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Showing most liked content on 02/17/2021 in Posts
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7 pointsI love the variety of this sim! Where else can you get birds like this in a combat sim: Martin 139 and Tupolev TB-3
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3 pointsMini ver. 9.97 FM update "package" included here for download: Feb. 16, 2021 - includes minor tweaks to ceilings, empty weights, stall values, etc., for the camera and rear-gun armed Martinsydes G.100 and G.102 done by Geezer - for the western and middle eastern theaters. Also included are the G.100 and G.102 variants with no camera and no rear-gun, and other minor, FM-related tweaks included, as also done for the heavier variants. The no-camera/no-gun variant tweak is taken from the excellent sub-variant modifications of Martinsydes, and provided by Crawford, on p. 25 of the "New Aircraft" thread for FE2. To install the no-gun/no-camera vers., make copies of your standard G.100 and G.102 aircraft folders, re-name them as per the names I have given the relevant folders in the ver. 9.97 FM package, and drop in the general ini and data ini files for the correct aircraft types, and for the relevant theater of operation. Happy flying, Von S EDIT: removed download package - now included in the big, ver. 10.0 FM/realism package.
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2 pointsDear friends, Today our team presents you the first IL-2 Great Battles update in 2021, 4.506. The main feature of this update is the Fw 190 A-6 fighter/bomber developed for the Battle of Normandy. The Normandy map is in development, but you can already fly the new aircraft in Rheineland Career mode, provided you have both Battle of Normandy and Bodenplatte. You can also encounter the new A-6 as an enemy in the recent Wind of Fury campaign and anyone can set it up as an AI in quick missions. In addition to the new arrival, there is a significant number of other changes and improvements. The updated graphical effects are included (the ones that are ready), Chiawei =Oyster_KAI= Liang continued his work on the 4K texturing of many planes cockpits and Martin =ICDP= Catney created 4K external textures for Bf 109 E-7 and corrected a number of other aircraft. There are two AI corrections, but they are significant. Among other fixes are ones for aircraft systems, player controllable tanks, including an important one for the gun aiming, and many improvements for historical campaigns. We continue our work as always and this Spring you'll see new planes and improvements for the game world. Main features 1. German fighter/bomber Fw 190 A-6 is now available to all Battle of Normandy owners; 2. Fw 190 A-6 added to Rheinland Career mode (to the 1st and 2nd chapters to joinable squadrons III./JG 11, I./JG 26 and II./JG 26 and to all chapters to AI squadrons III./KG 51 and NSGr. 20); 3. Bf 109 E-7 got 4K quality external textures; 4. There are new truck variations (which look exactly like the regular ones) that are loaded with ammo and explode when attacked in a spectacular way; Aircraft improvements 5. AI pilots of fast fighters engage slow-flying targets much better; 6. AI pilots that are alone or from different groups carry out a landing approach much better - now all the AI pilots form the landing queue, not only the ones that belong to the same group; 7. MC.202 propeller rotation and twist were corrected; 8. Yak-9 and Yak-9T elevator is affected at high speeds similar to other Yak fighters; 9. On all aircraft with set mixture control positions the current position is shown in the technochat instead of the mixture percentage; 10. UBT MG gunsight scale on IL-2 mod. 1943 has been recentered; 11. A damaged Fokker D.VII won't visibly disappear at long distances; 12. Gunsight adjustment (target size and range) using buttons happens faster and their default values are set for a close dogfight against a typical enemy fighter; 13. German gyro gunsight Ez.42 damping corrected, higher frequency oscillations of the aircraft affect the calculated lead less; 14. AI pilots fire all 12 Hurricane MGs when installed instead of only 8; 15. Water vapor effect added to the damaged or overheated Hurricane radiator; 16. Oil and water drops won't visibly appear on the inside surface of the cockpit canopy on many aircraft; 17. A number of typos that appeared on Soviet planes after increasing the cockpits to 4K quality were corrected; 18. Bf 109 E-7 cockpit: a typo corrected, detail of certain controls improved, dimmer looks more historically accurate; 19. Bf 109 F-2 and F-4 wheels corrected; 20. BG-25 detail increased (Bf 109 G6/G6 Late/G14/K4); 21. Rocket control panel detail improved on Bf 109 G6 Late and G14; 22. Fw 190 A-3/A-5/A-8 ammo counters panel detail improved; 23. Hs 129 B2 cockpit: weathering and scratches on leather objects, weathering of the gunsight parts outside the cockpit, more detailed dimmer switch, revised coloring and updated lettering of gauges and parts to make them more historically correct, alpha layer adjustments; 24. MiG-3: enhanced textures of braided cables, redrawn placards, alpha layer adjustments; 25. P-39L: control stick weathering, more detailed radio equipment (MN-52H, BC-345, BC-451) and recognition light switch box, more accurate white aluminum panels and detailed text, enhanced throttle quadrant and fuel prime pump handle, improved gauges and parts lettering, alpha layer adjustments; 26. P-40E: more detailed radio equipment (BC-366, BC-451A, BC-450A), throttle quadrant and fuel prime pump handle, historically correct texture for exposed wiring (black wires and white braided cables), alpha layer adjustments; 27. P-47D22/D28: more detailed BC-765 switch box and fuel prime pump handle, upgraded textures of the white screws on the trim indicators box and flap control handle slide rail, alpha layer adjustments; 28. Fw 190 A-3 and A-5 default pilot positions and some skins of these aircraft were corrected; 29. Radio and lighting switches are now animated in Fw 190 A-3 and A-5 cockpits; Player controllable tank improvements 30. An option added that amplifies the gun aiming response to the mouse movement. If you play without a visual mouse aim indicator or aim the gun using buttons, it is recommended to leave it at the default setting (0); 31. Player controllable tanks now correctly collide in multiplayer; 32. A wrong technochat message about turning on and off the powered turret traverse won't appear while moving across rough terrain at high speed; 33. SU-122 and SU-152 crews throw out all the accumulated spent ammo casings when the hatches are opened; 34. The initial position of the shot off Ferdinand gun mantlet corresponds to the mantlet type installed; 35. 72-K 25mm round ballistics were corrected; 36. HE rounds of 72-K, 61-K, Flak 36, Flak 38, Flakvierling 38, Sh-37, NS-37, BK-3.7, M4 and Vickers Class S now have self-destruct fuzes (HE rounds without such fuzes were not used on these guns); 37. Pz.Kpfw.III Ausf.M suspension animation corrected; Visual effects improvements 38. New bomb ground and water impact (impact, not explosion) effects; 39. 50-100 kg bombs explosion effects have a new style (it is planned to update all the explosions in a similar way); 40. Additional explosion effects added for rounds containing more than 450 g and less than 1500 g explosives; 41. Improved gunfire effects for the detailed ground vehicles; 42. APHE explosion effects corrected accordingly to the number of explosives they contain; 43. Ground vehicles leave better-looking tracks; Other improvements 44. The hook on port cranes is raised higher so it won't prevent larger ships to dock underneath; 45. The visual model of a destroyed 52-K AAA gun was corrected (it contained elements of an intact gun); 46. Blazing Steppe, Fortress on the Volga, Ice Ring historical campaigns: all fire effects updated, ammo trucks added, many other improvements and fixes; 47. During the Wind of Fury historical campaign you can encounter С-47 and Fw 190 A-6 while Bf 109 G-6 fighters were replaced by Bf 109 G-6 Late; 48. Fortress on the Volga historical campaign: fuel and ambulance trucks added to the transport columns, the overall number and size of the columns increased.
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2 pointsAnother run over North Korea that went well. Tasking of intercepting a flight of Yak-9P over the DMZ and it's pilot decided to play chicken. So head to head we went. I shot him down but even if i was still in the air i knew that he hit me too. Quick outside view and : Then a Fagot-B hit me too and now i can tell the damage handling is ''cough, coug'' real :) But hey, if it flies we still go on... Went back to base but did not check the airspeed indicator and now the right wing went on it's own project : Anyway, made it back on land : Only to be told again i was dead.
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1 pointView File FW-190A6 FW 190A6, this is my final version of this device that includes all the experimental effects never seen in this simulator, this pack contains the plane with 1 historical skin and a clean one so you can fly with the nation you like, the new pilot of the luftwaffe (there are 2 lods, one with glasses and one not, the pilot with glasses is worn by default). Hope you enjoy it, more info in the readme file. Sorry my English is bad TORNO Submitter torno Submitted 02/16/2021 Category FW-190
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1 pointView File UH-1H HUEY (VIETNAM WAR) Anyone who runs is a VC. Anyone who stands still is a well-disciplined VC UH-1H HUEY SLICKS ( VIETNAM WAR ) The final Huey pack ( for now ) in this series. 13 various slicks from the Vietnam war period. They include the following skins: Air America , 1/9 Cav, 82 Medical, 101 Airborne, 101 Aviation Company, 116 AHC 1 and 2 Platoon colours, 118 AHC 1 and 2 Platoon colours, 498 Medical, 9 Sqn RAAF, 213 Sqn VNAF, and finally 215 Sqn VNAF. Same drill as the previous packs, all in one plug and play ( hopefully, my track record of mistakes are over ) I am working on a gunship version of the Huey, however i am struggling with getting a working cockpit for the H model Huey, so a little patience and hopefully I shall have some armed and dangerous hueys for your enjoyment !! Thanks to Yakarov79 for the original model. As ever ENJOY Submitter trotski00 Submitted 02/16/2021 Category Other Origin
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1 pointYou beat me, but France also used the Toucan, nothing else than a Amiot built Ju-52...
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1 pointCould be possible if Poland was not sold to mustachioed Joseph. Some did. Avia S-92. Bf-109 in Spain. But indeed, few.
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1 pointyou know, given how many air forces in SEA did this with captured Japanese aircraft i always wondered why they didnt do the same for the various European air arms. well, on the western side any how. i think Uncle Joe frowned on the new vassal states allies using anything not stamped "Made in the USSR"
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1 pointi wouldnt say its a hijack, pretty relevant if youre digging into teh why things were only 100 of them built, and the units flying them were working on the below the radar techniques that the others would use up until the 90s. also those Hound Dog pylons after 1966 were more likely to be on an E models than D (until they started being replaced with SRAM in the early 70s) bigger question in my head was how was SAC convinced to allow the D models to be primarily used for conventional bombing in the 60s, when providing central heat and heat in the Communist heartlands was their gospel at the time yeah between Big Belly and Rivet Rambler it was better suited esp. when Linbacker 2 rolled around. But im talking the politics of SAC. Though retiring as CSAF in 1965, Lemay's presence still likely weighed heavy on the USAF in general and SAC in particular Then again Gen MCConnell was a fighter guy originally. great, gotta go back and read the book again
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1 pointSome Chinese attack aircraft, the Curtiss A-12 Shrike, Northrop Gamma 2E and Henschel Hs-123:
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1 pointwould make a Doordash or UberEats joke about pasta delivery, but evidently your vehicle cant be over 9 years old
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1 pointI think you are wrong. Military in germany (east and west) was duty, not volunteer. It was compulsory military service. And in all armies with compulsory military service the recruts think "What the fuck we are doing here!" This has nothing to do with east or west. In east germany the military education started already in the school. The aim was not to learn "how to bring the glorious communism to the poor and suppressed crowds in the west". The aim was to learn how to defend the country. It was easy to believe to be on the right side. They had only to show us the pictures of the devastations in Vietnam. Then they had shown us the ruins of Dresden (some where still there in the 1980th). And they told us, that american bomber planes and missiles are aiming on us. During my military time i have seen a education film with the title "Das ist der Feind!" (Thats the enemy!) It was a film which showed the drill of recruits of the US Marines Corps. No comment, no word. Only the sequences how the recruits were drilled, brainwashed, humilated. Then the film showed what the Marines had done in Vietnam. They showed the war crimes made by USA. And only short before the movie ended the words came: "This is the enemy! A bunch of merciless killers!" This film is not available at YOUTUBE or any other platform.
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1 pointFolland Gnat FB.3 - No.75 Squadron, Royal New Zealand Air Force, 1967
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1 pointI love the variety of aircraft in this new WW2 China mod: Boeing 281 Peashooter and Fiat CR.32:
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1 pointNo, because Spinners cockteases us with his sublime work and you can only get him to release the odd skin on occasion if you threaten him with a cricket bat. Problem is, he's somehow figured out where we keep the bats, and they've all disappeared, so he's untouchable now.
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1 pointNo you don't have to add any exes. I'm assuming you have Windows 10, just right click your desktop and click Nvidia Control Panel. Then click High Performance Nvidia Processor from the drop down menu. This way, your device will use the Nvidia GPU by default and SF2 will detect it.
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1 pointI usually open Nvidia control panel and manually switch the GPU from Intel to Nvidia before playing SF2.
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1 pointA high speed run through this gauntlet... Target in range Home in time for lunch.....and a change of flight suit.
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