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Showing most liked content on 04/17/2019 in Posts

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    What if the USAF decided to introduce the bigger, more versatile and more sophisticated version of the F-16? Here's what I called the Lockheed/Mitsubishi F-26 Super Falcon. It's obviously the Mitsubishi F-2A with CFTs borrowed from the old F-16 mods, US-made weapons and avionics. The original Japanese camo was too unusual for the USAF so I repainted it completely with the colors of "Mod Eagle" scheme, adding my own touch to the weathering since the F-2 template lacks weathering at all. The aircraft pictured below belongs to the 510th FS "Buzzards", 31st FW, Aviano AB. I have some more ideas with this bird so stay tuned And yes, there's a f*ckup with the right side of the vertical tail with "VA" instead of "AV" code.
  4. 2 points
    Now everyone needs to take a deep breath...and discontinue this conversation...please. It really leads to nothing. Me? I'm having a pint Slàinte
  5. 2 points
    OBD Software Newsletter - April 2019 Hello WOTR pilots! Good news, finally with the release of our latest update to V1.14 for WINGS OVER THE REICH we bring ... the stunning Flyable SPITFIRE Mk Ia for FREE! All WOTR purchasers can now experience close up, the beauty and grace of the Spitfire Mk Ia together with its other side, power and ferocity. Mix it up with the superb war machines of the Luftwaffe in the Battle of Britain! This is our 'thank you' to all who support us by purchasing WOTR. This release also comes packed with new improvements and fixes - more on that below... Just a few of the great comments about the Spitfire Mk Ia and the WOTR Update V1.14 from WOTR users in our forum: - Thanks for the Spit, she is a work of Art. - It's absolutely perfect! It appears to be, I'd argue, the most accurate Mk.I Spit created for a sim. - The Spitfire is a great addition! Really like the flight model. - I must say I am very impressed with the Spit. The cockpit is immaculate... Fantastic job OBD!! She really is a treat.. - Brilliant, absolutely brilliant thanks - the list of improvements alone is impressive, let alone the Spitfire flyable (for free, no less). Great!.. - Spitfire's a treat to fly. - First flight, fantastic mission ... the spit's an absolute joy to fly. Loving it. - Wow what a beautiful job OBD have done with the Spit.. Love her. Since our last newsletter some time ago, many new features, improvements and fixes have been added in several free updates. These are also incorporated into the latest V1.14 of course. A few examples include; Improved AI flight co-ordination especially for the German bombers and fighters. Improved AI - better landing, collision avoidance and more. Added 100s of aircraft squadron skins, and the ability for WOTR to assign them automatically to your Squadron flight members individually, if the squadron skin sets exist. British Hurricane and Spitfire squadrons have many sets currently, with more to follow for the German BF109 E4. Various improvements including increased bomber formation sizes and more optional flight density settings. Improved AI aircraft engine start-up sounds for all aircraft. Improved Scenery added new wooded areas and more. Performance improvements and new workshop options to tailor settings and much more. The WOTR V1.14 update also includes a set of JG 3 squadron skins for the BF109 E4 as a taste of things to come. Now when you fly in JG 3 all the members of your squadron will fly with uniquely numbered and coloured aircraft. We are working on more squadron skins for the BF109 E4. Recently PC Pilot Magazine (March/April 2019 issue) published aWings Over The Reich Interview with us here at OBD Software. We hope to follow up with more reviews. Please visit our Website for more details on all the above. The full history of changes are listed below the download itself on our downloads page. ABOUT WINGS OVER THE REICH Unashamedly, an immersive, single player combat flight simulator, with a full-on Dynamic Campaign, Quick Combat and Quick Scenario modes. A WW2 Air Combat Simulator for PC, based around OBD's IDCS™ 'living world' with superb Artificial Intelligence for full on immersion! IDCS™ is our exclusive "Immersive Dynamic Campaign System". Happy flying. Best wishes OBD www.wingsoverthereich.com www.overflandersfields.com
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    skinpak also https://www.sas1946.com/main/index.php/topic,61168.msg673777.html#new
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    https://www.sas1946.com/main/index.php/topic,61143.msg673504.html#msg673504
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    It's a known problem with some old models that were either not meant for the "new" dynamic shadow model, or had bugged meshes that were never fixed by the author. The easiest fix is to disable the shadows on that particular plane, it's not ideal but usually the only clean solution. You can do that by locating the Objects/Aircraft/[PlaneName]/[PlaneName].ini file for the plane with a problem and change : ... [Shadow] CastShadow=TRUE ... to ... [Shadow] CastShadow=FALSE ...
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    I remeber in 80`s at RAF St Athans near me...watching in air show,phantom of the RAF take off vertical to a dot and gone...amazing sights sounds and memories...good old days....plus vulcan at 100ft...climb out soooooo noisy but worth the pain lol This is how one Lt delivered an aircraft back in 80`s and yes its genuine. as you see it didnt happen just once..IIRC pilot of F4 was A Flt LT J Pearce
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    did not know that about the Skyhawks, learn somethin new everyday on the repaint! although i recall reading somewhere the Phantoms in SEA were called toads until they got repainted after the war. fallenphoenix, if you ever read the book Warriors, it prologues at this timeframe. the main character John Bennett is in a F-8 squadron on the Hancock, and after getting this briefing he surmises that if the Isrealis need F-8s they are hurting real bad. yeah, a fiction book from 1990 was my introduction to this bit of history, found out about ten years later it was true
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    What it is about " 63% objects do not belong in this sim?" that you don't? By all means make whatever objects you like. But don't try to pretend that they fit the existing sim because "someone once told me to do this, it is in my notes so it must be right"; or expect people to agree with you. The FE terrains, and many of the early SF terrains, are at about 63% of real-world size, as Wrench has rightly said (there are also many full-sized SF terrains these days). If that is a justification for 63% objects, then all the aircraft should be 63% also. Like Mue, I do not understand why you are so offensive to others, and hostile to the plain facts. There are no 63% objects in FE1, FE2, SF1 or SF2, except those made by you. If I had to guess, I would say that you have realised that you made an unwarranted design decision a while back, and can't bear to admit that it was wrong. Your mind is made up, and you won't be confused by any facts, but that is no excuse for slagging off at those who prefer accuracy and consistency in the sim.
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    Yeah ;-) My friend bazilius did really great bird ;-)
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    1985... early MiG-29 training course !
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    A suggestion, a skin for on delivery with rough Stars of David applied over the USN grey. As hurtin as the IDF was in Oct 73, they wouldnt have bothered with painting camo until after the war. The marking wouldve likely been big enough to cover the US insignia, and lettering ( NAVY, two letter codes) painted over(maybe with green or brown). USN Squadron colors, insignia on tail, and numbers probably wouldnt have been bothered with until a full repaint. Sorry for nitpickin, just some thoughts.
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    Been pretty busy with RL but got some work done on some desert trucks. I'm working on some high poly models that are not suitable for TW's antique game engine - green trucks in foreground. Lower poly trucks, suitable for the TW game engine, have partially completed skins that resemble the finished product Final shot shows a selection of other high poly vehicles in development that will be placed in Tunisian scenes using the Unreal Engine.
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    Fine. You clowns have been pestering me since day one because you ASSUMED I was interested in your opinions. Not once have I ever said I cared about SF or the views of SF fanboyz. Not once. Despite that, you clowns persisted in coming to the FE threads and ASSUMING that your inputs were relevant despite the fact that none of you know anything about professional art direction/design. I do not care what you think, and never have. If this unfortunate situation is what it takes to get you clowns to shut up and go away then so be it.


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