadron has less than
4 active pilots.
May 2010
--------
Strike Fighters 2 Expansion Pack 1 Initial Release
Mar 2010
--------
* Radars on early A-4H versions not working is fixed.
* Texture resolution of the cockpit mirror has been increased.
* Terrain objects cast shadows correctly.
* Target friendly keys not working is fixed.
* Aircraft are made eaiser to spin on Hard Flight Model option.
Feb 2010
--------
* Water textures not rendering correctly on some graphics cards
is fixed
* F-4M models missing some detail pieces is fixed.
* Service selection drop down has been added to the Single
Mission screen.
* Save mission button has been added to the Debriefing screen.
* Screenshot sound effect is no longer muted by pausing the game.
* Earlier sub-versions of A-4H, with more limtied weapons options,
are added.
Dec 2009
--------
* Terrain missing tiles on some graphics cards is fixed.
* Sound is now turned off when the game is paused.
* The game not recognizing some display settings as TripleHead2Go
Surround Gaming is fixed.
* HUD flight information window now shows speed in Mach number when
current speed is more than Mach 0.9.
* Support for Force Feedback effects has been added.
* A-7D Squadrons have been added to On Strike Fighters 2 Europe
1979 campaign.
Nov 2009-B
----------
* Speech subtitle is now color coded - red indicates warning against
the player, yellow indicates other speeches to/from player's flight,
and blue indicates all other radio chatter.
* Less messages are displayed when HUD option is set at Hard setting.
* Overcast sky is rendered correctly in cockpit mirror.
* Reduced some graphical artifacts showing on horizon with Effects
setting at Unlimited.
* V-sync is enabled by default in DX10 mode.
* Full-screen anti-alisasing now defaults to a lower-quality (and
better performance) setting.
* Version number displaying incorrectly on the Main Screen is fixed.
Nov 2009
--------
* Runway lights not working when using DX10 shader is fixed.
* Blackout/redout not working when using DX10 shader is fixed.
* Maverick view not working when using DX10 shader is fixed.
* ForceDX9= option to manually fallback to DX9 rendering is added to
the Options.INI.
Oct 2009-B
----------
* Third-party add-on terrain not loading textures is fixed.
* A-4H Ahit (73)'s RWR not working is fixed.
* Ammo weight showing up as 0 lb and ammo drop down being greyed out
on the loadout screen is fixed.
* The View Medal screen displays background JPG correctly.
Oct 2009
--------
Strike Fighters 2 Israel Initial Release
Jun 2009b
---------
* The game occasionally crashing to desktop when running on Windows XP
has been fixed.
* A-10A fuel gauge not working properly is fixed
* Weapons on multiple weapons rack not mounting at correct angle is fixed.
* Harrier's altimeter counter not working properly is fixed.
* Hunter's alitmeter missing the 1000ft needle is fixed.
* Hunter's 1000 RPM needle not moving is fixed.
* Hunter's cockpit missing the light texture .tga is fixed.
* A-10A's pitch control authority has been increased.
* F-100's squadron marking decals not showing correctly is fixed.
* Additonal nation specific skins and decals are included.
Jun 2009
--------
Strike Fighters 2 Europe Initial Release
May 2009b
---------
* Screenshot format can now be selected by editing Options.INI,
supported formats are: BMP, JPG and PNG.
* The installer updates DirectX correctly now.
* Original Strike Fighters 2 missions are no longer listed on Load
Mission Screen unless the game is merged with Strike Fighters 2.
* Fixes problem where the original Strike Fighters 2 would no longer
start on some merged install configuration.
* Later versions of A-7B/C with updated TF-30-P-408 engine are added.
May 2009
--------
* Screenshot format can now be selected by editing Options.INI,
supported formats are: BMP, JPG and PNG.
* The installer updates DirectX correctly now.
* Original Strike Fighters 2 missions are no longer listed on Load
Mission Screen unless the game is merged with Strike Fighters 2.
* Fixes problem where the original Strike Fighters 2 would no longer
start on some merged install configuration.
* Later versions of A-7B/C with updated TF-30-P-408 engine are added.
Apr 2009b
---------
* 3d model for Mk 84 bomb not displaying is fixed.
* F-105D tail hook not being animated is fixed.
* Internal ECM and chaff dispenser are removed from A-7D.
* Damage textures on A-1 not appearing correctly is fixed.
* Serial numbers and squadron decals for A-7D are added.
* A-4F assigned wrong engine data is fixed.
* Bridge spans not aligned in height is fixed.
* Hull number decals not showing up on aircraft carrier is fixed.
* Campaign missions always attacking the same runway is fixed.
* Campaign end screen not displaying correctly is fixed.
* ECM pods are added to default loadout for later model F-4s.
* F-4D (67)'s RWR not displaying correctly is fixed.
* F-4E's radar now have additional range setting of 5 nm.
* Squadron pilots roster screen not showing the number of missions
flown is fixed.
* New updated cockpit model for F-100D is included.
* F-100D is separated into two sub-versions, original (56) and (64)
versions. Original 1956 version lacks centerline pylon and other
armament options.
Apr 2009
--------
Strike Fighters 2 Vietnam Initial Release
Feb 2009
--------
* Mach indicator on F-4 cockpits not moving past M1.1 is fixed.
* Joystick settings is less likely to be lost even if the joystick
is unplugged.
* Screenshots are now saved in .JPG format.
* F-4C (67) cockpit air threat indicator always being ON is fixed.
* A-4B and C altimeter not working is fixed.
* Some of the new 3d models for weapons not showing up is fixed.
* Missing Sidewinder rails textures on A-4 is fixed.
* One of the F-4D/E (75)'s decoy dispensers not working is fixed.
* Create New Pilot pop-up dialog now displays correctly.
* F-4E (72) and (75)'s service entry dates have been corrected.
* "Desert Fury" campaign having wrong start dates for USN and
USMC squadrons have been fixed.
* Font sizes have been adjusted to fit better on different resolutions.
* Some of the campaign CTD have been fixed.
* Aircraft prices when playing Mercenary campaign have been adjusted
to better account for small differences in their ECM capabilities.
* Starting weapons supply has been increased for Mercenary campaigns.
* The game no longer searchs for decals outside Decals folder, all
decals must now be placed under Objects\Decals folder.
* A-4 and F-100 drop tanks have been added to the external models
so they use individual texture set.
Dec 2008
--------
Strike Fighters 2 Initial Release
------------------
2. Troubleshooting
------------------
Troubleshooting Tips
Before installing the game, please try the following:
- Close all other applications.
- Verify that your system meets the minimum system requirements.
If you are experiencing difficulties in getting the game to run,
please try the following solutions:
- Obtain the latest drivers for your video and sound card.
- Obtain the latest version of Direct X from:
http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3
- Install the latest update for your game from:
http://www.thirdwire.com/downloads.htm
- Run scandisk and defragment your drive.
------------------------------
3. Contacting Customer Support
------------------------------
To obtain further technical assistance regarding this product, please
send an e-mail to:
support@thirdwire.com.
Please be sure to include the following information in your e-mail:
· Processor type and speed
· Operating System version
· Memory (RAM)
· DirectX Version
· Video Card type
· Error messages encountered and where/when you saw them.
Or visit our forums at
http://bbs.thirdwire.com/phpBB/
and leave us a message.
--
By Dave294 0 -
Hawker Hunter F.mk58 as used in the Swiss Air Force from 1959 up to 1992
version 1.0 - 11.05.2010 , for SF2E with patch Feb 2010 or SF2E merged With SF2I patch Feb 2010
this mod is based on the ThirdWire Hunter9
Included are :
- highres skins 2048x2048 as well as optional lowres skins 1024x1024 or 512x512
- Martin Baker Mk3 ejection seat , color grey or black
- cockpit detail set
- airframe detail set
- swiss weapon set
- working RWR in the cockpit
- chaff /flare dispenser
------------- for the Instalation please READ the READ ME ---------------------------------------
CREDITS :
- Thirdwire / TK for the excellent Hunter9
- Old Diego for the pilot HGU26AW
- Soulfreak for the templates , skins , hangarscreens , loadingscreens and testing
- ravenclaw_007 for 3d-work , weapons , skins , ini. editing and testing
- paulopanz for testing
- 76.IAP-Blackbird for testing
i hope i did not miss anybody , in case i did let my know
Have Fun
your GMG
628 1 -
Spitfire F.MkIXc, early production, USAAF 309th Fighter Squadron, 31st Fighter Group, Tunisia, May 1943.
These will add a USAAF-specific MkIXc version of the Spitfire included in the SF2 Israel Expansion Pack. Includes squadron and individual codes and correct USAAF markings for the period.
31st FG originally flew Spitfire MkIXc aircraft; these were later replaced with the MkVIIIc, before the Group was finally equipped with P-51B/C Mustangs in mid-1944.
This will run only in SF2I or a merged install including SF2I and the SF2I Expansion Pack.
By ndicki177 0 -
Spitfire MkIXc, No.4 Sqn, SAAF
These will add a SAAF-specific MkIXc version of the Spitfire included in the SF2 Israel Expansion Pack. Includes serial numbers for early production F.MkIXc ("MkIXA") aircraft, squadron and individual codes and correct SAAF markings for the period.
A large number of early MkIX aircraft were conversions from MkV airframes; if you look up the serials of these aircraft, they will fall in blocks attributed to MkVs. All the aircraft represented in this pack were either converted to MkIX standard, or in the earliest MkIX production blocks.
This will run only in SF2I or a merged install including SF2I and the SF2I Expansion Pack.
By ndicki130 0 -
Spitfire F.MkIXc, early production, Middle East Forces, late 1942 onwards.
These will add an RAF-specific MkIXc version of the Spitfire included in the SF2 Israel Expansion Pack. Includes serial numbers for early production F.MkIXc ("MkIXA") aircraft, squadron and individual codes and correct RAF markings for the period.
A large number of early MkIX aircraft were conversions from MkV airframes; if you look up the serials of these aircraft, they will fall in blocks attributed to MkVs. All the aircraft represented in this pack were either converted to MkIX standard, or in the earliest MkIX production blocks.
This will run only in SF2I or a merged install including SF2I and the SF2I Expansion Pack.
By ndicki155 0 -
Greek F-4E AUP for SF2 series.
Tested with Dec2009 combo pack patched to Feb2010.
New model, new details.
Uses the F-4EJ Kai pit. [included].
Thanks to;
Oli [bPAo, RIP my friend ]
Crab_02.
Sundowner May 2010.
By Sundowner651 3 -
Spitfire MkXVIe, RAF 1944-45
These will add an RAF-specific MkXVIe version of the Spitfire LF MkIXe included in the SF2 Israel Expansion Pack. Includes serial numbers for LF.XVIe aircraft, squadron and individual codes and correct RAF markings for the later part of WW2. The only difference between MkIX and MkXVI aircraft was that the MkXVI substituted a Packard-built Merlin for the original Rolls Royce. HF, F and LF variants were parallel.
This will run only in SF2I or a merged install including SF2I and the SF2I Expansion Pack.
By ndicki253 1 -
Spitfire MkIXe Royal Danish Air Force, 1945-1955
This will add an RDAF-specific version of the Spitfire LF MkIXe included in the SF2 Israel Expansion Pack. Includes correct serial numbers for all airworthy RDAF MkIXe aircraft.
Unfortunately, the LF.IX is not correct for the RDAF, as all MkIX aircraft in service with the RDAF were HF.MkIXs. I can not correct this myself, but if somebody else could, it would be a useful addition. The visual model is in any case identical. Danish Spitfires had rounded or clipped wingtips indifferently, and as these were interchangeable, a photograph of any particular aircraft will only show the configuration of that aircraft on that day. The "LF," "F" or "HF" designation concerns only the engine variant, not the wingtips, canopy type or armament fit.
This will run only in SF2I or a merged install including SF2I and the SF2I Expansion Pack.
By ndicki119 0 -
June 29, 1966 was a pivotal point in the air war over Vietnam.
Restrictions on bombing in Hanoi and Haiphong were lifted by Washington, D.C.
The first targets were major POL storage depots (Petroleum, Oil, and Lubricants).
The USAF struck Hanoi and the USN struck Haiphong on this day.
About 56.8% of North Vietnam's POL storage capacity was destroyed.
However, another significant even took place on this day.
An IRON HAND flight of four F-105s was bounced by four MiG-17s.
Two F-105s were damaged.
One MiG-17 was hit and last seen diving into a cloud just above the ground.
This MiG-17 became the first confirmed kill by an F-105.
The pilot was Maj. Fred L. Tracy of the 421st TFS, 388th TFW.
He was flying in F-105D 58-1156, callsign Crab 02.
/*****Sources******************************************************************/
"MiG Killers" by Donald J. McCarthy, Jr.
Brief synopsis of the aircraft and pilot involved.
"Clashes" by Marshall L. Michel III
Detailed but generic account of the action, no name, units, etc.
USAF "Red Baron" WSEG Report 116 Event II-15
Incredibly detailed account.
/*****Design*******************************************************************/
After extensive testing, this mission uses the following design decisions:
Written for a stock SF2V install, no mods required.
The stock environment does not permit low level clouds experienced that day.
Only the higher level clouds are modeled.
The initial aircraft positions reflect WSEG Report 116 Event II-15.
the mission starts when the MiGs are first detected by Crab 04.
However, the AI cannot be "bounced" as was historically the case.
So all F-105s are immediately aware the approaching MiG-17s.
This means that the MiG-17s do not get the first pass on Crab 01 and Crab 02.
It also means that Crab 02 does not automatically get a point-blank free shot.
It does lead to the correct situation of trying to clear MiGs from tails.
The historical F-105 mission is SEAD until the arrival of MiG-17s.
This forced the F-105s to jettison their ordnance to evade attack and engage.
So the flight leader, Crab 01, has been placed on a SWEEP mission.
This makes the AI flight leader drop all ordnance and focus on the MiGs.
The player is flying as Crab 02.
Presently, players can only be the lead aircraft in a flight.
So, Crab 02 is modeled as a separate flight assigned to ESCORT Crab 01.
The player cannot issue commands to any other aircraft.
The focus is realistically shifted from MiGs to protecting the flight leader.
To win the mission, the flight leader must live.
As in reality, MiG kills are just an added bonus.
Crab 03 and 04 are also a separate flight.
This permits historical initial positioning of the aircraft.
The default game formation is too close together.
This is also necessary due to the player being assigned as a separate flight.
Otherwise, Crab 03 would end up in the wingman position of Crab 01.
Crab 03 and Crab 04 are also assigned to ESCORT Crab 01.
This largely makes them act as members of Crab 01's flight.
The MiG-17s have been broken up into two flights.
A three plane flight and a single plane flight.
This permit historical starting positions.
Historically, the F-105s got separated.
Each pilot made decisions based solely on what they saw or heard.
Some F-105s disengaged while others were still fighting.
This is an added advantage to having one flight get broken up into several.
Each flight decides to fight or flee independently of the other flights.
This permits outcomes that are very close to the historical results.
/*****Playing Tips*************************************************************/
Do the following to make this mission challenging and realistic:
ONLY USE THE NORMAL IN-COCKPIT VIEWS: <F1>, <F2>, and <F3>
Do not use map <M>, target <T>, padlock <F4>, or any view target <F8> keys.
Doing so provides the player with exceptional situational awareness.
The player unrealistically always knows everyone's location.
This extra knowledge allows a skilled player to easily kill all of the MiG-17s.
Be proficient with the POV hat, look up <NUM 5> key, and zoom view controls.
Due to the way the game renders distant targets, spotting MiGs is very hard.
MiGs that are not very close cannot be seen at all when zoomed out.
Learn to zoom in and scan the horizon for small moving dots.
This will be frustrating and the spotting distances may seem unrealistic.
The end results are exceptionally realistic.
The player may frequently get lost or disoriented.
Like real pilots, level out and/or use check turns to find your way back.
It will take skill and luck to spot MiGs.
It requires even more skill and luck to get one or more kills.
Of course, TrackIR makes this whole process much easier and realistic.
The first thing the player should do is jettison all ordnance.
Then the player should maneuver to cover the flight leader's tail.
The flight leader, Crab 01, is very close and to the right of the player.
Crab 01 can be observed to jettison his ordnance at the start of the mission.
Historically, Crab 01 broke to the left, but the AI breaks to the right.
Next, a decision will have to be made:
Follow and protect the flight leader, or engage any MiGs encountered.
Play the mission several times following these restrictions.
Once used to it, the player will learn two skills critical to real pilots:
1) Visual scanning discipline to focus and pick out distant contacts.
2) Situational awareness to mentally track planes not within view.
Good hunting!
By streakeagle248 1
-
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