I managed to bring over my A-6A cockpit from WoV and integrate it with Homefries and Malibu43s' A-6 Superpak for the A-6E - haven't gotten to the A-6E 79 or A-6E 90 yet. I followed Wrenches's guide in the KB re. using cockpits from other aircraft and the A-6E is working well, with the 1 exception that my pilot has his helmet stuck out of the windshield like he's expecting to fly up to a Starbuck's take-out window and pick up an expresso. I'm loving the CCIP bomb site by MigBuster - previously was dive bombing in the Thud and that Intruder CCIP seems seriously, deadly accurate in comparison!
It was a steep learning curve for a n00b like me, for navigating the INIs and figuring out where edits needed to be made. In the end, I'm still left wondering if I got it all right? The mock-up DIANE screen and scope seems to be correctly situated, but the scope on the bottom pilot side is just blank and never displays anything. As well, the radar in the TV windows above is also different than what it was in my stock A-6A. So...I'm wondering if there's anyway to take it 1 step further and make that blank scope function, or is it that just due to some limitation when integrating a WO cockpit or a limitation in the SF2 engine?
I've attached screenshots of how the A-6E looks and what my converted, stock WoV A-6A looks like. If anyone can give feedback or suggestions, I'd be appreciated.