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Showing most liked content on 08/31/2020 in Posts

  1. 10 points
  2. 6 points
    Another update I think it is getting there slowly but steady.
  3. 3 points
  4. 3 points
    Fuselage , cowling ,tail,stabilizers all mapped on two textures (top on one bottom on other,or sides...) now one texture each side...(top and bottom left on same texture etc) fuselage was on two maps now on its own.and was rather bad,had to remove a lot of polys and redo some....and then realign mapping etc.... tail was blocky so added few polys to make better... cowling was same as fuselage,now its one mesh but mapped on same tax as fuse etc... engines detail was poor so added better detailed mesh...props are temp .. got worst part done just about...
  5. 2 points
  6. 2 points
    Skysweeper almost completed thank to Coupi for his help
  7. 2 points
  8. 2 points
    Dave Gledhill gives a tour of the Tornado F3 Mission Simulator, the virtual reality flight simulator and the training aids based at Thorpe Camp Visitor Centre.
  9. 2 points
    Wheels ok......gears nrly done....wingfold isnt 100% but too much work to make it 100% atm its about 80% lots done a bit to do.. stabs and elevators...cockpit frame and c`pit itself (exteriormodel btw not VC) clone wing etc and refit mapping...tail wheel etc...
  10. 2 points
    LOL. If western pilots do such stunts then it is a sign of outstanding skill. If the russians do the same it is unprofessional behavior. I would like to see how american press is crying if russian bombers would fly close to Florida.
  11. 1 point
  12. 1 point
    If you say it so, at my Faroe islands terrain i had such strange encounters with egyptian Vampires. Strange because Egypt was not an allowed nation in this terrain. I deleted the Vamipe and all was fine.
  13. 1 point
  14. 1 point
    Hello all! I'm at my wits end .. pulling out my hair!! Been working on the dedicated NF-5A cockpit and I'm trying to get a digital counters for groundspeed to work in-game. I've modeled and mapped the counters (3 then 4) properly (I hope!) and have tried the following in the cockpit.ini, but the digits and tga don't show up at all in-game:( .. any ideas??? [GSIndicator] Type=GROUND_SPEED_INDICATOR CounterNodeFormat=GS_dig%d MovementType=DIGITAL_DISPLAY ValueUnit=KNOTS //Scale=1.0
  15. 1 point
    That got me thinking .. and I found the problem .. I can't believe I had the polygons flipped!!!! Works like a charm now .. phew!! A big thankyou to you all!!!!
  16. 1 point
    you just have to map it to the zero no other number
  17. 1 point
    The waving is part of the standard nonverbal communication between planes during intercept missions in peacetime. Its a friendly gesture. Aggressive gesture would be flying direct in front of the intercepted plane while the wingman would fly direct behind the intercepted plane.
  18. 1 point
    Not usually a fan of WWII in Thirdwire but I'll definitely be grabbing that Marltet when its done - one of my dad's uncles flew them
  19. 1 point
    Wondering If someone would be interested in paiting this small plane. Plane is ready just awaiting paint works to be released. Model by AngelP.
  20. 1 point
  21. 1 point


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