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Showing most liked content on 11/22/2019 in Posts

  1. 4 points
  2. 3 points
    In summer 1940 the Battle of France was fought. British, belgian, dutch and french troops were defeated by the "Sichelschnitt", a surprising move invented by General von Manstein. In his book "Verlorene Siege" wrote v.Manstein, that his Divison got the order as part of the 9th Armee to take part in the invasion of England in an area between Bexhill and Eastbourn, Beachy Head. Close to Hastings, the last battlefield where a invasion of the islands was succesfully. Manstein wrote, that the german leadership had, after the surprisingly fast victory over France, had no plan how to continuing the war. So it came to a delay till the decision was made to try the "Operation Seelöwe" and as preludium the Air Battle of Britain. Manstein said, that if the decison to engage England would have made one or two weeks after the victory over France, german landing forces would have landed on Englands beaches around August 15th 1940. Mansteins idea to fight England was a surprise attack with no previous Air Battle. All should end in a major Battle, The Luftwaffe, Heer and Kriegsmarine should attack at the same time. For Manstein the british ground forces were the minor problem. They lost nearly all heavy weapons in Dunekirk, so that the Royal Army would have been no real danger. Dangerous could become the Air Force and the Royal Navy. But Manstein wrote, that the Royal Navy would come to late to prevent the landing of the first german wave. The Royal Navy would try to stop the second and all other landing waves. At this time it would be the job of the Luftwaffe to sink the british ships and the job of the Royal Air Force to protect the british ships. In the last weeks i have started to rework the tileset of my very old Battle of Britain terrain and soon i will start to rebuild the target areas, so that we have the chance to fight a "Operation Seelöwe" style battle in SF2. Here some screenshots while WIP. New farmtiles, but still old airfield tile. New airfield tile. A mixture between old and new coast tiles. View from high altitutes. Test of a London tile. Buckingam palace is not yet on correct place.
  3. 3 points
    Been tinkering some more with the environsys files for FE2, also for WW2 and Cold War installs in SF2 - will eventually include this with a ver. 10.0 of the FE2 FM update pack. Have now gotten a more subtle blue color for noon and afternoon skies in FE2, and a slightly more subtle horizon color (always thought the default blue was a little too saturated). Will also tinker further with explosion effects for observation balloons soon...ideally I'd like to get an effect between the one included around ver. 9.0 of my FM pack, and the very small effect included around ver. 9.5. Notice also the nice spiral that the downed Mosca MB-bis is making in one of the pics. - that's one of the many things I love about FE2 - destroyed aircraft follow the physics of flight - no scripted crashes in FE2/SF2 that use only a limited number of patterns. There was also a Spad A.2 that went into a flat spin after being flamed but I didn't have time to take a pic. in the excitement of the battle. Happy flying, Von S P.S. These pics are with dx10 on (from the BootCamp side of the Mac).
  4. 2 points
    Nothing left but a heater and electrons..
  5. 2 points
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  7. 1 point
  8. 1 point
    View File LED-TEMPORARY-RWY-CLOSURE-MARKER Hello and thank you for downloading my work. https://gkabs.net What's included: LED-TEMPORARY-RWY-CLOSURE-MARKER this model come with two skin white and sand color. All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. Installation: Copy the files to Objects folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=GK-LED-TRCM FullName=GK-LED-TRCM ModelName=GK-LED-TRCM.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=FALSE DamagePoint=0.1 ArmorValue=0.1 ArmorType=0 RepairRate=10.0 StartDetectChance=20 StartIdentifiedChance=20 IncreaseDetectChanceKey=0 MaxVisibleDist=4500.0 DamagedModel= DestroyedEffect=VehicleFireEffect DestroyedModel= SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 11/22/2019 Category Structures  
  9. 1 point
    Hi I have the expansions packs which are 2011 and was wondering if there is anyway to update them I have the Strike fighters 2 Vietnam Israel Europe North Atlantic 2013 but can’t merge the expansions pack is there any way to update them
  10. 1 point
    did you try the method sent you?
  11. 1 point
    lo se Stratos , el terreno nuevo es uno doble de la Malvinas y posguerra, los probé y no son malos (siempre refiriéndome a la topografía) pero el de Kesselbrut es el mas acertado. en esos últimos terrenos se agregaron nuevas target áreas y se cambiaron varios azulejos. yo estoy creando todos los objetivos lo mas históricamente realistas pero no se crear mapas y Robermirage logro un mapa con topografia muy realista, la idea era si alguna persona aceptaba el desafió de poder crear algo así, ya que tengo todos los elementos para un nuevo mapa de esas características
  12. 1 point
    Range practice with some joystick re-mapping
  13. 1 point
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  17. 1 point
    Sorry, I really wanted to post a F4 screenshot, but crusader's F1EQ was jealous But I could make a F4 screenshot anyway !
  18. 1 point
    Just wonder i this thing will be compatible without work from the game devs? sF2 doesn't have thousand of keyboard commands and the most importand could be used blind with your joystick/hotas.


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