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Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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Royal Danish Air Force Super Sabres.
This mod is not to compete with the previous Hun packs. It is just my different approach. So before removing/overwriting some older stuff, test this one - as you may not like it.
Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.)
Install:
Copy and paste specific folders into the correct destination.
A fake pilot is required to run this mod. Also, the Thirdwire F-100 cockpit is required from the original game.
Fuel tanks- not to be afraid. Overwrite or leave it.
Tanks are just ini files. The mod uses tanks that are part of an aircraft lod.
Yes, again, Sabres.
But I made this revamp to fix what I wanted to fix for some time already in old models..plus a few new things.
In the game, under a prefix.KDF. * You will find Super Sabre F-100D '59 that served in the Royal Danish Air Force.
* Kongelige Danske Flyvevåbnet
I fixed some lines in data files a little - collision points and hitboxes. Edited weapon stations. But I believe that the flight model could be improved for this aircraft. But this is not my cup of coffee.
All skins are in 3072x3072 format, based on new templates. You can easily resize as needed.
Decals represent historically correct serial numbers assigned to aircraft during their service in the Danish Air Force, for a specific year, squadron, etc.
New bump maps to work with new skins.
Credits.
TW - the original old model of F-100
Yours truly - mambo jumbo like skins, decals, research...
I have no idea who made the pilot model; it is an old model used almost everywhere.
All weapons by Ravenclaw, you should have them by now, but I have included what is listed in loadout.ini.
Aero-5b launcher for AGM-12 is made by me.
As a small extra, I sneaked in a 4-tube training launcher for Mk40, which I made, based on some poor photos,
Have fun.
Report bugs. *
Expect the unexpected.
Live long and prosper.
Jarek Hereda
THIS MOD IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
UNDER THE COMBAT ACE MODDERS AGREEMENT
* report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake, try to fix it. Not like this mod is using some ancient or extraterrestrial files..
By yakarov7938 0 -
SF2 IL-76 "Candid" & IL-78 "Midas" Algerian Air Force Skin Packs 9/17/2025
-For SF2 =ONLY= (Full 4/5 Merged Recommended)
Herein you will find new skins and decals, plus some modified user lists and data inis for Veltro2k's IL-76 "Candid" transport and IL-78 "Midas" transport and aerial refueling tanker. If you don't have these aircraft, I've given their URLs at the bottom of the page.
All markings are decals, and decal randomization is TRUE. The skin remains in their 'as issued' jpg format (IIRC, 2400x)
When on the Loadout Page, you'll see --
IL-76:
347ème Escadron de Transport Stratégique (<1980)
IL-78:
367ème Escadron de Ravitaillement en Vol (<1998)
The Years shown are when the QJJ received these aircraft, respectively, and is also repeated in the texture set inis, set as the "StartDefaultDate="
As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom.
2 more mods to help Celebrate Humpday Heavies!! Happy Landings!
Wrench
Kevin Stein
IL-76 -
https://combatace.com/files/file/16106-il-76-candid/
IL-78 -
https://combatace.com/files/file/17026-ilyushin-il-78-midas/
By Wrench22 0 -
SF2 C-119 "Flying Boxcar" Moroccan Air Force Skin Pack 9/12/2025
-For SF2 =ONLY= (Full 4/5 Merged Recommended)
A new skin and decal pack for MontyCZ's C-119 'Flying Boxcar" as used by the Moroccan Air Force from the early 1960s through 1980 (ish). It's recommended that you have the latest SF2 update installed FIRST before adding this mod, as some inis have been updated. Like for the aircraft is at the bottom of the section, below my signature.
All markings are decals, and decal randomization is TRUE. The skin remains in it's 'as issued' BMP format, 1024x1024. All serial numbers are 100% historically accurate. Also included are updated data, user list and avionics inis. All have had some very small changes.
When on the Loadout Page, you'll see
Escadre de Transport (RMoAF)<1962
The "1962" is also repeated in the texture set ini, and set as the "StartDefaultDate=", which is the year the RMoAF received it first Flying Boxcars.
As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom.
Happy Landings!
Wrench
Kevin Stein
If you don't have the SF2 update, you can get it at the following URL:
https://combatace.com/files/file/13465-sf2-c-119-flying-boxcar-korean-war-era-and-later-by-montycz/?tab=comments
By Wrench16 0 -
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STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.4
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Welcome to SF2: ACP first release of alpha. Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation.
You all are the reasons why this pack exists. I want to use the passions to improve SF2 into next level with avionics.
This requires a lot of research, reading flight manual, and tons of tweaking the texture, and avionics and cockpit ini, along with countless of testing in-flight in SF2.
The mods is not perfect, we do our best with the mods. We do it with the joys of our hobbies!
This pack includes the following features:
- New gunsight / optical sight
- New texture for radar, RWR, and another avionic equipment
- Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2)
- Improves glass texture (If possible)
- Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets.
- Improved night lights inside cockpits
- Tweaks to the view angle around cockpit
NOTE #1: As mentioned in note #1, due to little resources (Information / data) on early cold war era radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation.
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----------------- HISTORICAL VS FICTIONAL ----------------
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Avionics overhaul for Historical vs fictional aircraft
I am dong overhaul for both historical and 'what if' fictional aircraft.
For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s. It also includes 'what if' JASDF F-8EJ Crusader.
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---------------------- INSTALLATION ----------------------
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There are readme inside each aircraft folder, please read the instruction to install the mods.
NOTE: There is a folder "_OPTIONAL - RWR", by default, RWR always have texture. If you want TW style version of RWR, you can replace the RWR with the provided RWR texture from that folder.
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------------- GUNSIGHT / OPTICAL SIGHT SYSTEM ------------
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The new version of SF - CAP now have new gun system (texture and MILs)
From now on, all guns have texture of 512 x 512, which is 150 MILs.
In order, to use the new gunsight / optical sight, you MUST set MILs to 150 in cockpit.ini or ImageSize=0.2025 in avionics (HUD)
When I created the optical sights, I measured the MILs of gunsight by pixels
For example
512 pixel width is 150 MILs
For example:
For 100 / 50 / 25 MILs, it is 341 / 171 / 85 pixels
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------------------- TEMPLATES SITUATION ------------------
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Due to steer size of projects, I am more focused on creating texturs for avionics overhaul. It is taking a lot of my time and I rather to focus and finish the projects in time.
Therefore, from SF - CAP v0.4 onward, it no longer have TEMPLATE folder. And to add, with the new gunsight / optical sight, it requires new templates too.
However, if any of you want the templates for certain aircraft's avoinics, you can contact me by posting in SF - CAP thread or PM me in CombatAce.
I can clean up the mess in the templates and send it to you to use for modding SF2.
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----------------------- CHANGE LOGS ----------------------
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v0.01 - First release of SF2: ACP
v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s
v0.03 - MAJOR updates,
> gunsight and radar are now in higher resolution.
> Tweaked cockpit panning angles
> Tweaked night lights for night mission
> New texture to add 'Old CRT' effect to early cold war aircraft's DTV
v0.04 - MAJOR UPDATES
> New gunsight / optical sight system (texture and MILs)
> Changed the orginzation of files structures
> SF2 - CAP has evolved from a modder’s asset pack to a streamlined avionics overhaul for Strike Fighters 2 and add-on aircraft mods,
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----------------- CURRENT / FUTURE PLANS -----------------
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I am currently workong on adding more A-4s and F-4s to SF - CAP while is workong on another early cold war aircraft.
f you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion:
https://combatace.com/forums/topic/99178-sf2-avionics-community-pack-wip-alpha-release-v01/
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----------------------------- FREEWARE LICENSING ----------------------------
-----------------------------------------------------------------------------
The SF2 - CAP mod is a collaborative project featuring the exceptional work of various modders
from the CombatAce community, alongside the contributions of my works. This mod is strictly
FREEWARE and not to be used for commercial purposes or as payware. Distribution and hosting of
this mod are exclusive to CombatAce, and it may not be hosted or shared on any other websites
without explicit permission.
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------------------------ CREDITS ------------------------
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I want to give big thanks to the people who have suported me, helped me with the project, shared the books, mods, information, and gave me the advice on various aircraft avionics, especially giving me the feedbck. I also want to thank to the modders for the excellent mods that makes SF2 the greater sims. I use the various mods as part of this projects too.
Thank you Lex2Limit, Ravenclaw_007, dtmdragon, Stary, Wrench, Menrva, FANATIC MODDERS, KJakker, Crusader, daddyairplanes, FalconCAF, Gunfighter6, Nightfall, Centurian (Outlaw), USNRaptor, and the rest of awesome fellow people of Combatace and Combat flight sim tavern!
I also want to credit the great works of the developer teams who develops Wing over Korea, The Mirage Factory for great quality cockpits and other files, and the great communities from Combatace and Combat flight sim tavern.
Finally, Thakk you Thirdwire (TK) for the Strike fighter 2 simulation.
To anyone who is missing from the credit part, please let me know ASAP. I will update the credit page.
Thank you for enjoying the mods!
Eagle114th / Flowing Dragon
By Eagle114th440 0 -
SF2 MiG-15bis "Fagot-B" Algerian Air Force Skin Pack by Cliff7600 9/14/2025
-For SF2 =ONLY= (Full 4/5 Merged Recommended)
NOTE:
If you've made it flyable and use the "read only main ini trick", you'll have to turn that off after adding this skin. See "Installation" for more details.
In Cliff7600's own words ..
"I have made a quick skin for a Algerian MiG-15bis at the start of the Algerian air force with the early roundel and fin flash from a picture found on the net.
It's for the Third Wire MiG-15bis.
I've sent it to you and you can use it as you want for the Iberia terrain you released.
You might add the "insignia trick" in the decals ini file because there's no stock insignia or fin flash decal.
The numbers are semi-historical as I took what I found from the thread about the Moroccan and Algerian numbers. I made 12 of them.
It's my contribution lol"
All markings are decals, and decal randomization is TRUE. The skin remains in their 'as issued' BMP format (3w Rez)
When on the Loadout Page, you'll see
Algeria 1964
As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! With special thanks to Cliff7600 for this nice surprise for MiG Monday!!
Happy Landings!
Wrench
Kevin Stein
By Wrench21 0 -
SF2 MiG-29C "Fulcrum-C" Algerian Air Force Skin Pack 8/29/2025
-For SF2 =ONLY= (Any & All, Full 4/5 Merged Recommended)
This is a revamp of a skin released in 2015 for The Mirage Factory's MiG-29C "Fulcrum-C" as used by the Algerian Air Force (QJJ). The original skin was by ADM17 from 2015. This package will replace that skin & decal set completely.
Please note, in the TMF Pack, it's for the just "Plane Jane" MiG-29C (no suffix).
All markings are decals, and decal randomization is TRUE. The Serial numbers are historically correct for this aircraft. You'll have 24 of them. The skin has been converted from 12meg bmps to jpgs, saving a considerable amount of space!! Resolution stays at 2048x.
When on the Loadout Page, you'll see:
193 Esc. de Chasse (QJJ) <1999
As you can see, there is an active start date (listed in the texture set ini) and with luck it will turn on in 1999. This is when the QJJ started operating the Fulcrums
I have included a modified data and loadout ini. The data ini gives the aircraft some "hardening" (via aluminum armor), and the loadout ini adds the drop tank for all missions. All weapons used are from the TMF MiG-29 Super Pack, available at the following URL:
https://combatace.com/files/file/12489-the-mirage-factory-mig-29-fulcrum-mod/
I've also included a new pilot figure, "Red7001". The canopy is also activated, it uses the Standard Animation Keystroke (tm), Shift/0 (zero).
.
Included is a skin-specific Hangar Screen. As it's named the same as the original, no editing is required to install!.
As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Also, the Notes section has more details on the changes.
Happy Landings!
Wrench
Kevin Stein
(After all, today IS MiG Monday!! Enjoy!!!)
By Wrench28 0 -
SF2 Su-24MK "Fencer-D" Algerian Air Force Skin & Ini Pack 9/1/2025
-For SF2 =ONLY= (Full 4/5 Merged Recommended)
Here is a new(ish) skin, decal and ini set for the Veltro2k's Sukhoi Su-24MK "Fencer-D"", as used by the Algerian Air Force from 1989 thru the late 2020s. If you don't have the aircraft, it can be found at the following URL:
https://combatace.com/files/file/12158-sf2-su-24-fencers/
You MUST have the aircraft installed BEFORE adding this mod, as MANY newly edited/corrected items are included within this package.
All markings are decals, and decal randomization is TRUE. The Serial numbers are 100% historically correct for this type of aircraft. You'll have 34 of them (I think that's ALL of them!). The skin is in jpg format (2048x), and is reused (rebadged?) from Slick Cowboys' "Improved Fencer Skins Pack" from 2015.
When on the Loadout Page, you'll see:
274e Escadron d'Attaque (QJJ) <1989
The actual folder name is QJJCamo.
I have included a modified data and loadout ini. The data ini gives the aircraft some "hardening" (via aluminum armor), and the loadout ini adds the drop tank for all missions. I've also included a new pilot figure, "Red7002" and ejection seat (K-36D) from Slick Cowboys' pack. I've included the weapons from the Original 2011 Release (tm) of the Fencer Pack, and made MANY adjustments (See "Notes" below).
The canopy is also reset to manual control and it uses the Standard Animation Keystroke (tm), Shift/0 (zero).
As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE READ THEM BEFORE INSTALLING!!! Also, the Notes section has more details on the changes.
Happy Landings!
Wrench
Kevin Stein
By Wrench24 0 -
Iberian Peninsula/North West Africa Terrain ver 2.0 3/15/25
-- For SF2:Europe, or a Fully Merged Install --
This is a revamp/rebuild of the Spain, Portugal, Morocco and Algeria (parts thereof) terrain map from Cangas' "Operation Pelayo". It has been EXTENSIVELY reworked with many major corrections to tiling, height fields, target areas and the usual visual upgrades. Be it known, that the original campaign will most likely be VERY broken by all the terrain upgrades. Those that can, are encouraged to make the necessary changes to match this upgrade (it's included in this download).
==Please note: this terrain needs the SF2:E GermanyCE cat to fully operate, as several items on the map are only in that terrain cat. So, as stated in the header, Fully Merged or SF2:E REQUIRED.==
*Be Advised! There are NO /Objects included with this package -- unfortunately, it put this terrain zip over the allowed limit of 500,000k. They are being released separately.
*Geophysical Disclaimer: some rivers and other water features may not follow their Real Life (tm) courses, be placed in their Real Life (tm) locations, or exist at all. Several cities, other physical features and target areas will also fall into that classification. Due to some height field irregularities, some major airports are also NOT present. If added, the "flattening" would have changed the landscape too much for my liking. Some target areas (cities, etc.) exist only as named places, with no strategic or tactical values. Just someplace to fly over. *
As should be expected, there are a boatload of various Easter Eggs scattered all over the map. There are also many new tiles, and new TODs to go with them. I've also included the original "Operation Pelayo" campaign ini for those with the talent to adjust and edit it for use with this updated terrain. OTH, you'll have to find your own aircraft for the various countries.
Limited Nations is set the "TRUE", and there are NO restrictions on any mission types. The map has a 'given' start date of 1956, when Morocco gained independence. Although, it IS more designed for mid-1960s and later. This terrain is also =NOT= set as a Naval Map (meaning: no _water bmp with proper CV zones), even though there are several regional powers with aircraft carriers that would be usable.
As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them!!!
Happy Landings!
Wrench
Kevin Stein
Edit:
Here's a link to the Ground Objects zip. It's not included with the terrain due to file size issues
https://combatace.com/files/file/18467-ground-objects-for-iberian-peninsulanorth-west-africa-terrain- /
Enjoy!
By Wrench74 0
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