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Showing most liked content on 10/21/2017 in all areas

  1. 13 points
    Cobra No. 13 Killer Croc High Stakes over Rostock Fool on the Hill A Persian Misadventure Special Ops
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    View File F-6D Mustang Armée de l'air (post WWII) In late 1944, the first French unit began its transition to reconnaissance Mustangs. 26 planes were delivered. In January 1945, the Tactical Reconnaissance Squadron 2/33 of the French Air Force took their F-6Cs and F-6Ds over Germany on photographic mapping missions. The Mustangs remained in service until the early 1950s, when they were replaced by jet fighters. This is F-6D version. What's in: - a new plane - 7 skins - Historical decals - pilot, sound, weapons Credits: - Wolf257,Crab_02 & FastCargo for model - Wrench for original KAW RF-51D - Paulopanz skins, decals, screens Operations: - Key=10 automatic closing canopy - Key=9 Oil Cooler Door Installation: - all in your main mod folder and override Enjoy! @paulopanz .... made for a post war 1950 circa campaign I hope somedays someone will build up! Submitter paulopanz Submitted 10/21/2017 Category Other  
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    F-84E Thunderjet, 7th FBS, 49th FBG, Korea 1951 (WIP)
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    Dev Update 176 and bellow you can find the earlier update 175, why?! Why not if you want to see the larger pics bellow, simply click on the link below Im leaving now for two weeks and maybe i will be able to post some updates. Hope you enjoy it and have fun reading it! Some comments would be nice, if you like those devblogs or not ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Hello everybody, another week has passed and we have interesting IL-2 news for you once again. First of all, our programmers started the work on the next new gameplay mode: Cooperative. In the start, this mode will include new multiplayer server type, where a player will have to choose an aircraft in a scenario mission. The mission will start once enough players have joined and confirmed they are ready. The aircraft not claimed by human players will be controlled by AI, so the mission will proceed as it was designed even if the server isn't full. The mission scenario could be nearly anything you could think of - scripting allows a mission designer to create almost any combat situation. Moreover, the multiplayer branching campaigns will be possible, when a mission outcome decides which mission to load next. Judging by what the =DED= squad has made possible so far on their server, dynamic scenario campaign will be also doable. Our preliminary plans for the next year include improving not only the new Cooperative but also the existing Deathmatch multiplayer modes by giving the players more convenient means to socialize, offering a more informative, visual and convenient way to select and join a server. We'll be able to tell you more later when we set these plans in stone. For now, we can say that our post-2.012 changes include a ton of changes and additions already and we'll be telling you about them as they mature, in the each Dev Blog. This also means that this time the waiting for the next update will be longer than usual, so please bear with us - we're certain that your patience will be rewarded with the new neat stuff that will be in. To make this Dev Blog a bit less dry, here are some WIP Aircobra screenshots - you can already see it in the game engine. This one is going to be really interesting and we'll tell you about it in detail in our next news update. And some WIP rain effects Dev Blog 175 Hello everybody, the month of surprises continues and today we present you a new kind of them - instead of a new plane it will be a new tech. Our lead programmer and lead landscape designer were developing new stuff for a couple of months already: it will allow us to make the visual image of the sim drastically more realistic and modern looking in the next update. Their main task was increasing the rendering distance of the terrain almost four times, from 40 to 150 kilometers, and they completed it successfully. This task automatically brings several smaller ones with it in tow: increasing rendering distance of the clouds and making them more diverse, improving the air haze, the horizon, making additional, simplified landscape beyond the map borders since you can see so far now and so on. Ofcourse, one of the main objectives was to not allow significantly FPS drop appear due to this new feature, and we succeed in this. For example, today's discussion on how the new haze should look was so tense and spirited you won't believe it, with many members of the team participating - producer Jason Williams, lead programmer Sergey Vorsin, lead landscape designer Evgeny Isaev, lead physics engineer Andrey Solomykin, build manager Andrey Dineev, physics engineer Roman Kovalenko and yours truly Daniel Tuseev, of course . You can see the current result of the work on the following screenshots that were taken during daytime at 5000, 2000, 500 and 100 meters altitude. This improvement will get rid of likely the last important thing our engine lacked in comparison to our competitors, and now it looks like we're taking the lead instead. Otherwise, our graphics engine is hands down the best among the combat flight sims. But we won't stop at this, that's for sure, we'll move forward! https://forum.il2sturmovik.com/topic/168-developer-diary/page-5#entry520948
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  7. 1 point
    October, 1986; somewhere near Tonopah, Nevada
  8. 1 point
    circa June, 2000. Taken with our first digital camera -- the kind that stored the images on a 3.5" floppy!!! (how tech has moved forward). Image quality may not be the best by today's standards, but it's all I gots! enjoy!
  9. 1 point
    DCS World Autumn Sale 2017 Continues Just three more days! Our Autumn 2017 sale will end on 23 October at 0900 GMT. During this period, get up to 50% off on most DCS World products. Please visit the DCS e-Shop, modules section, maps section and campaigns section. DCS: F/A-18C Hornet Update Work continues at a brisk pace on the Hornet and now that that project is further along, we can start to provide more regular "mini-updates". UH-1H: Argo Campaign Available on Steam Video Trailer DCS World Steam Store "Argo" is a story-driven campaign comprising a series of Naval Operations with the iconic UH-1H. As a pilot of the Hellenic Navy, assigned to the recently obtained FFG-46 Argo Frigate, your day-by-day missions include a variety of demanding tasks such as flying in all-weather conditions, Search & Rescue ops, Cargo delivery, Troops transport & Antisubmarine warfare. You and Argo's crew have just sailed towards the Black sea for the needs of NATO "Sea Breeze" exercise. NATO is very cautious and takes extra protection measures since it is believed that small ISIL terrorist groups have infiltrated Georgia by exploiting the refugee waves coming from Turkey. Your Huey’s performance in the exercise will define its future in the Hellenic Navy as military analysists doubt its competence in a modern Naval environment. The eyes of the whole fleet are on you and your chopper. Are you up for the task? Sincerely, The Eagle Dynamics Team
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    Hi and again im posting a further Dev Update from the Developers of il2. Hello everybody, In general, the work is proceeding as planned. All three remaining Battle of Kuban planes (Yak-7b, P-39L and A-20B) are in Engineers department now. P-39L and A-20B 3D cockpits are being made and textured, while the 3D model of Yak-7b is finished. In the meantime, the new Career mode is being filled with a lot of content: - It includes all the three battles depicted in our project: Battle of Moscow, Battle of Stalingrad and Battle of Kuban: - Battle of Moscow consists of 200 days starting from October 2nd, 1941, when the German offensive began at large, and ending on April 20th, 1942, when the Russian counteroffensive stopped at Rzhev; - Battle of Stalingrad is 163 days long, from August 23rd, 1942 (the first massed bombing of Stalingrad and German 6th Army crossing the river Don) till February 2nd, 1943 (when its remains surrendered in what was left of the city); - Battle of Kuban goes for 176 days from the German attempt to crush the Soviet bridgehead at Mysjako near Novorossiysk on April 17th, 1943 till October 9th, 1943, when the remaining German troops were evacuated from Taman peninsula to Crimea. -145 squadrons total, each one of them having historically correct aircraft and airfields; - 98 of these squadrons a player can join, so they have squadron histories. While being brief, these histories are 40 000 words combined; - All German squadrons have unique insignias and Soviet ones have regimental banners; - 83 newspapers you'll be receiving while playing Career have 61 000 words; - Around 550 historical photos add more life to the new mode; - Each pilot will not only have a name, rank, and credentials like in Rise of Flight, but also a photo thanks to the new photo generator. 24 unique pilot biographies (12 per side) add more flavor to the game; - There are 38 mission types planned, way more that we have had before (Rise of Flight career and the current BoX campaign have 22 mission types); - AI controlled objects in missions will be more numerous thanks to the performance optimizations we conducted earlier. For example, player flight will include up to 9 aircraft (there are up to 5 in Rise of Flight and the current BoX campaign); - The Career will offer a number of options to suit anyone's playstyle, skill, PC performance; - Around 70 different awards can be earned by a player in this mode. Each one of them will be supplemented by a brief description and have unique conditions to be awarded. Here are a few examples Here you can find the Devblog and the Forum 173 https://forum.il2sturmovik.com/topic/168-developer-diary/page-5#entry515596 174 https://forum.il2sturmovik.com/topic/168-developer-diary/page-5#entry518221 Hello everybody, Since the last Dev Diary and until the next version release we'll be telling you about the coming gameplay modes bit by bit. Today we'll talk about the already completed (just as the rest of the Career mode meta content) feature - weekly world news updates that come in a form of a newspaper. While this feature doesn't affect the gameplay directly, it plays a major role in creating the historical background for a player, telling about what happened to this date on the Eastern front and other fronts of the world war. Moreover, the newspaper includes the list of ace pilots to this date, the most effective pilots of USSR or Germany depending on the side you're playing. The player himself would be listed there, making his way to the top (hopefully). The list will show top 20 aces for the current Career date and 5 more effective and 5 less effective aces relative to the player. It should be noted that the creation of the historically accurate weekly list of the ace victories required much work. This information is available on the Internet, but it comes in many different formats, contains many errors or typos in the names as well as formatting issues that didn't allow us to use it as is. Nevertheless, we have accumulated and standardized this data, so the weekly aces victories will be as close to the real historical values as it was possible to do. Meanwhile, our 2D artists continue to draw the historical awards. In addition to medals and other decorations, there will be more unusual awards as well. For example, Soviet pilots were given certain money bonuses for destroying enemy objects and other achievements. Such awards will be shown like this - currency notes and a commemorative sign. Luftwaffe pilots have received different awards like trophy caps: And the final piece of news for today (and our next surprise) is that in addition to Bf 109 G-6 we have announced in the previous Dev Diary we're also working on La-5FN series 2. As you can see below, we have its exterior 3D model almost ready. The work on its cockpit will start next week and its flight model development will follow a bit later. La-5FN fighter is a symbol of the Soviet airforce of the war, just like Bf 109 G-6 is a symbol of the German airforce. We dreamed about having them in our project for a long time and finally, we have this opportunity. We hope you'll also like this.
  15. 1 point
    Italian AMI AMX (Stand-in WIP)
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