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    1. Mirage F1EQ-4
      This mod is dedicated to BPAO, nothing would have been possible without him.
      During the late 1970s, Iraq placed an order for a variant of the Mirage F1, designated as the Mirage F1EQ, which were specially modified for extended range to perform strike missions. The EQ4 has the same capabilities like the EQ2 with the addition of In-Flight Refueling, buddy-pod tanker, large RPL201 2.200 L external fuel tank and the Harold reconnaissance pod.
      Covered unit :
      91st Squadron
      F1EQ-4 specifics:
      R550, no R530, S530F, AUF2, CLB4, CLB8 radio-altimeter Doppler Radar Navigation Radio-compass Seat Mk4 RWR BF AAR probe Sycomor, Remora, Caiman, Syrel, Baz-AR, COR2, CC420 pods capability Sycomor gondolas (P0 station, retrofit 1986-87)  Harold pod RPL201 EFT Intertechnique AAR pod (Shift-1 for Hose-Drogue deployment/retraction, MaxSpeed=550 km/h=300 kts) This addon is and will in all cases remain freeware.
      Released under CombatAce Fair-Use terms.
      Enjoy
      The Mirage F.1 Team
      513 6
    2. This mod is dedicated to BPAO, nothing would have been possible without him.
      During the late 1970's, Iraq placed an order for a variant of the Mirage F1, designated as the Mirage F1EQ, which were specially modified for extended range to perform strike missions.
      Covered unit :
      79th Squadron
      F1EQ-2 specifics:
      - R550, no R530, S530F, AUF2, CLB4, CLB8
      - radio-altimeter
      - Doppler Radar
      - Inertial Navigation System
      - Radio-compass
      - Seat Mk4
      - RWR BF
      - no AAR probe
      - Sycomor, Remora, Caiman, Syrel, Baz-AR, COR2, CC420 pods capability
      - Sycomor gondolas (P0 station, retrofit 1986-87) 
      A big thank to all on Combatace and C6 forums that helped us solving issues we encountered.
      Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this.
      This addon is and will in all cases remain freeware.
      Released under CombatAce Fair-Use terms.
      Enjoy
      The Mirage F.1 Team
      539 5
    3. SF2 F-86H "Sabre Hog" Pack by Zur, Yakarov79 & Wrench          8/29/2022
      -For SF2 (Full 4/5 Merged Reccomended)-
      The final culmination of a project that started 'way back in 2012 by Zur. Somewhere along the line, I recieved his max files and couldn't find anyone to finish the job. Fortunately for the SF community, Yakarov stepped up and took the challenge in the spring of this year (2022). That final result you see here!
      We present to you the North American F-86H Sabre; the last of the Hot Rods!!!
      You have a good selection of skins for various time frames in it's service life:
      USAF "Front Line" Units"
      50th FBW, USAFE (1953-57) Hahn AB, Germany
      10th FBS
      81st FBS
      417th FBS 
      533rd FDS, 83rd FBW (56-58) Seymour Johnson AFB NC
      A generic NMF skin to build other units from. It carries the TAC badge on the tail fin. The decal ini is easily edited.
      As the squadron markings are decals, there is one set of NMF skins used by all.
      Air National Guard:
      There are 2 versions of each of the following skins; one with "regular" markings presentation, the others with tail codes and Vietnam era serial presentations. The later VN style skin is as seen during the Pueblo Crisis when these ANG units were Federalized, and Based at Cannon AFB, NM from 5/68 through 12/68. All 4 skins are in SEA 3-tone camo.
      104th TFS, Maryland ANG
      138th TFS New York ANG
      While national markings are 'painted on', all others are decals. All serial numbers are 100% historicley correct for the units shown, with only 1 exception -- for the 104th, I couldn't find the full 26, so the last 4 are marked with a (+) plus sign; consider these 'generic'. Decal randomization is TRUE for all skins. The SF2 date switch is active on pretty much all the skins. For those squadrons listed in the game's SquadronList ini, their displayed name has been activated by my "Fake SqTail decal" (patent pending)
      To diferentiate =THIS= Sabre Hog from the other one (if you're able to obtain it), you'll see the following on the Aircraft selection drop-down listing:
      F-86H Sabre Hog (Y)
      The (Y) is for Yakarov, as he finished off the model.
      All other necessary parts are included; sounds, drop tanks (built into the LOD), pilot figure, hangar and loading screens. All weapons use stock 3W items.
      As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! 
      Happy Landings!
      Wrench
      Kevin Stein
       
      326 1
    4. August 2022
      ===============
      United States Air Force F-5C Skoshi Tiger Volume III VERSION 1.0
      ------------------------------------------------------------
      We are proud to present the F-5C Skoshi Tiger, a combat veteran of the Vietnam War, and one of the most enduring American military aircraft designs ever produced during the Cold War period. This third Volume depicts the following variants; the USAF F-5C and the VNAF F-5C. It has been our goal to provide to the simmer a highly detailed model and texture base which preserve the beautiful lines of this aircraft; and to engineer flight model files and a cockpit/gauge file-set that are authentic and add to the immersion of the flying experience within the Strike Fighters 2 series.

       INSTALLATION INSTRUCTIONS:
      --------------------------
      1. Copy the contents of the "To Mods Folder(s)" to your  SF2 Mod directory.
      Allow directory merging and overwrites, provided the overwrites pertain to "fake pilot" entries, as well as weapons made by ravenclaw_007, which are included in this and many other releases.
      2. Add the entries of "ADD_TO_SOUNDLIST.txt" to your SOUNDLIST.INI (located in the "user\Saved Games\ThirdWire\StrikeFighters2\Flight" folder).If one does not exist, then you will need to extract it using the 3rdWire CAT extract utility.  You are simply required to substitute the "XXX"s  with the next sequential number in the sound file section of the file.
        
        NOTE    1:
      ------------
      Both Regular and Higher resolution cockpit textures are included in their own distinct folders in the package. 
      The user may alternate between the two by "commenting out"
      the relevant line in the F-5C_COCKPIT.INI

      [CockpitData]
      Directory=cockpit           <---This is the default
      //Directory=cockpit_Lo-Fi    

      In order to "activate" the higher resolution textures
      you would decomment the previous line and comment out
      the next line, thus:

      [CockpitData]
      //Directory=cockpit          
      Directory=cockpit_Lo-Fi   <---This is now Low-Res 

        NOTE    2:
      ------------
      Another frame-rate friendly option for those with older hardware is to use the Next level of Detail Model as the primary external model. This simply involves changing the first line in the F-5A_HAF.ini  from this..
      [LOD001]
      Filename=F-5C.LOD
      to this..
      [LOD001]
      Filename=F-5C_002.LOD
      Much effort was made to provide those with lower end systems an alternative lower poly-model to be able to enjoy the F-5a,  so please take advantage of this _002.LOD model should you experience frame-rate issues.  While not as "rounded" as the Higher poly version, it is nonetheless just as detailed and extensive.
       NOTE    3:
      ------------
      For those who may find loading times excessive, the .jpg files in the texture folders can be reduced to 50% of their size without sacrificing too much surface detail.
       Keys:
      -------
      SHIFT+0 -> canopy open
      -/= (Default thrust vector Keys) -> elevator trim

      CREDITS:
      Sophocles     - 3D Model, Cockpit, textures
      Ravenclaw_007 - Project "God-Father" 3D Modeling,
                      Animations, Weapons, Research,
                      Beta testing
      Baffmeister   - Flight model, weapons edits, Avionics,
                      Beta testing

      Crusader      - Avionics and data tweaks, Beta testing
      Guuruu        -    Sounds and Afterburner effects, Beta
                      testing
      Guest contributors:
      Gkabs         - pilot figure
              
      Cliff7600     -    Avionics tweaks, functioning horizontal
                      trim indicator

      Special Thanks to the staff and members of Combatace.com whose passion and efforts have enabled this game to endure, and to provide so much fun and excitement!
      Additionally, many thanks to the following Combat-Ace Modders, who either actively contributed to the project over the years, or who invested their time either providing much needed hints and help, or researching various aspects of the model.
      Brain-32    - Modeling advice, initial cockpit.cfg + more
      NeverEnough    - Initial work on the Flight model
      Russouk2004    - Always answering questions when I
                         needed help..Cheers!!
      Derk            - Many, many references!!!
      Blade            - Excellent mini-tutorial on damage
                        textures
      Finally, thanks to TK and Thirdwire for creating such a fantastic game.
      ****************************************************************
      FEATURES:
      * A highly detailed external 3d model, including all features specific to the F-5C including...Aerial refueling probe and external armor plates under the cockpit and engine areas
      * Specular color and Normal (bump) maps.
      * Seven Level of Detail models (LODs), providing an almost seamless transition from distance to distance; and perhaps more importantly, ensuring that the frame-rate "impact" of the aircraft is as low as possible.
      * Two sets of highly detailed external Fuel Tanks by ravenclaw_007; both the 150 gallon Factory tanks and the 275 gallon variants; the NF-5A being the only F-5a variant to carry them.
      * Extensively fine-tuned flight parameters in the aircraft data configuration files, emphasizing the F-5A's agile and highly maneuverable characteristics - courtesy of  Baffmeister.
      * 3 high resolution texture sets; thoroughly researched historic depictions of the Aircraft fielded by both the USAF and VNAF Squadrons.
      *Accurate serial numbers and pilot name decals for both the 4503rd Tactical Fighter Squadron and 110th commando squadron.
      * Quality sound-set included. Base sounds, by Guuruu, were sourced from existing recordings of various aircraft at air-shows and were modified  to match the prominent characteristics of the F-5A General Electric turbojets, the "buzz" of the M39 Pontiac 20mm machinegun, and the flap/Air-brake, undercarriage deployment and retraction sequences of the Freedom Fighter.
      * Super detailed  dedicated F-5C 'Virtual Cockpit'  with animated throttle control, rudder pedals, control stick,  landing gear lever, canopy, canopy lever, drag-chute lever, weapons selectors and weapon station arming flick switches, flap position indicator..and more.
      * A full complement of highly (or should I say "insanely" detailed  weapons carried by the USAF  F-5C, all by ravenclaw_007.
      * Comprehensive F-5C Skoshi Tiger Loadouts  representing the weapons carriage evolution of the F-5C in USAF service from 1965 to the 1967 by Sophocles.
      * Complex animation of canopy opening mechanism, and animated Turbine blades; both thanks to ravenclaw_007.
      * GKAB's superb highly detailed crew figure with authentically modeled oxygen mask and flight helmet.
      * All new afterburner, emitter, and engine smoke effects by Guuruu.
      * Functioning elevator trim controls and gauge, using the Thrust Vector Controls; courtesy of Cliff7600.
      ******************************************************
      PILOT NOTES
      -----------

      F-5C Limit and Reference Speeds. [Indicated Airspeeds]
      FLAPS (FULL DEFLECTION): 300kts for both leading and trailing edge.
      FLAPS (MANOUEVERING):    450kts for both leading and trailing edge
      NOTE: The F-5A uses full flaps for take off but due to a game bug you must manually select full flaps for take off when player flown. The        AI will use full flaps although you can hear the flap sound cycling between flap 1 and flap 2.
      LANDING GEAR: 240kts
      DRAG CHUTE: 165kts
      CANOPY: 50kts
      NOSE WHEEL STEERING: 65kts
      MAXIMUM INDICATED AIRSPEED: 710kts [redline] 
      MAXIMUM MACH: 1.72 Mach design limit but thrust/drag limited to about mach 1.50 in a 60deg dive from 50,000ft.
      --------------------------------------------------------------------------------------------------------------------------------
      TAKE OFF ROTATION SPEEDS
          13500lbs: 155kts [full internal fuel and two sidewinders]
          20500lbs: 195kts [about the maximum weight possible with included stores]
          NOTE: Use full flaps for take off! Adding 6kts for every 1000lbs above 13500lbs should give good aft stick/rotation speeds.
      --------------------------------------------------------------------------------------------------------------------------------
      CLIMB SPEEDS
      Military Power
          13500lbs: 375kts with a transition to mach 0.89 
          20500lbs: 310kts with a transition to mach 0.74 
      Maximum Power
          13500lbs: 595kts with a transition to mach 0.93 
          20500lbs: 480kts with a transition to mach 0.85
      -------------------------------------------------------------------------------------------------------------------------------
      FINAL APPROACH SPEEDS
          With 500lbs fuel remaining and some empty racks use 160kts. Add 5kts for every additional 500lbs of fuel.
          NOTE: Target touch down speed is 20kts less than final approach speed.
      ----------------------------------------------------------------------------------------------------------------------------------------
                            
                             The Gun Sight
      --------------------------------------------------------
      The designers of the F-5A elected the simplest and most reliable gunsight conceivable. The low-cost, optical-mechanical reticle display was manually adjustable from 0 to 200 mils depression. It was collimated to avoid sighting errors. The gunsight was acceptable for aiming AIM-9B missiles, guns, rockets and bombs.
      It was possible to "replicate" this simple, mechanical operation within Strike Fighters 2 series parameters, and thanks to Crusader's cockpit.ini entries, we have the following functionality: The site itself is animated so that the Mils lever and thecombining glass of the site move according to the Mills selected (activated when
      cycling through air to air weapons ; and more importantly, air to ground weapons with "Backspace" and "\" Backslash accordingly).
      *************************************************************
                          
                                 Agreement
                                 _________
       
      THIS AIRCRAFT MOD OR ANY PART OF IT ARE TO BE EXCLUSIVELY HOSTED BY COMBATACE.COM AND MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE. THIS PACKAGE AND ANY PARTS HEREIN MAY NOT BE UPLOADED AS PART OF ANOTHER MOD NOR MUST THEY BE SOLD OR OFFERED FOR SALE EITHER IN PART OR AS A WHOLE WITHOUT MY EXPRESS PERMISSION.
      ************************************************************* 
      Sophocles
      August 2022
       
      806 23
    5. Third-generation Canberra derived from B.6 as an interdictor.
      Fitted with a new forward fuselage with teardrop canopy on the port side,
      and Navigator station forward of pilot (early marks had the navigator
      behind the pilot). Provision for a ventral pack similar to the B(I)6
      with 4 20 mm (0.787 in) Hispano Mk.V cannon, one external hardpoint
      under each wing for up to 1,000 lb (454 kg) of bombs or unguided rockets,
      LABS (Low-Altitude Bombing System) for delivery of nuclear bombs.
      Prototype converted from the only B.5 and first flown 23 July 1954,
      72 built including 17 for export and two converted from B.2s.
      WHAT's IN:
      - a new plane
      - 10 skins for all squadrons
      - every 72 plane serials made
      - screens
      - sounds, pilot, weapons
      CREDITS:
      - Bobrock/Soulfreak: model & original temps;
      - Paulopanz: skins, decals, screens, ini tweaks
      INSTALL:
      - All in Main mod Folder and overwrite
      Enjoy.
       

       
      279 0
    6. BOEING B-47E STRATOJET by COYOTE AEROSPACE
      This is a semi historical mod to represent the B-47E through its career as SACs most numerous bomber.
      It is semi historical because there were so many variations on equipment and markings across 1300+ aircraft over its 12 year career that it is impossible to accurately represent all of them. Instead, all major units that could be represented are (in other skin packs) and the general paint schemes used during the appropriate eras are modded for the forward deployments known as Operation REFLEX. Further, new nuclear weapons have been included.
      To keep file sizes down somewhat, unit skins will be release by numbered air force and available in the SF2 Skins download section

          INSTALLATION
      unzip installation folder
      cut and paste to desired mods folder
      allow overwrites (some effects and weapons mainly)
      IF YOU HAVE THE B28 NUCLEAR WEAPONS ALREADY FROM ANOTHER MOD
      use caution. I have set the nuclear weapons to a specific station code as NUC. Other mods featuring the B28 weapon do not have this yet, although i intend to do a comprehensive ini edit later this year across many weapons and aircraft
          INCLUDED
      B-47E(53) and B-47(57) aircraft
      Operation Reflex skins, and one unit skin for each aircraft)
      Period accurate M64 and M65 bombs
      B28 nuclear weapons, 350Kt and 1.1MT yields
      new Mk15 and MK39 nuclear weapons, 1.69 and 3MT yields
      short document on how best to employ the LABS technique in game with MK15 weapon    CREDITS
      veltro2K    ..........................................                  aircraft models
      daddyairplanes     ..........................................    skins, tgas, research, ini work on aircraft and weapons, constant nagging on models
      yakarov79    ..........................................               testing and ini work
      GKABS        ...................................................       new MK15/39 nuclear weapon models
      russouk2004  ...............................................      B28 nuclear weapons
      ravenclaw_007    ..........................................      excellent M64 and M65 conventional bombs
      NightshadeP/R    ..........................................    willing crash test dummy (help figure out what works to use MK15)
      (whomever created them)    ..................................    nuclear effects
      FB B-47 Stratojet (Model 450) Strategic Bomber group .....    very valuable source of information on markings and weapons
          Known Issues
      - At this time there are not models for the RATO pods that were commonly used by the B-47. I have a method figured out for it,
      but we would need someone to model the horsecollar device with 33 JATO bottles
      - Not every upgrade to the Stratojet is modeled. Again, there were 1300+ aircraft built, and 6 phases for upgrades. The (53) roughly represents
      the aircraft after introduction, the (57) in between Phase 3 and 4. Anyone that would like to work any fakepilot mods to represent each of the
      6 phases, as well as modifications like TEE TOWN would be welcomed.
      - while online sources state the 341st Bomb Wing operated Stratojets, veteran and book sources could not even find proof of operation, let alone
      marking information (they came through on all other Wings). Therefore I have not included this Bomb Wing in the mod.
      - The "afterburner" trick to use water injection on take off is in effect, from 99-100%. If you want realism, and to not be visible across the
      continent, dont exceed 97% power in flight.
      *************************************************************
      This is freeware; it CANNOT be distributed unless permissions are granted by Coyote Aerospace.
      The original readmes, if any, and all other pieces of the package MUST remain intact.
      The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
      This package and any part of it may NOT in any way, shape, or form be used in any payware additions.
      See the original readme documentation, if any, for further allowances and restrictions
      Any persons wishing to make further modifications, contact Coyote Aerospace first.
      Any persons wishing to make further modifications MUST remember to put everyone's name in it.
      *************************************************************
      THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
      POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT EXPRESS
      PERMISSION FROM THE COYOTE AEROSPACE TEAM, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
      SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
      OR WITH ANY OTHER FILES OR MODS.
      *************************************************************
      346 1
    7. 34 Canadair Sabre Mk.6 were sold  
      to the South African Air Force and
      served from 1956 in no.1 and No. 2
      Squadrons. In 1980 they were transfered
      to 85th Advanced Flyng School and
      were retired in 1984.
      WHAT'S IN:
      - 2 planes (due Tanks/Fake pilot camo paint)
      - 6 High Rez brand new skins (5 silver and 1 camo)
      - serial numbers, hangars, sounds
      CREDITS:
      - Zur: model
      - Ravenclaw: templates
      - Wrench: previous version
      - paulopanz: skins, decals etc
      INSTALL:
      - all in your main mod folder

      @enjoy
       

      159 0
    8. The Canadair Sabre Mk.6 was the final variant and was considered to be the "best" production Sabre ever built.
      It was equipped with a two-stage Orenda engine developing 7,275 lb (3,302 kg.) of static thrust. Its altitude
      performance and climb rate was enhanced over the Mk 5 and the reinstatement of the wing leading edge slat gave
      it excellent low-speed characteristics.        The first production model was completed on 2 November 1954 and
      ultimately 655 were built with production terminating on 9 October 1958. A total of 390 Mk 6s went to the RCAF
      with the majority replacing the existing Canadair Sabre Mk 5s at the Air Division squadrons in West Germany and
      France. The main air threats to NATO in the 1950s in Central Europe were the early variants of the Soviet MiG
      the MiG-15, MiG-17, MiG-19 and MiG-21. Based on the Korean War experience, the selection of the Mk 6 Sabre to
      provide an effective opposition to the MiG threat proved to be a logical one. Canada’s commitment to NATO was
      to provide 12 squadrons located at four bases – two in France (Marville and Grostenquin) and two in West Germany
      (Zweibrücken and Baden Soellingen). Initially, the contribution consisted of only Sabre aircraft; however, later
      it was decided to include the Avro Canada CF-100 aircraft in the defense package to provide a night and all-weather
      fighter capability.
      In addition to the RCAF deliveries, 225 Canadair Mk 6 Sabres were exported to the West German Luftwaffe, six were
      delivered to the Colombian Air Force, and 34 went to the South African Air Force.
      WHAT'S IN:
      - a plane
      - 20 High Rez new/upgraded/fixed skins
      CREDITS:
      - Zur: model
      - Ravenclaw: templates
      - Wrench: previous version
      - paulopanz: skins, decals etc
      INSTALL:
      - all in your main mod folder
      NOTES:
      - Here ALL Canadian Sabre Squadrons in Europe
      @enjoy
       

      166 0
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