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Showing most liked content since 08/10/2025 in all areas
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13 points
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11 pointsHello, my friends, I wanted to give you all an update. I saw the doctor on August 27th, and he informed me that my progress is good and looks promising. However, I still need to have another PET scan within the next two months. I'm hopeful that the results will be positive and that this will be over soon. I just returned to Kuwait on August 30th, so this is my first time on my PC in about four months. I think I need one or two weeks to fully recover from the short-term treatment side effects, and then I might start making some 3D models. Take care, Mohamad
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11 pointsPSU Mirage 2000-5F... in action ! https://theaviationist.com/2025/08/31/first-photo-ukraine-mirage-2000/
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10 points
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10 points
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9 pointsAs shown on my channel at https://www.youtube.com/@philipsabin1653, I still do most of my tactical air gaming using my own total conversions of air board games, since this allows me to focus in on and savour the formation tactics which are hard to appreciate from the brief flurry of first person aerobatics in real time computer dogfights. When I do play PC air sims, I like to fly entire missions as a wingman and spend most of the time practising formation flying to complement the far shorter and more frenetic experience of combat itself. It is a shame that SF2 and FE2 do not allow the player easy access to this 'wingman experience' as in EAW and some other sims. However, I have just discovered a simple workaround which fits the bill. I am sure that some users have already discovered this, but I thought I would mention it just in case. The first step is to create and save a single mission, either after aborting on the runway in FE2 or from within the mission editor in SF2. Then, exit the sim, open the MSN file in your Third Wire Saved Games folder, and copy the entire block for [AircraftMission001]. Paste it after the final Aircraft Mission, and change its number to the next in sequence. Change the Size in the original Mission 1 to 1, reduce the Size in the new final mission by 1, and in SF2 change the Name at the top of the new mission to an unused friendly call sign. Make any other desired changes, save the MSN file, start the sim and load the amended mission. In FE2, the leader of the new flight should start super-imposed with you and roar ahead as he takes off, allowing you easily to catch and formate with him. In SF2, the new leader begins flying over the airfield, but you just need to take off yourself and then select and padlock the nearest friendly plane, allowing you gradually to climb and catch him at full throttle and join formation. The new AI leaders fly at a stately pace, so you should not be left in prolonged and frustrating long distance pursuit as often happens in EAW. There is more risk of overshooting the leader if you do not cut your throttle as you approach. Formation flying is a fascinating and challenging endeavour in its own right, and it is well worth perfecting it as real combat pilots did as a matter of course during their prolonged journeys to and from the combat itself.
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9 pointsHello everyone! Sorry for being absence for almost two weeks. It have been quite hectic weeks! Real life caught me, so I had to put projects down for time being. Aat the same time, i needed a short break, a fresh breath and many ideas for bothSF - CAP and Advanced modding (DLL editing). There is one video that shocked me, let me show you: X-wing: Tie fighter, got modernized through reverse engineering, which bought improved graphic, VR suports and other amazing feats! And please note, this sim is from 1993! This shows me that it is definely possible. However, what I have realized is that, as stated, by using Ghidra to reverse engineer and looking at the pseudocodes, there is one extra challenges: As stated, the SF2 engine is natively written in C++, not C. So therefore, by editing the C Pseudocodes, we nbeed to carefully codes while remain in the loop of SF2 with the calls and imports, so it will rrun well in SF2. But atleast, C and C++ are somehwere close toe ach other. C++ is deviated from C, so we have to use extra C codes that work the same way what C++ codes intended to doin SF2. Nextw eek I am going back working on SF2 - CAP and further exploring advanced modding. I will post an additional i nforamtion on what tools I use and how I managed to extract the codes out, so you can view it and edit it as well. I use the tool known as Ghidra 11.4 and scripts to help me extracting the codes. Cheers!
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8 points
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8 points
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8 points
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7 points
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7 points
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7 points
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7 pointsBusy day at Nellis as F-4s head out for some Red Flag action... But they're not the only ones up there today... ...and the WSO's view...
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7 pointsIf you are chasing a MiG ... you should not forget, that the MiG may have a buddy. If so, shit happens.
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6 points
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6 pointsMan I just love those slow movers over 'Nam - some of my favorite flying...
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6 points
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6 pointswould ask what the French are doin on an American CV, but I can think of others that belong there less
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6 pointsWell, it started out straightforward. Go bomb a bridge. I'm still 22 miles from the target.... And this was at a slow point in the action.
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6 pointsHello everyone! I have been working LOT on CSF Type 96 optical sight / HUD and is happy with the result. Here is screenshot of improved CSF Type 96: Navigation Mode: AA Mode: AG Mode: The Mirage 5E2's HUD also have been worked on. Navigation Mode: AA Mode: AG Mode: Eagle114th
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6 points
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6 points
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6 pointsAs in real life during Vietnam War the USAF has in DRV 2.1 to attack very high value targets, like some oil barrels, which are hidden in towns or woodland. And sometimes you get the task to attack the command post of Hilton Hanoi POW Camp. If you are not carefull you will not only bomb the Vietnamese, but also kill american colleges, which are POW in Hilton Hanoi. That's not so good for the missions score!
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5 points
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5 pointsI'll trade you for some heavy metal over the Taiwan straits. The target was an Industrial Complex, but plans change....especially when the PLAN shows up in the straits on a Show Of Force. Just so happens, I had extra munitions to handle JUST such an occurrence.
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5 points
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5 pointsGood reminder - thanks. Here is an old one when I was on the BOB kick for a while re-creating the London Tower Bridge, the historic port/river cranes, cargo ships, dock warehouses, barrage balloons, etc.
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5 pointsHello everyone! The progress mining through the Avionics60.DLL in the language of C pseudocodes of Ghidra have been full of puzzles and it starts to make sense. Here is how it work, based on what I understand: 1) INI reads the token: "SymbolType=(NAME)" 2) Engine normalizes the token (treats "AirspeedScale", "airspeedscale", "AIRSPEED_SCALE" as the same entities). 3) Engine looks it up in a registry (Table), instantiates the matching "avnHUD(NAME)Class". 4) That class owns the **logic + drawing** for the symbol. The way SF2 handle hte string and names from class is wild! Here is list, so you can see an example: This is based on what is found inside the Avionics60 and SF2.exe dump. I want to add more informaiton about LCOS and CCIP adn why they don ot stay within the limtation of HUD rendering area (ViewportTopLeft and ViewportBottomRight): LCOS and CCIP are HUD symbols, BUT they calls the ballistic code within HUD class, resulting in not being fully integrated in HUD codes as another HUD classes do. Another wild bug I also discovered, this is from Avionics60.DLL DUMP FILE: This means if anyonoe uses "TrackMemoryTime" instead of TrackMemroyTime, wil not work. I plan on correcting it by modifying the DLL files via Ghidra and patching the DLL as first step toward modding DLL files after finishing the ini modding information library. Cheers!
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5 pointsOne of my most favorite things to do in the entire Universe ..... Since there's no template for the Bis B, have to make one. Simply because I don't like the brown/green camo as used by Syria for Algeria (which apparently used 2 tones of brown). Noted from several photos found the the web. Just LOVE drawing thousands of rivets ---- At least the serials will be right ....
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5 pointsHello everyone! I am back to working on ghidra and SF2 DLL files digging. This week I am working on extracting all of available sections (Headers), key values, available values that can be used with it, especially examples how to use it. I am quite shocked to see this in Avonics60, example: UPDATE: For now, the list is removed. There was some mistakes. I am continuing to grow skilsl using AI correclty while extracting huge amounts of codes (over 60K lines of codes from Avionics60.Dll). I apologize for the mistakes. Will post more accurate list when I double check them. However, I do not promise that it do work in SF2, but it is what extracted from avionics60 dll Therefore, this week, I am going to get busy building the large database of information for each .ini sections (headers), keys (entries), and values that can be used with each keys. With that, we can experiment if they do work in SF2. Eagle114th
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5 points
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5 points
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5 points
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5 points
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5 pointsGuys, I know we are all excited for this discovery, but then again, let's wait for @Eagle114th to play, understand completely, and then, I think he will come up with some changes and ideas. I'd wish for better graphics options and so many more, but for now, i merely will be just watching how this develops, and my fingers are crossed for good, all my good vibes are for him. And if I can be of help, count me in. Thanks!
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4 pointsGOT IT FIXED! Apparently, an update switches a device security option to on. I flipped it off and we're up and flying. Now I don't know whether I'm elated or not to not have to buy a NEW HOTAS system.
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4 points
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4 points
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4 points@swambast: your vietnam - which terrain is it ? looks very, very good. is it available to the general public here ? required screenie.
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4 points
Version 1.0.0
30 downloads
Iberian Peninsula/North West Africa Terrain ver 2.0 3/15/25 -- For SF2:Europe, or a Fully Merged Install -- This is a revamp/rebuild of the Spain, Portugal, Morocco and Algeria (parts thereof) terrain map from Cangas' "Operation Pelayo". It has been EXTENSIVELY reworked with many major corrections to tiling, height fields, target areas and the usual visual upgrades. Be it known, that the original campaign will most likely be VERY broken by all the terrain upgrades. Those that can, are encouraged to make the necessary changes to match this upgrade (it's included in this download). ==Please note: this terrain needs the SF2:E GermanyCE cat to fully operate, as several items on the map are only in that terrain cat. So, as stated in the header, Fully Merged or SF2:E REQUIRED.== *Be Advised! There are NO /Objects included with this package -- unfortunately, it put this terrain zip over the allowed limit of 500,000k. They are being released separately. *Geophysical Disclaimer: some rivers and other water features may not follow their Real Life (tm) courses, be placed in their Real Life (tm) locations, or exist at all. Several cities, other physical features and target areas will also fall into that classification. Due to some height field irregularities, some major airports are also NOT present. If added, the "flattening" would have changed the landscape too much for my liking. Some target areas (cities, etc.) exist only as named places, with no strategic or tactical values. Just someplace to fly over. * As should be expected, there are a boatload of various Easter Eggs scattered all over the map. There are also many new tiles, and new TODs to go with them. I've also included the original "Operation Pelayo" campaign ini for those with the talent to adjust and edit it for use with this updated terrain. OTH, you'll have to find your own aircraft for the various countries. Limited Nations is set the "TRUE", and there are NO restrictions on any mission types. The map has a 'given' start date of 1956, when Morocco gained independence. Although, it IS more designed for mid-1960s and later. This terrain is also =NOT= set as a Naval Map (meaning: no _water bmp with proper CV zones), even though there are several regional powers with aircraft carriers that would be usable. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them!!! Happy Landings! Wrench Kevin Stein Edit: Here's a link to the Ground Objects zip. It's not included with the terrain due to file size issues https://combatace.com/files/file/18467-ground-objects-for-iberian-peninsulanorth-west-africa-terrain- / Enjoy! -
4 pointsI would be very pleased if someone could create a 3ds Max exporter compatible with versions from 2010 onwards. While I am aware that Blender is an option, I am accustomed to working with 3ds Max. Ultimately, it is simply something I would be delighted to have. (I wish it would come true).
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4 points
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4 pointsThank you so much for your kind words, my friend! It feels wonderful to be back home again.
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4 pointsWas testing bits on a forthcoming terrain, and got zapped by something I didn't see. (that splash and oil slick is all that's left of me) Wingman got away. The only that can came to my mind, was a quote from a famous Robert E. Howard short story... "While Grom howled and beat his hairy chest, death came to me in the Valley of the Worm"
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4 pointsHello everyone! It have been incredible challenging going through over 60k lines of C-pseudocodes (Decompiled in Ghidra) that follows the logic of C++ (natively written in SF2 DLL files) in Avionics60.DLL file. The interesting thing is, I have noted how each class of HUD calls another HUD class and/or uses string to handle the key and associated keys for each sections. Spent days and many hours working on both HUD and RadarDisplay key extraction that can be used in INI files. I do NOT guarantee that it works, at least it is what is found in the DUMP files. The AIs have been huge help, cutting down the intense DLL DUMP digging. Here are HUD and RaadarDisplay (WIP) INI usage guide. If some codes (INI) does not work, then I apologize. At least I tried! Here are two Avioincs60 INI information: HUD.txt RADARDISPLAY.txt Eagle114th
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4 pointsHello everyone! I figured out what to do now. I’ve been digging through Avionics60.dll to understand how HUD and avionics are handled before any attempts to modify DLL files. By analyzing the Ghidra dump and .ini files, I created detailed notes on .ini editing for Avionics60.dll, starting with the HUD section. Here is note for a start: HUD.txt This is what I just realized from digging through Avionics60.DLL: Keys (Entries) like LCOS and CCIP are tied to the specific ballistic classes (avnHUDLCOSClass, avnHUDCCIPClass), not the generic HUD class, THERFORE is why LCOS and CIPP goes beyond HUD. Slowly will go through each DLL and extract what I can find (Sections and Keys), to build a comprehensive .ini editing library for modders here. Cheers
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4 points
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4 pointsDa Nang East Airfield alias Marble Mountain Airfield. A bigger USMC base east of Da Nang Airbase. It is a beginning. There are still a lot of barracks to be placed on this target area. Da Nang AB in the foreground, in the background you see the USMC base.
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4 pointsIn my experience, it's still too early to make wishlist yet, we still need to do more research to get familiar with what these things do, and rebuild the foundation one day, which takes time. Let us look forward to it.
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