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    1. The Ultimate Razbam F-102A

      Well, I'm hoping this will be the last update for this aircraft; not much this time around, just that I found that the Case XX wing not only did not go into production in 1969, it's first flight was in May of 1957! It comprised the last 338 (or so) of the entire production run and was actualy the most important modification made to the aircraft after the introduction of the Area Rule in early production aircraft, enabling the F-102A to fly Mach 1 at 55,000 feet, a full 5000 feet higher than the earlier (Case X Wing) aircraft. The other change I made was to fold the (67) into the other Case X and XX Wing planes; it wasn't a different aircraft it just went to Nam.:) The big difference in installation is because of the consolidation of types; (from F-102A, F-102A (60), F-102A (67), F-102A (69) to F-102A, F-102A (CaseX), and F-102A (CaseXX), it is now necessary (because the ini. names don't match) to pull the aircraft Lod.s out of the Razbam folder and drop into this one (pretty much the same as you did for the missles in the previous updates).The Lod.s from the F-102A go in the F-102A folder, the Lod.s from the F-102A (60) go in the Case (X) Wing folder, and the Lod.s from the F-102A (69) go in the Case (XX) Wing folder. Don't forget Cockpit Lod.s for each. The Aircraft ini.s are setup to only use the main (Lod.1) Lod., however if you drop all three into each aircraft folder you can always change your mind at a later date. This also includes Paulopanzs' latest skin pack, adapted for the changes in folder names. Hope this works for everybody; any screw-ups are mine. I've managed to get a lot of animations in the cockpit working; lots of stuff happening when you engage a target. Good luck, good hunting those Commie swine, and I hope you enjoy it.
       
      SupGen
      3/4/13

      528 downloads

         (4 reviews)

      2 comments

      Submitted

    2. F-102A Delta Dagger(*)

      SupGen work on this payware (but never upgraded) model urged me to complete and enhance my old skin pack.
       
      (*) This is not a complete plane: you will need the original Razbam ($$$) one to work.
       
      What's in:
       
      - a tonn of USAF, ANG, TuAF, HAF skins
      - many squadrons have commander stripes in first plane
      - George W. Bush
      - edited old stock skins (112 FIG)
      - edited my old skins (525 FIS)
      - SupGen's data included
      - new SF-2 Loadout.tga
      - squadron patches
      - numbers randomizers
      - different start dates
      - weapons added
      - AA Rockets are AA rockets and the misplaced one put in place
       

       
      Credits:
      - Razbam - as he made outstanding model
      - SupGen - data editings (fantastic work mate)
       
      TO INSTALL:
       
      - Install your original add-on (maybe this time You will think You haven't wasted your money ....)
      - copy the object folder in your mod folder and overwrite.
      - That's all
       
      Enjoy but "Cave Tigrim" !!!!
       
      @ paulopanz

      368 downloads

         (7 reviews)

      6 comments

      Updated

    3. F-5E Tiger II Sharknose

      F-5E Tiger II Sharknose v1 by Mod Mafia /The Mirage Factory
       
      1982 and later variant of the F-5E with flat shark-nose and big LERX
      Old model, not up to latest SF2 standard.
      Should work in SF1 series with minor ini tweaks.
       
      3d - BPAo , Northrop Seat by FastCargo
      skins(*) - Sony Tuckson, Dave edited by Paulopanz
      data ini FM - Column5, kreelin, Eburger68, Paulopanz
      further work,testing etc - all of The Mirage Factory back in the days..
       
      (*) 2 Austrian (new); 7 Swiss, 9 Rocaf, 5 Rocaf, 4 Aggressors (edited/upgraded from basic F-5E) Enjoy. @ paulopanz
       
       
      Manual animations:
      Key #10 = open canopy
       
       
      contact: Crusader on CombatAce forums
      This is a free mod , it can not be used in payware/commercial products or ported over into other games/applications without permission from Mod Mafia/ The Mirage Factory.

      760 downloads

         (6 reviews)

      2 comments

      Submitted

    4. Vought A-7P Corsair II DLC

      Ex-US Navy A-7A rebuilt for Portugal, 44 refurbished with TF30-P-408 engines and an avionics fit similar to the A-7E.
       
      A patchwork/decoupage of stock material: A-7B lod, A-7C Engine; A-7E Avionics & A-7D adapted skin.
       
      Fitted with working wingfold (key 9) but denavalized.
       
      This work is for my friend Daniel Cocas.
       
      Credits:
       
      - TK (as he left us I decided "to stole" this DLC from his bag)
      - Mike 1 for decals from his original one for SF-1
       
      Install: All in main mod folder.
       
      Desfrutar (enjoy) !
      @ paulopanz

      216 downloads

         (2 reviews)

      1 comment

      Submitted

    5. Northop F-5E Tiger II

      This is part of a bigger project the complete restore of all the great material we have for the Tiger.
      So this is the basic pack with the plane and USAF, Swiss, NVAF & VPAF skins.
      Many other add on (or DLC ...) will follow.
       
      What's in:
       
      - the plane is fitted for SF-2
      - the data.ini is tweaked (but some specialist could enhance the job)
      - the lights are in place
      - the gear wheels are on the ground
      - the engine intakes are painted
      - the IRM rails too
      - Gerwin's damage files
      - new screens
       
      PS: I left the original Swiss nation entry so You will have NVAF, RoCAF etc. in each proper scenario.
      But You are free to change in in USAF if You prefer.
       
      Skins:
       
      - 2 USAF
      - 9 Swiss
      - 1 NVAF
      - 1 VPAF
       
      About Skins:
       
      - Swiss skin pack is remade in high res and higly enhanced
      - Usaf Silver by Gerwin is in, lights edited and with 118 historical serial numbers
      - Usaf old bare metal was redone
      - NVAF & VPAF are restored, the last have own decalset now
       
      INSTALL:
       
      - all included: put only sounds, effects and objects folder in your main mod folder.
       
      CREDITS:
       
      - The Mirage Factory for the plane (original readmes in proper folder)
      - Sony Tucson & Boz for temps (mixed and edited)
      - Gerwin for USAF Silver skin & damage files
      - Soulfreak for Swiss decals & consulting
      - Evro for original Patrouille Swiss skin
      - Mike 1 for original NVAF & VPAF skins
      - Eburger 68 for data.ini edits in Viet pack
       
      Enjoy
       
      @ paulopanz

      1,818 downloads

         (10 reviews)

      5 comments

      Submitted

    6. Razbam F-102 Update NO.2

      Well, this is my second update for the Razbam F-102, the first was pretty well recieved, to the point that Paulopanz is going to be releasing an update to his old skinpack for this aircraft, which by itself is beautiful and works very well with this release, (you just have to rename some stuff in the main ini.), gorgeous work, though. Anyway, I've been doing a little more research and it seems the F-102 was limited to the AIM-4A, AIM-4C and AIM-26A and B.* The other missles in the Razbam Weapons folder are part of the Super Falcon family and were not only physicaly larger but also looked like the ones in McGunny's Weapons Pack; I'm not sure if the stock ones differentiate between them or not. The sources I'm using also cover the Falcons employment in Vietnam in some depth, giving some insight on it's lack of sucess in combat; ie., this may have been due more to the fact that the F-4 did not have the specialized FCS of the aircraft it was designed for than the missle itself. The F-4 pilot had to manually perform a lot of functions that were completely automated when using the MG-10 or MA-1 Fire Control Systems, this and the fact that many of the missles were fired "outside of parameters" leads inescapably to the conclusion that "we" (both the SF1/2 community and TK) may have been entirely too hard on certain aspects of performance (low Accuracy, LockOnChance, Reliability, NoiseRejection, and CounterCounterMeasures values). Realistic modeling might be better realized by limiting TurnRate, SeekerFOV, SeekerGimbleLimit, and SeekerTrackRate; in other words they should probably have a much higher probability of intercept when used in their intended role against large, non-manuvering targets like Soviet bombers than against small nimble fighters. They did not have proximity fuses, being contact fused they would actually have to hit the target in order to pass their OpEvals and be accepted for use. This may sound naive, but I find it hard to believe the Air Force would have flown F-102s and F-106s as long as they did if they thought they couldn't hit the broad side of a barn. When used in their intended role, fired from aircraft equipped with the proper FCS I'm thinking these missles should really be much more potent in the SF universe than they are at present. Needless to say, any thoughts on this would be appreciated.
      The other thing I'm modeling here is the removal of that damn radar hood; it looks great, and it would be great if you weren't actually trying to fight from this cockpit.This is what I kinda think of as the curse of looking real; at first glance it does look real, however a real Deuce pilot, leaning forward to place his helmet visor against the Radar Hood would have seen an entirely different picture than we do even if we zoom in to the max. The game just does not give us the same view angles; no matter how close we get there is still a huge segment of the radar sacreen we can't see. This update removes the Radar Hood and lets you see the entire radar screen.
      So there it is. If you don't like being limited to the AIM-4A and C, with the Nuclear Falcon for those saturation attacks, if you like not being able to see squat on your radar screen even though the real pilots could, don't install this. On the the other hand, if you want a realistic loadout, and you want to be able to fight the aircraft to it's full potential (which seems to be much higher than anyone gave it credit for, if this thing had a gun you could OWN some Migs that gave the F-4, for example, a very hard time), then by all means install this and go out and KILL SOME MIGS.
      So drop the aim.4LOD and the parts01bmp. into the remaining AIM-4 missle folders, then just drop the Objects folder into your mod folder and allow to overwrite. Enjoy.
       
      *Edit: 1/05/13. Well wrong again. The AIM-4D is now cleared for use. Seriously, the documentation for this stuff is kinda thin, and what there is is sometimes contradictory. Doin' my best, if you know of any source material, please let me know.
       
      SupGen
      1/3/13

      250 downloads

         (2 reviews)

      1 comment

      Updated

    7. Fix Pack for Razbam F-102 Delta Dagger

      These are just some changes I came up with to fix some problems with Razbam's F-102A Delta Dagger.
       
      1)Fuel guage-Corrected SystemName[021] to read FuselageFuelCell-gauge will now read the fuselage tank. Also changed tank amounts to more closely
      reflect actual amount of fuel carried internally; most sources give this as 1,085 Gals or 7,335 Lbs.
      2)HydraulicPressureGauge-Changed this to an OIL_PRESSURE_INDICATOR as there is no provision in-game for hydraulic pressure. Obviously not a true
      reading, but better than a dead gauge.
      3)Drop tanks-Changed these as all references were to 230 Gallon tanks; F-106 had 360's.
      4)Fixed Fuel Low Left, Fuel Low Right lights, they now come on with 20Lbs fuel left.
      5)Set emer fuel on light to come on at 600Lbs.
      6)Changed missle names and added SpecificStationCodes to missles and aircraft to prevent mix-ups with stock or weapons pack missles as these are
       
      larger and protrude thru the fuselage if used in the side bays. Also two AIM-26's with the correct StationCode. After all, if you can't
      nuke it, fook it, no? Copy and paste the aim-4 lod.s and parts01 bmp.s from the weapons that came with the plane into their respective folders in
       
      this mod. Install these into your weapons folder in the game. The AIM-26's have their lod.s; they are from McGunny's Ordnance Pack.
      7)Fire control system-Changed this to Hughes MG-10; again F-106 was equipped with the MA-1. Adjusted Avionics ini. Search/Track Distance/Strength
      entries to match those in the Data ini.
      8)Changed the names of the Avionics, Cockpit, and Data ini.'s to be model specific to prevent mix-ups.
      9)Added ReverseInput=TRUE and ReverseModelOrientation=TRUE to the rudder statement in the Data ini. to fix incorrect yaw.
      After you've placed the aim-4 lod.s etc. in the missle folders just copy and paste the Objects folder either into your Razbam folder or into the
      game after you've installed the aircraft.
      Credits: Cliff11 for the rudder fix; you can blame me for the rest.
      This has been tested in a July 2012 full merged install, it should work in earlier patches but it's untested.
      (SupGen)
      12/28/12

      235 downloads

         (5 reviews)

      1 comment

      Submitted

    8. RoCAF F-5A

      F-5A de la Fuerza Aérea de la República China (RoCAF)
       
      Basado en el NF-5A, disponible aqui: http://combatace.com...for-sf2-ver102/
       
      3 Esquemas de color: 1er Escuadrón (Rojo), 3er Escuadrón (Amarillo) y 9º Escuadrón (Azul)
       
      Con respecto a los numerales....algunos son históricos...otros los he asignado sin confirmación (Fuentes: Diversas fotografias y http://home.eblcom.ch/f5enthusiast/ )
       
      Archivos modificados, instrucciones de instalación, reconocimientos y créditos en el LEEME
       
      ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
       
      Republic of China Air Force (RoCAF) F-5A
       
      Based on NF-5A, available here: http://combatace.com...for-sf2-ver102/
       
      3 colour schemes: 1st Sqn (Red), 3rd Sqn (Yellow) & 9th Sqn (Blue)
       
      Numbers: Some of them are historical .... some are assigned by me without confirmation (Sources: Various photographs & http://home.eblcom.ch/f5enthusiast/ )
       
      Modified files, Installation and acknowledgments and credits in README
       
      Thanks to paulopanz, who gave me the idea !!
       
       
      ¡¡¡Espero que lo disfruteis!!! --------- I hope that you enjoy it!!
       
      ---LANAPA---

      332 downloads

         (3 reviews)

      0 comments

      Submitted

    9. F-104J Starfighter SF2

      This is a fast repaint of the F-104G Starfighter.
      It represents an F-104J Starfighters as used by the Japanese Air Self Defence Force, 1962 to 1986. Since the Japanese were forbidden at the time to have have aircraft with an offensive capability, I removed everything except IRM, but any weapons you want can be re-added.
      There squadrons are included, the 302 Hikotai, 206 Hilotai, and the last user of the "J" Starfighter, the Air Proving Wing at Gifu.
      This is not a complete aircraft. There are no LOD's, cockpit or avionics included. To make this work properly, you must have the F-104G Starfighter from SF2 Europe, the cockpit from Strike Fighters and the DLC F-4EJ Phantom II since the serial numbers I used are from that aircraft.
      Thanks to TK and his crew for the Starfighter and the game.
       
      Enjoy, Pappy

      188 downloads

         (1 review)

      0 comments

      Submitted

    10. F-4E_Aggressors.rar

      Update adding Brake chute and Formation lighting.
      Readme and required files included.

      280 downloads

         (0 reviews)

      1 comment

      Submitted

    11. KAW F7F-3N Tigercat

      An updated SF-2 version of Geo's F7F-3N Tigercat with the original Lod's, Skins, and decals.
       
      One of the aircraft that has been getting worked on by the KAW team. It includeds a new FM, a choice of two cockpits, both blue and black drop tanks, and a type specific TinyTim as well as a few other odds and ends.
       
      Credits:
       
      1.] GEO! For making the Tigercat models, skins and decals!
       
      3.] TMF for the Corsair NF cockpit. [i think]
       
      2.] Cliff11, for putting together the modified F-86D cockpit. Also Lex Luther, SabreDog Team, and Zura for previous work.
       
      3.] Cliff11 again for putting together the new 150Gal drop tanks.
       
      4.] FM credits: Baffmeister, Cliff11, Charles for the original, a lot of which is still there, and ThirdWire.
       
      WAIVERS: This package is for freeware use only!
       
      The Tigercat in Korea - A brief History
       
      VMF-542 Squadron left San Diego for Japan in late August, 1950, the Tigercats being hoisted aboard the small aircraft carrier USS Cape Esperance. After arriving in Japan, the squadron was based at Itazuke AB for a short period but probably didn't operate over Korea at that time. More likely they were just placed on alert status to counter any potential inbound threats.
      After the invasion at Inchon on September 15, VMF-542 began deployment to the newly captured airfield at Kimpo [K-14]. They flew their first combat missions from Kimpo on September 20. Operations from Kimpo were in support of the 1st Marine Division as it attacked northward. VMF-542 likely operated from the frozen Chosin Resevoir during that campaign. During this phase most operations were day and night interdiction, combat air support and armed recon but there is an interesting account of a VMF-542 Tigercat escorting a PR Tigercat [VMJ-1?] all the way to Vladivostok and back.
      In January, 1951, VMF-542 moved back to Itazuke, Japan. From there the Tigercats conducted long range armed recon missions as well as doing some spotting for naval gunfire.
      During February, 1951, VMF-542 was back in Korea, operating from Pusan [K-1] airfield.
      In March, 1951, VMF-542 returned to El Toro, California, to begin training on the F3D Skynight. VMF-542's Tigercats and some pilots were transferred to VMF-513, making VMF-513 a composite squadron with both Tigercats and Corsairs. At some point after being transferred to VMF-513 the Tigercats recieved their rather famous flat black paint jobs. With VMF-513 the Tigercats were flown from Pusan mainly at night with the Corsairs operating in the day time. During the night missions the Tigercats would sometimes team up with flare dropping R4D's and PB4Y Privateers.
      In June, 1951, VMF-513 moved to Kangnung [K-18], on the east coast of Korea. It was at this point the Tigercats scored there only aerial victorys, shooting down one PO-2 Biplane in June and another PO-2 in July, both shot down during night operations. From Kangnung the Tigercats also flew long night time patrols protecting the valuable radar station at Cho-do. On the return leg the Tigercats would engage any targets of opportunity. Another task was night time ground controlled radar bombing. The Tigercats would be called in by forward air controllers but the bombing run was calculated and directed by ground controlled radar operators. Yet another task was escorting B-26 Invaders during night time interdiction missions.
      At the end of March, 1952, VMF-513 moved to Kunsan [K-8] airfield. The front line was quite static at this time allowing a very heavy concentration of anti-aircraft guns to be built up. For night time combat air support operations, a system was devised were two crossed searchlight beams would be used as a reference point while a FAC would give targeting directions to the Tigercat pilot, based on the position of the crossed seachlight beams. After the first Napalm bombs were dropped the FAC would give directions for further drops by referencing the position of the fire from the first drop.
      In late summer, 1952, VMF-513 received twelve F3D SkyKnight fighters and the last of the Tigercats were phased out shortly after.

      591 downloads

         (3 reviews)

      1 comment

      Updated

    12. Mirage Factory IDF F-4E Kurnass 2000 for Strike Fighters 2

      Mirage Factory Israeli Air Force F-4E Kurnass 2000 for Strike Fighters 2
       
       
      This is a brand new SF2 mod of the Israeli F-4E Kurnass 2000 with a new 3D model.
       
      This mod has its origins in the SFP1 Mirage Factory F-4E Kurnass but most of the 3D work to create the Kurnass 2000 model has been done by Sundowner.
       
      The majority of the .ini work is new and specifically for the SF2 environment.
       
       
      Features:
       
       
      - Accurate Kurnass 2000 3d model
       
      - Modernized cockpit and avionics
       
      - Modernized weapons capability
       
      - Most advanced version of the F-4E used by the Israeli Air Force
       
      - Extensive RWR.TGA files and updated RWR.LST
       
      - All weapons from loadout file included
       
       
      http://www.f-4.nl/f4_35.html
       
       
      INSTILATION: Drop files in to appropriate folders, override when asked to.
       
       
      NOTE: Has only been tested/used in a merged install of ALL SF2 titles
       
       
      Credit goes to Bunyap and Chaser617 for the F-4EJ Kai cockpit / Avionics which we used as a base for the Kurnass 2000 Cockpit and Avionics. Also credit goes to The Viper Team for their IAF F-16C/D/I which some of the weapons came from. And of course the Mirage Factory Team.

      888 downloads

         (9 reviews)

      9 comments

      Updated

    13. Third Wire Stock F-4E Kurnass Upgrade/ Realism Pack

      Third Wire Stock F-4E Kurnass Upgrade/ Realism Pack.
       
       
      This mod will upgrade all the stock Third wire F-4E Kurnass Aircraft with historically accurate weapon loads, more detailed ejection seats, nuclear weapons capability as well as improvements to the sounds and effects.
       
       
      Instillation:
       
      Simply copy and past into your mods folder, you MUST click override when prompted for example the export start year on the stock ALQ-101 is incorrect for Israeli service etc
       
       
      Notes:
       
      1, Most bombing and attack loadouts will only have one or two sidewinders for self defense. You will also notice that the bomb on the TER closest to the loaded sidewinder is not loaded. This is exactly how the Israeli Air force did it to avoid clearance issues. Also when the center station MER is loaded with M117 bombs the front center bomb is not loaded. Again this is how the IAF did it the time. If you want to use fully loaded TERs and have four Sidewinders you can simple load them on at the load out screen.
       
      2, Israeli Phantoms stopped carrying the AIM-7 in the late 70s/ Early 80s when the F-15 took over the air-to-air role for the IAF. You will notice this with the loadouts of the F-4E Kurnass 78. Instead of Sparrows a single Python 3 IRM was carried on a specially modified pylon in the right front sparrow bay. Extra chaff and flare dispensers were carried in the rear sparrow bays. However If you want to carry the AIM-7 you can select a loadout with them in the single mission editor (not the loadout screen) since presumably the ability to carry them remained.
       
       
      Credit goes to Strahi, MGunny 331KillerBee's Ordnance Shop II, Mirage Factory for the sounds and whoever did the updated Mk7 ejection seats sorry.
       
       
      Cheers,
       
      Dan (dtmdragon)

      555 downloads

         (5 reviews)

      1 comment

      Updated

    14. Mirage Factory F-4E(s) Shablol Updated for SF2

      This is the Mirage Factory F-4E(s) Shablol for SF1 Updated for SF2.
       
       
      The original 3d model has also been updated with a few corrections such as pylon mounted Chaff/ Flare launchers and the .ini files have had a going over or been totally redone.
       
      The 3d model was updated by Sundowner (who gave permission for this update) and I did all the .ini work
       
       
      Credit goes to the Mirage Factory for the original aircraft.
       
       
      Note:
       
      1, The Shablol was a modified F-4E Kurnass airframe so we have retained a limited ability to carry air-to-ground ordnance however they were not used operationally for anything other than reconnaissance.
      2, The radar mode key will bring up the reconnaissance camera displays.
      3, The gun sight has been turned off on purpose.
       
       
      Cheers,
       
      Dan (dtmdragon)
       
       
      http://www.f-4.nl/f4_15.html

      377 downloads

         (6 reviews)

      0 comments

      Updated

    15. SF2 Spanish F-104G

      SF2 SPANISH F-104G
       
      Basado en el F-104G de thirdwire (Se necesitan los .lod,.tga,.shd,la carpeta cockpit y el loadout.bmp)
       
      Representa el F-104G de las FFAA usado entre los años 1965 y 1972 cuando se les conocía como 104 Escuadrón.
       
      He incluido Skin, Decals, hangar y loading Screens, también he modificado:
       
      -Data: Fechas y país de utilización, Posición de SideWinders y apertura de carlinga (Shift+0)
       
       
      -Loadout: Respetando los reales, los pilones del fuselaje nunca se usaron en España (No han sido borrados)
       
      -Userlist: España 1967-1972
       
      Breve historia, archivos modificados, Instrucciones de instalación, reconocimientos y créditos en el LEEME
       
      -Historia completa de los F-104G españoles (español e ingles): http://www.grupoaerea.es/F104/
       
      -Imágenes de la película española "No le busques tres pies" (lema del escuadrón) en la que aparecen junto a otros cazas de la época:
       
       
      Now in english!! (sorry if i made a mistake)
       
       
      SF2 SPANISH F-104G
       
      Based on Thirdwire´s F-104G (You will need ..lod,.tga,.shd,Cockpit folder and loadout.bmp)
       
      Represents the F-104G used by the Spanish Armed Forces between 1965 and 1972 when their pilots were known as 104 Squadron
       
      I´ve included Skin, Decals, hangar y loading Screens, I've also modified:
       
       
      - Data: Dates and country of use, SideWinders position and canopy open (Shift+0).
       
      - Loadout: As reality, fuselaje pylons never were used in Spain (But are not erased)
       
      - Userlist: Spain 1967-1972
       
      A little bit of history, modified files, instalation, Acknowledgments and Credits in README
       
      -Complete history of spanish F-104G (english & spanish): http://www.grupoaerea.es/F104/
       
      -Images of the spanish movie "No le busques tres pies..." (motto of the squadron) in which they appear alongside other fighters of the era:
       
       
      ### Gracias a la comunidad de Combatace-----------thanks to Combatace´s community ###

      254 downloads

         (3 reviews)

      0 comments

      Submitted

    16. McDonnell Douglas C-12 (F-4C) for SF2

      Mod of the stock F-4C modifying it to a former fighter plane from the spanish air
      force.
       
      YOU WILL NEED SF2:E AT LEAST TO GET THIS PLANE RUNNING!
       
       
      BACKGROUND
      Spain received the F-4C during the 1970s. The first 36 planes were put into service in 1971 in the 12th Wing (Ala 12) stationed in Torrejón de Ardoz (Madrid), 4 more planes got into active service in 1978.
      After more than 69,000 hours of active service and the loss of seven planes, the C-12 were taken out of service in 1989. Nowadays, the EF-18A and B are the planes assigned to the Ala 12.
       
      INSTRUCTIONS
       
      1. Drop the folders into your Objects folder. If asked to overwrite, click yes.
       
       
      CREDITS
       
      Big Thanks to Thirdwire for the games and the superb models they have.
       
       
      Kindest regards
       
      ValAstur

      251 downloads

         (3 reviews)

      0 comments

      Updated

    17. EA-6B Superpack

      This mod has been tested with Strike Fighters 2 Full 5+2 merged install; it should work with individual installations of SF2NA. The A-6 Superpack 1.51 or later is required in order to use the EA-6B Superpack.
       
      Since the EA-6B Prowler is a modification to the A-6 Intruder airframe, the ThirdWire (3W) EA-6B model uses many of the same textures as the A-6. Therefore, creating an EA-6B Prowler add-on to the A-6 Superpack was a logical progression. I look forward to sharing the increased system fidelity and high resolution skins in this Superpack to enhance your SF2 experience.
       
      What the Superpack Does
      This package is designed to enhance the default 3W EA-6B model and skins, expanding the prowler to multiple variants over time and providing additional skins and squadrons for each. Among the things added are:

      High resolution (2048x2048) skins for both classic gull grey and tactical grey schemes
      Additional variants of the existing skins, including differently colored radomes, tails, and low visibility details
      Six different EA-6B variants (standard EA-6B, EXCAP, ICAP I, ICAP II Blk 82, ICAP II Blk 86/89, and ICAP III) with varying skins and systems.
      Enhanced aircraft profiles for the loadout screens.
      Additional decals, to include custom designed VAQ/VMAQ squadron tail logos and historically accurate BuNos on the tails.
      Entries, logos, and markings for all USN and USMC EA-6B Prowler squadrons (including reserve squadrons) as part of the A-6 Superpack (required)
      Enhanced hangar screens and loadscreens for each A-6 variant
      Custom canopy markings and wing tanks for some squadrons
      Added landing lights, pylon lights, and ventral anti-collision lights to models and skins
      Further LOD enhancement, to include proper relative placement of Pilot/ECMOs, upgraded ejection seats, and the use of USN pilot LODs.
      Enhancement of Avionics and Data files for each variant, with particular emphasis on AN/ALQ-99 Jammer frequencies and Defensive ECM (DECM) capability.

      Because this mod uses and supersedes the 3W default EA-6B, the 3W EA-6B has been renamed EA-6B Prowler ICAP I. It is actually the third EA-6B of six variants included in the package, and has had its jamming capability and frequency coverage reduced to a more realistic level.
       
      What the Superpack Doesn't Do
      This mod enhances default aircraft. If you don't have the default EA-6B LOD (available in SF2NA), or if you prefer to use a different set of EA-6B LODs, then this mod is of limited value to you.
      Don't expect specific organizational insignia or logo placement. I tried to be historically accurate, but since these are skins designed to be compatible with all A-6 squadrons, organizationally specific markings cannot be supported. Likewise, squadron insignia change over time, and the limitation of using the default decals prevents this evolution. Variation between organizations is best represented by subtle differences between skins assigned to the same A-6 variant (e.g. the EA-6B with the white nose/tail may look slightly different than the one with the tan nose/white tail).
      Additionally, the Superpack is unfortunately not flyable without further modification. You will need to provide your own cockpit in order to enable player use of the A-6. Two notable options are extracting the A-6 cockpit from Wings over Vietnam, or by purchasing RAZBAM's excellent EA-6 pack for Strike Fighters (recommended). Likewise, plenty of existing SF1 A-6 mods have cockpits that are compatible with this pack. Regardless of which selection you prefer, any cockpit you use for the A-6 Superpack will be compatible with the EA-6B Superpack as well.
      Finally, the Superpack does not in any way change what missions are flyable by the game engine. There is no specific SAM Suppression mission in SF2, and the Prowler is unsuitable for cluster bomb delivery that is often part of SF2 SEAD missions (ICAP I and later variants don’t even have bombsights!). Hence, the only primary mission available to the Prowler is the role of Escort Jammer, which is not a player-flyable mission at the time of this writing. This means that while you may be able to fly the Prowler, you will be limited to Reconnaissance missions.
       
      Manual Installation
      Simply copy the contents of this folder to your SF2 “mod” folder.
      The EA-6B Superpack requires that the A-6 Superpack already be installed, and SF2NA must be present in order to use the 3W EA-6B model.
       
      The EA-6B Variants
      EA-6B Standard
      This is the original EA-6B that flew near the end of the Vietnam War. The Standard EA-6B/ALQ-99 could cover frequency bands 1/2, 4, and part of 7.
       
      EA-6B EXCAP
      This is the first upgrade of the EA-6B that provided coverage for additional frequency bands. Frequency bands covered by the ALQ-99A through ALQ-99C are 1/2, 4, 5/6,7(partial), and 8/9.
       
      EA-6B ICAP I
      This is the EA-6B variant on which the 3W model is based. As such, this variant has retained the EA-6B folder name, even though it is not the first variant in the series.
      The ICAP was the first major upgrade to the EA-6B line, and was also the first model used by the U.S. Marine Corps (all previous versions were exclusive to the U.S. Navy).
      The ICAP-I and the corresponding ALQ-99D introduced digital receivers and integrated computer controlled jamming systems, and reapportioned the Electronic Countermeasure Officer (ECMO) workload so that ECMOs 2 and 3 (the "kids in back") were responsible for tactical jamming. The work-leveling and digital integration prompted the increase in Jamming Strength to 90. The ALQ-99D covers bands 1/2, 4, 5/6, 7 (partial), 8, and 9/10.
       
      EA-6B ICAP II Block 82
      The ICAP II series of upgrades was a major update for the EA-6B line, incorporating expanded frequency coverage as well as improved avionics and ALQ-99 processing ability. The biggest jump in capability for the ICAP II was the universal exciter which covered bands 1-9, thereby obsolescing the dedication of individual pods to bands. Additionally, band 7 was now completely covered. The increase in Jammer Strength is justified by the further reduction of ECMO workload by the TEAMS system, which significantly improves response time against known/planned threats. The ICAP II is also notable as being the first Prowler to carry an offensive weapon, as it is capable of carrying the AGM-88 HARM.
       
      EA-6B ICAP II Block 86/89
      The ICAP-II Block 86/89 ALQ-99F covers the 3 band, now providing coverage over the entire threat spectrum. This version of the ALQ-99F also provides 1kW per GHz, and most closely models the frequency coverage and jamming strength that was provided in the original 3W EA-6B.
       
      EA-6B ICAP III
      Added mostly for completeness, the major upgrades in the ICAP III were more avionics oriented and less about the ALQ-99. However, the ALQ-99 exciter was upgraded to allow faster response in jamming a particular threat frequency.
       
      Credits
      Big thanks go out to Wrench for use of his A-6 and EA-6B templates, as well as to Fubar512 and MigBuster for help with the jammers along the way.
       
      Additional Credits:

      Ventral and Pylon Lights were created by RussoUK2004.
      VAQ-134 decals are by Dave from his VAQ-134 EA-6B.
      Wingtip formation lights in the skins were modified from the skins in the the SF2V Air & Ground Expansion Pack by malibu43 and eburger68.
      VAQ-133 decal templates provided by Dave.
      NAVYNM2 and MODUSN2 Pilot LODs and the F-14 Seat were taken from The Mirage Factory (TMF) F-14 Superpack.
      TireTouch.wav was taken from FastCargo's F-15 Super Pack.
      FansongTrack and FansongLock WAV files (EA-6B_71, EA-6B_73 RWR sounds) by Fubar512.
      USN Wind, Stall, and engine overspeed sounds taken from the TMF F-14 Superpack.
      Classic EA-6B skin patterns are based on the default 3W A-6 skins by DanW.
      Some squadron tail art and aircraft markings were taken from Mark Styling’s aircraft art website in accordance with the FAIR USE Act.
      EA-6B Walk Around by Joe Michaels, EA-6B Prowler in Detail & Scale by Bert Kinzey, and Grumman EA-6A Intruder & EA-6B Prowler by Dennis R. Jenkins were used extensively for research on proper markings, systems, and AN/ALQ-99 performance specifications.

      Thank you all for your contributions.
       
      This Superpack is released in accordance with the Combat Ace Freeware Licensing Agreement. Please feel free to use the contents of this pack with any other mod, so long as appropriate credit is provided.
       
      For support, please post in the File Announcement thread for this mod at Combat Ace.

      1,064 downloads

         (5 reviews)

      3 comments

      Updated

    18. CF-5A Freedom Fighter

      2 planes and 9 skins for a super classic model
       
      CF-5A & CF-5A_72 (fitted with fuel probe)
       
      419, 433, 434 Escadrons in several camo and Wraparound dressings
       
      All historical serials / numbers done.
       
      References included
       
      UPDATES:
       
      - tail lights fixed / updated;
       
      - fuel probe in place and visible from cockpit;
       
      - engines intakes painted;
       
      - some minor camo fixed;
       
      - new bottom grey skins;
       
      CREDITS (original readmes included):
       
      The Mirage Factory & DAVE (Skins)
       
      INSTALL:
       
      All in main mod folder as usual.
       
      Enjoy.
       
       
      @ paulopanz

      753 downloads

         (2 reviews)

      0 comments

      Updated

    19. F-84G Thunderjet - US Red Star Vol. 1

      A complete SF-2 plane made using current Russo's F-84G model but following original SF-1 by Omer (readme included).
       
      The Silver skins (3) are new and I have to thank Shusjake for his temps.
       
      The Camo Skins (3) are old one edited and fixed on.
       
      This is only the first of US planes with red stars on I made.
       
      For the experts: silver ones have early and camo late airbrakes.
       
      Enjoy.
       
      @paulopanz

      290 downloads

         (4 reviews)

      1 comment

      Updated

    20. F-104C Pack

      Lockheed F-104C Starfighter for Strike Fighters 2
       
      The F-104C was the fighterbomber version of the Starfighter. It has been used only by the Tactical Air Command of the USAF.
       
      -------------------------------------------------------------------------------------------------------------------
       
      This mod is intended as a general update of the F-104C model of Ajunaidr released some years ago.
      The FM is improved and now there are a new ogival nose, pitot and other details added via "fake pilot".
       
      There are 2 variants in this pack. Standard F-104C and the later upgraded variant of the "Vietnam era" with RWR bulges and SEA camo.
       
      -------------------------------------------------------------------------------------------------------------------
       
      IMPORTANT!!!
      You need SF2E to have the stock F-104G and SFP1 for the cockpit files.
      or follow these precious instructins: http://combatace.com...f-104s-for-sf2/
      -------------------------------------------------------------------------------------------------------------------
       
      Installation:
       
      Simply copy all the files in the respective directory of your game folder.
      "User"\Saved Games\ThirdWire\StrikeFighters2
      -------------------------------------------------------------------------------------------------------------------
       
      Credits:
       
      Original F-104C: Ajunaidr
      Added 3D parts and Fuel Tanks: Spillone104
      Textures : Spillone104 and Paulopanz
      Decals : USAFMTL (Dave) and Paulopanz
      Fake pilot mod: FastCargo
      INIs : Spillone104
      Effects : Spillone104
      Sounds : Spillone104
       
      Beta testers : Starfighter2 and Paulopanz
       
      -------------------------------------------------------------------------------------------------------------------
       
      Legal stuff:
       
      This mod is freeware. Commercial use is not allowed.
       
      ------------------------------------------------------------------------------------------------------------------
       
       
      Enjoy and good flight. :)
       
       
       
       
       
       
      June 2012

      607 downloads

         (4 reviews)

      1 comment

      Updated

    21. F-104A Pack

      Lockheed F-104A Starfighter for Strike Fighters 2
       
      The F-104A was first interceptor version of the Starfighter. It has been used by the Air Forces of the US, Pakistan, Jordan and Taiwan.
       
      -------------------------------------------------------------------------------------------------------------------
       
      This mod is intended as a general update of the F-104A model of Ajunaidr released some years ago.
      The FM is improved and now there are a new ogival nose, pitot and other details added via "fake pilot".
       
      There are 2 variants in this pack. Standard F-104A and the later upgraded machines with the more powerfull and reliable J79-GE-19 engine.
       
      -------------------------------------------------------------------------------------------------------------------
       
      IMPORTANT!!!
      You need SF2E to have the stock F-104G and SFP1 for the cockpit files.
      or follow these precious instructins: http://combatace.com/topic/57393-flyable-f-104s-for-sf2/
      -------------------------------------------------------------------------------------------------------------------
       
      Installation:
       
      Simply copy all the files in the respective directory of your game folder.
      "User"\Saved Games\ThirdWire\StrikeFighters2
      -------------------------------------------------------------------------------------------------------------------
       
      Credits:
       
      Original F-104A: Ajunaidr
      Added 3D parts and Fuel Tanks: Spillone104
      Textures : Spillone104 and Paulopanz
      Decals : USAFMTL (Dave) and Paulopanz
      Fake pilot mod: FastCargo
      INIs : Spillone104
      Effects : Spillone104
      Sounds : Spillone104
       
      Beta testers : Starfighter2 and Paulopanz
       
      -------------------------------------------------------------------------------------------------------------------
       
      Legal stuff:
       
      This mod is freeware. Commercial use is not allowed.
       
      ------------------------------------------------------------------------------------------------------------------
       
       
      Enjoy and good flight. :)
       
       
       
       
       
       
      June 2012

      655 downloads

         (7 reviews)

      5 comments

      Submitted

    22. Turkish Air Force F-104S CB for SF2

      Turkish Air Force F-104S CB v1.1 for SF2
      Turkish Air Force looking to reinforce its fleet after the Cyprus operations, ordered F-104S Starfighters in 1974. Aeritalia built and delivered two batches for a total of 40 aircraft. The first were received in December 18, 1974. These F-104S aircraft were of the CB bomber variant and all of them kept their guns.
       
      Installation
      Copy the package contents to your MOD folder.
       
      Credits (Thanks!)
      Based on Thirdwire's F-104G model, also drop tanks by TW
      Skins from Spillone104's "F-104S Pack" by Steve_S and Bobrock
      Avionics/Sounds from Spillone104's "F-104S Pack" by Spillone
      Decals & SEA Skin from Soulfreak's "TuAF Zippers" pack.
      Cockpit textures from "F-104G High-Resolution Cockpit Textures 1.0 2005/10/29 by ?
      MK_GQ7 seat: Ravenclaw007
      F-104S pylons and other additional 3D Parts by Crab_02
      Historical information from Serhat Güvenç's article on Zipper magazine (pdf included)
      INI Tweaks, Loadouts, Hangar screens and packaging by me, Pureblue
       
      * Check included Readme.pdf for loadout reference.
       
      Enjoy!
      5/27/2012
      Pureblue (Umut Destan)

      457 downloads

         (3 reviews)

      0 comments

      Updated

    23. AF-1 + Minas Gerais combo

      complete SF-2 pack upgrade kit SF-2NA ready
       
      Credits:
       
      - Denis Oliveira for his brazilian Skyhawk;
      - Hinchinbrooke for original CV
      - Paolo "Paulopanz" Skin edits, decals etc.
       
      To Install:
       
      Put all in main mod folder.
       
      Operations:
       
      - Canopy open key 10
       
      Happy carrier take off / landings!
       
      @ paulopanz
       
       

      298 downloads

         (5 reviews)

      2 comments

      Submitted

    24. KC-135R Turkish Air Force

      KC-135R Turkish Air Force v2.0 (SF2)
      by Pureblue 02/27/2012
      ---------------------------------------------------
       
      This is an update for v1.0 of the mod.
      Switched to the more accurate and beautiful model of BPAO.
       
      Includes full package (plane/cockpit/pilots)
       
       
      Features:
      -101.Filo Asena of Turkish Air Force (Skin and Decals)
      -boom now activated automatically (around 340knots)
      -new pilots
      -Cockpit from B-52 pack
      -Sound from TMF C-135s pack
      -Destroyed model Stock A-12.
       
      Installation:
      -If you have v1 mod, delete Aircraft\KC-135R_TuR folder.
      -Copy contents of package to your MOD Folder. (Let overwrite)
       
       
      Credits:
      C-135s package: http://combatace.com/files/file/12454-mirage-factory-c-135ab-and-kc-135aer/
      Models by BPAO (RIP)
      Skins by Sundowner, Pappychksix, and ST0RM.
      INI work by ST0RM
      Sounds by ?
      Cockpit from B-52 by Dels
      pilots: Diego's Pilot Pack
      skin/decals/ini changes: pureblue
      Strike Fighters by Thirdwire
       
      Thank you guys!
       
       
       
      Enjoy.
      -PB

      297 downloads

         (3 reviews)

      1 comment

      Submitted

    25. F-4E-2020 Terminator (TuAF) v1.0

      Turkish Air Force F-4E 2020 Terminator v1.0 by pureblue
      -----------------------------------------------------
       
      54 Turkish F-4E Phantom II aircraft were upgraded by IAI to the 2020 Terminator spec and went into service in the year 2000.
       
      The most radical changes occurred in the avionics department. All 2020s have been fitted with vastly updated suite, including MFDs (multifunction displays) as standard, and incorporating a number of new technologies. new Kaiser El-OP 976 wide-angle HUD and HOTAS system, high performance Elta EL/M-2032 ISAR-capable high-resolution SAR/GMTI (ground moving target indicator) multi-mode fire control radar (developed for the IAI Lavi), IAIC mission computer, new navigation equipment including GPS/INS connected to mapping mode, dual MIL-STD-553B databus managing avionics package, Astronautics Central Air Data Computer, new UHF and IFF packages, airborne video tape recorder (AVTR), Elta EL/L-8222 active ECM pod and Mikes (Aselsan) AN/ALQ-178V3 passive embedded SPEWS, and RWR.
       
      Additionally they had AGM-142 Popeye/Have Nap integration.
      Pave Spike pods were continued to be used for laser designation.
      Also many structural improvements were implemented.
       
      Only Air to Air weapon is the Sidewinder missile. Sparrows are not certified on Terminators.
       
       
      INSTALLATION
      ------------------------------------------------
      You must have SF2 and the stock F-4E_78
      Drop the contents of the package into your MOD FOLDER.
      Objects folder contains, Aircraft, Decals, Weapons and pilots
      Flight folder contains RWR symbolgy and LITENINGsightW.tga
      Sounds folder contains, Spillones J79 engine sounds.
       
      MOD
      -------------------------------------------------
      The model is based on Thirdwire's F-4E_78.
      The skins are a slight rework of Sundowner's awesome Terminator skin.
      Cockpit and avionics files from MF F-4E AUP mod.
      Sounds by Spillone.
      Data.ini, Loadouts, and screens by me.
       
      WEAPONS
      --------------------------------------------------
      TARPS_TUR, Long Range Photo pod project named TARPS, should be available starting 2012
      AGM-142 POPEYE Missiles
      Durandal, should be scarcely available by now but still included as extra loadout option
      GBU-10,GBU-12 Paveway I-II LGBs.
      AGM-65A/B and D/G Maverick missiles
      Rockeye, CBU-24, Mk82/83/84 and other general purpose bombs
      Matra Durandal Anti-runway bomb
      AIM-9P-3 and AIM-9M Sidewinders
      AN/AVQ-23A/B Pave Spike
      AN/ALQ-119 ECM Pod
      Elta EL/L-8222 active ECM pod (NOT included in mod, WIP)
      JDAM
      JSOW
       
       
      CREDITS (Thanks!)
      --------------------------------------------------------
      Model by Thirdwire
      Skin by Sundowner
      Cockpit and Avionics by Mirage Factory
      Sounds by Spillone
      TARPS pod based on IAI_ReconPod from 331KillerBee's Ord.ShopII
      Other weapons from various Combat Ace modders and KillerBee's pack
      AGM-65G by Ravenclaw
      RWR Symbology from various modders
      INI/Skin/Weps/Loadout edits by Pureblue
      Combatace Fair Usage policy applies. Nothing can be used in a payware or website exclusive
      content.
      Enjoy!
      Pureblue (Umut Destan)
      @Combatace.com

      812 downloads

         (8 reviews)

      0 comments

      Submitted

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