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Version 1.0.3
103 downloads
Hi there, and I appreciate you taking the time to download my work! - https://gkabs.net - https://gulfknights.net What’s included in this package: F/A-18E Super Hornet with 15 skins. Here are the enhancements I've made to the beta in 3ds Max: - New ejection seat. - New pilot model. - New refueling probe. - New towed decoy. - New AoA was added to the front landing gear, corresponding with the cockpit AoA. - Included pilot ladder and engine cover, and removed 'remove before flight' tags. - Implemented 2 LODs: 001, 002, 003, and 004. - New BRU-55 dual bomb rack. - New LAU-127 Rail, LAU-115C Rail, LAU-115C+2 Rail, LAU-117 Rail, and LAU-118A Rail. - New fuel tank. - 15 skins for the Super Hornet. - Canopy can be opened with: Shift+9. - Wingfold function: Shift+7. - For air refueling, use: Shift+6. - To deploy the towed decoy: Shift+5. All files come with the necessary Strike Fighters 2 Series game file (.LOD) and textures. (These have been tested and only work for SF2.) Installation instructions: Just copy the files to their respective folders. If you're adding to the SoundList (and need to include the WAV sound), go to the Flight directory and update the XXX to the right number. For example: [SoundList] SoundFileXXX=Rafale_Flaps [Rafale_Flaps] Priority=NORMAL 3DSound=FALSE FrequencyControl=TRUE NumBuffers=1 Looped=TRUE If you require further assistance, I recommend checking the Knowledge Base here: - https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Version 1.0 LICENSE: You’re free to use this model and everything with it for personal, non-commercial use in Strike Fighters 1 and 2. If you wish to use it for any other purpose, please contact me for permission at gkabs@gkabs.net. I would like to extend my gratitude to the following people, in no particular order: - Cliff7600 for collaborating closely with me to refine the model and test its performance, and for making the data file and FM. - Soulfreak for initiating this project and sharing the 3D Max file to help me finish it, as well as for creating the correct templates with Flanker562. - Flanker562 for crafting with Soulfreak all the US skins. - ravenclaw_007 for designing all the impressive weapons. - Coupi for adjusting the hitbox, adding the refueling probe visibility from the cockpit, and reworking some cockpit data and screenshots. - Compufat for developing the Kuwait skin, fuel tank skin, decals, and testing the model. - Pilots: GKABS If I’ve missed anyone, please let me know! Special thanks to Third Wire for creating this incredible game, and to the amazing community at https://combatace.com for their support and contributions. Software used: - 3ds Max 2009 - UVLayout v2 Pro - Substance Painter - Adobe Photoshop - Mixamo If you need help, feel free to reach out to me at gkabs@gkabs.net or visit gulfknights.net.16 points -
Version 1.0.1
85 downloads
Hi there, and I appreciate you taking the time to download my work! - https://gkabs.net - https://gulfknights.net What’s included in this package: F/A-18F Super Hornet with 5 skins. Here are the enhancements I've made to the beta in 3ds Max: - New ejection seat. - New pilot model. - New refueling probe. - New towed decoy. - New AoA added to the front landing gear, corresponding with the cockpit AoA. - Included pilot ladder and engine cover, and removed 'remove before flight' tags. - Implemented 2 LODs: 001, 002, 003, and 004. - New BRU-55 dual bomb rack. - New LAU-127 Rail, LAU-115C Rail, LAU-115C+2 Rail, LAU-117 Rail, and LAU-118A Rail. - New fuel tank. - 5 skins for the Super Hornet. - Canopy can be opened with: Shift+9. - Wingfold function: Shift+7. - For air refueling, use: Shift+6. - To deploy the towed decoy: Shift+5. All files come with the necessary Strike Fighters 2 Series game file (.LOD) and textures. (These have been tested and only work for SF2.) Installation instructions: Just copy the files to their respective folders. If you're adding to the SoundList (and need to include the WAV sound), go to the Flight directory and update the XXX to the right number. For example: [SoundList] SoundFileXXX=Rafale_Flaps [Rafale_Flaps] Priority=NORMAL 3DSound=FALSE FrequencyControl=TRUE NumBuffers=1 Looped=TRUE If you require further assistance, I recommend checking the Knowledge Base here: - https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Version 1.0 LICENSE: You’re free to use this model and everything with it for personal, non-commercial use in Strike Fighters 1 and 2. If you wish to use it for any other purpose, please contact me for permission at gkabs@gkabs.net. I would like to extend my gratitude to the following people, in no particular order: - Cliff7600 for collaborating closely with me to refine the model and test its performance, and for making the data file and FM. - Soulfreak for initiating this project and sharing the 3D Max file to help me finish it. - ravenclaw_007 for designing all the impressive weapons. - Coupi for adjusting the hitbox, adding the refueling probe visibility from the cockpit, and reworking some cockpit data and screenshots. - Compufat for developing the Kuwait skin, US and Australian textures, and the fuel tank skin, decals, and testing the model. - Pilots: GKABS. If I’ve missed anyone, please let me know! Special thanks to Third Wire for creating this incredible game, and to the amazing community at https://combatace.com for their support and contributions. Software used: - 3ds Max 2009 - UVLayout v2 Pro - Substance Painter - Adobe Photoshop - Mixamo If you need help, feel free to reach out to me at gkabs@gkabs.net or visit gulfknights.net.14 points -
Version 1.0.4
85 downloads
this is the F-4E_78 cockpit for the F-4E_78 from my F-4E_USAF pack , this cockpit will not work with the TW F-4E at least not without some major rework i tested this cockpit several times with a new installed F-4E_78 from my pack and everytime it worked perfectly , so there should be no problems with this cockpit , if by any chance you will find an error please let me know to Install : just drop the content of this folder in to you F-4E_78 aircraft folder and let overwrite if ask to have fun , ravenclaw_00714 points -
Version 1.0.0
102 downloads
This is a 2 part pack, you WILL need both parts for it to work correctly. This is my version of a South East Asia terrain, it has been many years in the making but is still not complete or finished. But considering that my modding years are coming to an end I thought I'd release it anyway. The area north of the DMZ is a real mess target wise as it's an area I've never been interested in, I personally fly CAS/Armed-Recon in the Central Highlands area. This is a 250 meter map with 600+ tiles and TOD's so you need a fairly powerful machine to run it. There's over 450 new ground objects never been released before, all made by myself so any errors there are entirely down to me. Over the years I've got help and advice off dozens of different modders. They have been the inspiration for me to continue this far, so while they are too many to mention we should a remember that without the modding community this sim/game would of died many years ago. This package contains work and ideas from many of the great terrain experts. A great big THANK YOU to everyone I've worked with in the past. If you are new to the SF simming world, please don't bother whining and screaming about all the little oddities you may find that you don't like, just download the tools needed from here at CombatAce and fix them. Believe me when I say "you've never had it so good" Please read the readme or you WILL mess up your install and it will all be your own fault. ................................................................ I AM NO LONGER A MEMBER OF THE COMBATACE FAIR USAGE AGREEMENT ...................................................................This package and ALL it's contents are for single user use only. ......................................................................You may NOT redistribute it or any part of it WITHOUT MY PERMISSION. Sundowner 13 Jan 202614 points -
Version 1.0.4
84 downloads
this is the F-4E_72_MIDAS4 cockpit for the F-4E_72_MIDAS4 from my F-4E_USAF pack , this cockpit will not work with the TW F-4E at least not without some major rework i tested this cockpit several times with a new installed F-4E_72_MIDAS4 from my pack and everytime it worked perfectly , so there should be no problems with this cockpit , if by any chance you will find an error please let me know to Install : just drop the content of this folder in to you F-4E aircraft folder and let overwrite if ask to have fun , ravenclaw_00712 points -
Version 1.0.4
91 downloads
this is the F-4E_75 cockpit for the F-4E_75 from my F-4E_USAF pack , this cockpit will not work with the TW F-4E at least not without some major rework i tested this cockpit several times with a new installed F-4E_75 from my pack and everytime it worked perfectly , so there should be no problems with this cockpit , if by any chance you will find an error please let me know to Install : just drop the content of this folder in to you F-4E aircraft folder and let overwrite if ask to have fun , ravenclaw_00711 points -
Version 1.0.4
86 downloads
this is the F-4E_72 cockpit for the F-4E_72 from my F-4E_USAF pack , this cockpit will not work with the TW F-4E at least not without some major rework i tested this cockpit several times with a new installed F-4E_72 from my pack and everytime it worked perfectly , so there should be no problems with this cockpit , if by any chance you will find an error please let me know to Install : just drop the content of this folder in to you F-4E aircraft folder and let overwrite if ask to have fun , ravenclaw_00710 points -
Version 1.0.4
89 downloads
this is the F-4E cockpit for the F-4E from my F-4E_USAF pack , this cockpit will not work with the TW F-4E at least not without some major rework i tested this cockpit several times with a new installed F-4E from my pack and everytime it worked perfectly , so there should be no problems with this cockpit , if by any chance you will find an error please let me know to Install : just drop the content of this folder in to you F-4E aircraft folder and let overwrite if ask to have fun , ravenclaw_00710 points -
Version 1.0.0
49 downloads
Hi there, and I appreciate you taking the time to download my work! - https://gkabs.net - https://gulfknights.net What’s included in this package: E/A-18G Growler Super Hornet with 4 skins, 1 fictional What if. Here are the enhancements I've made to the beta in 3ds Max: - New ejection seat. - New pilot model. - New refueling probe. - New towed decoy. - New AoA added to the front landing gear, corresponding with the cockpit AoA. - Included pilot ladder and engine cover, and removed 'remove before flight' tags. - Implemented 2 LODs: 001, 002, 003, and 004. - New BRU-55 dual bomb rack. - New LAU-127 Rail, LAU-115C Rail, LAU-115C+2 Rail, LAU-117 Rail, and LAU-118A Rail. - New fuel tank. - 5 skins for the Super Hornet. - Canopy can be opened with: Shift+9. - Wingfold function: Shift+7. - For air refueling, use: Shift+6. - To deploy the towed decoy: Shift+5. All files come with the necessary Strike Fighters 2 Series game file (.LOD) and textures. (These have been tested and only work for SF2.) Installation instructions: Just copy the files to their respective folders. If you're adding to the SoundList (and need to include the WAV sound), go to the Flight directory and update the XXX to the right number. For example: [SoundList] SoundFileXXX=Rafale_Flaps [Rafale_Flaps] Priority=NORMAL 3DSound=FALSE FrequencyControl=TRUE NumBuffers=1 Looped=TRUE If you require further assistance, I recommend checking the Knowledge Base here: - https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Version 1.0 LICENSE: You’re free to use this model and everything with it for personal, non-commercial use in Strike Fighters 1 and 2. If you wish to use it for any other purpose, please contact me for permission at gkabs@gkabs.net. I would like to extend my gratitude to the following people, in no particular order: - Snapper 21, thank you so much for getting me the file and paying for it. - Cliff7600 for collaborating closely with me to refine the model and test its performance, and for making the data file and FM. - Soulfreak for initiating this project. - ravenclaw_007 for designing all the impressive weapons. - Coupi for adjusting the hitbox, adding the refueling probe visibility from the cockpit, and reworking some cockpit data, working on the weapons loadout. - Compufat for developing the Kuwait skin, US and Australian textures, and the fuel tank skin, decals, and testing the model. - Pilots: GKABS. If I’ve missed anyone, please let me know! Special thanks to Third Wire for creating this incredible game, and to the amazing community at https://combatace.com for their support and contributions. Software used: - 3ds Max 2009 - UVLayout v2 Pro - Substance Painter - Adobe Photoshop - Mixamo If you need help, feel free to reach out to me at gkabs@gkabs.net or visit gulfknights.net.10 points -
Version 1.0.3
80 downloads
this is the F-4E_86 cockpit for the F-4E_86 from my F-4E_USAF pack , this cockpit will not work with the TW F-4E at least not without some major rework i tested this cockpit several times with a new installed F-4E_86 from my pack and everytime it worked perfectly , so there should be no problems with this cockpit , if by any chance you will find an error please let me know to Install : just drop the content of this folder in to you F-4E_86 aircraft folder and let overwrite if ask to This Cockpit is using the CCIP , just bring the CCIP marker over the target and release your bomb , i got every time a perfect hit Known Issues : if you have a Air to AIR Target Lock On and switch to the AG-Gun you will have a RangeBar around the CCIP marker this RangeBar is moving with the CCIP marker , if you delselect the AA Lock ON the RangeBar is gone have fun , ravenclaw_00710 points -
Version 1.0.0
88 downloads
Royal Netherlands Air Force Starfighters. This mod offers my personal approach to the KLu (Koninklijke Luchtmacht) F-104 series. It is not intended to replace or compete with previous packs. I recommend testing it before removing any older mods, as you may prefer one over the other. Installation & Requirements: Skill Level: Basic modding skills are required (copy/pasting and managing mod folder structures). Process: Copy and paste the specific folders into your game's directory. Required Files: You must have a "fake pilot" installed and the original Thirdwire F-104 cockpit from the base game. Game Menu: In-game, aircraft are listed with the .KLu. prefix - Koninklijke Luchtmacht Fuel tanks- Tanks are just ini files. The mod uses tanks that are part of an aircraft lod. Now mod uses an additional no-fuel tanks loadout. Simply, If you want ot fly with a clean wing, choose from the loadout dropdown menu option - no tanks. You need this specific weapon in the weapons folder. I have added some new pilot models; you can switch them easily in data.ini file, if you have such a desire. Although iyt is important to remember that those pilots work well with the provided Lockheed C-2 seat. It was never tested in another configuration. All skins are in 4096x4096 format. You can easily resize as needed. Paint schemes and decals represent historically correct serial numbers assigned to aircraft during their service in the Netherlands Air Force, for a specific year, squadron, etc. Historically, the first Dutch starfighters were F-104G AWX versions operated by the 306th squadron, then passed to the 322nd and 323rd squadrons. In 1964, the first fighter-bomber variant was delivered to 311st squadron and a year later to the 312th squadron. In 1963, after transferring the AWX variant into the defence squadrons 306th squadron received its first RF-104G. Those airframes were used until 1974, when all remaining RF-104G were upgraded by removing the internal camera bay and equipping it with a new Orpheus recon pod. In-game you will have: F-104G '64 early fighter bomber variant. F-104G '77 late fighter-bomber variant with ALQ-126 ecm. F-104G AWX air defence fighter variant. RF-104G reconnaissance variant with internal camera bay. RF-104G(O) '74 Orpheus recon variant. RF-104G(O) '77 Orpheus recon variant with ALQ-126 ecm. The fighter-bomber variant is capable of delivering a special weapon. Known as nukes. Even if goverment will deny, they were training with imitation rounds. Anyway, after loading nuke, the M61 gun will be unloaded automatically. The plan was to use extra fuel loaded in gun/ammo bay but KLu did not practice that. But there is extra fuel cell in RF variant. RF-104(G) - were built on old RF airframes, and some were withdrawn from the air defence role F-04G. Over the time IRST window were closed up with a metal sheet. But not on all airframes. But here in-game, all RF-104G have the IRST window closed. I disabled radar in RF variants. It does not look good, I do not like it. But at least there is no radar. In fact, this is just a temporary solution. Cockpit in general is a temporary solution, along with cockpit and avionics files. But for the new cockpit, you will have to wait a little longer. Credits. 3d modeling, mambo jumbo like skins, decals, some effects, ini work, pilots and seats model - yours truly .JH. Soulfreak - original templates, All skins in some way are based on his work. Some parts on the skin is his work, some is mine. The original model - Bobrock, Soulfreak, and my shitload of work hours to bring it to this standard. pilot model - I used few parts from GKABS and guuruu work. light effects - guuruu All weapons by Ravenclaw, you should have them by now, but I have included what is listed in loadout.ini. Orpheus recon pod by Ravenclaw. TFU-11B is based on ravenclaw's HVAR.The The Dutch training rocket and bomb dispenser is made by me. Works only with ravenclaw's training rounds. Cockpit repaint by Sophocles Avionics by alfa2 and some work of Eagle114th Please don't forget to say thank you if you like the file. Or click on the link below and toss a coin. https://combatace.com/clients/donations/ If you are not subscribing to this site. Highly recommended to do so. https://combatace.com/subscriptions/ Sorry for the trouble. I had to split it into two RAR parts. ************************************************************* This is FREEWARE-DONATIONWARE, and it CANNOT be distributed unless permissions are granted by me. THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. ALSO, THESE FILES CAN NOT BE HOSTED ON ANY OTHER SITE THAN COMBAT ACE. See the original readme documentation, if any, for further allowances and restrictions Any person wishing to make further modifications, contact me first. Bribes and donations are accepted. ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Have fun. Report bugs. * Expect the unexpected. Live long and prosper. Thanks for all your kind support. Jarek Hereda * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake, try to fix it. Unlikely, this mod uses some ancient or extraterrestrial files..10 points -
Version 1.0.0
71 downloads
Hello, and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Eurofighter Typhoon 2000 B Improvements on the Beta in 3ds Max by me: - Pilot with the BAE helmet system - Refueling probe - Added a drogue parachute - A new PIRATE system was added to the 3ds Max model - Towed decoy - Added pilot ladder and engine cover, and removed 'remove before flight' tags - Added a minor addon to the model and fixed some minor 3ds model imperfections - Added 2 lods: 001 and 002 All my files should include the Strike Fighters 2 Series game file (.LOD) and the required texture. (Tested and works only for SF2) Installation: Copy files to their proper folder // Please add to Soundlist (if you don't have the WAV sound added) under the Flight directory and change the XXX to the correct number [SoundList] SoundFileXXX=J79Burner [J79Burner] Priority=NORMAL 3DSound=FALSE FrequencyControl=TRUE NumBuffers=1 Looped=TRUE If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Virgin 1.0 LICENSE: You are allowed to use this model, and everything included with i,t for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: - Coupi for making and reworking the data files, fixing hitboxes, improving the RWR system, increasing magnification of the camera, enhancing the visual of the IRST/PIRATE system, testing, and screenshots. - Compufat for working on the 2 textures, decals, and testing the model. - Sundowner for sending me the 3ds Max file and the Photoshop files. - New pilot. - Soulfreak: for reworking and fixing the textures for the B model - Bongodriver for giving me his permission to use his beautiful Eurofighter Typhoon model and add the update/upload file to the community. Original Beta credit from ace888 readme file: EF-2000 Eurofighter Typhoon "BETA" Pack "All work is done by me (ace888) with the exception of the credits given to the people below: - Bongodriver - Aircraft/Seat/.LODs and most of the.INIs (with tweaks by me) - ChrisBV - Pilots (I slightly modified the skin) - Florian/JAT - Pilot - Ravenclaw - Weapons (I modified one of the weapons to make the GBU-48B) - FastCargo - Fakepilot - Eagle114th - Wingtip vortex (I modified both the skakey/straight vortex effects, also can use both at the same time) - Spillone104 - Engine sounds. Please, if I forgot anyone, let me know. Third Wire for making this outstanding game." Finally, not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: - 3d Max 2009 - UVLayout v2 Pro - Substance Painter - Adobe Photoshop - Mixamo If you need any assistance, please contact me at gkabs@gkabs.net or gulfknights.net10 points -
Version 1.0.3
62 downloads
this is the F-4E_78 cockpit for the F-4E_79 from my F-4E_USAF pack , this cockpit will not work with the TW F-4E at least not without some major rework i tested this cockpit several times with a new installed F-4E_79 from my pack and everytime it worked perfectly , so there should be no problems with this cockpit , if by any chance you will find an error please let me know to Install : just drop the content of this folder in to you F-4E_79 aircraft folder and let overwrite if ask to have fun , ravenclaw_0079 points -
Version 1.0.0
48 downloads
this is the F-4E ANG & AFRES Cockpit Pack for my F-4E ANG and AFRES pack , this cockpits will not work with the TW F-4E´s at least not without some major rework i tested this cockpit several times with a new installed F-4E´s from my pack and everytime it worked perfectly , so there should be no problems with this cockpit , if by any chance you will find an error please let me know to Install : just drop the content of this folder in to the respective aircraft folder and let overwrite if ask to cockpits includet F-4E_85_ANG = F-4E_84_PaveSpike cockpit F-4E_85_ANG_RHAW = F-4E_84_PaveSpike cockpit F-4E_87_AFRES = F-4E_86_PaveSpike cockpit F-4E_87_ANG = F-4E_86_PaveSpike cockpit F-4E_89_AFRES = F-4E_86_ARN-101 cockpit ( with CCIP ) if you dont have the F-4E ANG and AFRES pack you can download it here https://combatace.com/files/file/15994-f-4e-ang-and-afres-pack/ have fun , ravenclaw_0078 points -
Version 1.0.0
21 downloads
---------------- T28 FENNEC ------------------ This is my interpretation of a classic French plane by using YAP's T-28D, which is a courtesy of Andrea "Ralph" Richini, who gently authorized the use by Wrench's request. Let me explain why "T28" and not "T-28." Well, this is the original French designation, without a hyphen. Fennec came after a lovely desert fox. I tried to make it closest to the real thing, but the model does not reflect the real T28, as it has six pylons instead of four. I can live with that. I made "new" weaponry by changing and repainting old items as close as possible to the real ones. The squadrons were the most active ones in the Algerian conflict. The cockpit is new, made by "Oso" Juancho, and polished into a T-28 pit by removing some parts and making some external parts visible. It's not 100% real, but I did my best. Hope you like it! All necessary files are included. Just drop the content of each archive inside their respective ones in your game install. You can freely use it BUT remember to mention the YAP Team, the owner of the whole thing. Thanks to Ralph and Wrench to make it possible! Hats off!!6 points -
Version 1.0.1
35 downloads
this is the F-4E RAAF cockpit pack for my F-4E RAAF pack , this cockpit will not work with the TW F-4E´s at least not without some major rework i tested this cockpit several times with a new installed F-4E_RAAF and F-4E_72_MIDAS4_RAAF from my pack and everytime it worked perfectly , so there should be no problems with this cockpit , if by any chance you will find an error please let me know to Install : just drop the content of this pack in to the respective aircraft folder and let overwrite if ask to if you dont have this F-4E RAAF pack you can download it here https://combatace.com/files/file/13930-f-4e-raaf-pack/ have fun , ravenclaw_0075 points -
Version 1.0.0
24 downloads
SF2 A-26B Invader USAF & "Farm Gate" VNAF 12/27/2025 = For SF2, Any and All, But Designed for SF2:V = Modifications to Bobrock's A/B-26B "Invader" (solid gun nose) reproduce those as used by the USAF in post-WW2 (excepting Korea), and into the Farm Gate program in Southeast Asia. This is a stand-alone aircraft mod, with just about everything you'll need. You'll have 2 new skins: USAF = post 1947, NMF "VNAF" = 4400 CCTS "Jungle Jims", NMF <1961 All markings are decals. Decal randomization is TRUE for all. The 'Farm Gate' Invader has the 26 100% historically accurate serial numbers for aircraft used in that Program.. The USAF skin's serials ARE accurate for A-26Bs, but should be considered 'generic' as they represent no specific unit. The "VNAF" skin uses the SF2 date switch, and will be available for use after 1961. The canopy opens with the Standard Animation Keystroke, Shift/0 (zero). Pilot figures, WW2 period bombs are included. If you have the Full 7 Merged (with both Expansion Packs), you can change to the AN-M64 500 pounders for the stock 3W versions. You'll also be adding a new engine sound, and this will need to be added to the Sound list ini, so have that extracted (if you haven't already), and in the /Flight folder in you SF2:V Mods Folder of choice (ie: SF2:V). As seen in the accompanying screen shots, the upper and lower turrets have been removed along with the wing guns, as is historically accurate. Because there are several Invader variants wandering around, I've used unique folders & displayed name to differentiate it from them others. On the Aircraft Selection Drop Down menu, you'll see A-26B Invader (A/B-26B) As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Please read the Notes section for other possibly useless information, and (hopefully) full credits. Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Wrench Kevin Stein5 points -
Version 1.0.0
28 downloads
SF2:V A-1H Skyraider, 6st SOS, Plekeiu, MPPD Skin Remod Pak 1/22/2026 = For SF2:V (but can be used in all merged installs) = *You =must= have SF2:V to have access to the stock 3rd Wire A-1H Skyraider. Please note, the cockpit is NOT included. You'll have to locate and install that yourself* This pack contains a remod of a skin/decal set originally done by Mike "MPPD" Druzolowski for the Razbam A-1H Skyraider, for SFP1. It has now been adapted for use on the stock 3W A-1Hs. The skins are a reuse of the stock 3 tone SEA camo, in jpg format. The Skin included herein is for 6th SOS as seen in Southeast Asia during the Vietnam war, and based at Pleiku AB. All markings are decals, and decal randomization is TRUE. All serials and markings are 100% historically correct, as per MPPD. I've included MPPD's original readme for historical purposes, as it has interesting information. Once in game, on the Loadout Screen's "squadron selection" drop down, you see 6th SOS, 633rd ACW As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Please read the Notes section for other possibly useless information, and (hopefully) full credits. Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Wrench Kevin Stein5 points -
Version 1.0.0
45 downloads
Working for the Weekend: ANG/AFRES Vipers in the 1980s Pt1 This mod is a skin pack that represents the Block 10 F-16A in Air National Guard and Air Force Reserves, via the F-16ABlk10 based on the stock TW F-16A Netz Included: 14 skins and decal sets for the F-16ABlk10 Required: SF2:Israel or full merged install (for stock F-16A lod) Instructions: load contents of "2 mod folder" into mod folder of your choice, allow overwrites as necessary Credits TW original F-16A Netz aircraft model Dave,Wrench,Blue Cove Studios original work converting Israeli a/c to USAF a/c daddyairplanes skin, decal work minor ini edits ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. *************************************************************5 points -
Version 1.0.0
24 downloads
Fictional mod of Sundowners great Jaguar GR1 to convert it into a fictional fighter plane for the german air force and navy. BACKGROUND The german Luftwaffe was seeking a smaller alternative to the bigger and heavier Tornadoes and Phantoms, especially for CAS-Missions; but it also should have some A2A-Capabilities. The Alpha Jet was taken into consideration, but deemed not suitable for the task imposed. The Mirage F1 was also taken into consideration initially, but rapidly dropped because of the Luftwaffe's "Single-Engine-Doctrine" after the Starfighter-Desaster. In 1976, after having signed an accord between the british, the french and the german government, german pilots had the opportunity to evaluate the aircraft. Two airplanes, a single- and a double-seater, were especially commissioned at 17 Squadron, RAF Brüggen. The results were satisfying and the german government signed an order of 36 single- and 8 double-seater planes, taking the GR.1 as a base. First deliveries started in 1978, being the JBG31 the last one to get it's aircraft in 1979. INSTRUCTIONS 1. Drop the folders into your Objects folder. If asked to overwrite, click yes. CREDITS Big thanks to Sundowner and all other people involved in the creation of this great bird. I also want to thank him for sharing his templates with me and allowing me to release the aircraft. The original credits are also included. ***ORIGINAL CREDITS*** Sepecat Jaguar GR1 For SF2 series. 2 seperate aircraft are in this pack......Jaguar GR1 & Jaguar GR1_DS. This is an updated Jaguar that BPAo was working on just before his death,he had re-mapped most of the fuselage and made numerous other model tweaks but had not made the drop tanks part of the model nor made the afterburners self illuminating as is now the norm in SF2. These parts have been made my me so they are not upto Oli's high standards, in fact any other bits that you find that probably "dont look right" are almost certainly my doing. If you have the old MF Jag GR1 installed I strongly reccomend that you remove or rename it before installing this pack......you might like the old one better. To install just copy the contents of the "Jaguar_GR1 For SF2 series" folder to your SF2 mods [or whatever you call it] directory. Many Thanks to; Oli [RIP] for the original model. Kreelin for the FM work. Moonjumber aka Crusader for the avionics and all his other help. Loudout inis and various data ini tweeks are by me as are the skins/decals and any errors you find. Loading/hangar screen photos taken by me. D_S Loading screen made up from photos found on the web. Enjoy Sundowner [Ant] Sept 4 2011. ************************************************************************************************* Happy flying! ValAstur5 points -
Version 1.0.3
53 downloads
this is the F-4E_EAF cockpit for the F-4E_EAF i made , this cockpit will not work with the TW F-4E at least not without some major rework i tested this cockpit several times with a new installed F-4E_EAF and everytime it worked perfectly , so there should be no problems with this cockpit , if by any chance you will find an error please let me know to Install : just drop the content of this folder in to you F-4E_EAF aircraft folder and let overwrite if ask to have fun , ravenclaw_0074 points -
Version 1.0.0
11 downloads
SF2 Lockheed L-500 Galaxy (C-5A) Civilian Skin Pack by "Original Author Unknown" For SF2, and and All While in the midst of the massive clean up and restoration project here at CombatAce, I stumbled upon this skin for Veltro2K's C-5A Galaxy. This represents the 'what if' it had been developed to usage in the civilian market, for passenger and/or cargo carrying. Since it never left the drawing board, it's been placed here in the "What If..." section of the Downloads The original didn't have any 'real' markings, so I created 6 new fake registration numbers. Most markings are decals, with some identifiers painted on. Decal randomization is TRUE. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. The original readme, by whomever, is included for historical purposes (it don't say much!) Please read the Notes section for other useless information, and credits. Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Happy Landings! Have a Happy Heavy Humpday!!! Wrench Kevin Stein PS: the base aircraft can be found here:4 points -
Version 1.0.0
22 downloads
SF2 Goliath Class CVBN & KC-130E Hercules - A "What If" Package 12/17/2025 -For SF2, Full 5 Merged Recommended- This is a MASSIVE 'What If" package for you all to enjoy and marvel at the engineering thereof. There's also a new 'what if' airplane here too! As seen in some Screenshots, this is a new aircraft carrier, taken from items found in 2003s "Factory Place". That mod included something called "carrier_still"; a gigantic, non functional 'eye candy' ship of extraordinary magnitude!! What I've done, (with a little help), is make the monstrosity (mostly) functional AS a working Bird Farm!! It can take any and all USN or other carrier based naval aircraft. There is some "oddities" with the self defense systems and damage rendering; these are explained in the "Notes" section. There are 6 ships in this class, all named. They may (can) appear in game-generated missions within their Battle Groups. They are given a service lifespan from 1969 to 2065. They use standard 3W in-game missiles, so having SF2:NA should be considered a requirement. For more added fun, I've created a new "KC-130E_cv" Hercules aircraft for use as a COD, tanker and general transport. This aircraft is FULLY carrier capable, for launches and recoveries. (it's based on Dels Hercs). It included 3 skins: USN: VR-65 "Wanderers" (1962<) VR-65 "Wanderers" (LoViz TPS <80) USMC: VMGR-252 "Otis" (<1962) All markings are decals, and decal randomization is TRUE. All BuNums are historically correct for Herc's used by the USN/USMC, but as this is a 'What If', ??? why really cares!! On the aircraft selection drop-down menu, you'll see: KC-130E Hercules (CV) This let's you know it's something special, and out of the ordinary! Other than it's carrier capabilities, it's a regular Herc. You'll also be adding a new engine and ship sounds (unless you've done so already), and these will need to be added to the Sound list ini, so have that extracted (if you haven't already), and in the /Flight folder in your Mods Folder of choice. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. If anything is missing or so badly messed up it don't work, let me know and I'll try my best to get it fixed. Please read the Notes section for other useless information, and (hopefully) full credits. Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Good Hunting & Happy Landings! Wrench Kevin Stein4 points -
Version 1.0.0
30 downloads
SF2 A-1E Skyraider Upgrade Pack for YAP-RW 1/9/2026 What we have here is an upgrade pack for the YAP-RW A-1E "Skyraider" attack aircraft. This full aircraft mod is being released with kind permission from the YAP-RW Team, and I extend special thanks to Andrea "Ralph" Richini for his help, support and approval. This package includes the original 3 skins, with new decals for the 22nd & 602nd skin, some data ini modifications (mostly adding armor), a new engine sound is also included. Be forewarned! You will be adding the new sound to your game/mod folder's Soundlist.ini. Full instructions are in the "To Install" below. All weapons are stock, in-game items. All manual animations (canopies) remain in their stock YAP keystrokes. The 3 skins are: 1st ACS (no changes made to this skin, as it needed AS IS for the Bernie Fisher missions.) 22nd SOS (TS tail code) 602 ACS (TT tail code) All markings are decals, with the 22nd having 20 and 602nd having 24 100% historically accurate serial numbers. As stated above, the 1st ACS has no changes to it's decals. Randomization is TRUE for all, and I hope it won't mess up the Fisher missions. Those of the squadrons used here, and listed in the game's stock Squadron List ini, use my Patent Pending "Fake SqTail" decal to activate their displayed name on the Loadout Screen (ie: all 3 units) If installing this to well, any mod folder including YAP-RW, you'll see on the aircraft selection drop-down menu: A-1E Skyraider (Y) "Y", of course is for YAP, differentiating it from any others (?). Be advised, I did change the folder name and this displayed name. So, it MAY effect things if used in a YAP-RW mods folder. But that's not guaranteed! In a normal SF2:V mods folder, will have no effect . If you HAVE YAP, maybe want to backup your original for Safety's Sake (tm). Or not, if not wanting to edit any msn files that need an existing name; your call!! As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Please read the Notes section for other useless information, and (hopefully) full credits. Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Good Hunting & Happy Landings! Wrench Kevin Stein Don't forget to visit the Yankee Air Pirate Reworks page at the following URL: https://www.yap-revamp-works.com/3 points -
Version 1.0.0
7 downloads
SF2 Bell 204/UH-1B "Air America" Skin for Pasko's Huey 1 /27/2026 - For SF2:V (or Full 4/5 Merged Recommended) - This package contains the Air America skin by HrntFxr updated for use on Pasko's UH-1B "Huey" Slick helicopter as used by "The Company" in various roles in Southeast Asia. It's designed for use with the Pasko Huey Remod Pack available at the following URL: https://combatace.com/files/file/17935-sf2-uh-1b-huey-slick-hog-remod-pack/ The skin remains in the bmp format, but has had new 100% historically correct registration number decal created. There are 16, and decal randomization is TRUE. As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Please read the Notes section for other possibly useless information, and (hopefully) full credits. Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Happy Secret Flying!! Wrench Kevin Stein2 points -
Version 1.0
1,867 downloads
This is part of a bigger project the complete restore of all the great material we have for the Tiger. So this is the basic pack with the plane and USAF, Swiss, NVAF & VPAF skins. Many other add on (or DLC ...) will follow. What's in: - the plane is fitted for SF-2 - the data.ini is tweaked (but some specialist could enhance the job) - the lights are in place - the gear wheels are on the ground - the engine intakes are painted - the IRM rails too - Gerwin's damage files - new screens PS: I left the original Swiss nation entry so You will have NVAF, RoCAF etc. in each proper scenario. But You are free to change in in USAF if You prefer. Skins: - 2 USAF - 9 Swiss - 1 NVAF - 1 VPAF About Skins: - Swiss skin pack is remade in high res and higly enhanced - Usaf Silver by Gerwin is in, lights edited and with 118 historical serial numbers - Usaf old bare metal was redone - NVAF & VPAF are restored, the last have own decalset now INSTALL: - all included: put only sounds, effects and objects folder in your main mod folder. CREDITS: - The Mirage Factory for the plane (original readmes in proper folder) - Sony Tucson & Boz for temps (mixed and edited) - Gerwin for USAF Silver skin & damage files - Soulfreak for Swiss decals & consulting - Evro for original Patrouille Swiss skin - Mike 1 for original NVAF & VPAF skins - Eburger 68 for data.ini edits in Viet pack Enjoy @ paulopanz2 points -
Version 1.0.0
24 downloads
In my research for realism, I made this little mod to change the ingame HUD mantaining only the speech subtitles and the hint about weapons selection, chaff/flare release, radar lock, etc. in the left bottom side. I've removed info about speed, heading, callsign, altitude, enemy aircraft, target red squares and waypoint triangle. There's also an option to change the menu screens font, if you agree. It's an edit of another mod I saw somewhere here on CA time ago, but I don't remember the author. All credits to him. Installation - Just drag&drop or copy/paste into your Menu and Flight folders in the installation of your choice (C:\Users\<YOU>\Saved Games\ThirdWire\StrikeFighters2 <WHATEVER>.../) - If you like it you can put the included font in C:Windows/Fonts and replace the default one in the main menu - In the game Options/Gameplay you must set all on Hard except HUD on Normal Hope you like it Thanks2 points -
2 points
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Version 1.0.0
14 downloads
I found this campaign on an old drive and remembered it as one of my favorites. I no longer see it anywhere for download. Please be aware that it should be played as a stand alone campaign, so back up your respective folders and DGEN.exe if you wish to revert to what you had before. The original skins have been a bit lost in the mix of my drive but I did include at least 2 that are needed from the get go in both BAT and VP Mod. It has been tested in Bat 4.0-4.3 as well as VP Mod pack. Simply drop into your IL2 directory and you should be good to go, everything you need is in this download. Below is Juri_JS' original post with the thank you for all those responsible for this great DGEN campaign. Solomon Islands DGen campaigns « on: May 24, 2012, 06:34:05 AM » I am proud to present to you the first campaigns for Asura's new DGen. Campaigns and flyable aircraft types: Solomon Islands - Imperial Japanese Navy (Bomber) – G4M1, D3A1 Solomon Islands - Imperial Japanese Navy (Fighter) – A6M2-21, A6M3, A6M5 Solomon Islands - Imperial Japanese Army (Fighter) – Ki-43, Ki-61 Solomon Islands - Royal New Zealand Air Force (Fighter) – P-40 Solomon Islands - US Marine Corps (Bomber) – SBD Solomon Islands - US Marine Corps (Fighter) – F4F, F4U Solomon Islands - US Navy (Bomber) – SBD Solomon Islands - US Navy (Fighter) – F4F, F4U, F6F Solomon Islands - US Army (Fighter) – P-38, P-39, P-40, P-400 Credits: Skins by 200th_Sakagawa, BH-21, Boelcke, CanonUK, Hayate, Juri_JS, Jaypack44, Misha.Misha, Phas3e, Ronnco and VPmedia. Some ground objects were taken from JackPof's Solomon Islands templates and a template by Motorhead. Russian translation of message text by Motorhead. Beta testing by Boelcke and Motorhead. A special thanks goes to Asura for creating the new DGen and for patiently answering my numerous questions. Known problems: On long-range intercept missions the routes of enemy and friendly flights are sometimes slightly too far away and the flights will not see each other (will be fixed by one of the next DGen versions). Sometimes aircraft collide during airstart and torpedo attack missions.2 points -
Version 1.7
3,470 downloads
realSKY Environment January 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes: -Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours. -More realistic Night colours, sky and ambient are much darker. -More atmospheric, reddish transition from Twilight to Night. -New "dark blue" High Altitude colours (fly near space with a NF-104). -Moon produces a yellowish light instead of the default purple. -Sky is "wider" much like Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable). -Added beautiful cloud graphics made by Cellinsky and ShrikeHawk, tweaked for each weather type. -Added a low number of stray clouds to Clear weather. -Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug". -Combined various mods to produce a more interesting Rain Effect under Inclement weather. -Added Stary's lens flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects. -Added Cloud Layer graphics by Stary, Fubar512 and Brain32. -Reworked secondary atmospheric effects, such as contrails and wingtip vortexes. In addition, the package includes alternative environment configuration files in the Alternative Weather folder; they enable different effects for the Inclement weather. You can choose between thunderstorm (default, adapt for most terrains), snowstorm (for cold, icy terrains) and sandstorm (for hot, desert terrains). For those who wish not to change the effect globally, I highly suggest to try the included terrain-specific environment example provided for stock SF2 terrains; the default global effect is thunderstorm, while terrains with their own environment file either use sandstorm or snowstorm as appropriate. Use this as a basis to customize other terrains. By setting the Effects to Unlimited, the game makes use of a DirectX 10 post processing effect; the stock game's post processing shader generates a pointless and horrible bloom effect which excessively blinds the player during twilight transitions. By default, realSKY includes a reworked post processing shader (TWPOSTPROCESS.FX) which provides more contrast, more vignetting, minor color correction and a daytime-only bloom effect, so it's miles better than what the stock game offers. Alternative post processing tweaks are included in the Alternative Shaders folder; choose the one you wish to try (check the included screenshots for fast comparisons) and overwrite the default one in your mod's Flight folder. If you don't care about the post processing effect, you may want to set the game's Effects to High in the Options menu. >Credits (in no particular order): -Cellinsky, for his fantastic widesky mod from which I borrowed some tweaks. -Stary, for his Thunderstorm and Heavy Snowfall weather mods, and his SARCASM 2 beta mod from which I borrowed some effects. -PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones). -Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect. -ShrikeHawk, for his CloudSkins mods, from which I took the spectacular cloud graphics. -BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package. -Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods. -luk1978, for his interesting WeatherEffect package. -ArmedLightning, for his Special FX v2.2 mod for the GTR 2 game, from which I borrowed a lens flare effect. -baffmeister, for the idea of recreating sandstorm weather effects. -tiopilotos, for suggesting improvements on other subjects. -Eagle114th, for his Improved Wingtip Vortex mod which I have reworked. -JosefK, guuruu and Coupi, for their interest and support. I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions.2 points -
Version 1.0.01
440 downloads
MB-339A Reduxe for SF2 WHAT´S IN: 1 aircraft with 16 brand new skins I always liked this little bird and so I updated it a bit. ------------------------------------------------------------------------------------------------------------------- Installation: 1st you have to delete the MB-339A folders from your Aircraft & Decals mod folders (only if you have an earlier version installed). Simply copy all the files in the respective directory of your game folder. "User"\Saved Games\ThirdWire\StrikeFighters2 If asked, let overwrite ------------------------------------------------------------------------------------------------------------------- Credits: ID(io)T Team: Original MB-339A mod Soulfreak: All paintwork, most of the decals, Hangar & Loading screens & ini dance NGHENGO: Main 3D model Bobrock: 3D model and Cockpit Paulopanz: some Decals Spillone104: DEFA gunpods, INI work and sound Baffmeister: FM tuning Aleducat: Martin Baker MK10-1 seat Crusader: Cockpit ini update Special thanks to "yakarov79" for his support & help with panel lines. ------------------------------------------------------------------------------------------------------------------- Legal stuff: This mod is freeware. Commercial use is not allowed. ------------------------------------------------------------------------------------------------------------------ It was tested in a SF2 complete installation. Schapen, April 4th 2020 Carlo "Soulfreak" Vecchi2 points -
Version 2.3 GR.1, patch 2.3b
3,223 downloads
I used ianh755's updated V4.0 version of Dave & Sundowners original Tornado GR1 & GR4 series and F3 cockpit. All included models are optimized for . 1st, the most important thing. If you want to enjoy low level flying, you must change missioncontrol.ini file ! BACKUP ORIGINAL VALUES !!! Then use our missioncontrol, that you can find as archive in our pack. ======================================================================================= Patch 2.3 b -------------- We promise this is last patch for GR.1 ;-)) Now we are going for GR.4 . We corrected: 1) some bugs in cockpit 2) HUD (it's reworked to look more like real Tornado, thx to Fanatic Modder documentation) 3) AI attacks for british planes 4) removed Lightening pod from BL755 loadout for german ECR we added: 1) open canopy animation for cockpit view (thx ravenclaw for 3d lessons) PRESS -> SHIFT + 3 to see animation. 2) missed oil pressure indicators Patch 2.3 a -------------- We corrected: 1) Problem with wing tip vortex 2) Rudder secondary input 3) Landing speed 4) SPILS system settings 5) Fuel quantity for Saudi GR.1 6) Engines altitude power tables. 7) missing outer wing weapon stations for GR.1 82 8) ECM for brit and saudi planes moved back to pods from fuselage. we added: 1) New Sky Shadow 3d model We also did some small lift for steering sensitivity. ======================================================================================= Fanatic Modder's and Guuruu's Tornado GR.1 version 2.3 ------------------------------------------------------------------------- So, This is really serious upgrade . Only Tornado GR.1, IDS and ECR are in this pack. What is new ? ------------------- We tried to get flight model as close to real Tornado as possible, so aerodynamic model is new . All planes have correct (reworked) engines, wing-sweep positions, max G for turning and new cockpits (with lots of working lights). We tested their acceleration, fuel consumption (it's still not perfect but better it was), turning and climb rate. We also added correct skin for Italian IDS 81 . Weapons are no longer separate download, also missioncontrol.ini is inside of pack. We decided to remove GR.4 from this files. She is far from finish and will be published as separate files. You will find 11 planes in this pack: RAF: ----- GR1 82 Early production GR1 90 Better engines, more weapons than 82 model (in fact it is GR.1B with Sea Eagles) I thought there is no sense to create same plane with only +Sea Eagles. GR1 90 DESERT STORM Simply GR1 90 with desert camo (plane and weapons) GR1A Recon version of GR1 90 Luftwaffe: ------------ GERMAN ECR HARM armed Tornado with Mk.105 engines GERMAN IDS 79 similar to GR1 82 GERMAN Marineflieger IDS (with Kormorans and HARMs) GERMAN IDS 06 which is continuation of Marine IDS after they were transferd to Luftwaffe. Italians: --------- ITALIAN ECR as german ECR but Italians didn't replace engines for Mk.105 and they use GPS JDAMS ITALIAN IDS 81 very close to german IDS, can use JP233 insteed MW1 Saudi Arabia: ----------------- SAUDI GR1 93 similar to british GR1 90 SKINS: -------- Every plane has only 1 skin. INSTALLATION: -------------------- We higly recommend to remove/backup all earlier versions of OUR(!) GR.1 or ECR Tornadoes. Then unpack this download and copy/paste (overwrite if needed) all files to your MODS folder . CREDITS: ------------- ALL CREDITS GOES TO: ianh755 Dave & Sundowners for great job they did with all previous versions ravenclaw_007 for WE-177, new weapons and german Tornadoes loads. Dave (again) for B61 bomb and nuke explosion from his B1B pack Sundowner (again) for Cockpit background comms sounds Jarhead1 for F3 cockpit bobrock for Tornado F3 and everybody we forgot ;-) Thx guyz. ALL BUGS ARE OUR .1 point -
337 downloads
MiG-21K, KS, KST and Kbis Soviet Navy carrierborne fighters (What if) v1.0 ************************************************************* This mod is made for SF2NA. ---------------------------------------------------------- I. History In 1946 the UK had a lot of major problems. It suffered high losses during WW2 and war damages all over the country were significant. The industry layed down and a big amount of war depts pressed the economy further. On the other hand the Royal Navy had a lot of ships which were not neccessary anymore. So it was decided to sell some major ships, including aircraft carriers. The HMS Colossus was sold to France, the HMS Warrior went to Canada. The Netherlands wanted to buy the HMS Venerable and Australia was interessted in the HMS Venegance. 1946 the Soviet Union showed their wish to buy 3 carriers of the Colossus class and offered a price of 50tons of fine gold. So the last 3 carriers of the Colossus class, the Theseus, Triumph and Perseus were handed over to the Soviet Sea War Fleet and were named as TAKR Odessa, TAKR Kronstadt and TAKR Sewastopol. Odessa and Kronstadt were operated by the Northern Fleet, while the Sewastopol served in the Baltic fleet for 6 years. In 1952 all carriers were sent back to Navy wharfs to refit them with an angle deck. The blueprints of this innovative design was stolen by the Cambridge Five espionage group. In 1955 the Odessa became operational again. The Kronstadt followed one year later and the Sewastopol reentered the service in 1957. All 3 carriers were used till mid/end 70th. After refit with angle deck the MiG-17 became the core of the Odessa flight group. But in 1961, the Soviet Navy demanded a supersonic interceptor with Mach 2 capabilities. The OKB MiG decided to modify their newest plane, the MiG-21PF, to fit the requirements of carrier operations. The MiG-21K was born. The K got a strenghtend landing gear, an arrestor hook and carriertypical avionics. The most obviesly difference was the introduction of canards and an inflight refuel probe. So it was possible to increase the former much to short range of the plane. The K got the new engine R-13-300 which was originally intended for the next MiG-21 generation. After nearly one decade of carrier operations a new updated version was needed. It came in 1968 and got the designation MiG-21KS. The KS got the RP-22 radar which increased the detection range by 50% and made new weapons possible. So the R-60 and R-3R were introduced and the air to ground missile Kh-23. The number of weapon stations was doubled. Now were 4 wingpylons available. The new stronger R-13F2-300 engine gave the KS a better handling. As nuclear strike plane the MiG-21KST was developed. KST stands for korableniy, safir, toplivo what means carrierborn, saphire radar RP-22, additionally fuel. It got the big back tank of the MiG-21SMT and was prepared to carry nuclear bombs under the wings. It entered the service in 1973. 1975 the last version MiG-21Kbis came to the squadrons. The external shape was similar to the precessor MiG-21KS, but under the skin the Kbis was a new plane. The structure was mainly build by titanium what made the plane light and strong. The new R-25-300K engine gave more thrust and less fuel consumtion. The RP-22KM radarsystem was able to operate the new medium range air to air missiles of the R-23 and R-24 family over a distance up to 40km. All MiG-21K versions had had no internal gun, but where ably to carry the GP-9 gunpod under the central fuselage station. ----------------------------------------------------------------------- II. CREDITS: While making the MiG-21K family i used a lot of files made by other modders. Thanks for this files! The LOD file is made: ~~~~~~~~~~ by TK The skin based on: ~~~~~~~~~~~~~ TK's stock skin, modified by me. The flight model is made : ~~~~~~~~~~~~~~~~ by TK and modded by me The Cockpit is made ~~~~~~~~~~~~~~ by Paladrian (Mago) The canards, inflight refuel probe and small antennas are made: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ by Alejandro The mods for the four wingpylons, engine exhausts, nose antennas and pitot tubes and the big backtank for the KST are all made ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ by Spillone104 The GP-9 gunpod is made ~~~~~~~~~~~~~~~~~~ by Spillone104 The R-3R and Kh-23M missiles: ~~~~~~~~~~~~~~~~~~~~~~~ are taken from WeaponsPack_16May06 ---------------------------------------------------------- III. INSTALLATION: -Unzip the folders into your object folder ---------------------------------------------------------- IV. For remarks, comments, bugs, etc please use the forum or send me a PM. ------------------------------------------------------------- V. The MiG-21K family planes are FREEWARE. COMMERCIAL USE IS NOT ALLOWED! The additionally parts are NOT FREEWARE. Please check the readme of that files. ------------------------------------------------------ VI. Known issues Because i use the MiG-21PF stock LOD file there is no visible tailhook available. The plane is prepared for the file RED5201 which is taken from Red_Pilots_Part1 pack. This pack you find in the download area for first generation SF. ------------------------------------------------------------ Hope you enjoy it. Michael (Gepard) Made in Germany August 20141 point -
Version 1.0.0
28 downloads
SF2 F8F-1 Bearcat, VNAF 12/31/2025 = For SF2, Any and All, But Designed for SF2:V = Modifications to Geo's Bearcat recreate those as used by the (South) Vietnamese Air Force from the mid 1950s thru the early 1960s. This is a stand-alone, nationalized aircraft mod, with just about everything you'll need. This mod has been 'salvaged' from my unfinished "Vietnam 48" mod (hence the "_FN" suffix, as it was originally for the French). You'll have 2 new skins, created from Geary's excellent template: VNAF = Glossy Sea Blue, <1954 (received from the French) VNAF2 = Natural Metal(ish) Finish <1960 Both skins represent the VNAF's 1st Fighter Squadron. Most markings are decals. National emblems are, however painted on Decal randomization is TRUE for all the serial numbers. There are 26 for each skin. The SF2 date switch is active, and will automatically shift to the NMF skin in 1960 The canopy opens with the Standard Animation Keystroke, Shift/0 (zero). Pilot figures, and WW2 period bombs and drop tanks are included. If you have the Full 7 Merged (with both Expansion Packs), you can change the AN-M64 500 pounders (aka: 500lb_bomb) for the stock 3W version (M64). The 5" HVARs are stock 3W items. You'll also be adding a new engine sound, and this will need to be added to the Sound list ini, so have that extracted (if you haven't already), and in the /Flight folder in you SF2:V Mods Folder. As extra special end-of-the-year-gifts, I've included a modified main ini for the stock VietnamSEA terrain, backdating it to start in 1955, after the withdrawal of French forces, and the partition of the country into North and South. AND!!!! as an Super Extra Added Bonus (tm) You get a new(ish) generic loading screen, for general global use (when no other exists). On the Aircraft Selection Drop Down menu, you'll see F8F-1 Bearcat (VNAF) As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Please read the Notes section for other possibly useless information, and (hopefully) full credits. Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. Wrench Kevin Stein1 point -
Version 1.0.0
32 downloads
Last of the Steam Engine Tankers: KC-135As in the Early 90s This mod covers the final years of the KC-135A's career, the last few years of J57 jet propulsion after SAC was shutdown and ACC/AMC came to be Skins included are -2nd Operations Group (1992-1993) -5th Wing (1992-1993) -9th Wing (1992-1993) -96th Wing (1992-1993) -AETC (1992-1993) -AMC Grey (same grey as current a/c use, mix units, very few) Included Model, Skins and decals for KC-135A Cockpit and ini edits to make player flyable Sounds and Effects Installation open "2 Mod Folder", add contents to mod folder of your choice fire up game, take off and go pass gas Known Issues -This is meant as eye candy. unfortunately, SF2 doesnt support air to air refueling so the best to be done is set up a recon mission and then park it in an orbit. -Also, Dels C-130 pit does not line up with the model very well. it is included mainly so that it can be player selected (i had to test it somehow). -Loading more than 8 aircraft on a mission will produce irregularities (like only the front half of the camo showing). So far I have not seen more than 8 on a ramp, and it is doubtful you need to load more than that in one area for a mission. -Just be warned if you throw all 16 in at once. Credits BPAO- original model Dave- head of/released original project dels- C-130 cockpit, used to make each aircraft player flyable daddyairplanes- research, ini edits, tga work, skin refinement ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. *************************************************************1 point -
Version 2.1
813 downloads
F-4K/M/J United Kingdom pack Included: - F-4K - F-4K_75 - F-4K_78 - F-4K_80 - F-4M - F-4M_75 - F-4M_80 - F-4J_UK - F-4J_UK_85 - some new weapons Animation / Function - Canopy - Hook - Air Refuel - Wing fold ______________ excludes F-4J(UK) - Brake Chute____________ works with the Air Brake below 150kts, excludes F-4J(UK) NOTE: This mod replaces existing TW and TMF aircrafts , please remove the existing folders before installing this mod , the existing skins / textures will no longer fit !!!! NOTE: RAF SUU-23/A Pod rounds are HEI with no tracer. The RAF does not use tracer rounds in any of its cannon armed fighters from WWII to today. NOTE: 1980 is the incorrect date for the F-4K/M to be fitted with Chaff/Flare. This is corrected to 1985 and done in a way that will not interfere with any campaigns etc. Hangar and Loading screens are in 1920 x 1080 Installation: - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to. There are two parts to this pack. - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce! Credits: - original models by TW , BPAO , RavenClaw_007, Sundowner - cockpits from TW modified & corrected by myself (dtmdragon) - F-4 cockpit Missile Status mod by crusader - new updated model , textures and weapons by ravenclaw_007 & Sundowner - new updated aircraft, weapon and pilot textures by myself (dtmdragon) - fake pilot F-4J spine antenna and F-4K/M chaff/flare by ravenclaw_007 - data.ini overhaul, update, standardization by myself (dtmdragon) - B57 Nuclear bomb original model by GKABS - original F-4J(UK) mod and serials by Wrench1 point -
2,048 downloads
SF2 MiG-25 Foxbats This mod package contains a collection of MiG-25 Foxbats, all converted and updated to SF2 standards. Included in the package are all the weapons, effects, pilots, and seats that you will need to install and use any of the aircraft in this package. These aircraft can be used in SF2, SF2E, SF2V, SF2I, or SF2NA. To install and use them, you should ensure that your SF2 installation is patched to at least the Dec2009 patch level. See below for installation instructions. Those familiar with the original MiG-25 Pack assembled by Dave (USAFTML) for SFP1 will rightly recognize that this updated package simply builds on the work of Dave and the entire team behind that original release. (The original ReadMe from that release is included here.) ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ To install, simply drag the \Effects and \Objects folders to your SF2 Mods Folder (NOT the folder that the game installs to). By default your Mod Folder should be located here: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[Game]\ Windows Vista: \Users\[username]\Saved Games\ThirdWire\[Game]\ Windows 7: \Users\[username]\Saved Games\ThirdWire\[Game]\ ...where [username] is the account you log into within Windows and [Game] is the name of the particular game mod folder that you're moving the files to. If the aircraft are not showing up in your Single Mission Aircraft menu, then you didn't install all the bits correctly. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Aircraft & Nations Included ~~~~~~~~~~~~~~~~~~~~~~~~~~~ The following aircraft are included in this package: MiG-25P Foxbat-A - Interceptor MiG-25R Foxbat-B - Recon version MiG-25RB Foxbat-B - Recon/Bomber version MiG-25PU Foxbat-C - 2 seat trainer MiG-25PD Foxbat-E - Interceptor (updated) MiG-25PD Foxbat-E - Interceptor (updated), Export version MiG-25BM Foxbat-F - Anti-radar version The following nations are represented: USSR India Iraq Libya Syria For more information on the differences between these various versions, see this Wikipedia article: http://en.wikipedia.org/wiki/Mikoyan-Gurevich_MiG-25 Also useful are these online articles: http://www.airvectors.net/avmig25.html http://www.ausairpower.net/TE-Foxbat-Foxhound-92.html http://everything2.com/title/MiG-25+Foxbat ~~~~~~~~~~~~~~~~ Notes on Changes ~~~~~~~~~~~~~~~~ This package is largely an updating of the original MiG-25 Foxbat Pack to SF2 standards. I will not claim 100 percent technical and historical accuracy for every aspect of every aircraft, but I did consult a number of sources while preparing this package. Several things are worth noting: - landing gear for all aircraft is fixed, so aircraft no longer bounce and teeter around on the ground or wander off into the weeds (this has long been a pet peeve of mine with these aircraft, and I think I have finally fixed the underlying problem); - brake chute animation for the PD and PD Export version has been disabled, as the animation appears to be partially broken, leaving the chute door open during flight (strangely, this problem does not affect the other models); - all engines now have fake afterburner nodes (if you don't like their appearance, you're welcome to substitute your own or turn them off); - all aircraft use standard SF2 shadow statements (the included .SHD files actually spawn those dreaded tractor beams, whereas a simple SF2 shadow configuration does not). It should also be noted that the skins included here are quite dated. If anyone is so inspired to create a new set of skins and decals (Paulopanz, I'm looking at you...), please contact me at CombatAce.com. I would be happy to incorporate a new set of skins and decals into an updated version of this package. ~~~~~~~~~~~~~~~~~~~~~~~~~~ Credits & Acknowledgements ~~~~~~~~~~~~~~~~~~~~~~~~~~ This package largely consists of work done by others and released previously in other packages. All I did was assemble the package, update the bits to SF2 standards, and make minor adjustments and tweaks here and there (discussed above). Primary credit goes to the team responsible for the original MiG-25 Foxbat package for SF1: Dave (USAFTML) Wpnssgt Tomcat1974 Sundowner Ghostrider Deuces Moonjumper Also included in this package are skins or decals done by the following individuals: HrntFixr Sidewinder86 Gepard Wrench The cockpits used in this package were built by: Paladrian (MiG-21 cockpit) Boopidoo & Badger the Bad (Su-15 cockpit) Finally, I used a tweaked version of the fake afterburner node effect introduced by Spectre8750. If I have neglected to credit anyone, please let me know -- it will be fixed ASAP. A copy of the original ReadMe for the MiG-25 Foxbat Pack for SFP1 is included in the same directory as this ReadMe. Any errors in this package are mine alone, so please do report bugs and inaccuracies to the CombatAce.com forum. ----------- Eric Howes eburger68 27 March 20141 point -
1,129 downloads
Strike Fighters 2: Crisis in the Med This is an add-on package for the "Strike Fighters 2: North Atlantic" Expansion Pack available at CombatAce. The "Strike Fighters 2: Crisis in the Med" (SF2MC) add-on includes two new campaigns, both set in the Mediterranean early to mid 80's and both providing fictionalized takes on real world events from that time period. Also included are sixteen new aircraft and a three-dozen new ground objects to fill out these new campaigns. This add-on package is designed to be applied over the top of an existing installation of the SF2NA Expansion Pack. You can download the three main Expansion Pack files here: Part 1: http://combatace.com/files/file/13980-sf2na-expansion-pack-part-1-of-3/ Part 2: http://combatace.com/files/file/13979-sf2na-expansion-pack-part-2-of-3/ Part 3: http://combatace.com/files/file/13978-sf2na-expansion-pack-part-3-of-3/ Please take a look over the remainder of this ReadMe before installing this add-on. ~~~~~~~~~~~~ Requirements ~~~~~~~~~~~~ The minimum requirements for this add-on package are: REQUIRED: Strike Fighters 2 North Atlantic (SFNA), plus Strike Fighters 2 (SF2), plus Strike Fighters 2 Europe (SF2E), plus Strike Fighters 2 Israel (SF2I), plus Strike Fighters 2 Vietnam (SF2V), plus DLC #28 (AI Plane Pack 1) PATCH LEVEL: Mar2012 or higher As this mod is an add-on to the SF2NA Expansion Pack, you must have that earlier mod already installed and working. ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ Here's how to install this update package: 1. Ensure that SF2NA, SF2V, SF2, SF2I, and SF2E are all properly installed & updated as part of a merged install. 2. Ensure that the SF2NA Expansion Pack is properly installed and working. (See above for links to all the download components.) 3. Unpack SF2_MedCrisis.7z to a safe place on your drive. 4. Open the \To_Mod_Folder directory. Drag and drop all the files and folders from within \To_Mod_Folder to your SF2NA Expansion Pack Mod Folder, overwriting as prompted. At this point the SF2MC add-on is installed and you're ready to play the new campaigns. ~~~~~~~~~~~~~~~~~~~~~~~~ Summary of New Campaigns ~~~~~~~~~~~~~~~~~~~~~~~~ This add-on supplies two new campaigns for the SF2NA Expansion Pack, both set in the Mediterranean early to mid 80's. Both campaigns involve fictionalized takes on real world events: - Powder Keg: After Israeli armored units invade southern Lebanon in June 1982, driving PLO forces north to Beruit and routing Syrian tank regiments, the Soviet Union dispatches a large amphibious group anchored by two carriers to intervene. Standing in the way is one lone U.S. carrier group: the USS Eisenhower and her escorts. With little support from feckless NATO allies, the Eisenhower sails north to intercept the Soviet 5th Eskadra and Black Sea Fleet. - El Dorado Canyon: In June 1986 the Reagan Administration decides to take action against Libya following several years of naval and air skirmishes between the US Navy and the Libyan military as well as a string of terrorist attacks against civilian targets in the Middle East and Europe, all financed or supported by Libya. Codenamed "El Dorado Canyon," this operation will be a coordinated series of strikes by USAF and USN aircraft against Libyan military and industrial targets over the course of five days. ~~~~~~~~~~~~~~~ What's Included ~~~~~~~~~~~~~~~ This add-on includes the following updates for the SF2NA Expansion Pack: NEW AIRCRAFT (Soviet & NATO) - BR.1150 (AMI) - C-130H (HAF) - Ka-27 - Mi-24P - S-3A - S-3B - Tu-16KSR2 - UH-1D (HAF) NEW AIRCRAFT (Libya) - An-12 - C-47A - C-130H - G-222 - Mi-8T - Mi-24P - MiG-21bisB - MiG-23BN - MiG-23MF - MiG-23MLA - MiG-23MS - MiG-25PD - MiG-25RB - Mirage5D - Mirage5DE - F-1AD - F-1ED - Su-20B - Su-22 - Su-22M3 - Su-24MK - Tu-22 NEW GROUND OBJECTS - BTR-60 - FROG-3 - M38Jeep-Red - M38Jeep-Yellow - ZIL-157_M1939_Trailer - ZIL-157_SA2_Trailer - Zil-157_ZPU-1 - Zil-157Flatbed - Zil-157Troops NEW SAMS & RADARS (Libya) - BarlockB - Crotale - FansongF - FlatfaceB - SA-2LF - SA-3QL - SA-5LB - SidenetB - SquarePairB NEW SHIPS - Assad - FAPC - Komar - Koni - LNGTanker - Moskva - MTB - MVAtlantic_Causeway - MVAtlantic_Conveyor - MVBaltic_Ferry - MVNordic_Ferry - MVTor_Caledonia - NanuchkaII - SSCanberra - Vosper OTHER ADDITIONS - EasternMed terrain - Libya terrain - two new campaigns - misc. new skins - misc. new weapons OTHER UPDATES: - updated & expanded F-14 skins/decals - new lo-viz skins for A-6E_79 & A-7E_74 - new EF-111A 42nd ECS skin - new F/A-18A skins for VFA15,VFA82,VFA86,VFA87,VMFA314,VMFA323 - additional Mi-8T Soviet camo skins ~~~~~~~ Credits ~~~~~~~ This update contains a number of new items from the following modders who generously allowed their use: Dave (USAFMTL) ........................ B-52G 2nd BW skin Veltro2K & Wrench ..................... BR.1150 Dels .................................. C-130H Daddyairplanes ........................ C-130H upgrades & skins Veltro2K & Wrench ..................... G.222 WhiteboySamurai ....................... Ka-27 YEYEYE ................................ Mi-24P emresukhoi ............................ Mi-24P skins Paulopanz ............................. MiG-23 LARAF camo skin USAFTML & MiG-25 Team ................. MiG-25PD & MiG-25RB Baffmeister ........................... MiG-25 updated flight model Wrench & Paulopanz .................... MiG-25 LARAF skins Paulopanz ............................. Mirage5D/E camo skins The Mirage Factory .................... Mirage F-1 CA_Stary .............................. Mirage F-1 cockpit repaint Ravenclaw_007 ......................... Mirage F-1 camo skin Florian ............................... P-3C beta FoxMonter ............................. S-3B Wrench ................................ S-3B updates slick cowboy .......................... S-3B skins ArmourDave & AmokFloo ................. Su-22 models Lindr2 ................................ Su-22 upgrades eburger68 ............................. Su-22 SF2 upgrades Veltro2k & Lindr2 ..................... Su-24MK Mikeymead ............................. repainted/updated Su-24 cockpit Paulopanz & Spillone104 ............... Tu-16KSR2 whiteknight06604 ...................... Tu-22 camo skins Gramps ................................ UH-1D Huey Adrian Benetti ........................ Assad & FAPC (ARA Intrepida) rebel ryder ........................... BMP-2, BMP-2_AT-5 Kesselbrut ............................ CommTrailer, HQTrailer Pasko ................................. BTR-60 & Frog3 BPAo & Sundowner ...................... Crotale (SA-9) Kesselbrut ............................ Kilo Class submerged (November) AleDucat .............................. Kilo Class Sub (ARA Salta) Pasko ................................. Komar WhiteboySamurai ....................... Koni (Type053K) Fubar512 .............................. LNGTanker WhiteboySamurai ....................... Moskva (Jeanne d'Arc) Kesselbrut ............................ MVNordic_Ferry, MVTor_Caledonia, MVBaltic_Ferry, & SSCanberra Polak ................................. MVAtlantic_Causeway & MVAtlantic_Conveyor Badfrank .............................. Red & Yellow Jeeps SUICIDAL-ART .......................... M113A1 Unknown author ........................ MTB WhiteBoySamurai ....................... Nanuchka II missile boat Pasko ................................. SA-3, Flatface, & Sidenet FastCargo ............................. SA-5 & SquarePair WhiteBoySamurai ....................... Vosper class (Zulfiqar) Kesselbrut ............................ ZiL-157 trucks Edward & Wrench ....................... EasternMed terrain USAFMTL, Diego, Deuces, & Wrench ...... Libya terrain OldDiego, Pappy, Wrench, Pasko, ....... Pilots Florian/AmokFloo, & PureBlue If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP. -------------------- Eric Howes eburger68 8 May 20151 point -
Version 1.0.0
99 downloads
F-86D 月光 - Gekko of Japan Air Self-Defense Force Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.) Install: Copy and paste specific folders into the correct destination. A fake pilot is required to run this mod. This is a new model of F-86D. In the game, you will find it under a prefix .JASDF. * * Japan Air Self-Defense Force I fixed data files a little - collision points and hitboxes..as the previous ones were quite weird. However, I believe that the flight model could be improved for this aircraft. But this is not my cup of tea or coffee. All skins are in 4096x4096 format. You can easily resize as needed. Decals represent historically correct serial numbers assigned to aircraft during their service in the JASDF in a particular year. More or less Credits. The model is new but some parts are based on Zur's F-86H which I was able to work on previously with Wrench. Yours truly - model rework, mambo jumbo like skins, decals, research... Weapons Mk4 Might Mouse and AIM-9 by Ravenclaw. TACAN is made as a "weapon" that will load automatically after a certain year. Have fun. Report bugs. * Expect the unexpected. Live long and prosper. Jarek Hereda THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. UNDER THE COMBAT ACE MODDERS AGREEMENT * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it.1 point -
Version 1.0.0
233 downloads
SF2 A-1H/J Skyraider (mcz) Remod Pack by MontyCZ 1/8/2024 -For SF2, Any and All- Another 1stGen Salvage Project... This is an SF2 Remod of MontyCZ's A-1H Skyraider. Historically this was the VERY first aircraft mod released for SF1 in 2005. While the model still has some issues (see "Notes"), it's fully functional, with some limitations, in the SF2 environment. This mod is supplied with just about all the original (many rebuilt) skin sets I could find from the 1stGen SF mods section and from Marcfighters. These skin sets cover US Navy, US Air Force and South Vietnam Air Force units. You have ... USN: VA-35 "Black Panthers" USS Saratoga, 1959 Med cruise, (Beirut crisis?) VA-52 "Kinghtriders" USS Ticonderoga, 1966-67 VN cruise VA-65 "Tigers" USS Intrepid, 1960-61 Med Cruise VA-75 "Sunday Punchers" USS Independence, mid-1962 SEA-VN cruise VA-145 "Swordsman" USS Ranger 1958-59 WesPac (tagged "VA145E") VA-176 "Thunderbolts" USS Intrepid, VN cruise 1966-ish (bumblebee art) VNAF: 1st FS, Bien Hoa, 1961 (VNAF1 - overall very light grey, blue/red devil fues band ) 514th FS, Dan Nang ~1963 (VNAF2 - overall medium grey, tiger stripe fues band) 518th FS, Bien Hoa AB ~1970 (VNAF3 - 3 tone SEA camo, yellow/black checks fues band) USAF: 602nd SOS, 56th SOW (various RVN & Thai bases 1962-1970) 2nd SOS, 56th SOW (nite black unders, ~1968) There is also an extra blank USN skin called, oddly enough, "USNGrey1" This can be used to create any other units as one desires in the Gull Gray/White scheme. The texture set ini for each skin has a small notation at the bottom with historical notes. While many skins had to be remade, some are still 'as issued' (un-retouched). All are in bmp format. As is usual, serial/BuNums are as historically accurate as possible. Those 100% are marked with the star (*), those correct, but unable to match to a modex are marked with the plus/cross (+), those with no mark are generic. All skins have been updated to use the last known LOD (5/2009), and have been updated to use the latest decal style. Decal randomization is TRUE. For those units listed in the game's SquadronList ini, my (patent pending) 'fake SqTail' decal is used to activate their name displayed on the Loadout screen. The SF2 'date switch is used for all services on their respective skin sets. Sounds and drop tanks are included. All weapons used are stock in-game 3rd Wire items. The data ini has been brought up, as much as possible, to current standards. When in-game, you'll see A-1H/J Skyraider (MCZ) on the Aircraft Selection dropdown. This will differenize this one (MontyCZ) from the 3rd Wire or Razbam Skyraiders. This mod DOES (sorta) cover both the H & J variants, as there's very little (actual) difference between them. The wing fold is active, it uses the Standard Animation Keystroke (tm), Shift/9. The canopy CANNOT manually be controled; it's linked to the flaps. As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. Also, give the "Notes" a browse, as it explains certain issues this model has, and the change logs. Good Hunting and Happy Landings! Wrench Kevin Stein1 point -
Version 1.0.0
208 downloads
I dont own this Mod somebody post it here https://www.deviantart.com/bigshi/art/FFR-41-MR-MAVE-vs-F-A-37-Talon-supersonic-kills-640041898. I tried to find this Mod.After spending a week or so I found this on Deviant art.If the the real creator sees this please inform me(gmail:cyber3xsimon@gmail.com) i will Remove this mod if he wants to or add his name. This is from Anime Yukikaze.It was a Reconnaissance aircraft then later FAF send it to Special Mission with Lt Rei Fukai. Details Working Cockpit HQ Model with effects Custom Hud and Radar Note:While playing campaign the year must be 2000+ ,because the weapon manufacturing date was set to 2000.If you want to play in game campaign then you have to change data file. you can change that in by FFR-41MR_Late_DATA (opens with notepad) and find Weapon Stations then find SpecificStationCode=FAF,change it to SpecificStationCode=.it should work. Advance Sorry for my bad writing. Happy flight1 point -
Version 1.0
88 downloads
Español: Esta es una skin para el A4-AR Fightinghawk basado en la pintura real del mismo. El A-4AR Fightinghawk es actualmente usado por el Grupo 5 de Caza (G5C) con base en Villa Reynolds, provincia de San Luis. Esta skin esta hecha desde cero hasta inclusive las calcas, que debido a que no encontré en alta definición las hice a mano. Si hay algún dato que le de mas precisión a la skin siéntanse libres de hacérmelo saber para tener en cuenta en una futura actualización. Créditos para Nyghtfall por las plantillas que utilicé a la hora de crear la skin, y para The Banidos Team por la aeronave (mod necesario para el funcionamiento de la skin). Siéntanse libres de modificar la skin con la única condición de que me den el crédito necesario, ya que este trabajo me costo horas de trabajo. Sin nada mas que agregar, suerte y éxitos. English: This is a skin for the A4-AR Fightinghawk based on the actual painting of it. The A-4AR Fightinghawk is currently used by Grupo 5 de Caza (G5C) based in Villa Reynolds, San Luis province. This skin is made from scratch, including the decals, which because I couldn't find them in high definition, I made them by hand. If there is any information that gives the skin more precision, feel free to let me know so I can take it into account in a future update. Credits to Nyghtfall for the templates I used to create the skin, and to The Banidos Team for the aircraft (mod needed for the skin to work). Feel free to modify the skin with the only condition that you give me the necessary credit, since this work cost me hours of work. With nothing more to add, good luck and success.1 point -
Version v.20
2,211 downloads
2015 update for the Mig29-K By Me Russouk2004 Now includes... new afterburner effects... some minor model adjustments some new decals. new a\c for Chines Navy "Fighting Sharks"...just like their naval cousins the SU-33 Scheme. also available for SF2 By me... Basic refuel probe... Weapons...included the Wing Tanks (Part of 3d model) and external centreline tank (external model) Just to ensure operation,use weaps editor to make sure they are installed after adding the new aircraft folders etc etc. ................................................... Requires... ................................................... Mig29A sounds... The Trooper for Pilots Red series...(Red7011,Red3201) K-36D seat Installing.................................................. I suggest you back up and or delete any existing Mig29K`s From previous release as this pack has extras (Chinese Version)and newer LOD`s...as simply replacing may corrupt the install.... ............................................................................................................... 1st copy contents of the (Copy contents) files folder to all mig29k main folders...then....... Copy Objects Folder to your Mod \Folder and allow to overwrite foe example... C:\Users\Joe Bloggs\Saved Games\ThirdWire\Test Game all files should drop into correct slots... Keys.... Canopy=shift and 9 Wingfold.=shift and 0 (uses a fake canopy2 as anim slot.....) Arrestor hook=H Refuel probe= shift and 8 SU-33 Chinese version info.....................(Removed until Su-33 released) I think ive managed to cover all....any problems or enquiries,contact me via CA Forums... Hope you enjoy flying these as I did in modding the fine Migfactory Mig29`s..1 point -
1 point
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Version 3.0
192 downloads
Hawker Hunter FGA.71 (FGA.9 ground-attack fighter for Chile) Hawker Hunter FR.71A (FR.10 reconnaissance aircraft for Chile) The Hawker Hunter Mark 71 was the designation given to a number of aircraft sold to Chile before the coup that brought General Pinochet to power in 1973. Chile purchased twenty eight F.G.A.Mark 71s and six F.R.Mark 71As. The F.G.A.Mark 71s were ordered in three batches. The first, of fifteen aircraft, was delivered between September 1966 and June 1968, the second, for nine aircraft, between December 1970 and September 1971 and the third, for four aircraft, between September 1973 and January 1974. Seven T.Mark 72 two-seat trainers were also purchased. During the coup that overthrew President Allende some of the Hawker Hunters were used to make rocket attacks on the Presidential Palace. By 1974 it was clear that the Pinochet government was committing atrocities and murdering its opponents. Britain imposed an embargo on military spares, and the number of serviceable Hunters began to decline. The relationship thawed dramatically after the Falklands War, in which Chile provided covert but valuable support to the British. In return a squadron of twelve ex-RAF Hunter F.G.A.Mark 9s were given to Chile, where they were stripped for spare parts. In 1983 the Chilean Hunters were upgraded (the Aquila programme). This saw them get updated cockpits, a radar warning receiver and a chaff/ flare dispenser. The updated Hunters remained in service until 1995. - Mod For: STRIKE FIGHTERS 2 EUROPE + ISRAEL + DLC 4 - Hunter FGA.73 (75/82) - What's in: 6 new flyabe planes (FGA.71/83/90 - FR.71A/83/90); 9 new skins; Historical decals; Avionics, pilot, weapons included. - Operations: FR-71s with loaded cameras: ctrl+up to show - Credits: TW/TK for this plane Denis Oliveira: 3D parts Sundowner: High Res Temps (Hurraj!) Spillone104:Sounds Coupi: Avionics, Pits and tweakings Paulopanz(me): Skins, Decals, Ini editings - Notes: Chilean FGA.9s will be supplied with new FGA.9 Sundowner dressed incoming pack This install will reaplace every previous version of this mod, so erase them before install this one. Why Chilean Hunters making? Simply because are pretty. Enjoy! @paulopanz is back! :shout:1 point -
415 downloads
This is a music mod that will replace the default music with Ace Combat 5 music. It's very easy to install and uninstall. In the case you want to uninstall it, just delete the music from your "Menu" folder. List of songs used: BASESCREEN: Briefing 1 CAMPAIGNSCREEN: Shop CREDITSSCREEN: New Emblem DEBRIEFSUCCESS: OSEA DEBRIEFFAIL: Title DEBRIEFKILLED: Sand Island MAINSCREEN: Menu OPTIONSSCREEN: Arcade Stage Select RECORDSCREEN: Tutorial Result SINGLEMISSIONSCREEN: Hangar 1 Ace Combat and all realted trademarks are property of Namco-Bandai. Thanks for downloading!1 point -
Version 1.0.0
210 downloads
SF2 Cessna 206H Pack by Wingzero 2/29/2020 -For SF2, Any and All (Full 4/5 Merged Reccomended, plus Exp 1) This is a full revamp, for SF2, of the SF/Wo* Cessna 206H "Stationair" by wingzero, originally released in 2010. This mod includes 2 skins: No.7 Squadron, Uruguaian Air Force (FAU) -start date 1998 USAF - this is a "What If..." skin, painted to match the T-41s used for USAF training and liason. All, if not most, markings are decals. Decal randomization is TRUE. As a new 'homegrown' templague had to be created, it's included for skinners wishing to create any other users, or other types of skins. A userlist and loadout ini have been built. Please see the "Notes" section for more details. In-game, on the Aircraft selection drop-down menu, you'll find it as: U-206H Stationair As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. One mnight also peruse the "Notes" section for things that might be interesting. The original release had NO readme, but I used the text from the SF1 announcement thread. It's included within the main aircraft's folder. Happy Landings! Wrench Kevin Stein1 point -
Version 1.0.0
195 downloads
This package represents the CF-100 MK-4A version as used by the RCAF in Canada. The squadrons/skins were based in Canada so this pack isn't a good fit for a typical install and should only be used in a North American focused install. The date range is a bit of a guess but considering the start up dates for some of the squadrons, the weapon trials that were required, as well as aircraft deliveries to operational training units, I think the introduction to front line service was around June, 1954.The higher thrust MK4B was introduced around March,1955, and I'm assuming any front line MK4A's would have been upgraded with the more powerful Orenda 11 engines during heavy maintenance checks so the MK4A gets phased out one year after the introduction of the MK-4B. With the short date range for the MK4A not all the CF-100 Squadrons are represented with this package but they will be when the MK-4B and MK-5 packages are released. I'm using the NORAD suffix to avoid any confusion with the European versions although the CF-100 MK4 service introduction pre-dates NORAD by about 3 years. The skin jpeg's are quite large and I've noticed some frame rate issues when flying over Hi Res terrains but no issues over the stock terrains. The model does use distance lods. CREDITS: Sundowner: Aircraft model, cockpit model, various ini work, some skin work, research. 1977Frenchie: Skins, decals, hangar and loading screens, research. Baffmeister: Flight model, some ini work, some research, package compilation and readme. Wilches: Beta testing and research. Crusader: Research The Canberra_2 engine sound and Mk3 ejection seat are included but not sure who made them. There is also a CF-100windsound which I might have made but don't remember for certain. More information and installation instructions included in the ReadMe. This package is subject to the CombatAce Modders Licensing Agreement1 point -
Version 1.0.0
53 downloads
Hi to all, I'm Astore. Thanks for downloading my skin pack ! The UPEO (Universal Peace Enforcement Organization) is a fictional faction featured in the Ace Combat game series, and the main faction of Ace Combat 3 Electrosphere. The Universal Peace Enforcement Organization is an international peacekeeping organization under the Neo United Nations. UPEO maintains the SARF (Special Armed Response Force) when military intervention is required for peacekeeping duties, as well as the Euro-Asia Public Network for neutral, continent-wide broadcasting. Despite its aim of enforcing peace, UPEO was a puppet of General Resource Limited until the late 2030s. The organization became more independent with the rise of Neucom Incorporated and with Gabriel William Clarkson taking office as UPEO's representative. UPEO is the player's initial organization at the start of Ace Combat 3: Electrosphere. In the Japanese version of the game, the player can defect from UPEO to either General Resource or Neucom. It has shown that their equipment is of two main aircraft carriers, a Nimitz class and an Air Vector UI-4053 Sphyrna, still in construction during the early events of the game. Their main base, is a military airport at the center of Expo City, the eastern city of the USEA continent excluding Megafloat, which is a floating-island city. The UPEO Air Fleet is composed by future versions of actual aircraft and some fictionals since the game is set in 2040 of the Strangereal Universe, but the only fictional continent invented at the game exit was the USEA, so, since the faction seems to be universal, there could be several other planes operative in other nations, which have been introduced only in Ace Combat 5 The Unsung War (That is set in 2015). Main air fleet EF-2000 Typhoon II -Base plane, multirole fighter- Mig-33 Fulcrum SS -Interceptors- F/A-18 Hornet ADV -Multirole, got from the General Resource LDT faction F-16XF Gyrfalcon -Air superiority, got from the General Resource LDT faction R-101U Delphinus I -Base plane of the R Fleet from Neucom.Inc faction R-201U Asterozoa -Heavy attacker fighter, Attacker from the R Fleet of the Neucom.Inc Faction SU-37 SUPERFLANKER II -Multirole, mainly Air Supremacy.- SU-43 Berkut -Multirole, mainly Air Supremacy.- UI-4053 Sphyrna - Heavy Air vector with the fuction of a flying aircraft carrier with jamming capabilities and interior hangar to store at least 20 planes. R-505U -Presidential plane of Rapresentative Gabriel William Clarkson Aces: [From Ace Combat 3] -2040- Erich Jager Fiona Chris Fitzgerald Rena Hirose Nemo [From other continents] -...- Unknown [From original SF2 Campaigns and missions] Aurelia-Astore Squadron-(F-35C Lightning assignated to the CVN-56 Aircraft Carrier)-2025- ___________________________________________________________________________________________ Skin Pack: F-15 D ACTIVE -UPEO and GR Skins- F-16A_Blk1 (Stock F-16) -UPEO skin- FA-18a (Stock F-18) -UPEO skin- FA-27C (Yukikaze Planes Addon) -UPEO and NEU Skins- Mig-29C_RUS -UPEO Skin- Su-27SKM -UPEO and Upeo Ace Rena Hirose Skins- SU-47 -UPEO Skin- Typhoon -UPEO Skin and Typhoon ace skin- CVN-56 / Admiral 56 (Yukikaze Aircraft Carrier Addon) -UPEO Skin- Installation: Open the aircraft folder from the downloaded content, and copy/move the UPEO (and variant) folders to the plane's folder in your SF2 (StrikeFighters2>Objects>Aircraft>Your plane folder. Same for the Aircraft Carrier skin: StrikeFighters2>Objects>GroundObjects>Admiral56) There's no need to overwrite on other folders, just add them in the specific folders. My skins does not requires decals, since the emblems are painted in the skin. If the skin doesn't work or shows leaving your aircraft black, it's possible that you are using a different version of the plane from an another addon, or that your game doesn't read the skin format. When this happen, copy the skin files to save them, then try to change their format (Like JPG). If the skin sets are the same for other models with the same skin mapping, they should work too. You can make a UPEO Nation in your INI Files continuing the list of nations. Be sure that the Nation number continues the series. In my case since I already got 271 Nations in my file, I've wrote Nation272 to make it work. But you could have to change the number. [Nation272] Name=UPEO DisplayName=UPEO Alignment=FRIENDLY PilotNameList=NamesUSN.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=NORMAL GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.str Link to planes and models: F-16: http://www.fxinteractive.com/it/p156/p156extras.htm F-18:http://www.fxinteractive.com/it/p156/p156extras.htm OR https://combatace.com/files/file/16682-fa-18a-made-by-tmf-themiragefactory/ Typhoon: https://combatace.com/files/file/6398-ef-2000/ F-15 D Active: https://combatace.com/files/file/7256-f-15-active-for-the-thirdwire-series/ F/A-27C and CVN-56 from Yukikaze: https://combatace.com/files/file/12522-yukikaze-fa-27cadmiral56/ SU-27 SKM: https://combatace.com/files/file/14316-su-27skm-flanker-for-sf1woe/ SU-47: https://combatace.com/files/file/14312-su-47-berkut-for-woe-sf1/ MIG-29C: https://combatace.com/files/file/13792-mig29c-ukrainerar/ Most of these planes should work also on SF Gold. I've started working on the skin pack from Gold and then moved to SF2. Actually, also the F-18 has been downloaded from the FX Interactive site, but the addon from CombatAce should work too. To install manually the aircraft from that site, download them, the site will give a laucher-sort file. Ignore it, do mouse-right click and extract the files. You should obtain the aircraft folder to put in your SFG/SF2 aircraft folder, and it should work. Some of the templates for aircrafts were missing, then I had to make some new by hand, like for the F-15D Active. The older skins could be not at the same quality since I was working on SFG, but they'll be remade in future. Bugs and errors: The files shouldn't damage your game, if something doesn't work just remove the folder of the skin. The only bug I actually know is in the F-15 D ACTIVE canards, which couldn't be painted. It was the only Active I found, if you use it in SF2 be sure to insert also a cockpit file. You can customize the skins if you want to, credit me when you post screens or other in way to allow other players to find the download. Don't forget to rate, good or bad. This was my first skin pack, I hope I didn't messed up and that everything works. Maybe I'll do other skins in future. Have fun !1 point -
Version 1.0
1,177 downloads
Fictional aircraft F/A-27C and carrier Admiral56 This mod is included the fighter FA/-27C and the carrier Admiral56 appear in Yukikaze (anime) "Operation 4";cockpit is using TMF's F-16,can't find too much INFO about this bird,especially the cockpit. Credits: Cockpit,Avionics---The Mirage Factory This file is not to be used in payware. and.......Merry Christmas1 point
