Hello and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net
What's included:
A-6A Early Intruder
(Please delete the old files before installing the new one)
This is a new model with many new features.
- AOA in the front landing gear that functions like the one in the cockpit.
- Cockpit versions, ALR-15 and audio RWR
- Added bombing system.
- New pilot.
- New pilot seats.
- added LAU-34 and LAU-7 Rails
- bonus- A-6A with fuselage air brake LOD
- added LAU-34 and LAU-7 Rails
- bonus- A-6A with fuselage air brake LOD
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
If you need any further help, please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.4
-Two new skins
-3d max model fix
-Resized the pilot
-Other fixes (too many to list
-Data fix
1.0.3
- Fixed some issues with the model
- Resized the engine intake
- Fixed the size of the DRAFairing_AA
- Added right-side exhaust pipe
- Added cockpit top lights and misc.
- Fixed some data file issues.
1.0.2
- Fixed GroupLimit=" entry thanks to Svetlin
- Added MER entries under weapons thanks to Svetlin
- Fixed some entries in the data file thanks to Cliff7600
- Fixed the AOA so they don't show in flight.
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Snapper21: for the donation of the model to the community
Nyghtfall: 300 gal drop tank model and texture
Nyghtfall: for LAU-34 and LAU-7 Rails
Ravenclaw: for the AGM-12B, AGM-12C_A and AGM-12E missiles and all the other ones linked in the loadout.ini file.
Cliff7600: for AOA light data for the front landing gear.
Coupi: for making the data files and FM and the skin.
yakarov79: for helping with the 3ds model and fixing so many bugs (one is the moved APR-25) with it, also for his feedback and information, I thank you for everything.
yakarov79: for making two new texture sets.
For the community for sending all the information and PDF files.
Third Wire for making this outstanding game.
Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Mixamo
If you need any assistance please contact me at
gkabs@gkabs.net
gulfknights.net
YOU NEED RAZBAM F-102A FOR USING THIS PACK
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I had this reworked F-102A in my HD for a long time.
I have combined Paulopanz 's skinpack in RAZBAM with my own improvements.
I made a complete rework of the performance specs, engine data, cockpit and avionic mods, new pilots, and ravenclaw weapons with completely new loadouts.
There is also
- a Vietnam specific version that can fire Air to Ground AIM-4s, converted by me, and SUU-11 pods.
- a HAF specific version which is not much more than deleted AIM-26 capability in case X aircraft and a new pilot.
Credits must really go to
- RAZBAM
- Paulopanz
- Ravenclaw
Known issues - the SUU-11 pods are not placed correctly. I didn't have time to fix it. I hope someone will fix them.
EDIT:
1) About the weapons:
- For some reason I have Ravenclaw's AIM-4E but not the AIM-4F and AIM-4G. If someone has them, please notify me to include them in the pack.
- This is the first actual use of Ravenclaw's AIM-26s. I was really surprised to realize that the AIM-26s were actually used only in the updated F-102s. It is weird that the AIM-26s were not used in the F-101Bs and the F-106s
- I have included the AIM-4F also. I cannot remember exactly, but the AIM-4F was actually carried by the F-102A, I am not sure if it was certified for actual combat use or only for testing (F-102s were used as development planes for the F-106). My final conclusion is that the AIM-4Fs were not issued into operational service with the F-102As simply because they were not enough AIM-4E/F/Gs made, barely enough for the F-106A alone.
2) I have not included a READ ME file, which I think I will do in the future.
3) a possible update would fix the SUU-11 issue plus improved avionics, if someone has some suggestions for further improvements please PM me.
Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.)
Install:
Copy and paste specific folders into the correct destination.
A fake pilot is required to run this mod.
New model of F-86D and L as used by USAF. Set includes 3 variants which in the game you will find under the prefix *USAF.
F-86D-25 Sabre Dog -early variant without assisting drag chute (Block 10-40). most of them were later upgraded to D-45 standard - (block D-16-46) It is named here D-25- - despite differences in block builds 25 was the first to introduce external fuel tanks and was a baseline for further blocks.
F-86D-45 Sabre Dog -drag chute equipped variant - (Block 45-60) Named D-45 as it was the first of the line with drag chute housing and some other minor modifications.
F-86L-61 Lima Dog - L model - upgraded airframes with data link SAGE system (not in-game) and 6-3 wings. All are rebuilds of D models - (Block 11-60)
All skins are in 3072x3072 format.
Skins represent all squadrons (71) but three*, USAF Interceptor squadrons that ever used F-86D/L
All squadrons have set skins to StartDefaultDate= into a period that particular model/paint scheme was used.
* I did not include 3 squadrons as I was not able to find any single reference photo (probably no special markings were used as those squadrons lived for only a few months, but still reference would matter to me)
Because this mod was evolving through time, I was not entirely sure how I was going to proceed. So some squadrons have correct serial numbers for a particular year, Others use decals from three decal folders representing airframes build- blk45-50, blk 55-60 and L blk11-61.
Some aircraft have some special markings (C.O. stripes etc.) and some have nosearts. Since the serial numbers list is always around 600 airframes it will appear on proper aircraft, You just have to find them in game.
I believe that the flight model could be improved for this aircraft. But this is not my cup of tea.
There is a small ini change in the cockpit and avionics ini. I changed a little angle of the radar scope.
It uses only the Mk4 Mighty Mouse rocket as a weapon. And yes it is possible to fight enemy bombers.
Additionally, I added a special "weapon" for D-45 - that will be loaded automatically after 1956 - 'F-86D_sugarscoops' the same as on the L model introduced to remaining D airframes. This is just a visual upgrade, not really a weapon.
Credits:
The model is new but some parts are based on Zur's F-86H which I was able to work on previously with Wrench.
Yours truly - model, skins, decals, research...
Weapons: Mk4 Mighty Mouse by Ravenclaw.
Have fun.
Report bugs. *
Expect the unexpected.
Live long and prosper.
Jarek Hereda
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
UNDER THE COMBAT ACE MODDERS AGREEMENT
* report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. .
The UTVA 75 is a light utility aircraft produced by the Yugoslav aircraft manufacturer UTVA.
It was first introduced in the late 1970s and has since been used primarily for training, reconnaissance, and light transport roles.
Known for its reliability and versatility, the UTVA 75 has been adopted by several military and civilian operators around the world.
This Project was carried out with Anunk47 assistance.🦅
Enjoy, I wish you good hunting.
LTV A-7H Corsair II Modified A-7E for Greece without air-refuelling capability, 60 built.
LTV A-7E Corsair II Ex USN 60 delivered.
LTV TA-7H Corsair II Two-seat trainer version for Greece. 5 planes.
LTV TA-7C Corsair II Two-seat trainer Ex USN 18 delivered.
WHAT'S IN:
- A-7H from DLC 22 with painted insignias
- A-7E from DLC 22 with painted insignias + (1 extra skins).
- TA-7H from TMF TA-7C remodded (2 skin).
- TA-7C from TMF TA-7C remodded (3 skins).
OPERATIONS:
- Canopy Key=10 with auto closing
- Wingfold Key=9 with auto closing
- Fuel Probe Key=8 (only for TMF TA-7C/H)
CREDITS:
- TK for A-7E/H (DLC 22)
- TMF (the Mirage Factory) for TA-7C, pilot, seat, tanks (repainted)
- DaddyAirplanes for original skins reworked / restored
- Paulopanz (me) for all the refit / modification / decals / skins done
INSTALL:
- You need DLC 22 to operate A-7E/H
- for TA-7C you need my TA-7C pack here:
- put Objects folder in your main mod folder and overwrite
Enjoy.
@paulopanz
PS: this is for Acesfakia !
Third Wire F-8K & F-8L Crusader 1.0
This pack is a TW DLC enhancement. So it's needed to work.
Included is the F-8K with data/ avionic/ effect/ sound corrections for accuracy, as well as modification of the Third Wire DLC F-8K Crusader model into the F-8L model Crusader.
F-8K
- The F-8K is the F-8C airframes rebuilt to extend their service life starting in 1969. It is updated with the same underwing pylons as F-8E, but it did not receive any engine or avionics updates. The F-8K was used mainly by the Marines squadrons in the States and did not see any combat.
F-8L
- The F-8L is the F-8B airframes rebuilt to extend their service life starting in 1969. It is updated with the same wing as the F-8H as well as the landing gear from the F-8D/ E, but it did not receive any engine or avionics updates. The F-8L was used mainly by the Reserve squadrons in the States and did not see any combat.
To install:
1, Unpack and drop into your main mods folder.
2, Override when prompted.
Credits:
- F-8 DATA & LOADOUT v1.0 update by FANATIC MODDER.
- SF2V Air & Ground War Expansion v.2.0 Gold by Eburger68 and team.
- Weapons by Ravenclaw_007.
CombatAce fair use agreement applies.
Enjoy,
Dan.
SF2 Tu-16 Badger Pack by Pasko 11/1/2024
-For SF2, Full 5 Merged REQUIRED. Must Have SF2:NA!!!!!)
-Another 1stGen Salvage Operation-
This is a revamp of Pasko's Tu-16 Badger(s) from SF1 to SF2 "standards". This package contains the 3 variants of the Badger he and his team created 'way back in 2005. As stated above, a full-5 merged install is required; or at =LEAST= having SF2:NA in the merged install. This is because the Cruise Missile versions use the stock 3W cruise missiles (Although I've supplied the early versions).
The 3 aircraft included herein are ...
Tu-16 Badger-A (free fall bombs only)
Tu-16K-10-26 Badger C (cruise missiles only; 1 centerline, 2 wing mounted)
Tu-16G Badger K (2 cruise missiles, wing mounted only)
A cockpit is supplied for each, with a working bombsight for the standard bomber. (See notes about the issues flying bombers in SF2). All weapons, execpting the KS-1 & KSR-2 missiles are stock 3W items (FAB, RBK, K10S). All markings are decals, and decal randomization is TRUE. All new Hangar and Loading screens have also been included, for you enjoyment.
The aircraft are supplied with a number skins for the varying Air Force users. Some (re)use their original 1stGen decals, with a slight repaint to stop any 'fuzziness'. Many decals used (for Middle East and Soviet birds) are stock items. You'll get:
Tu-16A:
Soviet Silver
Ukraine Silver (<1991)
Egypt AF Silver (<1966)
Iraq Silver (<1973)
Indonesia Silver (<1961)
PLAAF China Sliver (<1959)
Iraq Green Stripe Camo (<1978)*
Iraq Sand/Green Camo (<1980)*
Tu-16C:
Soviet Naval Aviation Silver (blue borts)
Tu-16G:
Soviet Naval Aviation Silver (blue borts)
As indicated above, you can see the the SF2 "date switch" is active. The star (*) tagged above indicates these years are "best guess". When possible the original readme for all skins are within each skin folder, and notes are sometimes made on the textureset.ini. The PLAAF bird only gets 24 bort number decals, which are (hopefully!) historically correct and nearly the right color blue <grin>! Pilot figures are also included. For exact in-game usage for the C & G models, I'd suggest giving their data inis a looksee, as they have several Secondary Roles to fulfill.
When in-game, on the Aircraft Selection Drop down you'll see:
Tu-16 Badger-A (Pasko)
Tu-16K-10-26 Badger C (Pasko)
Tu-16G Badger K (Pasko)
The (Pasko) differentializes these from the stock 3W Badgers (and any mods thereof). So you can't mistook them for anything other than what they is.
As always fairly easy to follow, yet detailed install instructions are included. So, please read them. All original readmes, when discoverable, are included. The 'Change Log' is of course, in the Notes section below.
Good Hunting & Happy Landings!
Wrench
Kevin Stein
The Strikemaster is essentially an armed version of the Jet Provost T Mk 5. Various improvements and alterations were made to the aircraft, including an uprated Armstrong Siddeley Viper turbojet engine, wing hardpoints capable of carrying a wide variety of munitions, a pair of machine guns under the intakes, uprated flap system with two jacks, enlarged airbrake jacks, new communication and navigation gear, different electrical system, canopy breakers on the ejection seats, and a revised fuel system including tip tanks on the wing tips.
First flown in 1967, the aircraft was typically marketed as a light attack or counter-insurgency aircraft, however, the majority of customers were air forces seeking an advanced trainer. The Strikemaster did see combat on multiple occasions in the service of Ecuador, Oman and Yemen. A total of 146 aircraft were produced prior to the end of production in 1983. The type remaining flying into the 2020s, albeit with increasing difficulty due to a decreasing supply of spare parts over time.
WHAT'S IN:
- Strikemaster Mk80 Saudi Arabia (47 planes) 3 skins
- Strikemaster Mk81 South Yemen ( 4 planes) 1 skin
- Strikemaster Mk82 Oman (25 planes) 2 skins
- Strikemaster Mk83 Kuwait (12 planes) 1 skin
- Strikemaster Mk88 New Zealand (16 planes) 2 skins
CREDITS:
- russouk2004: original model
- pappychksix: all skins
- paulopanz: decals, hangars, screens, drop tanks paint, skins little editings, ini dance, packaging etc etc.
TO INSTALL:
- put all in your main mod folder and overwrite
NOTE:
TW simulations allow us to add proper historical serials, numbers, letters and nose arts to each plane.
Best models with serials, numbers and letters painted on textures for me are a real waste. All planes (as black cats at night ...) are the same ...
So our friend Pete allowed me to make decals (I have a real decals factory yet ...) for his great skins and this is the final product.
I think that outstanding Russo's plane really needed this work to shine.
I hope you like this pack, as I liked to buid this up.
If Pete will skin Mk84, Mk89 and Mk90 (with his own super templates) too I'll be glad to add them.
If someone'll tweak a better flight model I'll add too.
Any improve'll be welcome.
Aren't we a community?
Enjoy!
paulopanz@